Merge branch 'jimathy:main' into main

This commit is contained in:
oosayeroo
2025-06-18 19:30:56 +01:00
committed by GitHub
13 changed files with 226 additions and 91 deletions

View File

@@ -1,10 +1,11 @@
--[[ --[[
Cached Resource Initialization Module Cached Resource Initialization Module
-------------------------------------- --------------------------------------
This module initializes shared data (Items, Vehicles, Jobs, Gangs) Initializes shared resource data (Items, Vehicles, Jobs, Gangs) once and caches it
only once and stores it in _G.__jimBridgeDataCache for reuse across scripts. to improve performance and reduce redundant data fetching across scripts.
]] ]]
-- Define resource names used in different frameworks
local Exports = { local Exports = {
QBExport = "qb-core", QBExport = "qb-core",
QBXExport = "qbx_core", QBXExport = "qbx_core",
@@ -19,6 +20,7 @@ local Exports = {
CodeMInv = "codem-inventory", CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory", OrigenInv = "origen_inventory",
TgiannInv = "tgiann-inventory", TgiannInv = "tgiann-inventory",
JPRInv = "jpr-inventory",
OXLibExport = "ox_lib", OXLibExport = "ox_lib",
@@ -32,17 +34,20 @@ local Exports = {
RSGInv = "rsg-inventory" RSGInv = "rsg-inventory"
} }
-- Ensure cache only runs once -- Prevent reloading if cache is already initialized
if _G.__jimBridgeDataCache then return end if _G.__jimBridgeDataCache then return end
_G.__jimBridgeDataCache = {} _G.__jimBridgeDataCache = {}
local cache = _G.__jimBridgeDataCache local cache = _G.__jimBridgeDataCache
function checkExists(resourceName) -- Helper function to check if resource exists in server (instead of if it is already started)
local function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped") return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
end end
-- Ensure oxmysql resource is loaded
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua'))) local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
fileLoader() fileLoader()
if checkExists(Exports.OXCoreExport) then if checkExists(Exports.OXCoreExport) then
-- Detected OX_Core in server, wait for it to be started if needed -- Detected OX_Core in server, wait for it to be started if needed
while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end
@@ -56,7 +61,7 @@ if checkExists(Exports.ESXExport) then
fileLoader() fileLoader()
end end
-- Init variables -- Initialize variables for caching
local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil
local itemResource, jobResource, vehResource = "", "", "" local itemResource, jobResource, vehResource = "", "", ""
@@ -70,6 +75,7 @@ end
--------------------- ---------------------
---- Load Items ----- ---- Load Items -----
--------------------- ---------------------
-- Items initialization based on detected inventory system
if checkExists(Exports.OXInv) then if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started -- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
@@ -95,6 +101,7 @@ elseif checkExists(Exports.QBExport) then
Items = Core.Shared.Items Items = Core.Shared.Items
if Items == nil then if Items == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
Items = {} -- Fallback to an empty table
end end
elseif checkExists(Exports.ESXExport) then elseif checkExists(Exports.ESXExport) then
@@ -116,6 +123,7 @@ elseif checkExists(Exports.RSGExport) then
Items = Core.Shared.Items Items = Core.Shared.Items
if Items == nil then if Items == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
Items = {} -- Fallback to an empty table
end end
end end
@@ -123,12 +131,14 @@ end
--------------------- ---------------------
--- Load Vehicles --- --- Load Vehicles ---
--------------------- ---------------------
-- Vehicle loading depending on framework
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
vehResource = Exports.QBExport vehResource = Exports.QBExport
Core = Core or exports[Exports.QBExport]:GetCoreObject() Core = Core or exports[Exports.QBExport]:GetCoreObject()
Vehicles = Core.Shared.Vehicles Vehicles = Core.Shared.Vehicles
if Vehicles == nil then if Vehicles == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
Vehicles = {} -- Fallback to an empty table
end end
elseif checkExists(Exports.OXCoreExport) then elseif checkExists(Exports.OXCoreExport) then
@@ -162,6 +172,7 @@ elseif checkExists(Exports.RSGExport) then
Vehicles = Core.Shared.Vehicles Vehicles = Core.Shared.Vehicles
if Vehicles == nil then if Vehicles == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
Vehicles = {} -- Fallback to an empty table
end end
end end
@@ -169,12 +180,14 @@ end
--------------------- ---------------------
----- Load Jobs ----- ----- Load Jobs -----
--------------------- ---------------------
-- Jobs loading based on framework
if checkExists(Exports.QBXExport) then if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport jobResource = Exports.QBXExport
Core = Core or exports[Exports.QBXExport]:GetCoreObject() Core = Core or exports[Exports.QBXExport]:GetCoreObject()
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs() Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
if Jobs == nil then if Jobs == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
Jobs = {} -- Fallback to an empty table
end end
elseif checkExists(Exports.OXCoreExport) then elseif checkExists(Exports.OXCoreExport) then
@@ -241,6 +254,7 @@ elseif checkExists(Exports.RSGExport) then
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
if Jobs == nil then if Jobs == nil then
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?") print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
Jobs = {} -- Fallback to an empty table
end end
end end
@@ -269,14 +283,11 @@ CreateThread(function()
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource) print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
end) end)
--print(json.encode(cache.Items , { indent = true}))
RegisterNetEvent("jim_bridge:requestCache", function() RegisterNetEvent("jim_bridge:requestCache", function()
local src = source local src = source
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache) TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
end) end)
exports("GetSharedData", function() exports("GetSharedData", function()
-- Wait for data to be ready before returning it -- Wait for data to be ready before returning it
local timeout = GetGameTimer() + 5000 local timeout = GetGameTimer() + 5000

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.15" version "2.0.16"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -10,7 +10,7 @@ OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
Exports.ESXExport or "", Exports.ESXExport or "",
Exports.OXCoreExport or "" Exports.OXCoreExport or ""
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv = OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv =
Exports.OXInv or "", Exports.OXInv or "",
Exports.QBInv or "", Exports.QBInv or "",
Exports.PSInv or "", Exports.PSInv or "",
@@ -18,7 +18,8 @@ OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
Exports.CoreInv or "", Exports.CoreInv or "",
Exports.CodeMInv or "", Exports.CodeMInv or "",
Exports.OrigenInv or "", Exports.OrigenInv or "",
Exports.TgiannInv or "" Exports.TgiannInv or "",
Exports.JPRInv or ""
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or "" RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
QBMenuExport = Exports.QBMenuExport or "" QBMenuExport = Exports.QBMenuExport or ""

View File

@@ -88,6 +88,7 @@ function craftingMenu(data)
-- Check if the player can carry the required items (server callback). -- Check if the player can carry the required items (server callback).
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable) local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
-- Process each recipe to create menu entries. -- Process each recipe to create menu entries.
for i = 1, #Recipes do for i = 1, #Recipes do
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
@@ -106,10 +107,13 @@ function craftingMenu(data)
local metaTable = {} local metaTable = {}
-- Build ingredient details. -- Build ingredient details.
for l, b in pairs(Recipes[i][tostring(k)]) do for l, b in pairs(Recipes[i][tostring(k)]) do
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "") local label = Items[l] and Items[l].label or "error - "..l
local hasItem = checkStashItem(data.stashName, { [l] = b })
local missingMark = not hasItem and "" or " "
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..(b > 1 and " x"..b or "")..missingMark
metaTable[Items[l] and Items[l].label or "error - "..l] = b metaTable[Items[l] and Items[l].label or "error - "..l] = b
itemTable[l] = b itemTable[l] = b
--Wait(0)
end end
while not canCarryTable do Wait(0) end while not canCarryTable do Wait(0) end
@@ -117,17 +121,17 @@ function craftingMenu(data)
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k)) setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "") ..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️" local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️"
local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "" or "" local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "" or ""
setheader = isNew .. setheader .. statusEmoji setheader = isNew .. setheader .. statusEmoji
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
arrow = not disable and canCarryTable[k], arrow = isOx() and (not disable and canCarryTable[k]),
isMenuHeader = disable or not canCarryTable[k], isMenuHeader = disable or not canCarryTable[k],
icon = invImg((metadata and metadata.image) or tostring(k)), icon = invImg((metadata and metadata.image) or tostring(k)),
image = invImg((metadata and metadata.image) or tostring(k)), image = invImg((metadata and metadata.image) or tostring(k)),
header = setheader, header = setheader,
txt = (isStarted(QBMenuExport) or disable) and settext or nil, txt = settext or nil,
metadata = metaTable, metadata = metaTable,
onSelect = (not disable and canCarryTable[k]) and function() onSelect = (not disable and canCarryTable[k]) and function()
local transdata = { local transdata = {

View File

@@ -493,7 +493,7 @@ end
--- end --- end
--- ``` --- ```
function ensureNetToVeh(vehNetID) function ensureNetToVeh(vehNetID)
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") --debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
local timeout = 100 local timeout = 100
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
timeout -= 1 timeout -= 1
@@ -521,7 +521,7 @@ end
--- end --- end
--- ``` --- ```
function ensureNetToEnt(entNetID) function ensureNetToEnt(entNetID)
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)") --debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
local timeout = 100 local timeout = 100
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
timeout -= 1 timeout -= 1

View File

@@ -50,7 +50,7 @@ function hasItem(items, amount, src)
local count = 0 local count = 0
for _, itemData in pairs(grabInv) do for _, itemData in pairs(grabInv) do
jsonPrint(itemData) --jsonPrint(itemData)
if itemData and itemData.name == item then if itemData and itemData.name == item then
count += (itemData.amount or itemData.count or 1) count += (itemData.amount or itemData.count or 1)
end end
@@ -138,6 +138,14 @@ function getPlayerInv(src)
grabInv = exports[TgiannInv]:GetPlayerItems() grabInv = exports[TgiannInv]:GetPlayerItems()
end end
elseif isStarted(JPRInv) then
foundInv = JPRInv
if src then
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
else
grabInv = Core.Functions.GetPlayerData().items
end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
foundInv = QBInv foundInv = QBInv
if src then if src then
@@ -148,8 +156,11 @@ function getPlayerInv(src)
elseif isStarted(PSInv) then elseif isStarted(PSInv) then
foundInv = PSInv foundInv = PSInv
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items if src then
else grabInv = Core.Functions.GetPlayerData().items end grabInv = Core.Functions.GetPlayer(src).PlayerData.items
else
grabInv = Core.Functions.GetPlayerData().items
end
elseif ESX and isStarted(ESXExport) then elseif ESX and isStarted(ESXExport) then
foundInv = ESX foundInv = ESX
@@ -179,41 +190,6 @@ function isInventoryOpen()
return IsNuiFocused() return IsNuiFocused()
--if isStarted(OXInv) then
-- return LocalPlayer.state.invBusy
--elseif isStarted(QSInv) then
-- return exports[QSInv]:inInventory()
--elseif isStarted(OrigenInv) then
-- return exports[OrigenInv]:IsInventoryOpen()
--elseif isStarted(CoreInv) then
-- return exports[CoreInv]:isInventoryOpen()
--elseif isStarted(CodeMInv) then
-- return false
-- -- CodeM doesn't have a function to check if the inventory is open
-- -- No idea what it uses, so it just skips the check
--elseif isStarted(TgiannInv) then
-- return IsNuiFocused()
--elseif isStarted(QBInv) then
-- return LocalPlayer.state.inv_busy
--elseif isStarted(PSInv) then
-- return LocalPlayer.state.inv_busy
--elseif ESX and isStarted(ESXExport) then
-- return false
--elseif isStarted(RSGInv) then
-- return LocalPlayer.state.inv_busy
--end
end end
------------------------------------------------------------- -------------------------------------------------------------
@@ -248,12 +224,14 @@ function invImg(item)
elseif isStarted(OrigenInv) then elseif isStarted(OrigenInv) then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "") imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif isStarted(JPRInv) then
imgLink = "nui://"..JPRInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(PSInv) then elseif isStarted(PSInv) then
imgLink = "nui://"..PSInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..PSInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(TgiannInv) then elseif isStarted(TgiannInv) then
imgLink = "nui://inventory_images/images/"..(Items[item].image or "") imgLink = "nui://inventory_images/images/"..(Items[item].image or "")

View File

@@ -186,6 +186,20 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
invName = TgiannInv invName = TgiannInv
exports[TgiannInv]:RemoveItem(src, item, remamount) exports[TgiannInv]:RemoveItem(src, item, remamount)
elseif isStarted(JPRInv) then
invName = JPRInv
while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
remamount -= 1
else
print("^1Error removing "..item.." Amount left: "..remamount)
break
end
end
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
invName = QBInv invName = QBInv
while remamount > 0 do while remamount > 0 do
@@ -270,6 +284,13 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
elseif isStarted(TgiannInv) then invName = TgiannInv elseif isStarted(TgiannInv) then invName = TgiannInv
exports[TgiannInv]:AddItem(src, item, amountToAdd, slot, info) exports[TgiannInv]:AddItem(src, item, amountToAdd, slot, info)
elseif isStarted(JPRInv) then invName = JPRInv
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
end
end
elseif isStarted(QBInv) then invName = QBInv elseif isStarted(QBInv) then invName = QBInv
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd) TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
@@ -379,7 +400,7 @@ end
function getDurability(item) function getDurability(item)
local lowestSlot = 100 local lowestSlot = 100
local durability = nil local durability = nil
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
local itemcheck = Core.Functions.GetPlayerData().items local itemcheck = Core.Functions.GetPlayerData().items
for k, v in pairs(itemcheck) do for k, v in pairs(itemcheck) do
if v.name == item then if v.name == item then
@@ -488,7 +509,7 @@ end
--- ``` --- ```
RegisterNetEvent(getScript()..":server:setMetaData", function(data) RegisterNetEvent(getScript()..":server:setMetaData", function(data)
local src = source local src = source
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
debugPrint(src, data.item, 1, data.slot) debugPrint(src, data.item, 1, data.slot)
local Player = Core.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.PlayerData.items[data.slot].info = data.metadata Player.PlayerData.items[data.slot].info = data.metadata
@@ -626,6 +647,22 @@ function canCarry(itemTable, src)
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v) resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v)
end end
elseif isStarted(JPRInv) then
local items = getPlayerInv(src)
local totalWeight = 0
if not items then return false end
for _, item in pairs(items) do
totalWeight += (item.weight * item.amount)
end
for k, v in pairs(itemTable) do
local itemInfo = Items[k]
if not itemInfo then
resultTable[k] = true
else
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
end
end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
for k, v in pairs(itemTable) do for k, v in pairs(itemTable) do

View File

@@ -231,3 +231,16 @@ function useDoor(data)
DoScreenFadeIn(1000) DoScreenFadeIn(1000)
Wait(100) Wait(100)
end end
function openBossMenu(isGang, group)
if isStarted("qb-management") then
if isGang then
TriggerEvent("qb-gangmenu:client:OpenMenu")
else
TriggerEvent("qb-bossmenu:client:OpenMenu")
end
elseif isStarted("qbx_management") then
exports["qbx_management"]:OpenBossMenu(isGang and "gang" or "job")
end
end

View File

@@ -43,9 +43,10 @@ function progressBar(data)
local result = nil local result = nil
if data.cam then startTempCam(data.cam) end if data.cam then startTempCam(data.cam) end
if Config.System.ProgressBar == "ox" then if Config.System.ProgressBar == "ox" then
if exports[OXLibExport]:progressBar({ local options = {
duration = debugMode and 1000 or data.time, duration = debugMode and 1000 or data.time,
label = data.label, label = data.label,
position = data.position or "bottom",
useWhileDead = data.dead or false, useWhileDead = data.dead or false,
canCancel = data.cancel and data.cancel or true, canCancel = data.cancel and data.cancel or true,
anim = { anim = {
@@ -55,12 +56,41 @@ function progressBar(data)
scenario = data.task scenario = data.task
}, },
disable = { disable = {
combat = true combat = data.combat or true,
move = data.movement or false,
car = data.carMovement or false,
mouse = data.mouse or false
}, },
}) then }
result = true if data.prop and data.prop.model then
else options.prop = {
result = false model = data.prop.model,
pos = data.prop.pos or vec3(0, 0, 0),
rot = data.prop.rot or vec3(0, 0, 0),
bone = data.prop.bone or 0
}
end
if data.propTwo and data.propTwo.model then
options.propTwo = {
model = data.propTwo.model,
pos = data.propTwo.pos or vec3(0, 0, 0),
rot = data.propTwo.rot or vec3(0, 0, 0),
bone = data.propTwo.bone or 0
}
end
if data.progressType == "circle" then
if exports[OXLibExport]:progressCircle(options) then
result = true
else
result = false
end
end
if not data.progressType or data.progressType == "bar" then
if exports[OXLibExport]:progressBar(options) then
result = true
else
result = false
end
end end
elseif Config.System.ProgressBar == "qb" then elseif Config.System.ProgressBar == "qb" then
@@ -179,7 +209,9 @@ function progressBar(data)
inProgress = false inProgress = false
end end
while result == nil do Wait(10) end while result == nil do
Wait(10)
end
-- Cleanup -- Cleanup
FreezeEntityPosition(ped, false) FreezeEntityPosition(ped, false)
@@ -256,7 +288,7 @@ function stopProgressBar()
exports[OXLibExport]:cancelProgress() exports[OXLibExport]:cancelProgress()
elseif Config.System.ProgressBar == "qb" then elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel") TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "gta" then elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
inProgress = false inProgress = false
end end
end end

View File

@@ -109,19 +109,18 @@ end)
--- setThirst(playerId, 80) --- setThirst(playerId, 80)
--- ``` --- ```
function setThirst(src, thirst) function setThirst(src, thirst)
debugPrint("^4Debug^7: ^2Adding thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
if isStarted(ESXExport) then if isStarted(ESXExport) then
TriggerClientEvent('esx_status:add', src, 'thirst', thirst) TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
elseif isStarted(QBExport) or isStarted(QBXExport) then elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst) Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst) TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
elseif isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
end end
end end
--- Sets the player's hunger level. --- Sets the player's hunger level.
@@ -134,18 +133,16 @@ end
--- setHunger(playerId, 60) --- setHunger(playerId, 60)
--- ``` --- ```
function setHunger(src, hunger) function setHunger(src, hunger)
debugPrint("^4Debug^7: ^2Adding hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
if isStarted(ESXExport) then if isStarted(ESXExport) then
TriggerClientEvent('esx_status:add', src, 'hunger', hunger) TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
elseif isStarted(QBExport) or isStarted(QBXExport) then elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger) Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger) TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
elseif isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
end end
end end

View File

@@ -151,6 +151,22 @@ function openStash(data)
slots = data.slots or 40 slots = data.slots or 40
}) })
elseif isStarted(JPRInv) then
if QBInvNew then
TriggerServerEvent(getScript()..':server:openServerStash', {
stashName = data.stash,
label = data.label,
maxweight = data.maxWeight or 600000,
slots = data.slots or 40
})
else
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
slots = data.slots or 50,
maxWeight = data.maxWeight or 600000
})
end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
TriggerServerEvent(getScript()..':server:openServerStash', { TriggerServerEvent(getScript()..':server:openServerStash', {
@@ -211,6 +227,9 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
if isStarted(TgiannInv) then if isStarted(TgiannInv) then
exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data) exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data)
end end
if isStarted(JPRInv) then
exports[JPRInv]:OpenInventory(source, data.stashName, data)
end
if isStarted(QBInv) then if isStarted(QBInv) then
exports[QBInv]:OpenInventory(source, data.stashName, data) exports[QBInv]:OpenInventory(source, data.stashName, data)
end end
@@ -223,7 +242,18 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
end) end)
function clearStash(stashId) function clearStash(stashId)
if isStarted(QBInv) then if isStarted(JPRInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..JPRInv.."^2 Stash^7", stashId)
if QBInvNew then
exports[JPRInv]:ClearStash(stashId)
else
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashId,
['items'] = json.encode({})
})
end
elseif isStarted(QBInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId) debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId)
if QBInvNew then if QBInvNew then
exports[QBInv]:ClearStash(stashId) exports[QBInv]:ClearStash(stashId)
@@ -241,7 +271,7 @@ function clearStash(stashId)
elseif isStarted(PSInv) then elseif isStarted(PSInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId) debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId)
if QBInvNew then if QBInvNew then
exports[QBInv]:ClearStash(stashId) exports[PSInv]:ClearStash(stashId)
else else
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashId, ['stash'] = stashId,
@@ -249,6 +279,7 @@ function clearStash(stashId)
}) })
end end
elseif isStarted(QSInv) then elseif isStarted(QSInv) then
debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId) debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId)
exports[QSInv]:ClearOtherInventory('stash', stashId) exports[QSInv]:ClearOtherInventory('stash', stashId)
@@ -331,6 +362,11 @@ function getStash(stashName)
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName }) local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end if result then stashItems = json.decode(result) end
elseif isStarted(JPRInv) then
stashResource = JPRInv
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
stashResource = QBInv stashResource = QBInv
if QBInvNew then if QBInvNew then
@@ -449,6 +485,29 @@ function stashRemoveItem(stashItems, stashName, items)
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v) debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
end end
elseif isStarted(JPRInv) then
if not stashItems or not next(stashItems) then
stashItems = getStash(stashName[1])
end
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with "..JPRInv, k, v)
stashItems[l].amount -= v
end
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3JPR^2 stash '^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
for k, v in pairs(items) do for k, v in pairs(items) do
@@ -531,7 +590,7 @@ RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
--- local hasAll, details = stashhasItem(currentStashItems, { iron = 2, wood = 5 }) --- local hasAll, details = stashhasItem(currentStashItems, { iron = 2, wood = 5 })
--- ``` --- ```
function stashhasItem(stashItems, items, amount) function stashhasItem(stashItems, items, amount)
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, QBInv, PSInv, RSGInv } local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv, QBInv, PSInv, RSGInv }
local foundInv = "" local foundInv = ""
for _, inv in ipairs(invs) do for _, inv in ipairs(invs) do
if isStarted(inv) then if isStarted(inv) then

View File

@@ -14,6 +14,7 @@ Exports = {
CodeMInv = "codem-inventory", CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory", OrigenInv = "origen_inventory",
TgiannInv = "tgiann-inventory", TgiannInv = "tgiann-inventory",
JPRInv = "jpr-inventory",
OXLibExport = "ox_lib", OXLibExport = "ox_lib",

View File

@@ -1,12 +1,14 @@
2.0.15 2.0.16
- Fix old PSInv/QBInv stashes being wiped when it should be updating them - Fix weapon item caching for ox_inv
- Better breakout from opening inventory while crafting - add checkExportExist() function
- Unify isInventoryOpen() function to simply check for IsNuiFocused() - Start adding a `billPlayer()` function for multi-billing script support
- Add clearStash() and doesItemExist() functions for future use - Add support for sending mails to npwd_qbx_mail addon
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default) - Add "support" for CoreM's shop integration
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script - Add Auto check for QBInvNew variable for older inventories
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts - Add warnings for if theres an error in your shared vehicles, items or jobs file
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error - Add full support for JPR-Inventory
- Changes to crafting menu ui
- Fixes to setThirst() and setHunger() functions
https://github.com/jimathy/jim_bridge https://github.com/jimathy/jim_bridge