Add condition for stopping entity fade in

This commit is contained in:
Jim Shield
2025-07-17 12:40:43 +01:00
parent 3cb4005889
commit 9729d2fef1
3 changed files with 18 additions and 13 deletions

View File

@@ -13,7 +13,7 @@ local Vehicles = {}
--- ```lua
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
--- ```
function makeVeh(model, coords, synced)
function makeVeh(model, coords, synced, fade)
loadModel(model)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
SetVehicleHasBeenOwnedByPlayer(veh, true)
@@ -31,9 +31,11 @@ function makeVeh(model, coords, synced)
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
unloadModel(model)
Vehicles[#Vehicles + 1] = veh
CreateThread(function()
fadeInEnt(veh)
end)
if fade ~= false then
CreateThread(function()
fadeInEnt(veh)
end)
end
return veh
end