diff --git a/fxmanifest.lua b/fxmanifest.lua index de992e7..5d7724b 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,6 +1,6 @@ name "Jim_Bridge" author "Jimathy" -version "2.0.18" +version "2.0.19" description "Framework Bridge By Jimathy" fx_version "cerulean" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' diff --git a/version.txt b/version.txt index f0ec67c..735ab68 100644 --- a/version.txt +++ b/version.txt @@ -1,17 +1,8 @@ -2.0.18 +2.0.19 -- Fix ox_inv client item caching (images) -- Add better checks if errors in ox_inv items and add more prominent error messages all around -- Tidy up several debugPrints -- Move AuthEvents to new file -- Fix clearStash error with PSInv and JPRInv -- Add extra trigger event for PSInv when opening stash (hopefully fix missing items for some) -- Fix onPlayerUnloaded() not triggering -- Add support for esx_society in openBossMenu() -- Added support for okokbilling to billPlayer() -- Rework progressBar and ui_modules folder -- Rework isAnimal.lua to be more automated and smarter -- Rework/Fix auto detection of QBInvNew -- Add new functions to get players current Inventory Weight +- SetMetadata function now handles full metadata, not just durability +- Completely rework framework caching, it was lagging behind and breaking +- Add new hasFreeInvnentorySlots() function +- Add inv config file grabber, checks inventory configs for inventory weight/slots https://github.com/jimathy/jim_bridge \ No newline at end of file