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https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Add condition for stopping entity fade in
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@@ -55,7 +55,7 @@ end
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-- ```lua
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-- local ped = makePed(pedData, pedCoords, true, false, nil, {'animDict', 'animName'}, true)
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-- ```
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function makePed(data, coords, freeze, collision, scenario, anim, synced)
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function makePed(data, coords, freeze, collision, scenario, anim, synced, fade)
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local ped = nil
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local model = nil
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if type(data) == "table" then
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@@ -142,10 +142,11 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
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end
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unloadModel(model)
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Peds[keyGen()..keyGen()] = ped
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if fade ~= false then
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CreateThread(function()
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fadeInEnt(ped)
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end)
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end
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return ped
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end
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@@ -20,7 +20,7 @@ local Props = {}
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--- }
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--- local prop = makeProp(propData, true, false)
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--- ```
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function makeProp(data, freeze, synced)
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function makeProp(data, freeze, synced, fade)
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loadModel(data.prop)
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local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
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SetEntityAlpha(veh, 0, false)
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@@ -30,9 +30,11 @@ function makeProp(data, freeze, synced)
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debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
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SetModelAsNoLongerNeeded(data.prop)
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Props[keyGen()..keyGen()] = prop
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if fade ~= false then
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CreateThread(function()
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fadeInEnt(prop)
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end)
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end
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return prop
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end
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@@ -13,7 +13,7 @@ local Vehicles = {}
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--- ```lua
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--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
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--- ```
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function makeVeh(model, coords, synced)
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function makeVeh(model, coords, synced, fade)
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loadModel(model)
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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@@ -31,9 +31,11 @@ function makeVeh(model, coords, synced)
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debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
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unloadModel(model)
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Vehicles[#Vehicles + 1] = veh
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if fade ~= false then
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CreateThread(function()
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fadeInEnt(veh)
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end)
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end
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return veh
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end
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