Merge branch 'jimathy:main' into main

This commit is contained in:
oosayeroo
2025-06-11 18:44:49 +01:00
committed by GitHub
21 changed files with 2022 additions and 678 deletions

292
frameworkCache.lua Normal file
View File

@@ -0,0 +1,292 @@
--[[
Cached Resource Initialization Module
--------------------------------------
This module initializes shared data (Items, Vehicles, Jobs, Gangs)
only once and stores it in _G.__jimBridgeDataCache for reuse across scripts.
]]
local Exports = {
QBExport = "qb-core",
QBXExport = "qbx_core",
ESXExport = "es_extended",
OXCoreExport = "ox_core",
OXInv = "ox_inventory",
QBInv = "qb-inventory",
PSInv = "ps-inventory",
QSInv = "qs-inventory",
CoreInv = "core_inventory",
CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory",
TgiannInv = "tgiann-inventory",
OXLibExport = "ox_lib",
QBMenuExport = "qb-menu",
QBTargetExport = "qb-target",
OXTargetExport = "ox_target",
-- REDM
RSGExport = "rsg-core",
RSGInv = "rsg-inventory"
}
-- Ensure cache only runs once
if _G.__jimBridgeDataCache then return end
_G.__jimBridgeDataCache = {}
local cache = _G.__jimBridgeDataCache
function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
end
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
fileLoader()
if checkExists(Exports.OXCoreExport) then
-- Detected OX_Core in server, wait for it to be started if needed
while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end
local fileLoader = assert(load(LoadResourceFile(Exports.OXCoreExport, ('lib/init.lua')), ('@@'..Exports.OXCoreExport..'/lib/init.lua')))
fileLoader()
end
if checkExists(Exports.ESXExport) then
-- Detected ESX in server, wait for it to be started if needed
while GetResourceState(Exports.ESXExport) ~= "started" do Wait(100) end
local fileLoader = assert(load(LoadResourceFile(Exports.ESXExport, ('/imports.lua')), ('@@'..Exports.ESXExport..'/imports.lua')))
fileLoader()
end
-- Init variables
local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil
local itemResource, jobResource, vehResource = "", "", ""
-- Print just to announce it knows the exports/scripts exist in the server
for _, v in pairs(Exports) do
if checkExists(v) then
print("^6Bridge^7: '^3"..v.."^7' detected")
end
end
---------------------
---- Load Items -----
---------------------
if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
itemResource = Exports.OXInv
Items = exports[Exports.OXInv]:Items()
-- Get Weapon info and duplicate them if they are uppercase
-- (duplicate incase anything checks for the uppercase version)
for k, v in pairs(Items) do
if k:find("WEAPON") then
Items[k:lower()] = Items[k]
Items[k:lower()].image = k..".png"
end
Items[k].image = (v.client and v.client.image) and v.client.image:gsub("nui://"..Exports.OXInv.."/web/images/", "") or k..".png"
Items[k].hunger = v.client and v.client.hunger
Items[k].thirst = v.client and v.client.thirst
end
elseif checkExists(Exports.QBExport) then
while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
itemResource = Exports.QBExport
Core = exports[Exports.QBExport]:GetCoreObject()
Items = Core.Shared.Items
if Items == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
end
elseif checkExists(Exports.ESXExport) then
itemResource = Exports.ESXExport
if GetResourceState(Exports.QSInv):find("start") then
Items = exports[Exports.QSInv]:GetItemList()
else
Items = ESX.GetItems()
while not next(Items) do
Items = ESX.GetItems()
Wait(1000)
end
end
elseif checkExists(Exports.RSGExport) then
while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
itemResource = Exports.RSGExport
Core = exports[Exports.RSGExport]:GetCoreObject()
Items = Core.Shared.Items
if Items == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
end
end
---------------------
--- Load Vehicles ---
---------------------
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
vehResource = Exports.QBExport
Core = Core or exports[Exports.QBExport]:GetCoreObject()
Vehicles = Core.Shared.Vehicles
if Vehicles == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
end
elseif checkExists(Exports.OXCoreExport) then
vehResource = Exports.OXCoreExport
Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do
Vehicles[k] = {
model = k, hash = GetHashKey(k),
price = v.price,
name = v.name,
brand = v.make
}
end
elseif checkExists(Exports.ESXExport) then
vehResource = Exports.ESXExport
while not MySQL do Wait(1000) end
Vehicles = {}
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
Vehicles[v.model] = {
model = v.model,
hash = GetHashKey(v.model),
price = v.price,
name = v.name,
}
end
elseif checkExists(Exports.RSGExport) then
vehResource = Exports.RSGExport
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
Vehicles = Core.Shared.Vehicles
if Vehicles == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
end
end
---------------------
----- Load Jobs -----
---------------------
if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport
Core = Core or exports[Exports.QBXExport]:GetCoreObject()
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
if Jobs == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
end
elseif checkExists(Exports.OXCoreExport) then
jobResource = Exports.OXCoreExport
Jobs = {}
while not MySQL do Wait(1000) end
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
local gradeMap = {}
for _, grade in pairs(tempGrades) do
gradeMap[grade.group] = gradeMap[grade.group] or {}
gradeMap[grade.group][grade.grade] = { name = grade.label }
end
for _, job in pairs(tempJobs) do
Jobs[job.name] = {
label = job.label,
grades = gradeMap[job.name] or {}
}
end
Gangs = Jobs
elseif checkExists(Exports.QBExport) then
jobResource = Exports.QBExport
Core = Core or exports[Exports.QBExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
elseif checkExists(Exports.ESXExport) then
jobResource = Exports.ESXExport
ESX = exports[Exports.ESXExport]:getSharedObject()
Jobs = ESX.GetJobs()
while not next(Jobs) do
Wait(100)
Jobs = ESX.GetJobs()
end
for Role, Grades in pairs(Jobs) do
-- Check for if user has added grades
if Grades.grades == nil or not next(Grades.grades) then
goto continue
end
for grade, info in pairs(Grades.grades) do
if info.label and info.label:find("[Bb]oss") then
Jobs[Role].grades[grade].isBoss = true
goto continue
end
end
local highestGrade = nil
for k in pairs(Grades.grades) do
local num = tonumber(k)
if num and (not highestGrade or num > highestGrade) then
highestGrade = num
end
end
if highestGrade then
Jobs[Role].grades[tostring(highestGrade)].isBoss = true
end
::continue::
end
Gangs = Jobs
elseif checkExists(Exports.RSGExport) then
jobResource = Exports.RSGExport
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
if Jobs == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
end
end
-- Save to global cache
cache.Items = Items
cache.Vehicles = Vehicles
cache.Jobs = Jobs
cache.Gangs = Gangs
CreateThread(function()
local counts = {
Items = 0,
Vehicles = 0,
Jobs = 0,
Gangs = 0,
}
for k, v in pairs(cache) do
for count in pairs(v) do
counts[k] += 1
end
end
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource)
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource)
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource)
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
end)
--print(json.encode(cache.Items , { indent = true}))
RegisterNetEvent("jim_bridge:requestCache", function()
local src = source
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
end)
exports("GetSharedData", function()
-- Wait for data to be ready before returning it
local timeout = GetGameTimer() + 5000
while (
not _G.__jimBridgeDataCache or
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
) and GetGameTimer() < timeout do
Wait(50)
end
return _G.__jimBridgeDataCache
end)

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.0.14"
version "2.0.15"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
@@ -16,4 +16,11 @@ files {
}
-- Version checker
server_scripts { '_versioncheck.lua' }
server_scripts {
'frameworkCache.lua',
'_versioncheck.lua'
}
client_scripts {
'ui_modules/*.lua'
}

View File

@@ -52,7 +52,7 @@ function onPlayerLoaded(func, onStart)
onPlayerFramework = ESXExport
AddEventHandler('esx:playerLoaded', function()
if waitForSharedLoad() then
if isStarted(ESXExport) then Wait(11000) end
if isStarted(ESXExport) then Wait(1000) end
tempFunc()
end
end
@@ -105,12 +105,16 @@ end
--- -- Initialization code on resource start.
--- end, true)
--- ```
local hasPrinted = false
function onResourceStart(func, thisScript)
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
AddEventHandler('onResourceStart', function(resourceName)
if getScript() == resourceName and (thisScript or true) then
if waitForSharedLoad() then
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
if not hasPrinted then
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
hasPrinted = true
end
if isStarted(ESXExport) then Wait(10000) end
func()
end
@@ -186,22 +190,38 @@ function waitForLogin()
end
end
local messageShown = false
function waitForSharedLoad()
local timeout = 100000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loaded = true
--Wait(1000)
local count = {}
local loop = 0
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
print((GetGameTimer() - startTime) < timeout)
if not messageShown then
if (not Jobs or not next(Jobs)) then
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
end
if (not Items or not next(Items)) then
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
end
if (not Vehicles or not next(Vehicles)) then
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
end
end
messageShown = true
--print((GetGameTimer() - startTime) < timeout)
Wait(1000)
debugPrint("Waiting for Jobs, Items, and Vehicles to be loaded")
if Jobs and Items and Vehicles then
print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
loaded = true
break
end
loop += 1
end
if not loaded then
print("^4Error^7: ^2Timeout reached while waiting for shared load^7.")
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
return false
else
return true

View File

@@ -194,7 +194,7 @@ function openMenu(Menu, data)
exports[QBMenuExport]:openMenu(Menu)
elseif Config.System.Menu == "gta" then
WarMenu.CreateMenu(tostring(Menu), data.header, data.headertxt or " ", {
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
titleColor = { 222, 255, 255 },
maxOptionCountOnScreen = 15,
width = 0.25,
@@ -232,6 +232,7 @@ function openMenu(Menu, data)
if pressed and not Menu[k].isMenuHeader then
WarMenu.CloseMenu()
close = false
Wait(10)
Menu[k].onSelect()
end
end

View File

@@ -1,25 +1,8 @@
--[[
Resource Initialization Module
--------------------------------
This module initializes and loads shared data (Items, Vehicles, Jobs, Gangs) from the
various frameworks/inventory systems (OX, QB, ESX, etc.). It also corrects export names,
caches framework exports into simple variables, and prints debug information if enabled.
]]
-------------------------------------------------------------
-- Global Variable Initialization
-------------------------------------------------------------
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
-------------------------------------------------------------
-- Correct QB Inventory Export
-------------------------------------------------------------
-- Correct ps-invetory to ls-inventory if somehow you still have that
-- Shared Exports Initialization
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
-------------------------------------------------------------
-- Framework Exports and Inventory Identifiers
-------------------------------------------------------------
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
Exports.OXLibExport or "",
Exports.QBXExport or "",
@@ -37,310 +20,83 @@ OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
Exports.OrigenInv or "",
Exports.TgiannInv or ""
RSGExport, RSGInv =
Exports.RSGExport or "",
Exports.RSGInv or ""
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
QBMenuExport = Exports.QBMenuExport or ""
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
-------------------------------------------------------------
-- Debug: Print Found Exports
-------------------------------------------------------------
-- Print a list of all exports that are currently started (if debugMode is enabled).
for _, v in pairs(Exports) do
if isStarted(v) then
debugPrint("^6Bridge^7: '^3"..v.."^7' export found")
end
end
OxPlayer = nil
if isStarted(OXCoreExport) then
if not isServer() then
OxPlayer = Ox.GetPlayer()
end
end
-------------------------------------------------------------
-- Resource Variables for Items, Jobs, and Vehicles
-------------------------------------------------------------
local itemResource, jobResource, vehResource = "", "", ""
-------------------------------------------------------------
-- Loading Items
-------------------------------------------------------------
-- Load and compile shared items from the detected inventory system.
if isStarted(OXInv) then
itemResource = OXInv
Items = exports[OXInv]:Items()
-- Add weapons to Items from QBXCore if available
if isStarted(QBXExport) then
local tempWeapons = exports[QBExport]:GetCoreObject().Shared.Weapons
for k, v in pairs(tempWeapons) do
local tempWeaponInfo = exports[OXInv]:Items(v.name)
local weight = 0
if tempWeaponInfo then
weight = tempWeaponInfo.weight
end
if not Items[v.name] then
Items[v.name] = {
name = v.name,
label = v.label,
type = "weapon",
ammotype = v.ammotype or "AMMO_PISTOL",
weight = weight,
image = v.image or (v.name..".png"),
description = v.label or "",
}
end
end
end
for k, v in pairs(Items) do
if v.client and v.client.image then
Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
else
Items[k].image = k..".png"
end
Items[k].hunger = v.client and v.client.hunger or nil
Items[k].thirst = v.client and v.client.thirst or nil
end
elseif isStarted(QBExport) then
itemResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
CreateThread(function()
while not Items or not next(Items) do
Items = exports[QBExport]:GetCoreObject().Shared.Items
Wait(1000)
end
end)
if isStarted(QBExport) and not isStarted(QBXExport) then
RegisterNetEvent('QBCore:Client:UpdateObject', function()
Core = Core or exports[QBExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
end)
end
elseif isStarted(ESXExport) then
itemResource = ESXExport
CreateThread(function()
if isServer() then
Items = ESX.GetItems()
while not createCallback do Wait(100) end
createCallback(getScript()..":getItems", function(source)
return Items
end)
end
if not isServer() then
Items = triggerCallback(getScript()..":getItems")
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
end
end)
elseif isStarted(RSGExport) then
itemResource = RSGExport
Core = Core or exports[RSGExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
Core = Core or exports[RSGExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
end)
end
if itemResource == nil then
print("^4ERROR^7: ^2No Item info detected ^7- ^2Check ^3starter^1.^2lua^7")
else
while not Items do Wait(100) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
end
-------------------------------------------------------------
-- Loading Vehicles
-------------------------------------------------------------
-- Compile vehicles from the detected frameworks into a unified table.
if isStarted(QBXExport) or isStarted(QBExport) then
vehResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles
if isStarted(QBExport) and not isStarted(QBXExport) then
RegisterNetEvent('QBCore:Client:UpdateObject', function()
Core = Core or exports[QBExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles
end)
end
elseif isStarted(RSGExport) then
Core = Core or exports[RSGExport]:GetCoreObject()
end
elseif isStarted(OXCoreExport) then
vehResource = OXCoreExport
Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do
Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make }
end
elseif isStarted(ESXExport) then
vehResource = ESXExport
if IsDuplicityVersion() then
CreateThread(function()
if isServer() then
createCallback(getScript()..":getVehiclesPrices", function(source)
return Vehicles
end)
while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
local cache = nil
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
-- Wait until jim_bridge is started and export is available
while not cache and GetGameTimer() < timeout do
if GetResourceState("jim_bridge"):find("start") then
local success, result = pcall(function()
return exports["jim_bridge"]:GetSharedData()
end)
if success and result then
cache = result
--print(json.encode(cache, {indent = true}))
end
end
Wait(100)
end
if not isServer() then
--while not triggerCallback do print("waiting") Wait(100) end
local TempVehicles = triggerCallback(getScript()..":getVehiclesPrices")
for _, v in pairs(TempVehicles) do
Vehicles = Vehicles or {}
if not cache then
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
return
end
Items = cache.Items
Vehicles = cache.Vehicles
Jobs = cache.Jobs
Gangs = cache.Gangs
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
end)
else
local hasCache = false
-- 🔹 Client Side: Request from server
_G.__jimBridgeDataCache = {}
RegisterNetEvent("jim_bridge:receiveCache", function(data)
if not hasCache then
_G.__jimBridgeDataCache = data
hasCache = true
else
return
end
end)
TriggerServerEvent("jim_bridge:requestCache")
CreateThread(function()
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
local cache = _G.__jimBridgeDataCache
Items = cache.Items or {}
Vehicles = cache.Vehicles or {}
Jobs = cache.Jobs or {}
Gangs = cache.Gangs or {}
if isStarted(ESXExport) then
for _, v in pairs(Vehicles) do
Vehicles[v.model] = {
model = v.model,
hash = GetHashKey(v.model),
hash = v.hash,
price = v.price,
name = v.name,
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
}
end
end
end)
elseif isStarted(RSGExport) then
vehResource = RSGExport
Core = Core or exports[RSGExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
Core = Core or exports[RSGExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles
end)
end
if vehResource == nil then
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
else
while not Vehicles do Wait(1000) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
end
-------------------------------------------------------------
-- Loading Jobs and Gangs
-------------------------------------------------------------
-- Compile jobs and gangs from the detected framework.
if isStarted(QBXExport) then
jobResource = QBXExport
Core = Core or exports[QBExport]:GetCoreObject()
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
elseif isStarted(OXCoreExport) then
jobResource = OXCoreExport
CreateThread(function()
if isServer() then
Jobs = {}
createCallback(getScript()..":getOxGroups", function(source)
return Jobs
end)
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
-- Index all grades by group
local gradeMap = {}
for _, grade in pairs(tempGrades) do
gradeMap[grade.group] = gradeMap[grade.group] or {}
gradeMap[grade.group][grade.grade] = {
name = grade.label
}
end
-- Process jobs and attach grades
for _, job in pairs(tempJobs) do
Jobs[job.name] = {
label = job.label,
grades = gradeMap[job.name] or {}
}
end
-- Copy to Gangs
Gangs = Jobs
else
Jobs = triggerCallback(getScript()..":getOxGroups")
Gangs = Jobs
end
end)
elseif isStarted(QBExport) then
jobResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
if isStarted(QBExport) and not isStarted(QBXExport) then
RegisterNetEvent('QBCore:Client:UpdateObject', function()
Core = exports[QBExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
end)
end
elseif isStarted(ESXExport) then
jobResource = ESXExport
if isServer() then
-- If server, create callback to get jobs
createCallback(getScript()..":getESXJobs", function(source)
return Jobs
end)
-- Populate jobs table with ESX.GetJobs()
Jobs = ESX.GetJobs()
--jsonPrint(Jobs)
--If retreived jobs is empty, wait for ESX to load
while countTable(Jobs) == 0 do
Jobs = ESX.GetJobs()
Wait(100)
end
-- Organise into a table the script can use
for Role, Grades in pairs(Jobs) do
-- Check for "Boss" in name of grades
for grade, info in pairs(Grades.grades) do
--print(grade)
--jsonPrint(info)
if info.label then
--print(info)
if info.label:find("boss") or info.label:find("Boss") then
--print("Found Boss label for:", Grades.label)
Jobs[Role].grades[grade].isBoss = true
goto continue
end
end
end
-- If no roles with "boss" in the name, revert to max grade
-- Count grades
local count = countTable(Grades.grades)
Jobs[Role].grades[tostring(count-1)].isBoss = true
--print(Grades.label.." Grade: "..count.." is Boss")
::continue::
end
-- ESX Default doesn't have gangs, so copy jobs to gangs
Gangs = Jobs
end
-- If client side, trigger callback to get jobs
if not isServer() then
Jobs = triggerCallback(getScript()..":getESXJobs")
Gangs = Jobs
end
elseif isStarted(RSGExport) then
jobResource = RSGExport
Core = Core or exports[RSGExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
Core = exports[RSGExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
end)
end
if jobResource == nil then
print("^4ERROR^7: ^2No Job info detected ^7- ^2Check ^3starter^1.^2lua^7")
else
while not Jobs do Wait(1000) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
end

View File

@@ -334,6 +334,10 @@ function makeItem(data)
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
end
if crafting and progressBar({
@@ -353,10 +357,15 @@ function makeItem(data)
Wait(200)
end
if isInventoryOpen() then
--print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting, CraftLock = false, false, false
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
end
if crafted then
local craftProp = nil
if prop then

View File

@@ -56,6 +56,25 @@ function isServer()
return IsDuplicityVersion()
end
function checkExportExists(resource, export)
if not resource or not export then return false end
local exists = false
local ok, result = pcall(function()
exists = type(exports[resource][export]) == "function"
end)
if ok and exists then
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^2Exists^7"):format(resource, export))
return true
else
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^1Doesn^7'^1t Exist^7"):format(resource, export))
return false
end
end
-------------------------------------------------------------
-- Debugging and JSON Utilities
-------------------------------------------------------------

View File

@@ -176,39 +176,44 @@ function getPlayerInv(src)
end
function isInventoryOpen()
if isStarted(OXInv) then
return LocalPlayer.state.invBusy
elseif isStarted(QSInv) then
return exports[QSInv]:inInventory()
return IsNuiFocused()
elseif isStarted(OrigenInv) then
return exports[OrigenInv]:IsInventoryOpen()
--if isStarted(OXInv) then
-- return LocalPlayer.state.invBusy
elseif isStarted(CoreInv) then
return exports[CoreInv]:isInventoryOpen()
--elseif isStarted(QSInv) then
-- return exports[QSInv]:inInventory()
elseif isStarted(CodeMInv) then
return false
-- CodeM doesn't have a function to check if the inventory is open
-- No idea what it uses, so it just skips the check
--elseif isStarted(OrigenInv) then
-- return exports[OrigenInv]:IsInventoryOpen()
elseif isStarted(TgiannInv) then
return exports[TgiannInv]:IsInventoryActive()
--elseif isStarted(CoreInv) then
-- return exports[CoreInv]:isInventoryOpen()
elseif isStarted(QBInv) then
return LocalPlayer.state.inv_busy
--elseif isStarted(CodeMInv) then
-- return false
-- -- CodeM doesn't have a function to check if the inventory is open
-- -- No idea what it uses, so it just skips the check
elseif isStarted(PSInv) then
return LocalPlayer.state.inv_busy
--elseif isStarted(TgiannInv) then
-- return IsNuiFocused()
elseif ESX and isStarted(ESXExport) then
return false
--elseif isStarted(QBInv) then
-- return LocalPlayer.state.inv_busy
--elseif isStarted(PSInv) then
-- return LocalPlayer.state.inv_busy
--elseif ESX and isStarted(ESXExport) then
-- return false
--elseif isStarted(RSGInv) then
-- return LocalPlayer.state.inv_busy
--end
elseif isStarted(RSGInv) then
return LocalPlayer.state.inv_busy
end
end
-------------------------------------------------------------

View File

@@ -50,18 +50,10 @@ function triggerNotify(title, message, type, src)
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
end
elseif Config.System.Notify == "gta" then
if isStarted("jim-gtaui") then
if not src then
TriggerEvent("jim-gtaui:Notify", title, message, type)
else
TriggerClientEvent("jim-gtaui:Notify", src, title, message, type)
end
if not src then
exports.jim_bridge:Notify(title, message, type)
else
if not src then
TriggerEvent(getScript()..":DisplayGTANotify", title, message)
else
TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message)
end
TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
end
elseif Config.System.Notify == "esx" then
if not src then
@@ -116,25 +108,25 @@ end)
--- ```lua
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
--- ```
RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
local iconTable = {}
if getScript() == "jim-npcservice" then
iconTable = {
[Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
[Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
[Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
[Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
[Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
[Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
}
end
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringKeyboardDisplay(text)
EndTextCommandThefeedPostMessagetext(
iconTable[title] or "CHAR_DEFAULT",
iconTable[title] or "CHAR_DEFAULT",
true, 1, title, nil, text
)
EndTextCommandThefeedPostTicker(true, false)
end)
--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
-- local iconTable = {}
-- if getScript() == "jim-npcservice" then
-- iconTable = {
-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
-- }
-- end
--
-- BeginTextCommandThefeedPost("STRING")
-- AddTextComponentSubstringKeyboardDisplay(text)
-- EndTextCommandThefeedPostMessagetext(
-- iconTable[title] or "CHAR_DEFAULT",
-- iconTable[title] or "CHAR_DEFAULT",
-- true, 1, title, nil, text
-- )
-- EndTextCommandThefeedPostTicker(true, false)
--end)

View File

@@ -73,6 +73,11 @@ function sendPhoneMail(data)
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
end,
},
{ name = "npwd_qbx_mail",
send = function(mailData)
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
end,
},
{ name = "jpr-phonesystem",
send = function(mailData)
TriggerServerEvent(getScript()..":jpr:SendMail", mailData)
@@ -85,23 +90,125 @@ function sendPhoneMail(data)
},
}
local activePhone = nil
-- Check each phone system in order and use the first active one.
for _, phone in ipairs(phoneSystems) do
if isStarted(phone.name) then
activePhone = phone.name
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player")
phone.send(data)
break
return true
end
end
if activePhone then
debugPrint("^6Bridge^7[^3"..activePhone.."^7]: ^2Sending mail to player")
else
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
end
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
return false
end
function sendPhoneInvoice(data)
if not data.src then return end
-- Define each supported phone system and its corresponding mail-sending function.
local phoneSystems = {
{
name = "qb-phone",
send = function(mailData)
-- Defensive check for required fields
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
for _, field in ipairs(required) do
if mailData[field] == nil then
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
return
end
end
-- Safe insert with all parameters present
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{
mailData.billedCitizenid,
mailData.amount,
mailData.job,
mailData.name,
mailData.billerCitizenid
},
function(id)
if id then
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
end
end
)
TriggerClientEvent('qb-phone:RefreshPhone', mailData.src)
end
},
{
name = "codem-phone",
send = function(mailData)
-- Defensive check for required fields
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
for _, field in ipairs(required) do
if mailData[field] == nil then
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
return
end
end
-- Safe insert with all parameters present
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{
mailData.billedCitizenid,
mailData.amount,
mailData.job,
mailData.name,
mailData.billerCitizenid
},
function(id)
-- if id then
-- TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
-- end
end
)
end
},
{
name = "gks-phone",
send = function(mailData)
-- Defensive check for required fields
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "label" }
for _, field in ipairs(required) do
if mailData[field] == nil then
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
return
end
end
MySQL.Async.execute(
'INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)',
{
['@citizenid'] = mailData.billedCitizenid,
['@amount'] = mailData.amount,
['@society'] = mailData.job,
['@sender'] = mailData.name,
['@sendercitizenid'] = mailData.billerCitizenid,
['@label'] = mailData.label
}
)
end
}
}
-- Check each phone system in order and use the first active one.
for _, phone in ipairs(phoneSystems) do
if isStarted(phone.name) then
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player^7", data.src)
phone.send(data)
return true
end
end
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
return false
end
-------------------------------------------------------------
-- Phone System Event Handlers
-------------------------------------------------------------

View File

@@ -153,6 +153,18 @@ end
-- Economy Event Handlers
-------------------------------------------------------------
--- BillPlayer
function billPlayer(data)
if not Config.System.Billing or Config.System.Billing == "jim" then
TriggerEvent("jim-payments:client:Charge", {
job = data.job,
gang = data.gang,
coords = data.coords.xyz,
img = data.img
})
end
end
--- Charges a player by removing money from their account.
---
--- @param cost number The amount to charge.

View File

@@ -164,12 +164,16 @@ function openShop(data)
elseif isStarted(OXInv) then
exports[OXInv]:openInventory('shop', { type = data.shop })
elseif isStarted(QSInv) or isStarted(CodeMInv) then
elseif isStarted(QSInv) then
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
elseif isStarted(TgiannInv) then
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
elseif isStarted(CodeMInv) then
--print(data.shop)
TriggerEvent("codem-inventory:openshop", data.shop)
elseif isStarted(QBInv) then
if QBInvNew then
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)

View File

@@ -30,127 +30,10 @@ function skillCheck(data)
result = false
end
elseif Config.System.skillCheck == "gta" then
loadTextureDict("timerbars")
local successes = 0
local barsRequired = 3
exports.jim_bridge:skillCheck()
for bar = 1, barsRequired do
debugPrint("^6Bridge^7: ^2Starting Bar ^3"..bar.."^7/^3"..barsRequired.."^7")
activeSkillCheck = true
local width, height = 0.2, 0.01
local x, y = 0.5, 0.8
-- Random highlighted zone
local highlightSize = math.random(10, 20) / 100
local highlightStart = math.random(10, 50) / 100
local highlightEnd = highlightStart + highlightSize
local highlightAlpha = 0
local cursorPos = 0.0
local cursorSpeed = 0.025
local movingRight = true
while activeSkillCheck do
Wait(0)
makeInstructionalButtons({
{ keys = { 177 }, text = "Exit" },
{ keys = { 38 }, text = "Confirm" },
})
createScaleBars(x, y, width, height)
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
-- Draw highlighted zone (success area) with pulsing effect
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
-- Draw moving cursor
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Move cursor
if movingRight then
cursorPos += cursorSpeed
if cursorPos >= 1.0 then movingRight = false end
else
cursorPos -= cursorSpeed
if cursorPos <= 0.0 then movingRight = true end
end
if IsControlJustPressed(0, 177) then -- Backspace to cancel
local displayTime = GetGameTimer() + 2000
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
drawSuccessText(x, y, "Failed", 228, 52, 52)
end
return false
end
-- Check for keypress (E)
if IsControlJustPressed(0, 38) then
activeSkillCheck = false
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
if result then
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
else
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
end
local displayTime = GetGameTimer() + 2000
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
-- Draw highlighted zone
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
-- Draw stationary cursor at result position
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Display result text
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
end
if result then
successes += 1
else
return false
end
end
end
end
activeSkillCheck = false
debugPrint("^6Bridge^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
return successes == barsRequired
else
result = true
end
return result
end
function drawSuccessText(x, y, text, r, g, b)
SetTextFont(8)
SetTextScale(0.45, 0.45)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
SetTextEntry("STRING")
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y + 0.03)
end
function createScaleBars(x, y, width, height)
-- Draw background box
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
-- Draw full bar (dark background)
DrawRect(x, y, width, height, 100, 100, 100, 255)
end

View File

@@ -222,6 +222,60 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
end
end)
function clearStash(stashId)
if isStarted(QBInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId)
if QBInvNew then
exports[QBInv]:ClearStash(stashId)
else
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashId,
['items'] = json.encode({})
})
end
elseif isStarted(OXInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..OXInv.."^2 Stash^7", stashId)
exports[OXInv]:ClearInventory(stashId)
elseif isStarted(PSInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId)
if QBInvNew then
exports[QBInv]:ClearStash(stashId)
else
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashId,
['items'] = json.encode({})
})
end
elseif isStarted(QSInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId)
exports[QSInv]:ClearOtherInventory('stash', stashId)
elseif isStarted(CoreInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..CoreInv.."^2 Stash^7", stashId)
exports[CoreInv]:clearInventory("stash-"..stashId)
elseif isStarted(CodeMInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..CodeMInv.."^2 Stash^7", stashId)
exports[CodeMInv]:ClearInventory(stashId)
elseif isStarted(OrigenInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..OrigenInv.."^2 Stash^7", stashId)
exports[OrigenInv]:ClearInventory(stashId)
elseif isStarted(TgiannInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..TgiannInv.."^2 Stash^7", stashId)
exports["tgiann-inventory"]:DeleteInventory("stash", stashId)
elseif isStarted(RSGInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..RSGInv.."^2 Stash^7", stashId)
exports[RSGInv]:ClearStash(stashId)
end
end
-------------------------------------------------------------
-- Stash Retrieval Function

View File

@@ -20,24 +20,7 @@
-------------------------------------------------------------
-- Utility Data & Tables
-------------------------------------------------------------
---
local KEY_TABLE = { 38, 29, 47, 23, 45, }
-- Mapping of key codes to human-readable key names.
local Keys = {
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
[177] = "BACKSPACE", [37] = "TAB",
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
[303] = "U", [199] = "P",
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
[244] = "M", [82] = ",", [81] = "."
}
-- Tables for storing created targets for the fallback system and zone management.
local TextTargets = {} -- For fallback DrawText3D targets.
@@ -82,38 +65,9 @@ function createEntityTarget(entity, opts, dist)
-- Fallback: Use DrawText3D if targeting systems are disabled or unavailable.
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
local entityCoords = GetEntityCoords(entity)
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with DrawText for entity ^7"..entity)
local existingTarget = nil
for _, target in pairs(TextTargets) do
if #(target.coords - entityCoords) < 0.01 then
existingTarget = target
break
end
end
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
exports.jim_bridge:createEntityTarget(entity, opts, dist)
if existingTarget then
for i = 1, #opts do
local key = KEY_TABLE[#existingTarget.options + i]
opts[i].key = key
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
existingTarget.options[#existingTarget.options + 1] = opts[i]
end
updateCachedText(existingTarget)
else
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
TextTargets[entity] = {
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
buttontext = tempText,
options = opts,
dist = dist,
text = table.concat(tempText, "\n")
}
end
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
local options = {}
@@ -129,10 +83,12 @@ function createEntityTarget(entity, opts, dist)
}
end
exports[OXTargetExport]:addLocalEntity(entity, options)
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..QBTargetExport.." ^2for entity ^7"..entity)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetEntity(entity, options)
end
end
@@ -192,37 +148,8 @@ end
function createBoxTarget(data, opts, dist)
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^2 for zone ^7"..data[1])
local existingTarget = nil
for _, target in pairs(TextTargets) do
if #(target.coords - data[2]) < 0.01 then
existingTarget = target
break
end
end
return exports.jim_bridge:createZoneTarget(data, opts, dist)
if existingTarget then
for i = 1, #opts do
local key = KEY_TABLE[#existingTarget.options + i]
opts[i].key = key
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
existingTarget.options[#existingTarget.options + 1] = opts[i]
end
updateCachedText(existingTarget)
else
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
TextTargets[data[1]] = {
coords = data[2],
buttontext = tempText,
options = opts,
dist = dist,
text = table.concat(tempText, "\n")
}
end
return data[1]
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
local options = {}
@@ -250,12 +177,14 @@ function createBoxTarget(data, opts, dist)
})
boxTargets[#boxTargets + 1] = target
return target
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
local options = { options = opts, distance = dist }
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
boxTargets[#boxTargets + 1] = target
return data[1]
end
end
@@ -298,37 +227,8 @@ end
function createCircleTarget(data, opts, dist)
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6DrawText ^2for zone ^7"..data[1])
local existingTarget = nil
for _, target in pairs(TextTargets) do
if #(target.coords - data[2]) < 0.01 then
existingTarget = target
break
end
end
return exports.jim_bridge:createZoneTarget(data, opts, dist)
if existingTarget then
for i = 1, #opts do
local key = KEY_TABLE[#existingTarget.options + i]
opts[i].key = key
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
existingTarget.options[#existingTarget.options + 1] = opts[i]
end
updateCachedText(existingTarget)
else
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
TextTargets[data[1]] = {
coords = data[2],
buttontext = tempText,
options = opts,
dist = dist,
text = table.concat(tempText, "\n")
}
end
return data[1]
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
local options = {}
@@ -387,30 +287,8 @@ end
---```
function createModelTarget(models, opts, dist)
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
if type(models) ~= "table" then
models = { models }
end
return exports.jim_bridge:createModelTarget(models, opts, dist)
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
local keyStr = ""
for i, m in ipairs(models) do
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
end
local targetKey = "model_" .. keyStr
TextTargets[targetKey] = {
models = models,
buttontext = tempText,
options = opts,
dist = dist,
coords = vec3(0, 0, 0),
text = table.concat(tempText, "\n")
}
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..OXTargetExport)
local options = {}
@@ -453,7 +331,7 @@ function removeEntityTarget(entity)
exports[OXTargetExport]:removeLocalEntity(entity, nil)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
TextTargets[entity] = nil
exports.jim_bridge:removeEntityTarget(entity)
end
end
@@ -474,7 +352,7 @@ function removeZoneTarget(target)
exports[OXTargetExport]:removeZone(target, true)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
TextTargets[target] = nil
exports.jim_bridge:removeZoneTarget(target)
end
end
@@ -494,7 +372,7 @@ function removeModelTarget(model)
exports[OXTargetExport]:removeModel(model, nil)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
TextTargets[entity] = nil
exports.jim_bridge:removeZoneTarget(target)
end
end
-------------------------------------------------------------
@@ -504,69 +382,105 @@ end
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
CreateThread(function()
local wait = 1000
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local camCoords = GetGameplayCamCoord()
local camRot = GetGameplayCamRot(2)
local camForward = RotationToDirection(camRot)
local closestTarget, closestDist = nil, math.huge
local notificationShown = false
local closestTarget = nil
local closestDist = math.huge
local targetEntity = nil
-- Update model targets and determine the closest target.
for _, target in pairs(TextTargets) do
-- Shallow copy for safety
local targetsCopy = {}
for k, v in pairs(TextTargets) do
targetsCopy[k] = v
end
-- Detect models and update coords
for _, target in pairs(targetsCopy) do
if target.models then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.coords = GetEntityCoords(entity)
targetEntity = entity
break
if not target.entity or not DoesEntityExist(target.entity) then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.entity = entity
target.coords = GetEntityCoords(entity)
break
end
end
else
target.coords = GetEntityCoords(target.entity)
end
end
end
local dist = #(pedCoords - target.coords)
if dist <= target.dist then
-- Identify closest visible target
for _, target in pairs(targetsCopy) do
if target.coords then
local dist = #(pedCoords - target.coords)
local vecToTarget = target.coords - camCoords
local normVec = normalizeVector(vecToTarget)
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
if dot > 0.5 and dist < closestDist then
closestDist = dist
closestTarget = target
local isFacing = dot > 0.5
if dist <= target.dist and isFacing then
if dist < closestDist then
closestDist = dist
closestTarget = target
targetEntity = target.entity
end
end
end
end
-- Render targets, listen for key presses and display the help notification.
for key, target in pairs(TextTargets) do
if #(pedCoords - target.coords) <= target.dist then
-- Render + handle input
for _, target in pairs(targetsCopy) do
if target.coords and #(pedCoords - target.coords) <= target.dist then
local isClosest = (target == closestTarget)
for i, opt in ipairs(target.options) do
for _, opt in ipairs(target.options) do
if IsControlJustPressed(0, opt.key) and isClosest then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
end
end
end
notificationShown = true
ShowFloatingHelpNotification(vec3(target.coords.x, target.coords.y, target.coords.z + 0.7), target.text)
-- Draw each eligible text line
local baseZ = target.coords.z + 1.0
local lineHeight = -0.16
local lineOffset = 0
for i, opt in ipairs(target.options) do
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
local text = target.buttontext[i]
local zOffset = lineOffset * lineHeight
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + zOffset), text, isClosest)
lineOffset += 1
end
end
end
end
-- If no notification was drawn this frame, clear help messages.
if notificationShown then
wait = 0
else
ClearAllHelpMessages()
wait = 1000
end
Wait(wait)
Wait(0)
end
end)
end
function ShowFloatingHelpNotification(coord, text, highlight)
AddTextEntry("FloatingText", text)
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)

694
shared/warmenu.lua Normal file
View File

@@ -0,0 +1,694 @@
WarMenu = { }
WarMenu.__index = WarMenu
if not isServer() then
-- Deprecated
WarMenu.debug = false
function WarMenu.SetDebugEnabled(enabled)
end
function WarMenu.IsDebugEnabled()
return false
end
---
local menus = { }
local keys = { down = 187, scrollDown = 242, up = 188, scrollUp = 241, left = 189, right = 190, select = 191, accept = 237, back = 194, cancel = 238 }
local skipInputNextFrame = true
local optionCount = 0
local currentKey = nil
local currentMenu = nil
local toolTipWidth = 0.153
local spriteWidth = 0.027
local spriteHeight = spriteWidth * GetAspectRatio()
local titleHeight = 0.101
local titleYOffset = 0.021
local titleFont = 1
local titleScale = 1.0
local buttonHeight = 0.038
local buttonFont = 0
local buttonScale = 0.365
local buttonTextXOffset = 0.005
local buttonTextYOffset = 0.005
local buttonSpriteXOffset = 0.002
local buttonSpriteYOffset = 0.005
local defaultStyle = {
x = 0.0175,
y = 0.025,
width = 0.23,
maxOptionCountOnScreen = 10,
titleVisible = true,
titleColor = { 0, 0, 0, 255 },
titleBackgroundColor = { 245, 127, 23, 255 },
titleBackgroundSprite = nil,
subTitleColor = { 245, 127, 23, 255 },
textColor = { 254, 254, 254, 255 },
subTextColor = { 189, 189, 189, 255 },
focusTextColor = { 0, 0, 0, 255 },
focusColor = { 245, 245, 245, 255 },
backgroundColor = { 0, 0, 0, 160 },
subTitleBackgroundColor = { 0, 0, 0, 255 },
buttonPressedSound = { name = 'SELECT', set = 'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
}
local function IsNavigatedDown()
return IsControlJustReleased(2, keys.down) or IsControlJustReleased(2, keys.scrollDown)
end
local function IsNavigatedUp()
return IsControlJustReleased(2, keys.up) or IsControlJustReleased(2, keys.scrollUp)
end
local function IsSelectedPressed()
return IsControlJustReleased(2, keys.select) or IsControlJustReleased(2, keys.accept)
end
local function IsBackPressed()
return IsControlJustReleased(2, keys.back) or IsControlJustReleased(2, keys.cancel)
end
local function setMenuProperty(id, property, value)
if not id then
return
end
local menu = menus[id]
if menu then
menu[property] = value
end
end
local function setStyleProperty(id, property, value)
if not id then
return
end
local menu = menus[id]
if menu then
if not menu.overrideStyle then
menu.overrideStyle = { }
end
menu.overrideStyle[property] = value
end
end
local function getStyleProperty(property, menu)
menu = menu or currentMenu
if menu.overrideStyle then
local value = menu.overrideStyle[property]
if value ~= nil then
return value
end
end
return menu.style and menu.style[property] or defaultStyle[property]
end
local function getTitleHeight()
return getStyleProperty('titleVisible') and titleHeight or 0
end
local function copyTable(t)
if type(t) ~= 'table' then
return t
end
local result = { }
for k, v in pairs(t) do
result[k] = copyTable(v)
end
return result
end
local function setMenuVisible(id, visible, holdCurrentOption)
if currentMenu then
if visible then
if currentMenu.id == id then
return
end
else
if currentMenu.id ~= id then
return
end
end
end
if visible then
local menu = menus[id]
if not currentMenu then
menu.currentOption = 1
else
if not holdCurrentOption then
menus[currentMenu.id].currentOption = 1
end
end
currentMenu = menu
skipInputNextFrame = true
SetUserRadioControlEnabled(false)
HudWeaponWheelIgnoreControlInput(true)
else
HudWeaponWheelIgnoreControlInput(false)
SetUserRadioControlEnabled(true)
currentMenu = nil
end
end
local function setTextParams(font, color, scale, center, shadow, alignRight, wrapFrom, wrapTo)
SetTextFont(font)
SetTextColour(color[1], color[2], color[3], color[4] or 255)
SetTextScale(scale, scale)
if shadow then
SetTextDropShadow()
end
if center then
SetTextCentre(true)
elseif alignRight then
SetTextRightJustify(true)
end
if not wrapFrom or not wrapTo then
wrapFrom = wrapFrom or getStyleProperty('x')
wrapTo = wrapTo or getStyleProperty('x') + getStyleProperty('width') - buttonTextXOffset
end
SetTextWrap(wrapFrom, wrapTo)
end
local function getLinesCount(text, x, y)
BeginTextCommandLineCount('TWOSTRINGS')
AddTextComponentString(tostring(text))
return EndTextCommandGetLineCount(x, y)
end
local function drawText(text, x, y)
BeginTextCommandDisplayText('TWOSTRINGS')
AddTextComponentString(tostring(text))
EndTextCommandDisplayText(x, y)
end
local function drawRect(x, y, width, height, color)
DrawRect(x, y, width, height, color[1], color[2], color[3], color[4] or 255)
end
local function getCurrentIndex()
if currentMenu.currentOption <= getStyleProperty('maxOptionCountOnScreen') and optionCount <= getStyleProperty('maxOptionCountOnScreen') then
return optionCount
elseif optionCount > currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen') and optionCount <= currentMenu.currentOption then
return optionCount - (currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen'))
end
return nil
end
local function drawTitle()
if not getStyleProperty('titleVisible') then
return
end
local x = getStyleProperty('x') + getStyleProperty('width') / 2
local y = getStyleProperty('y') + titleHeight / 2
if getStyleProperty('titleBackgroundSprite') then
DrawSprite(getStyleProperty('titleBackgroundSprite').dict, getStyleProperty('titleBackgroundSprite').name, x, y, getStyleProperty('width'), titleHeight, 0., 255, 255, 255, 255)
else
drawRect(x, y, getStyleProperty('width'), titleHeight, getStyleProperty('titleBackgroundColor'))
end
if currentMenu.title then
setTextParams(titleFont, getStyleProperty('titleColor'), titleScale, true)
drawText(currentMenu.title, x, y - titleHeight / 2 + titleYOffset)
end
end
local function drawSubTitle()
local x = getStyleProperty('x') + getStyleProperty('width') / 2
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight / 2
drawRect(x, y, getStyleProperty('width'), buttonHeight, getStyleProperty('subTitleBackgroundColor'))
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false)
drawText(currentMenu.subTitle, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
if optionCount > getStyleProperty('maxOptionCountOnScreen') then
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false, false, true)
drawText(tostring(currentMenu.currentOption)..' / '..tostring(optionCount), getStyleProperty('x') + getStyleProperty('width'), y - buttonHeight / 2 + buttonTextYOffset)
end
end
local function drawButton(text, subText)
local currentIndex = getCurrentIndex()
if not currentIndex then
return
end
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if currentMenu.currentOption == optionCount then
backgroundColor = getStyleProperty('focusColor')
textColor = getStyleProperty('focusTextColor')
subTextColor = getStyleProperty('focusTextColor')
else
backgroundColor = getStyleProperty('backgroundColor')
textColor = getStyleProperty('textColor')
subTextColor = getStyleProperty('subTextColor')
shadow = true
end
local x = getStyleProperty('x') + getStyleProperty('width') / 2
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - buttonHeight / 2
drawRect(x, y, getStyleProperty('width'), buttonHeight, backgroundColor)
setTextParams(buttonFont, textColor, buttonScale, false, shadow)
drawText(text, getStyleProperty('x') + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset)
if subText then
setTextParams(buttonFont, subTextColor, buttonScale, false, shadow, true)
drawText(subText, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
end
end
function WarMenu.CreateMenu(id, title, subTitle, style)
-- Default settings
local menu = { }
-- Members
menu.id = id
menu.previousMenu = nil
menu.currentOption = 1
menu.title = title
menu.subTitle = subTitle and string.upper(subTitle) or 'INTERACTION MENU'
-- Style
if style then
menu.style = style
end
menus[id] = menu
end
function WarMenu.CreateSubMenu(id, parent, subTitle, style)
local parentMenu = menus[parent]
if not parentMenu then
return
end
WarMenu.CreateMenu(id, parentMenu.title, subTitle and string.upper(subTitle) or parentMenu.subTitle)
local menu = menus[id]
menu.previousMenu = parent
if parentMenu.overrideStyle then
menu.overrideStyle = copyTable(parentMenu.overrideStyle)
end
if style then
menu.style = style
elseif parentMenu.style then
menu.style = copyTable(parentMenu.style)
end
end
function WarMenu.CurrentMenu()
return currentMenu and currentMenu.id or nil
end
function WarMenu.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
setMenuVisible(id, true, true)
end
end
function WarMenu.IsMenuOpened(id)
return currentMenu and currentMenu.id == id
end
WarMenu.Begin = WarMenu.IsMenuOpened
function WarMenu.IsAnyMenuOpened()
return currentMenu ~= nil
end
function WarMenu.IsMenuAboutToBeClosed()
return false
end
function WarMenu.CloseMenu()
if currentMenu then
setMenuVisible(currentMenu.id, false)
optionCount = 0
currentKey = nil
PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
function WarMenu.ToolTip(text, width, flipHorizontal)
if not currentMenu then
return
end
local currentIndex = getCurrentIndex()
if not currentIndex then
return
end
width = width or toolTipWidth
local x = nil
if not flipHorizontal then
x = getStyleProperty('x') + getStyleProperty('width') + width / 2 + buttonTextXOffset
else
x = getStyleProperty('x') - width / 2 - buttonTextXOffset
end
local textX = x - (width / 2) + buttonTextXOffset
setTextParams(buttonFont, getStyleProperty('textColor'), buttonScale, false, true, false, textX, textX + width - (buttonTextYOffset * 2))
local linesCount = getLinesCount(text, textX, getStyleProperty('y'))
local height = GetTextScaleHeight(buttonScale, buttonFont) * (linesCount + 1) + buttonTextYOffset
local y = getStyleProperty('y') + getTitleHeight() + (buttonHeight * currentIndex) + height / 2
drawRect(x, y, width, height, getStyleProperty('backgroundColor'))
y = y - (height / 2) + buttonTextYOffset
drawText(text, textX, y)
end
function WarMenu.Button(text, subText)
if not currentMenu then
return
end
optionCount = optionCount + 1
drawButton(text, subText)
local pressed = false
if currentMenu.currentOption == optionCount then
if currentKey == keys.select then
pressed = true
PlaySoundFrontend(-1, getStyleProperty('buttonPressedSound').name, getStyleProperty('buttonPressedSound').set, true)
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
return pressed
end
function WarMenu.SpriteButton(text, dict, name, r, g, b, a)
if not currentMenu then
return
end
local pressed = WarMenu.Button(text)
local currentIndex = getCurrentIndex()
if not currentIndex then
return
end
if not HasStreamedTextureDictLoaded(dict) then
RequestStreamedTextureDict(dict)
end
DrawSprite(dict, name, getStyleProperty('x') + getStyleProperty('width') - spriteWidth / 2 - buttonSpriteXOffset, getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - spriteHeight / 2 + buttonSpriteYOffset, spriteWidth, spriteHeight, 0., r or 255, g or 255, b or 255, a or 255)
return pressed
end
function WarMenu.InputButton(text, windowTitleEntry, defaultText, maxLength, subText)
if not currentMenu then
return
end
local pressed = WarMenu.Button(text, subText)
local inputText = nil
if pressed then
DisplayOnscreenKeyboard(1, windowTitleEntry or 'FMMC_MPM_NA', '', defaultText or '', '', '', '', maxLength or 255)
while true do
DisableAllControlActions(0)
local status = UpdateOnscreenKeyboard()
if status == 2 then
break
elseif status == 1 then
inputText = GetOnscreenKeyboardResult()
break
end
Citizen.Wait(0)
end
end
return pressed, inputText
end
function WarMenu.MenuButton(text, id, subText)
if not currentMenu then
return
end
local pressed = WarMenu.Button(text, subText)
if pressed then
currentMenu.currentOption = optionCount
setMenuVisible(currentMenu.id, false)
setMenuVisible(id, true, true)
end
return pressed
end
function WarMenu.CheckBox(text, checked, callback)
if not currentMenu then
return
end
local name = nil
if currentMenu.currentOption == optionCount + 1 then
name = checked and 'shop_box_tickb' or 'shop_box_blankb'
else
name = checked and 'shop_box_tick' or 'shop_box_blank'
end
local pressed = WarMenu.SpriteButton(text, 'commonmenu', name)
if pressed then
checked = not checked
if callback then callback(checked) end
end
return pressed
end
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
if not currentMenu then
return
end
local itemsCount = #items
local selectedItem = items[currentIndex]
local isCurrent = currentMenu.currentOption == optionCount + 1
selectedIndex = selectedIndex or currentIndex
if itemsCount > 1 and isCurrent then
selectedItem = ''..tostring(selectedItem)..''
end
local pressed = WarMenu.Button(text, selectedItem)
if pressed then
selectedIndex = currentIndex
elseif isCurrent then
if currentKey == keys.left then
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
elseif currentKey == keys.right then
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
end
end
if callback then callback(currentIndex, selectedIndex) end
return pressed, currentIndex
end
function WarMenu.Display()
if currentMenu then
if not IsPauseMenuActive() then
ClearAllHelpMessages()
HudWeaponWheelIgnoreSelection()
DisablePlayerFiring(PlayerId(), true)
DisableControlAction(0, 25, true)
drawTitle()
drawSubTitle()
currentKey = nil
if skipInputNextFrame then
skipInputNextFrame = false
else
if IsNavigatedDown() then
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
if currentMenu.currentOption < optionCount then
currentMenu.currentOption = currentMenu.currentOption + 1
else
currentMenu.currentOption = 1
end
elseif IsNavigatedUp() then
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
if currentMenu.currentOption > 1 then
currentMenu.currentOption = currentMenu.currentOption - 1
else
currentMenu.currentOption = optionCount
end
elseif IsControlJustReleased(2, keys.left) then
currentKey = keys.left
elseif IsControlJustReleased(2, keys.right) then
currentKey = keys.right
elseif IsSelectedPressed() then
currentKey = keys.select
elseif IsBackPressed() then
if menus[currentMenu.previousMenu] then
setMenuVisible(currentMenu.previousMenu, true)
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
else
WarMenu.CloseMenu()
end
end
end
end
optionCount = 0
end
end
WarMenu.End = WarMenu.Display
function WarMenu.CurrentOption()
if currentMenu and optionCount ~= 0 then
return currentMenu.currentOption
end
return nil
end
function WarMenu.IsItemHovered()
if not currentMenu or optionCount == 0 then
return false
end
return currentMenu.currentOption == optionCount
end
function WarMenu.IsItemSelected()
return currentKey == keys.select and WarMenu.IsItemHovered()
end
function WarMenu.SetTitle(id, title)
setMenuProperty(id, 'title', title)
end
WarMenu.SetMenuTitle = WarMenu.SetTitle
function WarMenu.SetSubTitle(id, text)
setMenuProperty(id, 'subTitle', string.upper(text))
end
WarMenu.SetMenuSubTitle = WarMenu.SetSubTitle
function WarMenu.SetMenuStyle(id, style)
setMenuProperty(id, 'style', style)
end
function WarMenu.SetMenuTitleVisible(id, visible)
setStyleProperty(id, 'titleVisible', visible)
end
function WarMenu.SetMenuX(id, x)
setStyleProperty(id, 'x', x)
end
function WarMenu.SetMenuY(id, y)
setStyleProperty(id, 'y', y)
end
function WarMenu.SetMenuWidth(id, width)
setStyleProperty(id, 'width', width)
end
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
setStyleProperty(id, 'maxOptionCountOnScreen', count)
end
function WarMenu.SetTitleColor(id, r, g, b, a)
setStyleProperty(id, 'titleColor', { r, g, b, a })
end
WarMenu.SetMenuTitleColor = WarMenu.SetTitleColor
function WarMenu.SetMenuSubTitleColor(id, r, g, b, a)
setStyleProperty(id, 'subTitleColor', { r, g, b, a })
end
function WarMenu.SetMenuSubTitleBackgroundColor(id, r, g, b, a)
setStyleProperty(id, 'subTitleBackgroundColor', { r, g, b, a })
end
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
setStyleProperty(id, 'titleBackgroundColor', { r, g, b, a })
end
WarMenu.SetMenuTitleBackgroundColor = WarMenu.SetTitleBackgroundColor
function WarMenu.SetTitleBackgroundSprite(id, dict, name)
RequestStreamedTextureDict(dict)
setStyleProperty(id, 'titleBackgroundSprite', { dict = dict, name = name })
end
WarMenu.SetMenuTitleBackgroundSprite = WarMenu.SetTitleBackgroundSprite
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
setStyleProperty(id, 'backgroundColor', { r, g, b, a })
end
function WarMenu.SetMenuTextColor(id, r, g, b, a)
setStyleProperty(id, 'textColor', { r, g, b, a })
end
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
setStyleProperty(id, 'subTextColor', { r, g, b, a })
end
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
setStyleProperty(id, 'focusColor', { r, g, b, a })
end
function WarMenu.SetMenuFocusTextColor(id, r, g, b, a)
setStyleProperty(id, 'focusTextColor', { r, g, b, a })
end
function WarMenu.SetMenuButtonPressedSound(id, name, set)
setStyleProperty(id, 'buttonPressedSound', { name = name, set = set })
end
end

View File

@@ -175,6 +175,8 @@ for _, v in pairs({ -- This is a specific load order
'vehicles.lua',
'effects.lua',
--'warmenu.lua',
-- Do version check last
'_scriptversioncheck.lua'
}) do
@@ -184,6 +186,20 @@ for _, v in pairs({ -- This is a specific load order
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
fileLoader()
if debugMode then
print("^5Success^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
end
end
end
if isStarted(QBInv) then
if not checkExportExists(QBInv, "HasItem") then
print("^6Bridge^7: ^2Can^7'^2t ^2find new QBInv export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
QBInvNew = false
end
end
if isStarted(PSInv) then
if not checkExportExists(PSInv, "HasItem") then
print("^6Bridge^7: ^2Can^7't ^2find new PSInv export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
QBInvNew = false
end
end

View File

@@ -0,0 +1,120 @@
local notifications = {}
local spacing = 60 -- vertical spacing between notifications
local activeDrawing = false -- flag for drawing loop state
if not HasStreamedTextureDictLoaded("timerbars") then
while not HasStreamedTextureDictLoaded("timerbars") do
RequestStreamedTextureDict("timerbars")
Wait(5)
end
end
local notifTypes = {
success = "✔️",
error = "",
warning = "⚠️",
police = "🚓",
ambulance = "🚑",
}
function gtaNotify(title, message, emoji, src)
local notif = {
title = title,
message = message,
emoji = notifTypes[emoji] or "",
state = "enter",
startTime = GetGameTimer(),
progress = 0,
holdTime = 8000,
slideDuration = 100,
currentOffset = 0,
}
table.insert(notifications, notif)
-- Activate drawing loop if not already running
-- This allows it to be silent until the first notifcation is called, then the loop starts
if not activeDrawing then
activeDrawing = true
StartDrawingLoop()
end
end
-- Drawing loop as a separate controlled thread
function StartDrawingLoop()
CreateThread(function()
while #notifications > 0 do
local currentTime = GetGameTimer()
-- Update notifications vertical offset
for i, notif in ipairs(notifications) do
local target = (#notifications - i) * spacing
notif.currentOffset += (target - notif.currentOffset) * 0.1
end
for i = #notifications, 1, -1 do
local notif = notifications[i]
if notif.state == "enter" then
local elapsed = currentTime - notif.startTime
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
if notif.progress >= 1.0 then
notif.state = "hold"
notif.holdStart = currentTime
end
elseif notif.state == "hold" then
if currentTime - notif.holdStart >= notif.holdTime then
notif.state = "exit"
notif.exitStart = currentTime
end
elseif notif.state == "exit" then
local elapsed = currentTime - notif.exitStart
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
if notif.progress <= 0 then
table.remove(notifications, i)
goto continue
end
end
local startX, targetX = 1.0, 0.8
local posX = startX - (startX - targetX) * notif.progress
local posY = 0.05 + (notif.currentOffset / 1080)
-- Background sprite
DrawSprite("timerbars", "all_black_bg", posX + 0.11, posY + 0.025, 0.2, 0.053, 0.0, 255, 255, 255, 255)
-- Title text
local moveMessage = false
if not notif.title or notif.title == "" then
moveMessage = true
else
drawNotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
end
-- Message text
drawNotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
-- Emoji
drawNotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
::continue::
end
Wait(0)
end
activeDrawing = false -- No notifications left, pause drawing
end)
end
function drawNotiText(font, scale, wrap, string, pos)
SetTextFont(font)
SetTextScale(scale, scale)
SetTextWrap(wrap.x, wrap.y)
SetTextJustification(2)
SetTextColour(255, 255, 255, 255)
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(string)
DrawText(pos.x, pos.y)
end
RegisterNetEvent("jim-bridge:Notify", gtaNotify)
exports("Notify", gtaNotify)

121
ui_modules/skillcheck.lua Normal file
View File

@@ -0,0 +1,121 @@
local activeSkillCheck = false
function gtaSkillCheck()
if activeSkillCheck then return end
local result = false
local successes = 0
local barsRequired = 3
for bar = 1, barsRequired do
activeSkillCheck = true
local width, height = 0.2, 0.01
local x, y = 0.5, 0.8
-- Random highlighted zone
local highlightSize = math.random(10, 20) / 100
local highlightStart = math.random(10, 50) / 100
local highlightEnd = highlightStart + highlightSize
local highlightAlpha = 0
local cursorPos = 0.0
local cursorSpeed = 0.025
local movingRight = true
while activeSkillCheck do
Wait(0)
createScaleBars(x, y, width, height)
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
-- Draw highlighted zone (success area) with pulsing effect
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
-- Draw moving cursor
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Move cursor
if movingRight then
cursorPos += cursorSpeed
if cursorPos >= 1.0 then movingRight = false end
else
cursorPos -= cursorSpeed
if cursorPos <= 0.0 then movingRight = true end
end
if IsControlJustPressed(0, 177) then -- Backspace to cancel
local displayTime = GetGameTimer() + 2000
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
drawSuccessText(x, y, "Failed", 228, 52, 52)
end
return false
end
-- Check for keypress (E)
if IsControlJustPressed(0, 38) then
activeSkillCheck = false
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
if result then
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
else
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
end
local displayTime = GetGameTimer() + 2000
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
-- Draw highlighted zone
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
-- Draw stationary cursor at result position
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Display result text
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
end
if result then
successes += 1
else
return false
end
end
end
end
activeSkillCheck = false
print("^5GTAUI^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
return successes == barsRequired
end
function drawSuccessText(x, y, text, r, g, b)
SetTextFont(8)
SetTextScale(0.45, 0.45)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
SetTextEntry("STRING")
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y + 0.03)
end
function createScaleBars(x, y, width, height)
-- Draw background box
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
-- Draw full bar (dark background)
DrawRect(x, y, width, height, 100, 100, 100, 255)
end
exports("skillCheck", gtaSkillCheck)

318
ui_modules/target.lua Normal file
View File

@@ -0,0 +1,318 @@
-- Global Key Table, defined once.
---
local KEY_TABLE = { 38, 29, 47, 23, 45, 159, 162, 163 }
-- Mapping of key codes to human-readable key names.
local Keys = {
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
[177] = "BACKSPACE", [37] = "TAB",
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
[303] = "U", [199] = "P",
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
[244] = "M", [82] = ",", [81] = "."
}
-- Tables for storing created targets.
local TextTargets = {} -- For fallback DrawText3D targets.
local targetEntities = {} -- For entity targets.
function createEntityTarget(entity, opts, dist)
startTargetLoop()
targetEntities[#targetEntities + 1] = entity
local entityCoords = GetEntityCoords(entity)
local existingTarget = nil
for _, target in pairs(TextTargets) do
if #(target.coords - entityCoords) < 0.01 then
existingTarget = target
break
end
end
if existingTarget then
for i = 1, #opts do
local key = KEY_TABLE[#existingTarget.options + i]
opts[i].key = key
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
existingTarget.options[#existingTarget.options + 1] = opts[i]
end
updateCachedText(existingTarget)
else
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
TextTargets[entity] = {
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
buttontext = tempText,
options = opts,
dist = dist,
text = table.concat(tempText, "\n")
}
end
end
function createZoneTarget(data, opts, dist)
startTargetLoop()
local existingTarget = nil
for _, target in pairs(TextTargets) do
if #(target.coords - data[2]) < 0.01 then
existingTarget = target
break
end
end
if existingTarget then
for i = 1, #opts do
local key = KEY_TABLE[#existingTarget.options + i]
opts[i].key = key
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
existingTarget.options[#existingTarget.options + 1] = opts[i]
end
updateCachedText(existingTarget)
else
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
TextTargets[data[1]] = {
coords = data[2],
buttontext = tempText,
options = opts,
dist = dist,
text = table.concat(tempText, "\n")
}
end
return data[1]
end
function createModelTarget(models, opts, dist)
startTargetLoop()
if type(models) ~= "table" then
models = { models }
end
local tempText = {}
for i = 1, #opts do
opts[i].key = KEY_TABLE[i]
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
end
local keyStr = ""
for i, m in ipairs(models) do
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
end
local targetKey = "model_" .. keyStr
TextTargets[targetKey] = {
models = models,
buttontext = tempText,
options = opts,
dist = dist,
coords = vec3(0, 0, 0),
text = table.concat(tempText, "\n")
}
return targetKey
end
function removeEntityTarget(entity)
TextTargets[entity] = nil
end
function removeZoneTarget(target)
TextTargets[target] = nil
end
function removeModelTarget(model)
TextTargets[model] = nil
end
exports("createEntityTarget", createEntityTarget)
exports("createZoneTarget", createZoneTarget)
exports("createModelTarget", createModelTarget)
exports("removeEntityTarget", removeEntityTarget)
exports("removeZoneTarget", removeZoneTarget)
exports("removeModelTarget", removeModelTarget)
-------------------------------------------------------------
-- Fallback: DrawText3D Targets (Experimental)
-------------------------------------------------------------
local started = false
function startTargetLoop()
if started then return end
Config = {
System = {
}
}
started = true
local fileLoader = assert(load(LoadResourceFile("jim_bridge", ('starter.lua')), ('@@jim_bridge/starter.lua')))
fileLoader()
-- Model Entity Refresher
CreateThread(function()
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
for _, target in pairs(TextTargets) do
if target.models then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.entity = entity
target.coords = GetEntityCoords(entity)
break
end
end
end
end
Wait(3000) -- Refresh every 3s
end
end)
-- Main Target Loop
CreateThread(function()
while true do
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local camCoords = GetGameplayCamCoord()
local camRot = GetGameplayCamRot(2)
local camForward = RotationToDirection(camRot)
local closestTarget, closestDist, targetEntity = nil, math.huge, nil
for _, target in pairs(TextTargets) do
local coords = target.coords
if coords then
local dist = #(pedCoords - coords)
if dist <= target.dist then
local normVec = normalizeVector(coords - camCoords)
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
if dot > 0.5 and dist < closestDist then
closestTarget = target
closestDist = dist
targetEntity = target.entity
end
end
end
end
for _, target in pairs(TextTargets) do
if not target.coords then goto continue end
local dist = #(pedCoords - target.coords)
if dist > target.dist then goto continue end
local isClosest = (target == closestTarget)
for i, opt in ipairs(target.options) do
if IsControlJustPressed(0, opt.key) and isClosest then
if (not target.canInteract or target.canInteract()) and
(not opt.item or hasItem(opt.item)) and
(not opt.job or hasJob(opt.job, nil)) then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
end
end
end
local baseZ, lineHeight = target.coords.z + 1.0, -0.16
local lineOffset = 0
for i, opt in ipairs(target.options) do
if (not target.canInteract or target.canInteract()) and
(not opt.item or hasItem(opt.item)) and
(not opt.job or hasJob(opt.job, nil)) then
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + lineHeight * lineOffset), target.buttontext[i], isClosest)
lineOffset = lineOffset + 1
end
end
::continue::
end
Wait(1) -- Throttled
end
end)
end
function DrawText3D(coord, text, highlight)
SetTextScale(0.30, 0.30)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
local totalLength = string.len(text)
local textMaxLength = 99 -- max 99
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
DrawText(0.0, 0.0)
local count, length = GetLineCountAndMaxLength(text)
local padding = 0.005
local heightFactor = (count / 43) + padding
local weightFactor = (length / 150) + padding
local height = (heightFactor / 2) - padding / 1
local width = (weightFactor / 2) - padding / 1
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
ClearDrawOrigin()
end
--- Calculates the number of lines and the maximum line length from the given text.
---
--- @param text string The text to analyze.
--- @return number, number The line count and maximum line length.
---
--- @usage
--- ```lua
--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
--- ```
function GetLineCountAndMaxLength(text)
local lineCount, maxLength = 0, 0
for line in text:gmatch("[^\n]+") do
lineCount += 1
local lineLength = string.len(line)
if lineLength > maxLength then
maxLength = lineLength
end
end
if lineCount == 0 then lineCount = 1 end
return lineCount, maxLength
end
function RotationToDirection(rot)
local adjust = math.pi / 180
return vec3(
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
math.sin(adjust * rot.x)
)
end
function normalizeVector(vec)
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
if len ~= 0 then
return vec3(vec.x / len, vec.y / len, vec.z / len)
else
return vec3(0, 0, 0)
end
end
-- Helper to update cached text.
function updateCachedText(target)
target.text = table.concat(target.buttontext, "\n")
end

View File

@@ -1,12 +1,12 @@
2.0.14
2.0.15
- Add getPlayer() fallbacks for if player isn't loaded
- Add fallback for sellMenu missing locales
- Change blip preview export to "jim-blipcontroller"
- Support for tgiann-bank
- Fixes for OX_Core COX version
- Fix QBOX weapons not being added to "Items" cache
- Remove Player.Offline from canCarry() as it was erroring
- Possible fix for QS_Inv stashes wiping on script start
- Fix old PSInv/QBInv stashes being wiped when it should be updating them
- Better breakout from opening inventory while crafting
- Unify isInventoryOpen() function to simply check for IsNuiFocused()
- Add clearStash() and doesItemExist() functions for future use
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
https://github.com/jimathy/jim_bridge