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https://github.com/jimathy/jim_bridge.git
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more old qbcore updates
This commit is contained in:
53
wrapper.lua
53
wrapper.lua
@@ -981,38 +981,30 @@ function hasJob(job, source, grade) local hasJob = false
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elseif GetResourceState(QBXExport):find("start") then
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elseif GetResourceState(QBXExport):find("start") then
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local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
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local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
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if jobinfo.name == job then
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if jobinfo.name == job then hasJob = true
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hasJob = true
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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end
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end
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local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
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local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
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if ganginfo.name == job then
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if ganginfo.name == job then hasJob = true
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hasJob = true
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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end
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end
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elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
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elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
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if Core.Functions.GetPlayer ~= nil then -- support older qb-core
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if Core.Functions.GetPlayer then -- support older qb-core functions
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local Player = Core.Functions.GetPlayer(src).PlayerData
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local jobinfo = Player.job
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if jobinfo.name == job then
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hasJob = true
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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end
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local ganginfo = Player.gang
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if ganginfo.name == job then
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hasJob = true
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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end
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else
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local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
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local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
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if jobinfo.name == job then
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if jobinfo.name == job then hasJob = true
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hasJob = true
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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end
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end
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local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
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local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
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if ganginfo.name == job then
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if ganginfo.name == job then hasJob = true
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hasJob = true
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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end
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else -- support newer qb-core exports
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local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
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if jobinfo.name == job then hasJob = true
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if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
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end
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local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
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if ganginfo.name == job then hasJob = true
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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end
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end
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end
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end
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@@ -1041,7 +1033,7 @@ function hasJob(job, source, grade) local hasJob = false
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if ganginfo.name == job then hasJob = true
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if ganginfo.name == job then hasJob = true
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
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end
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end
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else
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elseif GetResourceState(QBXExport):find("start") and not GetResourceState(QBXExport):find("start") then
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local info = nil
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local info = nil
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Core.Functions.GetPlayerData(function(PlayerData)
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Core.Functions.GetPlayerData(function(PlayerData)
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info = PlayerData
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info = PlayerData
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@@ -1061,9 +1053,10 @@ function hasJob(job, source, grade) local hasJob = false
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return hasJob
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return hasJob
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end
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end
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function getPlayer(src) local Player = {}
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function getPlayer(source) local Player = {}
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if Config.System.Debug then print("^6Bridge^7: ^2Getting ^3Player^2 info^7") end
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if Config.System.Debug then print("^6Bridge^7: ^2Getting ^3Player^2 info^7") end
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if src then -- If called from server
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if source then -- If called from server
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local src = tonumber(source)
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if GetResourceState(ESXExport):find("start") then
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if GetResourceState(ESXExport):find("start") then
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local info = ESX.GetPlayerFromId(src)
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local info = ESX.GetPlayerFromId(src)
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Player = {
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Player = {
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@@ -1090,7 +1083,7 @@ function getPlayer(src) local Player = {}
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bank = info.Functions.GetMoney("bank"),
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bank = info.Functions.GetMoney("bank"),
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}
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}
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elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
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elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
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local info = Core.Functions.GetPlayer(tonumber(src))
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local info = exports[QBExport]:GetPlayer(src)
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Player = {
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Player = {
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name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname,
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name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname,
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cash = info.PlayerData.money["cash"],
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cash = info.PlayerData.money["cash"],
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@@ -1098,7 +1091,7 @@ function getPlayer(src) local Player = {}
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}
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}
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end
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end
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else
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else
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if ESX ~= nil then
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if GetResourceState(ESXExport):find("start") and ESX ~= nil then
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local info = ESX.GetPlayerData()
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local info = ESX.GetPlayerData()
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local cash, bank = 0, 0
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local cash, bank = 0, 0
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for k, v in pairs(ESX.GetPlayerData().accounts) do
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for k, v in pairs(ESX.GetPlayerData().accounts) do
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@@ -1124,11 +1117,9 @@ function getPlayer(src) local Player = {}
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cash = info.money["cash"],
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cash = info.money["cash"],
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bank = info.money["bank"],
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bank = info.money["bank"],
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}
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}
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else
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elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
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local info = nil
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local info = nil
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Core.Functions.GetPlayerData(function(PlayerData)
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Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
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info = PlayerData
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end)
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Player = {
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Player = {
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name = info.charinfo.firstname.." "..info.charinfo.lastname,
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name = info.charinfo.firstname.." "..info.charinfo.lastname,
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cash = info.money["cash"],
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cash = info.money["cash"],
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