Redo math for ox_inv get player current inv weight

This commit is contained in:
Jim Shield
2025-09-24 11:59:44 +01:00
parent 6166314cbf
commit 92ad96e435

View File

@@ -56,7 +56,7 @@ local InvFunc = {
local weight = 0 local weight = 0
local itemcheck = getPlayerInv(src) local itemcheck = getPlayerInv(src)
for _, v in pairs(itemcheck) do for _, v in pairs(itemcheck) do
weight += ((v.weight * (v.amount or v.count)) or 0) weight += v.weight
end end
return weight return weight
end, end,
@@ -2516,7 +2516,7 @@ end
--- ``` --- ```
function sellAnim(data, token) function sellAnim(data, token)
if not hasItem(data.item, 1) then if not hasItem(data.item, 1) then
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..getItemLabel(data.item), "error") triggerNotify(nil, (Loc[Config.Lan].error["dont_have"] or "You don't have any") .." "..getItemLabel(data.item), "error")
return return
end end