more old qbcore updates

This commit is contained in:
Jim Shield
2024-01-17 23:38:28 +00:00
committed by GitHub
parent 409c181cb2
commit 7094bda2fb

View File

@@ -981,38 +981,30 @@ function hasJob(job, source, grade) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then
hasJob = true
if jobinfo.name == job then hasJob = true
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then
hasJob = true
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
if Core.Functions.GetPlayer ~= nil then -- support older qb-core
local Player = Core.Functions.GetPlayer(src).PlayerData
local jobinfo = Player.job
if jobinfo.name == job then
hasJob = true
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = Player.gang
if ganginfo.name == job then
hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
else
if Core.Functions.GetPlayer then -- support older qb-core functions
local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
if jobinfo.name == job then
hasJob = true
if jobinfo.name == job then hasJob = true
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
if ganginfo.name == job then
hasJob = true
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
else -- support newer qb-core exports
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
end
@@ -1041,7 +1033,7 @@ function hasJob(job, source, grade) local hasJob = false
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
else
elseif GetResourceState(QBXExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = nil
Core.Functions.GetPlayerData(function(PlayerData)
info = PlayerData
@@ -1061,9 +1053,10 @@ function hasJob(job, source, grade) local hasJob = false
return hasJob
end
function getPlayer(src) local Player = {}
function getPlayer(source) local Player = {}
if Config.System.Debug then print("^6Bridge^7: ^2Getting ^3Player^2 info^7") end
if src then -- If called from server
if source then -- If called from server
local src = tonumber(source)
if GetResourceState(ESXExport):find("start") then
local info = ESX.GetPlayerFromId(src)
Player = {
@@ -1090,7 +1083,7 @@ function getPlayer(src) local Player = {}
bank = info.Functions.GetMoney("bank"),
}
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = Core.Functions.GetPlayer(tonumber(src))
local info = exports[QBExport]:GetPlayer(src)
Player = {
name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname,
cash = info.PlayerData.money["cash"],
@@ -1098,7 +1091,7 @@ function getPlayer(src) local Player = {}
}
end
else
if ESX ~= nil then
if GetResourceState(ESXExport):find("start") and ESX ~= nil then
local info = ESX.GetPlayerData()
local cash, bank = 0, 0
for k, v in pairs(ESX.GetPlayerData().accounts) do
@@ -1124,11 +1117,9 @@ function getPlayer(src) local Player = {}
cash = info.money["cash"],
bank = info.money["bank"],
}
else
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = nil
Core.Functions.GetPlayerData(function(PlayerData)
info = PlayerData
end)
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
Player = {
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],