mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
refactor + attempt better support for other inventories
This commit is contained in:
@@ -1,81 +1,101 @@
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--- Executes a function when the player character is loaded into the game.
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---
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--- This function sets up event listeners for player loading based on the game framework detected (e.g., QB, ESX, OX).
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---
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--- If `onStart` is `true`, it will also attempt to execute the function on resource start after ensuring the player is logged in. (Helpful for debugging)
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--[[
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Player & Resource Event Utility Functions
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-------------------------------------------
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This module provides functions to:
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• Execute code when the player character is loaded or unloaded.
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• Execute code on resource start and stop.
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• Wait for the player to be logged in before proceeding.
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]]
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-------------------------------------------------------------
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-- Player Loaded and Unloaded Events
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-------------------------------------------------------------
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--- Executes a function when the player character is loaded.
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--- If onStart is true, the function will also run on resource start (after ensuring the player is logged in).
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---
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--- @param func function The function to execute when the player is loaded.
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--- @param onStart boolean (optional) If `true`, the function will also execute on resource start. Default is `false`.
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---
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--- @param onStart boolean (optional) If true, also execute on resource start. Default is false.
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--- @usage
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--- ```lua
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--- onPlayerLoaded(function()
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--- -- Your code here
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--- print("Player logged in")
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--- -- Your initialization code here.
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--- end, true)
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--- ```
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function onPlayerLoaded(func, onStart)
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local onPlayerName = ""
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local onPlayerFramework = ""
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local loaded = false
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if onStart then
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onResourceStart(function()
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if not LocalPlayer.state.isLoggedIn then
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Wait(3000)
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if not LocalPlayer.state.isLoggedIn then -- If the player is not logged in after waiting, skip execution
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return
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end
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end
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loaded = true -- Mark as already loaded
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debugPrint("^6Bridge^7: ^2Loading ^3onResourceStart^7() ^2through ^3onPlayerLoaded^7()")
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if not waitForLogin() then return end
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loaded = true
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debugPrint("^6Bridge^7: ^3onResourceStart^7()^2 executed through ^3onPlayerLoaded^7()")
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Wait(2000)
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func()
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end, true)
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end
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if not loaded then
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local tempFunc = function()
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debugPrint("^6Bridge^7: ^2Executing ^3onPlayerLoaded^7()")
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debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded")
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func()
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end
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if isStarted(QBExport) or isStarted(QBXExport) then onPlayerName = QBExport
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if isStarted(QBExport) or isStarted(QBXExport) then
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onPlayerFramework = QBExport
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AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
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elseif isStarted(ESXExport) then onPlayerName = ESXExport
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elseif isStarted(ESXExport) then
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onPlayerFramework = ESXExport
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AddEventHandler('esx:playerLoaded', tempFunc)
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elseif isStarted(OXCoreExport) then onPlayerName = OXCoreExport
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elseif isStarted(OXCoreExport) then
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onPlayerFramework = OXCoreExport
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AddEventHandler('ox:playerLoaded', tempFunc)
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end
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if onPlayerName ~= "" then
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debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^2 with ^7"..onPlayerName)
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if onPlayerFramework ~= "" then
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debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^7()^2 with ^3" .. onPlayerFramework.."^7")
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else
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print("^4ERROR^7: ^2No Core detected for onPlayerLoaded ^7- ^2Check ^3exports^1.^2lua^7")
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print("^4ERROR^7: No supported core detected for onPlayerLoaded - Check exports.lua")
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end
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end
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end
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--trying to add unload functions for when players switch ped
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--- Executes a function when the player character is unloaded.
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--- @param func function The function to execute when the player unloads.
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--- @usage
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--- ```lua
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--- onPlayerUnload(function()
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--- print("Player has logged out of their character")
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--- -- Your cleanup code here.
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--- end)
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--- ```
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function onPlayerUnload(func)
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AddEventHandler('QBCore:Client:OnPlayerUnload', function()
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func()
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end)
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AddEventHandler('ox:playerLogout', function()
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func()
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end)
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AddEventHandler('QBCore:Client:OnPlayerUnload', function() func() end)
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AddEventHandler('ox:playerLogout', function() func() end)
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--AddEventHandler('esx:playerLogout', function() func() end)
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-- ^ Only server side for now, need a way to send it to client if not already available
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end
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-------------------------------------------------------------
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-- Resource Start and Stop Events
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-------------------------------------------------------------
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--- Executes a function when the resource starts.
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---
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--- This function wraps the `onResourceStart` event, allowing you to execute code when the resource starts.
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---
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--- @param func function The function to execute on resource start.
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--- @param thisScript boolean (optional) If `true`, only runs the function when this resource starts. Default is `true`.
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---
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--- @param func function The function to execute.
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--- @param thisScript boolean (optional) If true, only runs when this resource starts (default true).
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--- @usage
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--- ```lua
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--- onResourceStart(function()
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--- -- Your code here
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--- print("Script ensured")
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--- -- Initialization code on resource start.
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--- end, true)
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--- ```
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function onResourceStart(func, thisScript)
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debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^2")
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debugPrint("^6Bridge^7: Registering ^3onResourceStart^7()")
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AddEventHandler('onResourceStart', function(resourceName)
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if getScript() == resourceName and (thisScript or true) then
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func()
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@@ -84,20 +104,16 @@ function onResourceStart(func, thisScript)
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end
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--- Executes a function when the resource stops.
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---
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--- This function wraps the `onResourceStop` event, allowing you to execute code when the resource stops.
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---
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--- @param func function The function to execute on resource stop.
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--- @param thisScript boolean (optional) If `true`, only runs the function when this resource stops. Default is `true`.
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---
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--- @param func function The function to execute.
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--- @param thisScript boolean (optional) If true, only runs when this resource stops (default true).
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--- @usage
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--- ```lua
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--- onResourceStop(function()
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--- -- Cleanup code here
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--- -- Cleanup code here.
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--- end, true)
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--- ```
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function onResourceStop(func, thisScript)
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debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^2")
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debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^7()")
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AddEventHandler('onResourceStop', function(resourceName)
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if getScript() == resourceName and (thisScript or true) then
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func()
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@@ -105,17 +121,41 @@ function onResourceStop(func, thisScript)
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end)
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end
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--- Waits until the player is logged in before continuing execution.
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---
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--- This function blocks execution until `LocalPlayer.state.isLoggedIn` is `true`.
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---
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-------------------------------------------------------------
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-- Wait for Login
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-------------------------------------------------------------
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--- Blocks execution until the player is logged in.
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--- @usage
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--- ```lua
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--- waitForLogin()
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--- ```
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function waitForLogin()
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while not LocalPlayer.state.isLoggedIn do
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debugPrint("Waiting")
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local timeout = 10000 -- 10 seconds in milliseconds
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local startTime = GetGameTimer()
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local loggedIn = false
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if isStarted(ESXExport) then
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debugPrint("^6Bridge^7: ^3ESX waitForLogin^7() ^2running^7")
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while (GetGameTimer() - startTime) < timeout do
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local playerData = ESX.GetPlayerData()
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if playerData and playerData.job then
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loggedIn = true
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break
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end
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Wait(100)
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end
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else
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-- For other frameworks, use LocalPlayer.state.isLoggedIn.
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while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
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Wait(100)
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end
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loggedIn = LocalPlayer.state.isLoggedIn
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end
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if not loggedIn then
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print("^4Error^7: ^2Timeout reached while waiting for player login^7.")
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return false
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else
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debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
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return true
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end
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end
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@@ -1,25 +1,37 @@
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--[[
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Menu Opening Module
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---------------------
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This module provides a unified function to open menus using the configured menu system.
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Supported systems include:
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• jim-nui (kinda)
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• ox (or ox_context)
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• qb (using QBMenuExport)
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• gta (using WarMenu)
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• esx (using ESX.UI.Menu)
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]]
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--- Opens a menu using the configured menu system.
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---
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--- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`.
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---
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---@param Menu table A table containing the menu options to display.
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--- Each menu item can include:
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--- - **header** (`string`): The text to display for the menu item.
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--- - **txt** (`string`, optional): Additional text or description.
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--- - **icon** (`string`, optional): Icon to display with the menu item.
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--- - **onSelect** (`function`, optional): Function to execute when the menu item is selected.
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--- - **arrow** (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
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--- - **params** (`table`, optional): Additional parameters, such as events and arguments.
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--- - **isMenuHeader** (`boolean`, optional): Marks the item as a header.
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--- - **disabled** (`boolean`, optional): Disables the menu item if `true`.
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--- - header (`string`): The text to display for the menu item.
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--- - txt (`string`, optional): Additional text or description.
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--- - icon (`string`, optional): Icon to display with the menu item.
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--- - onSelect (`function`, optional): Function to execute when the menu item is selected.
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--- - arrow (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
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--- - params (`table`, optional): Additional parameters, such as events and arguments.
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--- - isMenuHeader (`boolean`, optional): Marks the item as a header.
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--- - disabled (`boolean`, optional): Disables the menu item if `true`.
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---
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---@param data table A table containing configuration data for the menu.
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--- - **header** (`string`): The header/title of the menu.
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--- - **headertxt** (`string`, optional): Additional header text.
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--- - **onBack** (`function`, optional): Function to call when the "Return" option is selected.
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--- - **onExit** (`function`, optional): Function to call when the menu is exited.
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--- - **onSelected** (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
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--- - **canClose** (`boolean`, optional): Whether the menu can be closed by the user.
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--- - header (`string`): The header/title of the menu.
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--- - headertxt (`string`, optional): Additional header text.
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--- - onBack (`function`, optional): Function to call when the "Return" option is selected.
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--- - onExit (`function`, optional): Function to call when the menu is exited.
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--- - onSelected (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
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--- - canClose (`boolean`, optional): Whether the menu can be closed by the user.
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---
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---@usage
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--- ```lua
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@@ -36,6 +48,7 @@
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--- ```
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function openMenu(Menu, data)
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if Config.System.Menu == "jim" then
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-- Insert "Return" option if onBack is defined.
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if data.onBack then
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table.insert(Menu, 1, {
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icon = "fas fa-circle-arrow-left",
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@@ -65,6 +78,7 @@ function openMenu(Menu, data)
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if data.onSelected and Menu[k].arrow then
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Menu[k].icon = "fas fa-angle-right"
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end
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-- If no title, use header or txt as title/label.
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if not Menu[k].title then
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if Menu[k].header ~= nil and Menu[k].header ~= "" then
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Menu[k].title = Menu[k].header
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@@ -75,6 +89,7 @@ function openMenu(Menu, data)
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Menu[k].label = Menu[k].txt
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end
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end
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-- Copy parameters from 'params' if available.
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if Menu[k].params then
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Menu[k].event = Menu[k].params.event
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Menu[k].args = Menu[k].params.args or {}
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@@ -143,17 +158,10 @@ function openMenu(Menu, data)
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end
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for k in pairs(Menu) do
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if not Menu[k].params or not Menu[k].params.event then
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if Menu[k].onSelect then
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Menu[k].params = {
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isAction = true,
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event = Menu[k].onSelect,
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event = Menu[k].onSelect or function() end,
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}
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else
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Menu[k].params = {
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isAction = true,
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event = function() end,
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}
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end
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end
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if not Menu[k].header then Menu[k].header = " " end
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if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
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@@ -162,10 +170,7 @@ function openMenu(Menu, data)
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exports[QBMenuExport]:openMenu(Menu)
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elseif Config.System.Menu == "gta" then
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WarMenu.CreateMenu(tostring(Menu),
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data.header,
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data.headertxt or " ",
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{
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WarMenu.CreateMenu(tostring(Menu), data.header, data.headertxt or " ", {
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titleColor = { 222, 255, 255 },
|
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maxOptionCountOnScreen = 15,
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width = 0.25,
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@@ -239,7 +244,6 @@ function openMenu(Menu, data)
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onSelect = data.onBack,
|
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})
|
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end
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|
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ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
|
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title = data.header,
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align = 'top-right',
|
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@@ -260,15 +264,11 @@ function openMenu(Menu, data)
|
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end
|
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end
|
||||
|
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--- A line break constant used for formatting menu headers.
|
||||
--- A line break constant used for menu header formatting.
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br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
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||||
|
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--- Checks if the menu system is classified as 'ox' or 'gta'.
|
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---
|
||||
--- This function is used to decide how to make line breaks in menu headers.
|
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---
|
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--- @return boolean Returns `true` if the menu system is 'ox' or 'gta'; otherwise, `false`.
|
||||
---
|
||||
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
||||
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if isOx() then
|
||||
@@ -280,7 +280,7 @@ function isOx() return (Config.System.Menu == "ox" or Config.System.Menu == "gta
|
||||
|
||||
--- Checks if any WarMenu menu is currently open.
|
||||
---
|
||||
--- @return boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
|
||||
--- @return boolean boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
|
||||
@@ -1,32 +1,63 @@
|
||||
-- Create empty Variables --
|
||||
--[[
|
||||
Resource Initialization Module
|
||||
--------------------------------
|
||||
This module initializes and loads shared data (Items, Vehicles, Jobs, Gangs) from the
|
||||
various frameworks/inventory systems (OX, QB, ESX, etc.). It also corrects export names,
|
||||
caches framework exports into simple variables, and prints debug information if enabled.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Variable Initialization
|
||||
-------------------------------------------------------------
|
||||
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
|
||||
|
||||
-- Correct QB inventory export (if needed) from 'qb-inventory' to 'ps-inventory' or 'lj-inventory' --
|
||||
-------------------------------------------------------------
|
||||
-- Correct QB Inventory Export
|
||||
-------------------------------------------------------------
|
||||
-- Ensure that the QB inventory export is corrected from 'qb-inventory' to 'ps-inventory' or 'lj-inventory' if needed.
|
||||
Exports.QBInv = (isStarted("ps-inventory") and "ps-inventory") or (isStarted("lj-inventory") and "lj-inventory") or Exports.QBInv
|
||||
|
||||
-- Create simple variables based on the corresponding framework exports --
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
|
||||
-------------------------------------------------------------
|
||||
-- Framework Exports and Inventory Identifiers
|
||||
-------------------------------------------------------------
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.OXLibExport or "",
|
||||
Exports.QBXExport or "",
|
||||
Exports.QBExport or "",
|
||||
Exports.ESXExport or "",
|
||||
Exports.OXCoreExport or ""
|
||||
|
||||
-- Create simple variables based on the corresponding inventory names --
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv = Exports.OXInv or "", Exports.QBInv or "", Exports.PSInv or "", Exports.QSInv or "", Exports.CoreInv or "", Exports.CodeMInv or "", Exports.OrigenInv or ""
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv =
|
||||
Exports.OXInv or "",
|
||||
Exports.QBInv or "",
|
||||
Exports.PSInv or "",
|
||||
Exports.QSInv or "",
|
||||
Exports.CoreInv or "",
|
||||
Exports.CodeMInv or "",
|
||||
Exports.OrigenInv or ""
|
||||
|
||||
-- QB-Menu export name grabbed from exports.lua --
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
|
||||
-- Target exports based on what is loaded --
|
||||
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
|
||||
|
||||
-- If Debug mode is on in the loading script, print the list of found exports --
|
||||
-- Some may "lie", 'ox_target' attempts to use 'qb-target' exports and this print will say its loaded (which is technically true) --
|
||||
-------------------------------------------------------------
|
||||
-- Debug: Print Found Exports
|
||||
-------------------------------------------------------------
|
||||
-- Print a list of all exports that are currently started (if debugMode is enabled).
|
||||
for _, v in pairs(Exports) do
|
||||
if isStarted(v) then debugPrint("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end
|
||||
if isStarted(v) then
|
||||
debugPrint("^6Bridge^7: '^3"..v.."^7' export found")
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource Variables for Items, Jobs, and Vehicles
|
||||
-------------------------------------------------------------
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
|
||||
-- Load item lists --
|
||||
-- Complies the items from ox_inventory, qb-core or esx into 'Items' and loads them in a layout similar to qb-core's Shared items.lua --
|
||||
-- For example this makes it so instead of QBCore.Shared.Items[item], you can load 'Item[item]' in the script --
|
||||
-------------------------------------------------------------
|
||||
-- Loading Items
|
||||
-------------------------------------------------------------
|
||||
-- Load and compile shared items from the detected inventory system.
|
||||
if isStarted(OXInv) then
|
||||
itemResource = OXInv
|
||||
Items = exports[OXInv]:Items()
|
||||
@@ -54,7 +85,6 @@ elseif isStarted(QBExport) then
|
||||
elseif isStarted(ESXExport) then
|
||||
itemResource = ESXExport
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
--Items = ESX and ESX.Items or nil
|
||||
while ESX == nil do
|
||||
print("Waiting for ESX")
|
||||
Wait(0)
|
||||
@@ -75,22 +105,20 @@ elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
-- If it fails to load items, then it will print the error below --
|
||||
-- If it loads them and debug is on, print how many items and where from --
|
||||
|
||||
if not isStarted(ESXExport) then
|
||||
if not Items then
|
||||
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
end
|
||||
|
||||
-- Load Vehicles --
|
||||
-- Complies the vehicles from the detected frameworks into a table in the style of qb-cores shared vehicles.lua --
|
||||
-- For example, instead of using QBCore.Shared.Vehicles[vehicle] you can load 'Vehicles[vehicle]' in the script --
|
||||
-------------------------------------------------------------
|
||||
-- Loading Vehicles
|
||||
-------------------------------------------------------------
|
||||
-- Compile vehicles from the detected frameworks into a unified table.
|
||||
if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
@@ -101,15 +129,15 @@ if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
end)
|
||||
end
|
||||
vehResource = QBExport
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make }
|
||||
end
|
||||
vehResource = OXCoreExport
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
-- print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..ESXExport)
|
||||
-- print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getVehiclesPrices", function(source)
|
||||
@@ -122,43 +150,56 @@ elseif isStarted(ESXExport) then
|
||||
local TempVehicles = triggerCallback(getScript()..":getVehiclesPrices")
|
||||
for _, v in pairs(TempVehicles) do
|
||||
Vehicles = Vehicles or {}
|
||||
Vehicles[v.model] = { model = v.model, price = v.price, name = v.name, brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper) }
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if vehResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
|
||||
end
|
||||
|
||||
-- Load Jobs --
|
||||
-- Attempts to load the details of jobs and gangs and compile into tables --
|
||||
-- For example, instead of using QBCore.Shared.Jobs[job] you can load 'Jobs[job]' in the script --
|
||||
if isStarted(QBXExport) then jobResource = QBXExport
|
||||
-------------------------------------------------------------
|
||||
-- Loading Jobs and Gangs
|
||||
-------------------------------------------------------------
|
||||
-- Compile jobs and gangs from the detected framework.
|
||||
if isStarted(QBXExport) then
|
||||
jobResource = QBXExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
|
||||
|
||||
elseif isStarted(OXCoreExport) then jobResource = OXExport
|
||||
elseif isStarted(OXCoreExport) then
|
||||
jobResource = OXExport
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getOxGroups", function(source)
|
||||
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') return Jobs
|
||||
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
return Jobs
|
||||
end)
|
||||
else
|
||||
local TempJobs = triggerCallback(getScript()..":getOxGroups")
|
||||
Jobs = TempJobs or {}
|
||||
for k, v in pairs(TempJobs) do
|
||||
local grades = {}
|
||||
for i = 1, #v.grades do grades[i] = { name = v.grades[i], isboss = (i == #v.grades)} end
|
||||
for i = 1, #v.grades do
|
||||
grades[i] = { name = v.grades[i], isboss = (i == #v.grades) }
|
||||
end
|
||||
Jobs[v.name] = { label = v.label, grades = grades }
|
||||
end
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(QBExport) then jobResource = QBExport
|
||||
elseif isStarted(QBExport) then
|
||||
jobResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
@@ -169,7 +210,6 @@ elseif isStarted(QBExport) then jobResource = QBExport
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
--print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..ESXExport)
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
if isServer() then
|
||||
Jobs = ESX.GetJobs()
|
||||
@@ -192,6 +232,8 @@ elseif isStarted(ESXExport) then
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if not isStarted(ESXExport) and Jobs then
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource, "^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
end
|
||||
@@ -1,20 +1,30 @@
|
||||
local CraftLock = false
|
||||
--[[
|
||||
Crafting, Selling, and Shop Module
|
||||
-----------------------------------
|
||||
This module provides functions for opening crafting menus, handling multi-crafting,
|
||||
performing the crafting process (with animations and progress bars), selling items,
|
||||
and opening shop interfaces. It integrates with various inventory and menu systems,
|
||||
and uses server callbacks to check item carry capacity.
|
||||
]]
|
||||
|
||||
--- Opens a crafting menu based on the provided data.
|
||||
-------------------------------------------------------------
|
||||
-- Global Variables
|
||||
-------------------------------------------------------------
|
||||
CraftLock = false
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Crafting Menu
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens the crafting menu based on provided data.
|
||||
--- Checks job restrictions, builds the recipe menu, and opens the menu.
|
||||
---
|
||||
--- This function checks job requirements, prepares the menu options, and opens the crafting menu.
|
||||
--- It handles item availability, crafting recipes, and displays appropriate icons and labels.
|
||||
---
|
||||
---@param data table A table containing crafting menu data.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **Header** (`string`): The header/title of the crafting menu.
|
||||
--- - **Recipes** (`table`): A list of crafting recipes.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting menu is being opened.
|
||||
--- - **stashTable** (`string` or `table`, optional): The stash name(s) to check for item availability.
|
||||
--- - **stashName** (`string` or `table`, optional): Alias for `stashTable`.
|
||||
--- - **job** (`string` or `table`, optional): Job(s) required to access the crafting menu.
|
||||
--- - **gang** (`string` or `table`, optional): Gang(s) required to access the crafting menu.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- @param data table Crafting menu configuration containing:
|
||||
--- - craftable (`table`) Table with Header, Recipes, Anims, and (optionally) craftedItems.
|
||||
--- - coords (`vector3`) The coordinates where the crafting menu is being opened.
|
||||
--- - stashTable|stashName (`string\table`) Name(s) of the stash for checking item availability.
|
||||
--- - job|gang (`string`) Job or gang requirements.
|
||||
--- - onBack (optional): Function to call when returning.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -35,125 +45,80 @@ local CraftLock = false
|
||||
--- },
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
---stashTable = "crafting_stash",
|
||||
--- job = "mechanic", -- Optional
|
||||
--- job = "mechanic",
|
||||
--- onBack = function() print("Returning to previous menu") end,
|
||||
---})
|
||||
--- ```
|
||||
function craftingMenu(data)
|
||||
-- Prevent opening the menu if crafting is locked.
|
||||
if CraftLock then return end
|
||||
|
||||
-- If a job or gang restriction exists and the player doesn't pass the job check, exit early.
|
||||
-- Job or gang check; exit if not authorized.
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
|
||||
-- Display a temporary "thinking" notification/menu depending on the configured system.
|
||||
-- Display a temporary "thinking" notification.
|
||||
if Config.System.Menu == "jim" then
|
||||
triggerNotify(nil, "Thinking", "info")
|
||||
else
|
||||
openMenu({ { header = "Thinking...", icon = "fas fa-hourglass-end", isMenuHeader = true } }, { header = "Crafting Menu" } )
|
||||
end
|
||||
|
||||
-- Normalize stash name: if stashTable is provided, assign it to stashName.
|
||||
-- Normalize stash name.
|
||||
data.stashName = data.stashTable or data.stashName
|
||||
|
||||
-- Initialize an empty menu table and a flag for job verification.
|
||||
local Menu, hasjob = {}, false
|
||||
-- Get the list of recipes from the provided data.
|
||||
local Menu = {}
|
||||
local Recipes = data.craftable.Recipes
|
||||
|
||||
local craftedItems = {}
|
||||
|
||||
-- Create a temporary table to collect required item amounts for each recipe.
|
||||
local tempCarryTable = {}
|
||||
|
||||
-- Build a table of all required ingredients (default quantity is 1).
|
||||
for i = 1, #Recipes do
|
||||
-- Iterate over each key in the current recipe.
|
||||
for k in pairs(Recipes[i]) do
|
||||
if k == "hasCrafted" and not data.craftable.craftedItems then
|
||||
craftedItems = GetMetadata(nil, "craftedItems") or {}
|
||||
data.craftable.craftedItems = craftedItems
|
||||
end
|
||||
-- Ignore meta keys: "amount", "metadata", "job", and "gang".
|
||||
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
|
||||
-- Record the required amount for this ingredient (default to 1 if not specified).
|
||||
tempCarryTable[k] = Recipes[i].amount or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Trigger a server callback to check if the player can carry the required items.
|
||||
-- Check if the player can carry the required items (server callback).
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
|
||||
-- Process each recipe to build the menu entries.
|
||||
-- Process each recipe to create menu entries.
|
||||
for i = 1, #Recipes do
|
||||
-- Ensure the recipe has an "amount" field; default to 1 if missing.
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
|
||||
-- Loop through each key-value pair in the recipe.
|
||||
for k, v in pairs(Recipes[i]) do
|
||||
-- Skip meta keys that are not ingredients.
|
||||
for k, _ in pairs(Recipes[i]) do
|
||||
local excludeKeys = {
|
||||
amount = true,
|
||||
metadata = true,
|
||||
description = true,
|
||||
info = true,
|
||||
job = true,
|
||||
gang = true,
|
||||
oneUse = true,
|
||||
slot = true,
|
||||
blueprintRef = true,
|
||||
craftingLevel = true,
|
||||
craftedItems = true,
|
||||
hasCrafted = true,
|
||||
exp = true,
|
||||
amount = true, metadata = true, description = true, info = true,
|
||||
job = true, gang = true, oneUse = true, slot = true,
|
||||
blueprintRef = true, craftingLevel = true, craftedItems = true,
|
||||
hasCrafted = true, exp = true, anim = true, time = true,
|
||||
}
|
||||
|
||||
if not excludeKeys[k] then
|
||||
|
||||
-- Check job requirements if specified for the recipe.
|
||||
local hasjob = true
|
||||
if Recipes[i].job then
|
||||
for l, b in pairs(Recipes[i].job) do
|
||||
-- hasJob returns true if the player meets the job criteria.
|
||||
hasjob = hasJob(l, nil, b)
|
||||
if hasjob == true then break end
|
||||
if hasjob then break end
|
||||
end
|
||||
else
|
||||
hasjob = true
|
||||
end
|
||||
|
||||
-- Initialize variables for menu display text, disable flag, and any metadata.
|
||||
local setheader, settext, disable, metadata = "", "", false, (Recipes[i]["metadata"] or Recipes[i]["info"] or nil)
|
||||
|
||||
if hasjob then
|
||||
-- Build tables for ingredient details.
|
||||
local setheader, settext, disable, metadata = "", "", false, (Recipes[i]["metadata"] or Recipes[i]["info"] or nil)
|
||||
local itemTable = {}
|
||||
local metaTable = {}
|
||||
|
||||
-- Iterate over the ingredients for the current key.
|
||||
-- Build ingredient details.
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
-- Append item label and quantity to the settext string.
|
||||
-- Use a line break (br) if settext is not empty.
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
-- Populate the metaTable with item labels and their amounts.
|
||||
metaTable[Items[l] and Items[l].label or "error - "..l] = b
|
||||
-- Build a simple table of items required.
|
||||
itemTable[l] = b
|
||||
Wait(0) -- Yield to avoid freezing the game.
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
-- Wait until the server callback (canCarryTable) has returned.
|
||||
while not canCarryTable do Wait(0) end
|
||||
|
||||
-- Determine if the recipe should be disabled by checking if the player has the required items.
|
||||
disable = not checkHasItem(data.stashName, itemTable)
|
||||
|
||||
-- Construct the header text for this menu item using metadata or default item label.
|
||||
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
|
||||
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
|
||||
|
||||
-- Append an emoji to indicate carry status:
|
||||
-- If not disabled and the player cannot carry the item, append 📦,
|
||||
-- otherwise append ✔️ if they can carry it.
|
||||
-- if jim-crafting and its a blueprint item that has/hasnt been crafting prefix with ✨ to represent its a new item
|
||||
if not disable then
|
||||
if not canCarryTable[k] then
|
||||
setheader = setheader.." 📦"
|
||||
@@ -163,29 +128,19 @@ function craftingMenu(data)
|
||||
elseif not canCarryTable[k] then
|
||||
setheader = setheader.." 📦"
|
||||
end
|
||||
if Recipes[i]["hasCrafted"] ~= nil then
|
||||
if craftedItems[k] == nil then
|
||||
if Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil then
|
||||
setheader = "✨ "..setheader
|
||||
end
|
||||
end
|
||||
-- Add the constructed menu item into the Menu table.
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
-- Show an arrow if the item is enabled and can be carried.
|
||||
arrow = not disable and canCarryTable[k],
|
||||
-- Disable the menu item based on the state of QBMenuExport and carry-check.
|
||||
isMenuHeader = disable or not canCarryTable[k],
|
||||
-- Set icon and image for the menu item (using metadata image if available).
|
||||
icon = invImg((metadata and metadata.image) or tostring(k)),
|
||||
image = invImg((metadata and metadata.image) or tostring(k)),
|
||||
-- Final header text, appending ❌ if disabled or cannot be carried.
|
||||
header = setheader..((disable or not canCarryTable[k]) and " ❌" or ""),
|
||||
-- Set description text if QBMenuExport is started.
|
||||
txt = (isStarted(QBMenuExport) or disable) and settext or nil,
|
||||
-- Attach the metadata table containing ingredient details.
|
||||
metadata = metaTable,
|
||||
-- Define the onSelect function to trigger crafting actions if the item is selectable.
|
||||
onSelect = ((not disable and canCarryTable[k]) and (function()
|
||||
-- Build transaction data with details needed for crafting.
|
||||
onSelect = (not disable and canCarryTable[k]) and function()
|
||||
local transdata = {
|
||||
item = k,
|
||||
craft = data.craftable.Recipes[i],
|
||||
@@ -193,23 +148,21 @@ function craftingMenu(data)
|
||||
coords = data.coords,
|
||||
stashName = data.stashName,
|
||||
onBack = data.onBack,
|
||||
metadata = metadata
|
||||
metadata = metadata,
|
||||
}
|
||||
-- Call multiCraft or makeItem based on configuration.
|
||||
if Config.Crafting.MultiCraft then
|
||||
multiCraft(transdata)
|
||||
else
|
||||
makeItem(transdata)
|
||||
end
|
||||
end) or nil),
|
||||
end or nil,
|
||||
}
|
||||
end
|
||||
end
|
||||
Wait(0) -- Yield within the loop to maintain responsiveness.
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Open the final crafting menu with the built Menu table and provided header/onBack configuration.
|
||||
openMenu(Menu, {
|
||||
header = data.craftable.Header,
|
||||
headertxt = data.craftable.Headertxt,
|
||||
@@ -217,24 +170,25 @@ function craftingMenu(data)
|
||||
canClose = true,
|
||||
onExit = function() end,
|
||||
})
|
||||
|
||||
-- Trigger an action (likely camera or player focus) to look at the specified coordinates.
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Multi-Craft Menu
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens a menu for selecting the quantity to craft.
|
||||
---
|
||||
--- This function presents the player with options to craft multiple quantities of an item, based on `Config.Crafting.MultiCraftAmounts`.
|
||||
--- Presents the player with multiple crafting quantities based on Config.Crafting.MultiCraftAmounts.
|
||||
---
|
||||
---@param data table A table containing crafting data.
|
||||
--- - **item** (`string`): The item to craft.
|
||||
--- - **craft** (`table`): The crafting recipe for the item.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting is taking place.
|
||||
--- - **stashName** (`string` or `table`, optional): The stash name(s) to check for item availability.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- - **metadata** (`table`, optional): Metadata for the crafted item.
|
||||
--- @param data table Crafting configuration containing:
|
||||
--- - item `string`) The item to craft.
|
||||
--- - craft (`table`) The crafting recipe.
|
||||
--- - craftable (`table`) Crafting options.
|
||||
--- - coords (`vector3`) where crafting occurs.
|
||||
--- - stashName (`string`) The stash name(s) for item availability.
|
||||
--- - onBack (`function`) Callback when returning.
|
||||
--- - metadata (`table`) (optional): Metadata for the crafted item.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -242,7 +196,7 @@ end
|
||||
--- item = "weapon_pistol",
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- coords = vector3(100,200,300),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
@@ -250,26 +204,29 @@ end
|
||||
--- ```
|
||||
function multiCraft(data)
|
||||
local Menu = {}
|
||||
local success = Config.Crafting.MultiCraftAmounts
|
||||
local amounts = Config.Crafting.MultiCraftAmounts
|
||||
local metadata = data.metadata or nil
|
||||
|
||||
-- Header for the multi-craft menu.
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = true,
|
||||
icon = invImg(metadata and metadata.image or data.item),
|
||||
header = metadata and metadata.label or Items[data.item].label,
|
||||
}
|
||||
for k in pairsByKeys(success) do
|
||||
|
||||
for k in pairsByKeys(amounts) do
|
||||
local settext = ""
|
||||
local itemTable = {}
|
||||
for l, b in pairs(data.craft[data.item]) do
|
||||
itemTable[l] = (b * k)
|
||||
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
|
||||
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b * k > 1 and " x"..b * k or "")
|
||||
Wait(0)
|
||||
end
|
||||
local disable, stashname = checkHasItem(data.stashName, itemTable)
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not disable,
|
||||
arrow = disable,
|
||||
header = "Craft - x"..k * data.craft.amount,
|
||||
header = "Craft - x"..(k * data.craft.amount),
|
||||
txt = settext,
|
||||
onSelect = function()
|
||||
makeItem({
|
||||
@@ -281,28 +238,32 @@ function multiCraft(data)
|
||||
stashName = stashname,
|
||||
stashTable = data.stashName,
|
||||
onBack = data.onBack,
|
||||
metadata = data.metadata
|
||||
metadata = data.metadata,
|
||||
})
|
||||
end,
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end, })
|
||||
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end })
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Crafting Process
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Initiates the crafting process for a specified item.
|
||||
---
|
||||
--- This function handles the crafting animation, progress bar, item removal, and item creation.
|
||||
--- Plays crafting animations, shows progress bars, removes ingredients, and triggers item creation.
|
||||
---
|
||||
---@param data table A table containing crafting data.
|
||||
--- - **item** (`string`): The item to craft.
|
||||
--- - **craft** (`table`): The crafting recipe for the item.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **amount** (`number`, optional): The quantity to craft. Default is `1`.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting is taking place.
|
||||
--- - **stashName** (`string` or `table`, optional): The stash name(s) to remove items from.
|
||||
--- - **stashTable** (`string` or `table`, optional): Alias for `stashName`.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- - **metadata** (`table`, optional): Metadata for the crafted item.
|
||||
--- @param data table Crafting configuration containing:
|
||||
--- - item `string`) The item to craft.
|
||||
--- - craft (`table`) The crafting recipe.
|
||||
--- - craftable (`table`) Crafting options.
|
||||
--- - amount (`number`) (optional): Quantity to craft (default 1).
|
||||
--- - coords (`vector3`) where crafting occurs.
|
||||
--- - stashName (`string`) The stash name(s) for item availability.
|
||||
--- - onBack (`function`) Callback when returning.
|
||||
--- - metadata (`table`) (optional): Metadata for the crafted item.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -311,7 +272,7 @@ end
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- amount = 2,
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- coords = vector3(100,200,300),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
@@ -320,40 +281,31 @@ end
|
||||
function makeItem(data)
|
||||
if CraftLock then return end
|
||||
CraftLock = true
|
||||
if data.stashTable then data.stashName = data.stashTable end
|
||||
local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
|
||||
local bartext = (data.craftable.progressBar and data.craftable.progressBar.label) or (Loc[Config.Lan].progressbar and Loc[Config.Lan].progressbar["progress_make"]) or "Making "
|
||||
local animDict = data.craftable.Anims and data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
|
||||
local anim = data.craftable.Anims and data.craftable.Anims.anim or "idle_a"
|
||||
local amount = data.amount and (data.amount ~= 1) and data.amount or 1
|
||||
data.stashName = data.stashTable or data.stashName
|
||||
|
||||
local bartime = (data.craftable.progressBar and data.craftable.progressBar.time) or 5000
|
||||
local bartext = (data.craftable.progressBar and data.craftable.progressBar.label)
|
||||
or (Loc[Config.Lan].progressbar and Loc[Config.Lan].progressbar["progress_make"])
|
||||
or "Making "
|
||||
local animDict = (data.craftable.Anims and data.craftable.Anims.animDict) or "amb@prop_human_parking_meter@male@idle_a"
|
||||
local anim = (data.craftable.Anims and data.craftable.Anims.anim) or "idle_a"
|
||||
local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
|
||||
local metadata = data.metadata or nil
|
||||
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
|
||||
|
||||
local canReturn = true
|
||||
|
||||
local crafted, crafting = true, true
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
for i = 1, amount do
|
||||
countTable(data.craft)
|
||||
for i = 1, craftAmount do
|
||||
for k, v in pairs(data.craft) do
|
||||
local excludeKeys = {
|
||||
amount = true,
|
||||
info = true,
|
||||
metadata = true,
|
||||
description = true,
|
||||
job = true,
|
||||
gang = true,
|
||||
oneUse = true,
|
||||
slot = true,
|
||||
blueprintRef = true,
|
||||
craftingLevel = true,
|
||||
craftedItems = true,
|
||||
hasCrafted = true,
|
||||
exp = true,
|
||||
amount = true, info = true, metadata = true, description = true,
|
||||
job = true, gang = true, oneUse = true, slot = true,
|
||||
blueprintRef = true, craftingLevel = true, craftedItems = true,
|
||||
hasCrafted = true, exp = true, anim = true, time = true,
|
||||
}
|
||||
|
||||
if not excludeKeys[k] then
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
@@ -366,7 +318,7 @@ function makeItem(data)
|
||||
flag = 48,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", Items[l], "use", b) -- Show item box for each item
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
@@ -376,9 +328,8 @@ function makeItem(data)
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
local model, pos, rot, bone = prop.model, prop.pos, prop.rot, prop.bone
|
||||
craftProp = makeProp({ prop = model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), bone), pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, true, true, false, true, 1, true)
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
@@ -393,16 +344,14 @@ function makeItem(data)
|
||||
CreateThread(function()
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
debugPrint("hasCrafted Found, marking '"..data.item.."' as crafted for player")
|
||||
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
Wait(100)
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
|
||||
jsonPrint(data.craft["exp"])
|
||||
debugPrint("exp Found, giving exp for '"..data.item.."'")
|
||||
debugPrint("exp found, giving exp for '"..data.item.."'")
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
end)
|
||||
@@ -411,7 +360,6 @@ function makeItem(data)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
-- If recipe is removed it doesn't try to open menu again, it was causing blank menus for some reason
|
||||
end
|
||||
else
|
||||
crafting = false
|
||||
@@ -431,16 +379,22 @@ function makeItem(data)
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handler: Crafted Item
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler for giving the crafted item to the player.
|
||||
---
|
||||
--- This event is triggered when the crafting process is completed successfully.
|
||||
--- Removes required ingredients from the player's inventory or stash,
|
||||
--- then adds the crafted item to their inventory.
|
||||
---
|
||||
--- @param ItemMake string The item being crafted.
|
||||
--- @param craftable table The crafting recipe and details.
|
||||
--- @param stashName string|table The stash name(s) to remove items from.
|
||||
--- @param stashName string|table The stash name(s) to remove ingredients from.
|
||||
--- @param metadata table (optional) Metadata for the crafted item.
|
||||
RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable, stashName, metadata)
|
||||
local src, amount, stashItems = source, craftable and craftable.amount or 1, nil
|
||||
local src = source
|
||||
local hasItems, hasTable = hasItem(ItemMake, 1, src)
|
||||
if stashName then
|
||||
local itemRemove = {}
|
||||
if type(stashName) == "table" then
|
||||
@@ -468,21 +422,21 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
|
||||
end
|
||||
end
|
||||
end
|
||||
addItem(ItemMake, amount, metadata, src)
|
||||
addItem(ItemMake, craftable.amount or 1, metadata, src)
|
||||
-- Optionally, add experience here:
|
||||
-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end
|
||||
end)
|
||||
|
||||
--- Opens a selling menu based on the provided data.
|
||||
---
|
||||
--- This function checks available items to sell, prepares the menu options, and opens the selling menu.
|
||||
---
|
||||
---@param data table A table containing selling menu data.
|
||||
--- - **sellTable** (`table`): The selling options and settings.
|
||||
--- - **Items** (`table`): A list of items that can be sold with their prices.
|
||||
--- - **Header** (`string`, optional): The header/title of the selling menu.
|
||||
--- - **ped** (`number`, optional): The ped entity involved in the selling interaction.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
-------------------------------------------------------------
|
||||
-- Selling Menu and Animation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens a selling menu with available items and prices.
|
||||
---
|
||||
--- @param data table Contains selling menu data:
|
||||
--- - sellTable (`table`) Table with Header and Items (item names and prices).
|
||||
--- - ped (optional) (`number`) Ped entity involved.
|
||||
--- - onBack (optional) (`function`) Callback for returning.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- sellMenu({
|
||||
@@ -531,19 +485,24 @@ function sellMenu(data)
|
||||
end
|
||||
end
|
||||
end
|
||||
openMenu(Menu, { header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items), headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "", canClose = true, onBack = data.onBack })
|
||||
openMenu(Menu, {
|
||||
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items),
|
||||
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "",
|
||||
canClose = true,
|
||||
onBack = data.onBack,
|
||||
})
|
||||
end
|
||||
|
||||
--- Handles the selling animation and item transaction.
|
||||
--- Plays the selling animation and processes the sale transaction.
|
||||
---
|
||||
--- This function plays the selling animation, removes the item from the player's inventory, and gives the player money.
|
||||
---
|
||||
---@param data table A table containing selling data.
|
||||
--- - **item** (`string`): The item to sell.
|
||||
--- - **price** (`number`): The price per item.
|
||||
--- - **ped** (`number`, optional): The ped entity involved in the selling interaction.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- Checks if the player has the item, plays animations, triggers the server event for selling,
|
||||
--- and then calls the onBack callback if provided.
|
||||
---
|
||||
--- @param data table Contains:
|
||||
--- `- item: The item to sell.
|
||||
--- `- price: Price per item.
|
||||
--- `- ped (optional): Ped entity involved.
|
||||
--- `- onBack (optional): Callback to call on completion.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- sellAnim({
|
||||
@@ -558,16 +517,20 @@ function sellAnim(data)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error")
|
||||
return
|
||||
end
|
||||
for k, v in pairs(GetGamePool('CObject')) do
|
||||
|
||||
-- Remove any attached clipboard objects.
|
||||
for _, obj in pairs(GetGamePool('CObject')) do
|
||||
for _, model in pairs({ `p_cs_clipboard` }) do
|
||||
if GetEntityModel(v) == model then
|
||||
if IsEntityAttachedToEntity(data.ped, v) then
|
||||
DeleteObject(v) DetachEntity(v, 0, 0) SetEntityAsMissionEntity(v, true, true)
|
||||
Wait(100) DeleteEntity(v)
|
||||
end
|
||||
if GetEntityModel(obj) == model and IsEntityAttachedToEntity(data.ped, obj) then
|
||||
DeleteObject(obj)
|
||||
DetachEntity(obj, 0, 0)
|
||||
SetEntityAsMissionEntity(obj, true, true)
|
||||
Wait(100)
|
||||
DeleteEntity(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
TriggerServerEvent(getScript().."Sellitems", data)
|
||||
lookEnt(data.ped)
|
||||
local dict = "mp_common"
|
||||
@@ -579,11 +542,8 @@ function sellAnim(data)
|
||||
if data.onBack then data.onBack() end
|
||||
end
|
||||
|
||||
--- Server event handler for processing the item sale.
|
||||
---
|
||||
--- This event removes the sold item from the player's inventory and adds money to their account.
|
||||
---
|
||||
---@param data table The data containing item and price information.
|
||||
--- Server event handler for processing item sales.
|
||||
--- Removes sold items from inventory and funds the player based on the sale.
|
||||
RegisterNetEvent(getScript().."Sellitems", function(data)
|
||||
local src = source
|
||||
local hasItems, hasTable = hasItem(data.item, 1, src)
|
||||
@@ -595,17 +555,18 @@ RegisterNetEvent(getScript().."Sellitems", function(data)
|
||||
end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Shop Interface
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens a shop interface for the player.
|
||||
---
|
||||
--- This function checks job requirements and opens the shop using the appropriate inventory system.
|
||||
---
|
||||
---@param data table A table containing shop data.
|
||||
--- - **shop** (`string`): The shop identifier.
|
||||
--- - **items** (`table`): The items available in the shop.
|
||||
--- - **coords** (`vector3`): The coordinates where the shop interaction is happening.
|
||||
--- - **job** (`string` or `table`, optional): Job(s) required to access the shop.
|
||||
--- - **gang** (`string` or `table`, optional): Gang(s) required to access the shop.
|
||||
---
|
||||
--- Checks job/gang restrictions, then uses the active inventory system to open the shop.
|
||||
--- @param data table Contains:
|
||||
--- - shop (`string`) The shop identifier.
|
||||
--- - items (`table`) The items available in the shop.
|
||||
--- - coords (`vector3`) where the shop is located.
|
||||
--- - job/gang (optional) (`string`) Job or gang requirements.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- openShop({
|
||||
@@ -617,30 +578,34 @@ end)
|
||||
--- ```
|
||||
function openShop(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:OpenShopNewQB', data.shop) -- i hate qb-inv
|
||||
TriggerServerEvent(getScript()..':server:OpenShopNewQB', data.shop)
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
|
||||
--elseif isStarted(OrigenInv) then -- Needs testing, not sure if i did this right
|
||||
-- exports[OrigenInv]:openInventory('shop', data.shop, data.items)
|
||||
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
--- Server event handler for opening a new QB inventory shop.
|
||||
---
|
||||
--- This event is triggered when using the new QB inventory system.
|
||||
---
|
||||
---@param data table The shop data to open.
|
||||
--- Server event handler for opening a shop using the new QB inventory system.
|
||||
RegisterNetEvent(getScript()..':server:OpenShopNewQB', function(data)
|
||||
exports[QBInv]:OpenShop(source, data)
|
||||
end)
|
||||
|
||||
--- Server-side callback registration for checking if the player can carry items.
|
||||
-------------------------------------------------------------
|
||||
-- Server Callback Registration
|
||||
-------------------------------------------------------------
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:canCarry', function(source, itemTable) local result = canCarry(itemTable, source) return result end)
|
||||
end
|
||||
@@ -1,53 +1,80 @@
|
||||
local radarTable = {}
|
||||
--[[
|
||||
Text Drawing Module
|
||||
---------------------
|
||||
This module provides functions to display and hide text on screen using
|
||||
various frameworks: QB, OX, GTA, and ESX.
|
||||
]]
|
||||
|
||||
local radarTable = {} -- Table to store image references for drawing text
|
||||
|
||||
--- Displays text on the screen using the configured draw text system.
|
||||
---
|
||||
--- This function handles displaying text with optional images or icons using different frameworks like 'qb', 'ox', 'gta', and 'esx'.
|
||||
--- Depending on Config.System.drawText, this function will use different methods to
|
||||
--- display text along with optional images/icons.
|
||||
---
|
||||
---@param image string|nil An optional image or icon to display with the text. Can be a URL, path, or a reference to an icon.
|
||||
---@param input table A table of strings, each representing a line of text to display.
|
||||
---@param style string|nil An optional style code for default GTA popups (e.g., '~g~' for green text).
|
||||
---@param oxStyleTable table|nil An optional table specifying style parameters for the 'ox' draw text system.
|
||||
--- @param image string|nil Optional image/icon identifier to display with the text.
|
||||
--- @param input table An array of strings; each string is a line of text to display.
|
||||
--- @param style string|nil Optional style code for default GTA popups (e.g., "~g~" for green).
|
||||
--- @param oxStyleTable table|nil Optional table specifying style parameters for the OX text UI.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
|
||||
--- ```
|
||||
function drawText(image, input, style, oxStyleTable) local text = ""
|
||||
function drawText(image, input, style, oxStyleTable)
|
||||
local text = ""
|
||||
|
||||
if Config.System.drawText == "qb" then
|
||||
-- Concatenate lines for QB system with HTML line breaks.
|
||||
for i = 1, #input do
|
||||
text = text..input[i].."</span>"..(input[i+1] ~= nil and "<br>" or "") end
|
||||
local text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
text = text..input[i].."</span>"..(input[i + 1] and "<br>" or "")
|
||||
end
|
||||
text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
if image then
|
||||
text = '<img src="'..(radarTable[image] or nil)..'" style="width:12px;height:12px">'..text
|
||||
text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
exports[QBExport]:DrawText(text, 'left')
|
||||
|
||||
elseif Config.System.drawText == "ox" then
|
||||
-- Append newline spacing to each input line.
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v.." \n"
|
||||
end
|
||||
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
|
||||
|
||||
elseif Config.System.drawText == "gta" then
|
||||
for i = 1, #input do if input[i] ~= "" then text = text..input[i].."\n~s~" end end
|
||||
if image then text = "~BLIP_"..image.."~ "..text end
|
||||
|
||||
DisplayHelpMsg(text:gsub("%:", ":~"..(style or "g").."~"))
|
||||
elseif Config.System.drawText == "esx" then
|
||||
-- Concatenate input lines and apply GTA style formatting.
|
||||
for i = 1, #input do
|
||||
text = text..input[i].."</span>"..(input[i+1] ~= nil and "<br>" or "") end
|
||||
local text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
if input[i] ~= "" then
|
||||
text = text..input[i].."\n~s~"
|
||||
end
|
||||
end
|
||||
if image then
|
||||
text = '<img src="'..radarTable[image]..'" style="width:12px;height:12px">'..text
|
||||
text = "~BLIP_"..image.."~ "..text
|
||||
end
|
||||
DisplayHelpMsg(text:gsub("%:", ":~"..(style or "g").."~"))
|
||||
|
||||
elseif Config.System.drawText == "esx" then
|
||||
-- ESX-based text UI uses similar HTML formatting as QB.
|
||||
for i = 1, #input do
|
||||
text = text..input[i].."</span>"..(input[i + 1] and "<br>" or "")
|
||||
end
|
||||
text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
if image then
|
||||
text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
ESX.TextUI(text, nil)
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides any text currently being displayed on the screen.
|
||||
--- Hides any text currently displayed on the screen.
|
||||
---
|
||||
--- This function clears the text displayed by the `drawText` function, using the appropriate method based on the configured draw text system.
|
||||
--- Clears the text using the appropriate method for the configured draw text system.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- hideText()
|
||||
--- ```
|
||||
function hideText()
|
||||
if Config.System.drawText == "qb" then
|
||||
exports[QBExport]:HideText()
|
||||
|
||||
@@ -1,53 +1,84 @@
|
||||
-- DUI STUFF -- * Experimental * --
|
||||
--[[
|
||||
DUI Module (Experimental)
|
||||
--------------------------
|
||||
This module handles the creation, modification, and removal of custom DUI (Display UI)
|
||||
elements using runtime textures. It supports both client and server functionality to update DUI
|
||||
images dynamically.
|
||||
]]
|
||||
|
||||
-- Create a runtime texture dictionary on the client if not running on the server.
|
||||
scriptTxd = not isServer() and CreateRuntimeTxd(getScript()..'scriptTxd') or nil
|
||||
customDUIList = {}
|
||||
|
||||
-- DUI CLIENT
|
||||
-------------------------------------------------------------
|
||||
-- DUI Client Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates or updates a DUI element.
|
||||
---
|
||||
--- @param name string The unique name for the DUI element.
|
||||
--- @param http string The URL to load into the DUI.
|
||||
--- @param size table A table with .x and .y fields specifying the DUI dimensions.
|
||||
--- @param txd table The runtime texture dictionary where the DUI texture will be created.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createDui("logo", "https://example.com/logo.png", { x = 512, y = 256 }, scriptTxd)
|
||||
--- ```
|
||||
function createDui(name, http, size, txd)
|
||||
--print(name, http, size, txd)
|
||||
if not customDUIList[name] then
|
||||
local newTxt = CreateDui(http, math.floor(size.x), math.floor(size.y))
|
||||
while not GetDuiHandle(newTxt) do Wait(0) end
|
||||
CreateRuntimeTextureFromDuiHandle(txd, name, GetDuiHandle(newTxt))
|
||||
customDUIList[name] = newTxt
|
||||
local newDui = CreateDui(http, math.floor(size.x), math.floor(size.y))
|
||||
while not GetDuiHandle(newDui) do Wait(0) end
|
||||
CreateRuntimeTextureFromDuiHandle(txd, name, GetDuiHandle(newDui))
|
||||
customDUIList[name] = newDui
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
else
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
end
|
||||
end
|
||||
|
||||
--- Opens a DUI selection input allowing the user to change the DUI image URL.
|
||||
---
|
||||
--- @param data table A table containing DUI data:
|
||||
--- - name: The key name in the DUI list.
|
||||
--- - texn: The texture name.
|
||||
--- - texd: The texture dictionary.
|
||||
--- - size: A table with .x and .y dimensions.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- DuiSelect({ name = "logo", texn = "logoTex", texd = "someTxd", size = { x = 512, y = 256 } })
|
||||
--- ```
|
||||
function DuiSelect(data)
|
||||
local image = ""
|
||||
local imagePreview = ""
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
if duiList[data.name][k] then
|
||||
image = "<center>- Current Image -<br>"..
|
||||
if v.tex.texn == data.texn and duiList[data.name][k] then
|
||||
imagePreview = "<center>- Current Image -<br>" ..
|
||||
"<img src="..duiList[data.name][k].url.." width=150px><br>" ..
|
||||
"Size: ["..math.floor(data.size.x)..", "..math.floor(data.size.y).."]<br><br>"
|
||||
end
|
||||
end
|
||||
end
|
||||
local dialog = exports['qb-input']:ShowInput({
|
||||
header = image..Loc[Config.Lan].menu["dui_new"],
|
||||
header = imagePreview..Loc[Config.Lan].menu["dui_new"],
|
||||
submitText = Loc[Config.Lan].menu["dui_change"],
|
||||
inputs = { { type = 'text', isRequired = true, name = 'url', text = Loc[Config.Lan].menu["dui_url"] } } })
|
||||
if dialog then
|
||||
if not dialog.url then return end
|
||||
inputs = { { type = 'text', isRequired = true, name = 'url', text = Loc[Config.Lan].menu["dui_url"] } }
|
||||
})
|
||||
if dialog and dialog.url then
|
||||
data.url = dialog.url
|
||||
--Scan the link to see if it has an image extention otherwise, stop here.
|
||||
-- Scan URL for valid image extension and banned words.
|
||||
local searchList = { "png", "jpg", "jpeg", "gif", "webp", "bmp" }
|
||||
--Scan the link for certain terms that will flag it and refuse to show it
|
||||
local banList = { "porn" } -- I dunno, let me know what links people manage to find
|
||||
local banList = { "porn" }
|
||||
local searchFound = false
|
||||
for k, v in pairs(searchList) do
|
||||
if string.find(tostring(data.url), tostring(v))then
|
||||
for _, ext in pairs(searchList) do
|
||||
if string.find(tostring(data.url), ext) then
|
||||
searchFound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
for k, v in pairs(banList) do
|
||||
if string.find(tostring(data.url), tostring(v)) then
|
||||
searchFound = false print("BANNED WORD: "..v)
|
||||
for _, banned in pairs(banList) do
|
||||
if string.find(tostring(data.url), banned) then
|
||||
searchFound = false
|
||||
print("BANNED WORD: "..banned)
|
||||
break
|
||||
end
|
||||
end
|
||||
if searchFound then
|
||||
@@ -56,14 +87,16 @@ function DuiSelect(data)
|
||||
end
|
||||
end
|
||||
|
||||
--- Client event handler to update DUI elements.
|
||||
RegisterNetEvent(getScript()..":Client:ChangeDUI", function(data)
|
||||
debugPrint("^6Bridge^7: ^2Recieving new DUI ^7- ^6"..data.url.."^7")
|
||||
debugPrint("^6Bridge^7: ^2Receiving new DUI ^7- ^6"..data.url.."^7")
|
||||
if tostring(data.url) ~= "-" then
|
||||
createDui(data.texn, tostring(data.url), data.size, scriptTxd)
|
||||
AddReplaceTexture(tostring(data.texd), tostring(data.texn), getScript()..'scriptTxd', tostring(data.texn))
|
||||
AddReplaceTexture(tostring(data.texd), tostring(data.texn), getScript().."scriptTxd", tostring(data.texn))
|
||||
end
|
||||
end)
|
||||
|
||||
--- Client event handler to clear DUI elements.
|
||||
RegisterNetEvent(getScript()..":Client:ClearDUI", function(data)
|
||||
if customDUIList[tostring(data.texn)] then
|
||||
RemoveReplaceTexture(tostring(data.texd), tostring(data.texn))
|
||||
@@ -73,18 +106,21 @@ RegisterNetEvent(getScript()..":Client:ClearDUI", function(data)
|
||||
end
|
||||
end)
|
||||
|
||||
-- DUI SERVER
|
||||
-------------------------------------------------------------
|
||||
-- DUI Server Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler to change DUI settings.
|
||||
--- If no URL is provided, resets to the preset value.
|
||||
RegisterNetEvent(getScript()..":Server:ChangeDUI", function(data)
|
||||
-- if no url given, "reset" it back to preset
|
||||
if not data.url then
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
debugPrint("^6Bridge^7: ^2Preset^7: ^6"..tostring(duiList[data.name][k].preset).."^7")
|
||||
debugPrint("^6Bridge^7: ^2Preset: ^6"..tostring(duiList[data.name][k].preset).."^7")
|
||||
data.url = duiList[data.name][k].preset
|
||||
end
|
||||
end
|
||||
end
|
||||
-- if it has a url, update server DUI list and send to players
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
duiList[data.name][k].url = data.url
|
||||
@@ -94,6 +130,7 @@ RegisterNetEvent(getScript()..":Server:ChangeDUI", function(data)
|
||||
TriggerClientEvent(getScript()..":Client:ChangeDUI", -1, data)
|
||||
end)
|
||||
|
||||
--- Server event handler to clear DUI settings.
|
||||
RegisterNetEvent(getScript()..":Server:ClearDUI", function(data)
|
||||
if data.url == "-" then
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
@@ -102,18 +139,24 @@ RegisterNetEvent(getScript()..":Server:ClearDUI", function(data)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Clear the DUI from loading
|
||||
TriggerClientEvent(getScript()..":Client:ClearDUI", -1, data)
|
||||
--duiList[tostring(data.tex)].url = ""
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= getScript() then return end
|
||||
-------------------------------------------------------------
|
||||
-- Resource Cleanup
|
||||
-------------------------------------------------------------
|
||||
|
||||
onResourceStop(function()
|
||||
for k, v in pairs(duiList or {}) do
|
||||
for i = 1, #v do
|
||||
RemoveReplaceTexture(tostring(v[i].tex.texd), tostring(v[i].tex.texn))
|
||||
end
|
||||
end
|
||||
end)
|
||||
end, true)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- DUI List Callback (Server)
|
||||
-------------------------------------------------------------
|
||||
|
||||
if isServer() then
|
||||
createCallback(getScript()..":Server:duiList", function(source)
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
--- Utility Functions for Resource Management and Debugging
|
||||
---
|
||||
--- This script provides a set of utility functions for managing resources, debugging, and handling various common tasks within the game environment.
|
||||
--- It includes functions for checking resource states, generating unique keys, formatting numbers and coordinates, handling JSON data, and more.
|
||||
--[[
|
||||
Utility Functions for Resource Management and Debugging
|
||||
----------------------------------------------------------
|
||||
This script provides a set of utility functions for managing resources,
|
||||
debugging, and handling common tasks in the game environment.
|
||||
It includes functions to check resource states, generate unique keys,
|
||||
format numbers and coordinates, handle JSON data, perform raycasts, and more.
|
||||
]]
|
||||
|
||||
--[[ Resource and Environment Checks ]]--
|
||||
-------------------------------------------------------------
|
||||
-- Resource and Environment Checks
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if a specific resource is started.
|
||||
---
|
||||
---@param script string The name of the resource to check.
|
||||
---@return boolean `true` if the resource state contains "start", otherwise `false`.
|
||||
---
|
||||
--- @param script string The name of the resource.
|
||||
--- @return boolean boolean True if the resource state contains "start", false otherwise.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isStarted("myResource") then
|
||||
@@ -22,12 +26,8 @@ end
|
||||
|
||||
local scriptName = nil
|
||||
|
||||
--- Retrieves the current resource name.
|
||||
---
|
||||
--- Caches the resource name after the first call for efficiency.
|
||||
---
|
||||
--- @return string scriptName The name of the current resource.
|
||||
---
|
||||
--- Retrieves the current resource name, caching it for efficiency.
|
||||
--- @return string string The current resource name.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentScript = getScript()
|
||||
@@ -38,12 +38,8 @@ function getScript()
|
||||
return scriptName
|
||||
end
|
||||
|
||||
--- Determines if the current execution context is the server.
|
||||
---
|
||||
--- Very helpful for shared files complaining about client functions running on server or vice versa
|
||||
---
|
||||
--- @return boolean Returns `true` if running on the server, otherwise `false`.
|
||||
---
|
||||
--- Determines if the current context is the server.
|
||||
--- @return boolean boolean True if running on the server, false otherwise.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isServer() then
|
||||
@@ -56,14 +52,13 @@ function isServer()
|
||||
return IsDuplicityVersion()
|
||||
end
|
||||
|
||||
--[[ Debugging Functions ]]--
|
||||
-------------------------------------------------------------
|
||||
-- Debugging and JSON Utilities
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Prints debug messages if debugging mode is enabled.
|
||||
---
|
||||
--- Concatenates all arguments and prints them along with debug information.
|
||||
---
|
||||
--- @param ... any Multiple arguments to be concatenated and printed.
|
||||
---
|
||||
--- Prints debug messages if debugMode is enabled.
|
||||
--- Concatenates all arguments and prints them with debug info.
|
||||
--- @param ... any One or more values to print.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- debugPrint("Player has joined:", playerName)
|
||||
@@ -71,15 +66,13 @@ end
|
||||
function debugPrint(...)
|
||||
if debugMode then
|
||||
local args = {...}
|
||||
local output = table.concat(args, " ") -- Concatenate all arguments with a space
|
||||
local output = table.concat(args, " ")
|
||||
print(output, getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
|
||||
--- Prints event-related debug messages if event debugging is enabled.
|
||||
---
|
||||
--- @param ... any Multiple arguments to be printed.
|
||||
---
|
||||
--- @param ... any One or more values to print.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- eventPrint("Event triggered:", eventName)
|
||||
@@ -90,24 +83,22 @@ function eventPrint(...)
|
||||
end
|
||||
end
|
||||
|
||||
-- Function to recursively colorize the JSON data
|
||||
--- Returns the keys of a table in sorted order.
|
||||
--- @param tbl table The table to sort keys for.
|
||||
--- @return table table A sorted array of keys.
|
||||
function getSortedKeys(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do keys[#keys + 1] = k end
|
||||
table.sort(keys, function(a, b)
|
||||
local numA, numB = tonumber(a), tonumber(b)
|
||||
if numA and numB then return numA < numB
|
||||
else return tostring(a) < tostring(b) end
|
||||
if numA and numB then return numA < numB else return tostring(a) < tostring(b) end
|
||||
end)
|
||||
return keys
|
||||
end
|
||||
|
||||
--- Recursively colorizes a table for debug printing.
|
||||
---
|
||||
--- @param tbl table The table to colorize.
|
||||
--- @return table colourizedTable The colorized table.
|
||||
---
|
||||
--- @usage
|
||||
--- @return table table A new table with colorized keys and values.
|
||||
--- ```lua
|
||||
--- local colorizedData = colorizeTable(myTable)
|
||||
--- jsonPrint(colorizedData)
|
||||
@@ -116,18 +107,19 @@ function colorizeTable(tbl)
|
||||
local newData, sortedKeys = {}, getSortedKeys(tbl)
|
||||
for _, k in ipairs(sortedKeys) do
|
||||
local v = tbl[k]
|
||||
newData["^6"..tostring(k).."^7"] = ((type(v) == "table") and colorizeTable(v)) or (type(v):find("vector") and formatCoord(v)) or "^2"..tostring(v).."^7"
|
||||
newData["^6"..tostring(k).."^7"] =
|
||||
(type(v) == "table" and colorizeTable(v))
|
||||
or (tostring(type(v)):find("vector") and formatCoord(v))
|
||||
or "^2"..tostring(v).."^7"
|
||||
end
|
||||
return newData
|
||||
end
|
||||
|
||||
--- Encodes a table into an ordered JSON string with indentation.
|
||||
---
|
||||
--- @param data table The table to encode.
|
||||
--- @param indent string The string used for indentation (e.g., " ").
|
||||
--- @param level number The current indentation level.
|
||||
--- @param indent string The indentation string (e.g., " ").
|
||||
--- @param level number The current level of indentation.
|
||||
--- @return string The formatted JSON string.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local jsonString = encodeOrderedJSON(myTable, " ", 0)
|
||||
@@ -143,10 +135,8 @@ function encodeOrderedJSON(data, indent, level)
|
||||
return table.concat(jsonParts)
|
||||
end
|
||||
|
||||
--- Prints a table as a colorized and ordered JSON string if debugging mode is enabled.
|
||||
---
|
||||
--- Prints a table as a colorized and ordered JSON string if debugMode is enabled.
|
||||
--- @param data table The table to print.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- jsonPrint(myTable)
|
||||
@@ -158,9 +148,7 @@ function jsonPrint(data)
|
||||
end
|
||||
|
||||
--- Retrieves the current time formatted for debug prints.
|
||||
---
|
||||
--- @return string string The formatted time string, e.g., "^7(14:23:45)".
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentTime = GetPrintTime()
|
||||
@@ -177,9 +165,7 @@ function GetPrintTime()
|
||||
end
|
||||
|
||||
--- Generates a unique 3-character alphanumeric key.
|
||||
---
|
||||
--- @return string GeneratedString A randomly generated 3-character string.
|
||||
---
|
||||
--- @return string string The generated key.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local uniqueKey = keyGen()
|
||||
@@ -187,20 +173,28 @@ end
|
||||
--- ```
|
||||
function keyGen()
|
||||
local charset = {
|
||||
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
|
||||
"q","w","e","r","t","y","u","i","o","p",
|
||||
"a","s","d","f","g","h","j","k","l",
|
||||
"z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P",
|
||||
"A","S","D","F","G","H","J","K","L",
|
||||
"Z","X","C","V","B","N","M",
|
||||
"1","2","3","4","5","6","7","8","9","0"
|
||||
}
|
||||
local GeneratedID = ""
|
||||
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
|
||||
for i = 1, 3 do
|
||||
GeneratedID = GeneratedID..charset[math.random(1, #charset)]
|
||||
end
|
||||
return GeneratedID
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Formatting and Vector Math Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Formats a number with commas as thousand separators.
|
||||
---
|
||||
--- @param amount number The number to format.
|
||||
--- @return string commaValue The formatted number string with commas.
|
||||
---
|
||||
--- @return string string The formatted number.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedNumber = cv(1000000) -- "1,000,000"
|
||||
@@ -208,15 +202,17 @@ end
|
||||
--- ``
|
||||
function cv(amount)
|
||||
local formatted = tostring(amount or "0")
|
||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if k == 0 then break end
|
||||
Wait(0)
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
|
||||
--- Formats a coordinate vector for debug printing.
|
||||
---
|
||||
--- @param coord table A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
|
||||
--- @return string The formatted coordinate string with color codes.
|
||||
---
|
||||
--- @param coord table A vector3 or vector4 with x, y, z (and optional w).
|
||||
--- @return string string The formatted coordinate string.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0))
|
||||
@@ -233,47 +229,42 @@ function formatCoord(coord)
|
||||
return "^5"..vecType.."^7("..components[1]..components[2]..components[3]..components[4].."^7)"
|
||||
end
|
||||
|
||||
--- Calculates the center point of a list of zones (coordinates).
|
||||
---
|
||||
--- @param table table A table of vector3 coordinates.
|
||||
--- Calculates the center point of a list of coordinates.
|
||||
--- @param tbl table An array of vector3 coordinates.
|
||||
--- @return vector3 vector3 The center coordinate.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)})
|
||||
--- print("Center of Zones:", center)
|
||||
--- ```
|
||||
function getCenterOfZones(table)
|
||||
function getCenterOfZones(tbl)
|
||||
local totalX, totalY, totalZ = 0, 0, 0
|
||||
|
||||
for _, coord in ipairs(table) do
|
||||
for _, coord in ipairs(tbl) do
|
||||
totalX = totalX + coord.x
|
||||
totalY = totalY + coord.y
|
||||
totalZ = totalZ + coord.z
|
||||
end
|
||||
|
||||
local count = #table
|
||||
local count = #tbl
|
||||
return vector3(totalX / count, totalY / count, totalZ / count)
|
||||
end
|
||||
|
||||
--- Counts the number of keys in a table.
|
||||
---
|
||||
--- @param table table The table to count keys in.
|
||||
--- @return number number The number of keys in the table.
|
||||
---
|
||||
--- @param tbl table The table to count.
|
||||
--- @return number number The key count.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count = countTable(myTable)
|
||||
--- print("Number of keys:", count)
|
||||
--- ```
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
function countTable(tbl)
|
||||
local i = 0
|
||||
for _ in pairs(tbl) do i = i + 1 end
|
||||
return i
|
||||
end
|
||||
|
||||
|
||||
--- Returns an iterator that iterates over a table's keys in sorted order.
|
||||
---
|
||||
--- Returns an iterator over a table's keys in sorted order.
|
||||
--- @param t table The table to iterate over.
|
||||
--- @return function function An iterator function.
|
||||
---
|
||||
--- @return function An iterator function for sorted keys.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- for k, v in pairsByKeys(myTable) do
|
||||
@@ -281,7 +272,6 @@ function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end re
|
||||
--- end
|
||||
--- ```
|
||||
function pairsByKeys(t)
|
||||
local t = t
|
||||
if not t then
|
||||
print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7")
|
||||
t = {}
|
||||
@@ -289,24 +279,20 @@ function pairsByKeys(t)
|
||||
local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter
|
||||
end
|
||||
|
||||
--- Creates a new table with consecutive numerical indices sorted by the `id` field.
|
||||
---
|
||||
--- @param originalTable table The original table with entries containing an `id` field.
|
||||
--- @return table The new table with sorted entries and consecutive `id` values.
|
||||
---
|
||||
--- Creates a new table with consecutive numerical indices sorted by the 'id' field.
|
||||
--- @param originalTable table The table containing entries with an 'id' field.
|
||||
--- @return table table A sorted table with consecutive indices.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local sortedTable = createConsecutiveTable(originalTable)
|
||||
--- for i, entry in ipairs(sortedTable) do
|
||||
--- print(i, entry)
|
||||
--- end
|
||||
--- ```
|
||||
function createConsecutiveTable(originalTable)
|
||||
local sortedEntries = {}
|
||||
for _, entry in pairs(originalTable) do
|
||||
table.insert(sortedEntries, entry)
|
||||
end
|
||||
table.sort(sortedEntries, function(a, b)
|
||||
return a.id < b.id
|
||||
end)
|
||||
for _, entry in pairs(originalTable) do table.insert(sortedEntries, entry) end
|
||||
table.sort(sortedEntries, function(a, b) return a.id < b.id end)
|
||||
local newTable = {}
|
||||
for newIndex, entry in ipairs(sortedEntries) do
|
||||
entry.id = newIndex
|
||||
@@ -315,112 +301,9 @@ function createConsecutiveTable(originalTable)
|
||||
return newTable
|
||||
end
|
||||
|
||||
--[[ Drawing Functions ]]--
|
||||
|
||||
--- Draws 3D text at specified coordinates.
|
||||
---
|
||||
--- @param coord table A vector3 table with `x`, `y`, and `z` coordinates.
|
||||
--- @param text string The text to display.
|
||||
--- @param highlight boolean (optional) Whether to highlight certain parts of the text.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- CreateThread(function()
|
||||
--- while true do
|
||||
--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
--- Wait(0)
|
||||
--- end
|
||||
--- end)
|
||||
--- ```
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = textMaxLength or 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
-- readd missing function for drawtext
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount = 0
|
||||
local maxLength = 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount = lineCount + 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
-- If there are no newline characters (or text is empty), treat it as a single line.
|
||||
if lineCount == 0 then
|
||||
lineCount = 1
|
||||
end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
--- Displays a help message on the screen.
|
||||
---
|
||||
--- @param text string The text to display as a help message.
|
||||
---
|
||||
--- @usage
|
||||
--- DisplayHelpMsg("Press E to interact")
|
||||
function DisplayHelpMsg(text)
|
||||
BeginTextCommandDisplayHelp("STRING")
|
||||
AddTextComponentScaleform(text)
|
||||
EndTextCommandDisplayHelp(0, true, false, -1)
|
||||
end
|
||||
|
||||
--- Displays a "Saving/Loading" spinner with a custom message.
|
||||
---
|
||||
--- @param text string The message to display alongside the spinner.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- displaySpinner("Saving data...")
|
||||
--- ```
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
--- Stops the "Saving/Loading" spinner.
|
||||
---
|
||||
--- This function is client-side only.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- stopSpinner()
|
||||
--- ```
|
||||
function stopSpinner()
|
||||
if not isServer() then
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
|
||||
--- Concatenates a table of strings into a single string separated by newlines.
|
||||
---
|
||||
--- @param tbl table A table containing string elements.
|
||||
--- @return string string The concatenated string with newline separators.
|
||||
---
|
||||
--- @param tbl table The table containing strings.
|
||||
--- @return string string The concatenated string.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"})
|
||||
@@ -429,74 +312,69 @@ end
|
||||
function concatenateText(tbl)
|
||||
local result = ""
|
||||
for i = 1, #tbl do
|
||||
result = result..tbl[i]
|
||||
if i < #tbl then
|
||||
result = result.."\n" -- Add newline only if it's not the last element
|
||||
end
|
||||
result = result..tbl[i]..(i < #tbl and "\n" or "")
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
--- Converts rotation to a direction vector.
|
||||
---
|
||||
--- @param rot vector3 A vector3 containing rotation values
|
||||
--- @return vector3 vector3 A vector3 representing the direction.
|
||||
---
|
||||
--- Converts a rotation (degrees) to a direction vector.
|
||||
--- @param rot vector3 A vector3 with rotation values.
|
||||
--- @return vector3 vector3 The forward direction vector.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local direction = RotationToDirection({ z = 90 })
|
||||
--- print(direction)
|
||||
--- ```
|
||||
function RotationToDirection(rot)
|
||||
local adjust = (math.pi / 180)
|
||||
return vec3(-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.sin(adjust * rot.x))
|
||||
local adjust = math.pi / 180
|
||||
return vec3(
|
||||
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.sin(adjust * rot.x)
|
||||
)
|
||||
end
|
||||
|
||||
--- Creates a simple text-based progress bar.
|
||||
---
|
||||
--- @param percentage number The completion percentage (0-100).
|
||||
--- @return string string A string representing the progress bar, e.g., "█████░░░░░".
|
||||
---
|
||||
--- Creates a basic progress bar string.
|
||||
--- @param percentage number Completion percentage (0-100).
|
||||
--- @return string string The progress bar (e.g., "█████░░░░░").
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local bar = basicBar(50) -- "█████░░░░░"
|
||||
--- print(bar)
|
||||
--- ```
|
||||
function basicBar(percentage)
|
||||
local percentage = math.ceil(percentage)
|
||||
local totalBlocks = 10
|
||||
local filledBlocks = math.floor((percentage / 100) * totalBlocks)
|
||||
local emptyBlocks = totalBlocks - filledBlocks
|
||||
|
||||
local bar = string.rep("█", filledBlocks)..string.rep("░", emptyBlocks)
|
||||
return bar
|
||||
local perc = math.ceil(percentage)
|
||||
local total = 10
|
||||
local filled = math.floor((perc / 100) * total)
|
||||
local empty = total - filled
|
||||
return string.rep("█", filled)..string.rep("░", empty)
|
||||
end
|
||||
|
||||
--- Normalizes a 3D vector.
|
||||
---
|
||||
--- @param vec vector3 A vector3 table with `x`, `y`, and `z` components.
|
||||
--- @return vector3 vector3 The normalized vector3.
|
||||
---
|
||||
--- @param vec vector3 A vector3 table.
|
||||
--- @return vector3 vector3 A normalized vector.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local normalizedVec = normalizeVector(vector3(1, 2, 3))
|
||||
--- print(normalizedVec)
|
||||
--- ```
|
||||
function normalizeVector(vec)
|
||||
local length = math.sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
|
||||
if length ~= 0 then
|
||||
return vec3(vec.x / length, vec.y / length, vec.z / length)
|
||||
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
|
||||
if len ~= 0 then
|
||||
return vec3(vec.x / len, vec.y / len, vec.z / len)
|
||||
else
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws a line between two coordinates for debugging purposes.
|
||||
---
|
||||
--- @param startCoords vector3 A vector3 table representing the start point.
|
||||
--- @param endCoords vector3 A vector3 table representing the end point.
|
||||
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
|
||||
---
|
||||
-------------------------------------------------------------
|
||||
-- Drawing and Raycasting Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws a line between two coordinates (for debugging).
|
||||
--- @param startCoords vector3 The starting coordinate.
|
||||
--- @param endCoords vector3 The ending coordinate.
|
||||
--- @param col vector4 A vector4 specifying color and opacity.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255))
|
||||
@@ -504,21 +382,19 @@ end
|
||||
function drawLine(startCoords, endCoords, col)
|
||||
if debugMode then
|
||||
CreateThread(function()
|
||||
local showCount = 1000
|
||||
while showCount >= 0 do
|
||||
local count = 1000
|
||||
while count >= 0 do
|
||||
DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w)
|
||||
showCount -= 10
|
||||
count -= 10
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws a sphere at specified coordinates for debugging purposes.
|
||||
---
|
||||
--- @param coords vector3 A vector3 table representing the center of the sphere.
|
||||
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
|
||||
---
|
||||
--- Draws a sphere at the specified coordinates (for debugging).
|
||||
--- @param coords vector3 The center of the sphere.
|
||||
--- @param col vector4 A vector4 specifying color and opacity.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255))
|
||||
@@ -526,24 +402,22 @@ end
|
||||
function drawSphere(coords, col)
|
||||
if debugMode then
|
||||
CreateThread(function()
|
||||
local showCount = 1000
|
||||
while showCount >= 0 do
|
||||
local count = 1000
|
||||
while count >= 0 do
|
||||
DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w)
|
||||
showCount -= 1
|
||||
count -= 1
|
||||
Wait(10)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--- Performs a raycast between two coordinates and returns the result.
|
||||
---
|
||||
--- @param startCoords table A vector3 table representing the start point.
|
||||
--- @param endCoords table A vector3 table representing the end point.
|
||||
--- @param entity number|nil The entity to ignore during the raycast.
|
||||
--- @param flags number|nil Raycast flags to customize the raycast behavior. Defaults to `4294967295`.
|
||||
--- @return multiple multiple Returns multiple values from `GetShapeTestResultIncludingMaterial`.
|
||||
---
|
||||
--- Performs a raycast between two coordinates and returns the results.
|
||||
--- @param startCoords vector3 The starting coordinate.
|
||||
--- @param endCoords vector3 The ending coordinate.
|
||||
--- @param entity number|nil An entity to ignore.
|
||||
--- @param flags number|nil Optional raycast flags (default: 4294967295).
|
||||
--- @return multiple Multiple values returned by GetShapeTestResultIncludingMaterial.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
|
||||
@@ -554,46 +428,40 @@ end
|
||||
--- ```
|
||||
function PerformRaycast(startCoords, endCoords, entity, flags)
|
||||
drawLine(startCoords, endCoords, vec4(0,0,255,255))
|
||||
local val1, val2, val3, val4, val5, val6 = GetShapeTestResult(StartExpensiveSynchronousShapeTestLosProbe(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, flags or 4294967295, entity, 0))
|
||||
if val2 then
|
||||
--drawSphere(val3, vec4(255, 0, 255, 0.5))
|
||||
end
|
||||
local val1, val2, val3, val4, val5, val6 = GetShapeTestResult(
|
||||
StartExpensiveSynchronousShapeTestLosProbe(
|
||||
startCoords.x, startCoords.y, startCoords.z,
|
||||
endCoords.x, endCoords.y, endCoords.z,
|
||||
flags or 4294967295, entity, 0
|
||||
)
|
||||
)
|
||||
return val1, val2, val3, val4, val5, val6
|
||||
end
|
||||
|
||||
--- Adjusts the Z-coordinate of a position to align with the ground.
|
||||
---
|
||||
--- @param coords vector4 A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
|
||||
--- @return vector3|vector4 vector adjusted coordinate with the Z value set to the ground level.
|
||||
---
|
||||
--- Adjusts the Z-coordinate of a position to the ground level.
|
||||
--- @param coords vector4 A vector3 or vector4 with x, y, z (and optional w).
|
||||
--- @return vector3|vector4 vector The coordinates adjusted for ground level.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local groundCoords = adjustForGround(playerCoords)
|
||||
--- print("Ground Position:", groundCoords)
|
||||
--- ```
|
||||
function adjustForGround(coords)
|
||||
local coords = coords
|
||||
local foundGround, zPos = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0)
|
||||
|
||||
if foundGround then
|
||||
if coords.w then
|
||||
coords = vec4(coords.x, coords.y, zPos, coords.w)
|
||||
return vec4(coords.x, coords.y, zPos, coords.w)
|
||||
else
|
||||
coords = vec3(coords.x, coords.y, zPos)
|
||||
return vec3(coords.x, coords.y, zPos)
|
||||
end
|
||||
--debugPrint("^6Bridge^7: Adjusting for ground pos ", coords.z, zPos)
|
||||
|
||||
return coords
|
||||
else
|
||||
return coords
|
||||
end
|
||||
end
|
||||
|
||||
--- Ensures that a network vehicle exists by verifying its network ID.
|
||||
---
|
||||
--- @param vehNetID number The network ID of the vehicle.
|
||||
--- @return number number The vehicle entity if it exists, otherwise `0`.
|
||||
---
|
||||
--- Ensures a network vehicle exists from its network ID.
|
||||
--- @param vehNetID number The network ID.
|
||||
--- @return number number The vehicle entity, or 0 if not found.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local vehicle = ensureNetToVeh(netID)
|
||||
@@ -619,16 +487,16 @@ function ensureNetToVeh(vehNetID)
|
||||
return vehicle
|
||||
end
|
||||
|
||||
--- Ensures that a network entity exists by verifying its network ID.
|
||||
---
|
||||
--- @param entNetID number The network ID of the entity.
|
||||
--- @return number The entity if it exists, otherwise `0`.
|
||||
---
|
||||
--- Ensures a network entity exists from its network ID.
|
||||
--- @param entNetID number The network ID.
|
||||
--- @return number number The entity, or 0 if not found.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local entity = ensureNetToEnt(netID)
|
||||
--- if entity ~= 0 then
|
||||
--- print("Entity exists:", entity)
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToEnt(entNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
local timeout = 100
|
||||
@@ -647,7 +515,9 @@ function ensureNetToEnt(entNetID)
|
||||
return entity
|
||||
end
|
||||
|
||||
--[[ Material Definitions ]]--
|
||||
-------------------------------------------------------------
|
||||
-- Material and Prop Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- A table mapping material names to their corresponding hash values.
|
||||
---
|
||||
@@ -869,22 +739,17 @@ local materials = {
|
||||
temp_30 = 13626292
|
||||
}
|
||||
|
||||
--- Retrieves the ground material at a specified position.
|
||||
---
|
||||
--- This function performs a raycast downwards from the given coordinates to determine the material type of the ground.
|
||||
---
|
||||
--- @param coords vector3 The coordinates from which to perform the raycast.
|
||||
--- @return number|nil number The material hash if found; otherwise, `nil`.
|
||||
--- @return string string The name of the material.
|
||||
---
|
||||
--- Retrieves the ground material at a given position.
|
||||
--- @param coords vector3 The coordinate to test.
|
||||
--- @return number|nil number The material hash if hit, nil otherwise.
|
||||
--- @return string string The material name.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local materialHash, materialName = GetGroundMaterialAtPosition(vector3(100, 200, 300))
|
||||
--- print("Ground material:", materialName)
|
||||
--- local matHash, matName = GetGroundMaterialAtPosition(vector3(100,200,300))
|
||||
--- print("Material:", matName)
|
||||
--- ```
|
||||
function GetGroundMaterialAtPosition(coords)
|
||||
local endX, endY, endZ = coords.x, coords.y, coords.z - 1.0
|
||||
|
||||
local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endX, endY, endZ, 1.0, 1, playerPed, 7)
|
||||
local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle)
|
||||
local materialName = "Unknown"
|
||||
@@ -894,14 +759,10 @@ function GetGroundMaterialAtPosition(coords)
|
||||
break
|
||||
end
|
||||
end
|
||||
if hit then return materialHash, materialName
|
||||
else return nil, materialName end
|
||||
if hit then return materialHash, materialName else return nil, materialName end
|
||||
end
|
||||
|
||||
--- Retrieves the dimensions of a prop/model.
|
||||
---
|
||||
--- This function loads the specified model and returns its width, depth, and height based on its bounding box.
|
||||
---
|
||||
--- Retrieves the dimensions (width, depth, height) of a prop/model.
|
||||
--- @param model string The name or hash of the model.
|
||||
--- @return number number The width of the prop.
|
||||
--- @return number number The depth of the prop.
|
||||
|
||||
@@ -1,25 +1,28 @@
|
||||
-- INPUT --
|
||||
-- Multiscript input script function to create simple input text boxes --
|
||||
--[[
|
||||
Input Dialog Module
|
||||
---------------------
|
||||
This module provides a function to create a simple input dialog compatible with
|
||||
multiple menu systems (OX, QB, GTA/WarMenu, and ESX). It supports various input
|
||||
types such as radio buttons, numbers, text, and select dropdowns.
|
||||
|
||||
--- Creates a simple input dialog compatible with multiple menu systems.
|
||||
]]
|
||||
|
||||
--- Creates a simple input dialog using the configured menu system.
|
||||
---
|
||||
--- This function generates input dialogs for different frameworks (OX, QB, GTA) based on the configuration.
|
||||
--- It supports various input types such as radio buttons, numbers, text, and select dropdowns.
|
||||
--- @param title string The title or header of the input dialog.
|
||||
--- @param opts table A table of input option definitions. Each option should include:
|
||||
--- - type (string): The input type ("radio", "number", "text", "select").
|
||||
--- - label (string, optional): A label for the input (used in radio/select for OX).
|
||||
--- - text (string, optional): The text prompt for the input.
|
||||
--- - name (string): The identifier for the input.
|
||||
--- - isRequired (boolean, optional): Whether input is mandatory.
|
||||
--- - default (any, optional): The default value.
|
||||
--- - options (table, optional): A table of choices for "radio" and "select" types.
|
||||
--- - min (number, optional): Minimum value (for "number" and "select").
|
||||
--- - max (number, optional): Maximum value.
|
||||
--- - txt (string, optional): Additional description.
|
||||
---
|
||||
---@param title string The title/header of the input dialog.
|
||||
---@param opts table A table containing input options. Each option should have a `type` and other relevant fields based on the type.
|
||||
--- - **type** (`string`): The type of input. Supported types: "radio", "number", "text", "select".
|
||||
--- - **label** (`string`, optional): The label for the input (used for "radio" and "select" types in OX).
|
||||
--- - **text** (`string`, optional): The text prompt for the input.
|
||||
--- - **name** (`string`): The identifier name for the input.
|
||||
--- - **isRequired** (`boolean`, optional): Whether the input is required.
|
||||
--- - **default** (`any`, optional): The default value for the input.
|
||||
--- - **options** (`table`, optional): A table of options for "radio" and "select" types.
|
||||
--- - **min** (`number`, optional): The minimum value (used for "select" type).
|
||||
--- - **max** (`number`, optional): The maximum value (used for "number" and "select" types).
|
||||
--- - **txt** (`string`, optional): Additional text or description for the input.
|
||||
---
|
||||
---@return table|nil table Returns the user's input as a table if the dialog is submitted, otherwise returns `nil`.
|
||||
--- @return table|nil table Returns the user's input as a table if submitted, otherwise nil.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
|
||||
133
shared/inventories.lua
Normal file
133
shared/inventories.lua
Normal file
@@ -0,0 +1,133 @@
|
||||
-------------------------------------------------------------
|
||||
-- Item Availability & Inventory Retrieval
|
||||
-------------------------------------------------------------
|
||||
---
|
||||
--- Locks or unlocks the player's inventory.
|
||||
--- Freezes/unfreezes the player's position, sets inventory busy state, and toggles hotbar usage.
|
||||
---
|
||||
--- @param toggle boolean True to lock inventory; false to unlock.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- lockInv(true) -- Lock inventory.
|
||||
--- lockInv(false) -- Unlock inventory.
|
||||
--- ```
|
||||
function lockInv(toggle)
|
||||
FreezeEntityPosition(PlayerPedId(), toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
--- Checks if a player has the specified items in their inventory.
|
||||
---
|
||||
--- Verifies whether the required quantities are present. Returns a boolean and a table of details.
|
||||
---
|
||||
--- @param items string|table A single item name or table with required amounts.
|
||||
--- @param amount number The required quantity (default 1).
|
||||
--- @param src number|nil Player source ID (defaults to caller).
|
||||
--- @return boolean boolean True if all items are available; otherwise, false.
|
||||
--- @return table|nil table Table detailing counts for each item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local hasAll, details = hasItem({"health_potion", "mana_potion"}, 2, playerId)
|
||||
--- if hasAll then
|
||||
--- -- Proceed with action
|
||||
--- else
|
||||
--- -- Inform the player about missing items
|
||||
--- end
|
||||
--- ```
|
||||
function hasItem(items, amount, src)
|
||||
local amount = amount and amount or 1
|
||||
local grabInv, foundInv = getPlayerInv(src)
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
|
||||
if grabInv then
|
||||
local hasTable = {}
|
||||
for item, amt in pairs(items) do
|
||||
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
|
||||
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
if itemData and itemData.name == item then
|
||||
count += (itemData.count or itemData.amount or 1)
|
||||
end
|
||||
end
|
||||
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
local foundMessage = "^6Bridge^7: ^3hasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amt
|
||||
if count >= amt then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
|
||||
debugPrint(foundMessage)
|
||||
hasTable[item] = { hasItem = count >= amt, count = count }
|
||||
end
|
||||
for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves a player's inventory based on the active inventory system.
|
||||
---
|
||||
--- @param src number|nil The player source ID (if nil, retrieves current player's inventory).
|
||||
--- @return table|nil table The inventory items.
|
||||
--- @return string|nil string The name of the inventory system.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local inventory, system = getPlayerInv(playerId)
|
||||
--- if inventory then
|
||||
--- -- Process inventory
|
||||
--- end
|
||||
--- ```
|
||||
function getPlayerInv(src)
|
||||
local grabInv = nil
|
||||
local foundInv = ""
|
||||
|
||||
if isStarted(OXInv) then
|
||||
foundInv = OXInv
|
||||
if src then grabInv = exports[OXInv]:GetInventoryItems(src)
|
||||
else grabInv = exports[OXInv]:GetPlayerItems() end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
foundInv = QSInv
|
||||
if src then grabInv = exports[QSInv]:GetInventory(src)
|
||||
else grabInv = exports[QSInv]:getUserInventory() end
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
foundInv = OrigenInv
|
||||
if src then grabInv = exports[OrigenInv]:getInventory(src)
|
||||
else grabInv = exports[OrigenInv]:getInventory() end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
foundInv = CoreInv
|
||||
if src then grabInv = exports[CoreInv]:getInventory(src)
|
||||
else grabInv = exports[CoreInv]:getInventory() end
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
foundInv = CodeMInv
|
||||
if src then grabInv = exports[CodeMInv]:GetInventory(src)
|
||||
else grabInv = exports[CodeMInv]:GetClientPlayerInventory() end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
foundInv = QBInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
foundInv = PSInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then
|
||||
foundInv = ESX
|
||||
if src then
|
||||
local xPlayer = ESX.GetPlayerFromId(src)
|
||||
grabInv = xPlayer.inventory
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerData() -- Client side, if available
|
||||
grabInv = xPlayer.inventory
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
return grabInv, foundInv
|
||||
end
|
||||
@@ -1,36 +1,76 @@
|
||||
--[[
|
||||
Animal Detection Module
|
||||
-------------------------
|
||||
This module determines whether a Ped is an animal and categorizes it as a cat, dog,
|
||||
or other type (e.g., coyote). It uses predefined model hashes stored in the AnimalPeds table.
|
||||
|
||||
Global Flags:
|
||||
- isCat, isDog, isBigDog, isSmallDog, isCoyote, isAnimal: Booleans to track the player's
|
||||
current animal classification.
|
||||
|
||||
When running client-side (not on the server), the module checks the player's Ped after they load.
|
||||
|
||||
Usage Examples:
|
||||
-- Check if the player's Ped is an animal:
|
||||
local animalStatus = isPedAnimal()
|
||||
|
||||
-- Check if a given Ped is a cat:
|
||||
if isCat(somePed) then print("This is a cat!") end
|
||||
|
||||
-- Determine if a Ped is a dog and whether it's big or small:
|
||||
local isDogFlag, isBig = isDog(somePed)
|
||||
|
||||
-- Retrieve a flat list of all animal model hashes:
|
||||
local allAnimalModels = getAnimalModels()
|
||||
|
||||
File Separation Suggestion:
|
||||
For scalability, consider separating this module into two files:
|
||||
• AnimalDetection.lua (for functions and callbacks)
|
||||
• AnimalPedsData.lua (for the AnimalPeds table)
|
||||
]]
|
||||
|
||||
-- Global animal classification flags.
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote, isAnimal = false, false, false, false, false, false
|
||||
|
||||
if not isServer() then
|
||||
onPlayerLoaded(function()
|
||||
Wait(2000)
|
||||
-- Reset classification flags
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote = false, false, false, false, false
|
||||
-- Check if the player's Ped is an animal.
|
||||
isPedAnimal()
|
||||
if isAnimal then
|
||||
local ped = PlayerPedId()
|
||||
local pedModel = GetEntityModel(ped)
|
||||
|
||||
-- Determine if the Ped is a cat:
|
||||
-- Also treat 'ft-raccoon' as a cat unless it is 'ft-sphynx'
|
||||
isCat = (isCat(ped) or pedModel == `ft-raccoon`) and (pedModel ~= `ft-sphynx`)
|
||||
|
||||
-- Determine if the Ped is a dog and whether it's big:
|
||||
isDog, isBigDog = isDog(ped)
|
||||
isSmallDog = not isBigDog
|
||||
if isDog and pedModel == `a_c_coyote` then isDog = false end
|
||||
|
||||
-- Determine if the Ped is a coyote (special case):
|
||||
isCoyote = (pedModel == `ft-sphynx` or pedModel == `a_c_coyote`)
|
||||
|
||||
-- Special override: if model is 'ft-capmonkey2', treat as a dog.
|
||||
if pedModel == `ft-capmonkey2` then isDog = true end
|
||||
end
|
||||
end, true)
|
||||
|
||||
|
||||
--- Determines if a given Ped is classified as an animal.
|
||||
-------------------------------------------------------------
|
||||
-- Animal Classification Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Determines whether a given Ped is classified as an animal.
|
||||
---
|
||||
--- This function checks whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- is listed within the predefined `AnimalPeds` tables. It iterates through all animal types
|
||||
--- to verify if the Ped's model hash matches any known animal models.
|
||||
--- Checks if the Ped's model hash appears in any of the animal categories defined in AnimalPeds.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean `true` if the Ped is an animal, otherwise `false`.
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
--- @return boolean boolean True if the Ped is an animal, otherwise false.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -39,31 +79,24 @@ if not isServer() then
|
||||
--- ```
|
||||
function isPedAnimal(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
|
||||
for _, animalTypeTable in pairs(AnimalPeds) do
|
||||
for animalModelHash, _ in pairs(animalTypeTable) do
|
||||
for _, animalCategory in pairs(AnimalPeds) do
|
||||
for animalModelHash, _ in pairs(animalCategory) do
|
||||
if PedModel == animalModelHash then
|
||||
isAnimal = true
|
||||
break
|
||||
debugPrint("^6Bridge^7: ^2Ped is Animal")
|
||||
return true
|
||||
end
|
||||
end
|
||||
if isAnimal then
|
||||
debugPrint("^6Bridge^7: ^2Ped is Animal^1")
|
||||
break
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
return isAnimal
|
||||
end
|
||||
|
||||
--- Checks if a given Ped is classified specifically as a cat.
|
||||
--- Checks if a given Ped is classified as a cat.
|
||||
---
|
||||
--- This function verifies whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- matches any of the model hashes listed under `AnimalPeds.CatPeds`. It returns `true` if a match is found.
|
||||
--- Iterates through the CatPeds table and returns true if the Ped's model matches.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean `true` if the Ped is a cat, otherwise `false`.
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
--- @return boolean True if the Ped is a cat, otherwise false.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
@@ -78,24 +111,20 @@ if not isServer() then
|
||||
--- ```
|
||||
function isCat(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for k, v in pairs(AnimalPeds.CatPeds) do
|
||||
if PedModel == k then
|
||||
for modelHash, _ in pairs(AnimalPeds.CatPeds) do
|
||||
if PedModel == modelHash then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Determines if a given Ped is classified as a dog and identifies its size category.
|
||||
--- Determines if a given Ped is a dog and identifies its size category.
|
||||
---
|
||||
--- This function checks whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- matches any model hashes listed under `AnimalPeds.BigDogs` or `AnimalPeds.SmallDogs`. It returns
|
||||
--- two values: the first indicates if the Ped is a dog, and the second specifies whether it's a
|
||||
--- large dog (`true`) or a small dog (`false`). If the Ped is not a dog, the second return value is `nil`.
|
||||
--- Checks the BigDogs and SmallDogs tables to see if the Ped's model matches any dog model.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean, boolean|nil Returns `true` and `true` if the Ped is a big dog,
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
---@return boolean, boolean|nil boolean Returns `true` and `true` if the Ped is a big dog,
|
||||
--- `true` and `false` if it's a small dog,
|
||||
--- or `false` and `nil` if it's not a dog.
|
||||
---
|
||||
@@ -124,25 +153,22 @@ if not isServer() then
|
||||
--- ```
|
||||
function isDog(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for k, v in pairs(AnimalPeds.BigDogs) do
|
||||
if PedModel == k then
|
||||
for modelHash, _ in pairs(AnimalPeds.BigDogs) do
|
||||
if PedModel == modelHash then
|
||||
return true, true
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(AnimalPeds.SmallDogs) do
|
||||
if PedModel == k then
|
||||
for modelHash, _ in pairs(AnimalPeds.SmallDogs) do
|
||||
if PedModel == modelHash then
|
||||
return true, false
|
||||
end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Retrieves a list of all animal model hashes.
|
||||
--- Compiles and returns a flat table of all animal model hashes.
|
||||
---
|
||||
--- This function compiles and returns a flat table containing all model hashes
|
||||
--- from the various animal categories defined within the `AnimalPeds` table.
|
||||
--- It's useful for iterating over or performing bulk operations on all animal models.
|
||||
--- Iterates through every category in AnimalPeds and collects all model hashes.
|
||||
---
|
||||
--- @return table table A table containing all animal model hashes.
|
||||
---
|
||||
@@ -154,289 +180,83 @@ if not isServer() then
|
||||
--- end
|
||||
--- ```
|
||||
function getAnimalModels()
|
||||
local animalTable = {}
|
||||
for k in pairs(AnimalPeds) do
|
||||
for v in pairs(AnimalPeds[k]) do
|
||||
animalTable[#animalTable+1] = v
|
||||
local animalModels = {}
|
||||
for _, animalCategory in pairs(AnimalPeds) do
|
||||
for modelHash, _ in pairs(animalCategory) do
|
||||
table.insert(animalModels, modelHash)
|
||||
end
|
||||
end
|
||||
return animalTable
|
||||
return animalModels
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Animal Models Data
|
||||
-------------------------------------------------------------
|
||||
-- Define the animal models and their associated animations.
|
||||
AnimalPeds = {
|
||||
BigDogs = {
|
||||
-- Big Dogs
|
||||
[`a_c_chop`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chop@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chop@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_k9`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chop@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chop@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_husky`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_retriever`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_shepherd`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_rottweiler`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-aushep`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`golden_r`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-dobermanv2`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`doberman`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-gs`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`k9_husky`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-bloodhound`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`bernard`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-pterrier`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-labrador`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`dane`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft_malinois`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`abdog`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`dalmatian`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_dalmatian`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-boxer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-bs`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`chowchow`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_coyote`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_coyote_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_chop`] = { deathAnim = "dead_right", deathDict = "creatures@chop@move", exitAnim = "getup_r", exitDict = "creatures@chop@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_k9`] = { deathAnim = "dead_right", deathDict = "creatures@chop@move", exitAnim = "getup_r", exitDict = "creatures@chop@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_husky`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_retriever`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_shepherd`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_rottweiler`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-aushep`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`golden_r`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-dobermanv2`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`doberman`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-gs`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`k9_husky`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-bloodhound`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`bernard`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-pterrier`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-labrador`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`dane`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft_malinois`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`abdog`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`dalmatian`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_dalmatian`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-boxer`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-bs`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`chowchow`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_coyote`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_coyote_02`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
},
|
||||
SmallDogs = {
|
||||
-- Small Dogs
|
||||
[`a_c_poodle`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-chihuahua`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_pug`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_pug_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_westy`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-pretriever`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-shepk9`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_poodle`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-chihuahua`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_pug`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_pug_02`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_westy`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-pretriever`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-shepk9`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
},
|
||||
CatPeds = {
|
||||
-- Cat
|
||||
[`bshorthair`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`a_c_cat_01`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`ft-sphynx`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`bshorthair`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`a_c_cat_01`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`ft-sphynx`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
},
|
||||
OtherPeds = {
|
||||
-- Other Animals
|
||||
[`ft-raccoon`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`a_c_hen`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@hen@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@hen@getup"
|
||||
},
|
||||
[`a_c_rabbit_01`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rabbit@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rabbit@getup",
|
||||
sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_rabbit_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rabbit@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rabbit@getup",
|
||||
sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_rat`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rat@getup"
|
||||
},
|
||||
[`a_c_deer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@deer@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@deer@getup"
|
||||
},
|
||||
[`a_c_boar`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@boar@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@boar@getup"
|
||||
},
|
||||
[`a_c_boar_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@boar@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@boar@getup"
|
||||
},
|
||||
[`a_c_chicken`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chicken@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chicken@getup"
|
||||
},
|
||||
[`a_c_pig`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pig@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pig@getup"
|
||||
},
|
||||
[`a_c_sharkhammer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@sharkhammer@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@sharkhammer@getup"
|
||||
},
|
||||
[`a_c_sharktiger`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@sharktiger@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@sharktiger@getup"
|
||||
},
|
||||
[`a_c_crow`] = {
|
||||
deathAnim = "dead_down", deathDict = "creatures@crow@move",
|
||||
exitAnim = "nill", exitDict = "creatures@pug@move", -- no get up anim
|
||||
},
|
||||
[`a_c_pigeon`] = {
|
||||
deathAnim = "dead_down", deathDict = "creatures@pigeon@move",
|
||||
exitAnim = "nill", exitDict = "creatures@pug@move", -- no get up anim
|
||||
},
|
||||
[`ft-raccoon`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`a_c_hen`] = { deathAnim = "dead_right", deathDict = "creatures@hen@move", exitAnim = "getup_r", exitDict = "creatures@hen@getup" },
|
||||
[`a_c_rabbit_01`] = { deathAnim = "dead_right", deathDict = "creatures@rabbit@move", exitAnim = "getup_r", exitDict = "creatures@rabbit@getup", sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_rabbit_02`] = { deathAnim = "dead_right", deathDict = "creatures@rabbit@move", exitAnim = "getup_r", exitDict = "creatures@rabbit@getup", sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_rat`] = { deathAnim = "dead_right", deathDict = "creatures@rat@move", exitAnim = "getup_r", exitDict = "creatures@rat@getup" },
|
||||
[`a_c_deer`] = { deathAnim = "dead_right", deathDict = "creatures@deer@move", exitAnim = "getup_r", exitDict = "creatures@deer@getup" },
|
||||
[`a_c_boar`] = { deathAnim = "dead_right", deathDict = "creatures@boar@move", exitAnim = "getup_r", exitDict = "creatures@boar@getup" },
|
||||
[`a_c_boar_02`] = { deathAnim = "dead_right", deathDict = "creatures@boar@move", exitAnim = "getup_r", exitDict = "creatures@boar@getup" },
|
||||
[`a_c_chicken`] = { deathAnim = "dead_right", deathDict = "creatures@chicken@move", exitAnim = "getup_r", exitDict = "creatures@chicken@getup" },
|
||||
[`a_c_pig`] = { deathAnim = "dead_right", deathDict = "creatures@pig@move", exitAnim = "getup_r", exitDict = "creatures@pig@getup" },
|
||||
[`a_c_sharkhammer`] = { deathAnim = "dead_right", deathDict = "creatures@sharkhammer@move", exitAnim = "getup_r", exitDict = "creatures@sharkhammer@getup" },
|
||||
[`a_c_sharktiger`] = { deathAnim = "dead_right", deathDict = "creatures@sharktiger@move", exitAnim = "getup_r", exitDict = "creatures@sharktiger@getup" },
|
||||
[`a_c_crow`] = { deathAnim = "dead_down", deathDict = "creatures@crow@move", exitAnim = "nill", exitDict = "creatures@pug@move" },
|
||||
[`a_c_pigeon`] = { deathAnim = "dead_down", deathDict = "creatures@pigeon@move", exitAnim = "nill", exitDict = "creatures@pug@move" },
|
||||
},
|
||||
Monekys = {
|
||||
[`ft-chimpanzee`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_chimp`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_chimp_02`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_rhesus`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`ft-capmonkey2`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-chimpanzee`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_chimp`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_chimp_02`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_rhesus`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`ft-capmonkey2`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,25 @@
|
||||
-- Function to register items as usable for ESX, QBX, and QBcore --
|
||||
--[[
|
||||
Usable Items & Inventory Utilities Module
|
||||
-------------------------------------------
|
||||
This module provides functions for:
|
||||
• Registering items as usable across different inventory systems (ESX, QBcore, QBX).
|
||||
• Retrieving an item's image as a NUI link.
|
||||
• Adding and removing items from a player's inventory.
|
||||
• Toggling items in inventory (with server event for exploit protection).
|
||||
• Checking for item duplication exploits.
|
||||
• Handling tool durability mechanics.
|
||||
• Checking item availability and retrieving inventory.
|
||||
• Granting random rewards from a reward pool.
|
||||
• Checking if a player can carry specific items based on weight.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Registering Usable Items
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Registers an item as usable for ESX, QBcore, or QBX.
|
||||
---
|
||||
--- This function registers an item as usable across different inventory systems such as ESX, QBcore, and QBX.
|
||||
--- It checks which inventory system is active and registers the usable item accordingly.
|
||||
---
|
||||
---@param item string The name of the item to be registered as usable.
|
||||
--- @param item string The name of the item.
|
||||
--- @param funct function The function to execute when the item is used.
|
||||
---
|
||||
--- @usage
|
||||
@@ -23,23 +39,24 @@ function createUseableItem(item, funct)
|
||||
elseif isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7qbx_core", item)
|
||||
exports[QBXExport]:CreateUseableItem(item, funct)
|
||||
else
|
||||
print("^4ERROR^7: No supported framework detected for registering usable item: ^3"..item.."^7")
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple function to grab the item's image from inventories and retrieve it as a nui:// link --
|
||||
-------------------------------------------------------------
|
||||
-- Item Image Retrieval
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves the NUI link for an item's image from the active inventory system.
|
||||
---
|
||||
--- This function retrieves the image URL of an item from various inventory systems and formats it as a `nui://` link.
|
||||
--- It supports multiple inventory systems such as OXInv, QSInv, CoreInv, OrigenInv, QBInv, and CodeMInv.
|
||||
---
|
||||
---@param item string The name of the item whose image is to be retrieved.
|
||||
---@return string link The `nui://` link to the item's image. Returns an empty string if the inventory system is not detected or the item doesn't exist.
|
||||
--- @param item string The item name.
|
||||
--- @return string string A `nui://` link to the item's image, or an empty string if not found.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local imageLink = invImg("health_potion")
|
||||
--- if imageLink ~= "" then
|
||||
--- print(imageLink)
|
||||
--- end
|
||||
--- if imageLink ~= "" then print(imageLink) end
|
||||
--- ```
|
||||
function invImg(item)
|
||||
local imgLink = ""
|
||||
@@ -50,26 +67,31 @@ function invImg(item)
|
||||
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
|
||||
elseif isStarted(CoreInv) then
|
||||
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
|
||||
elseif isStarted(CodeMInv) then
|
||||
imgLink = "nui://"..CodeMInv.."/html/itemimages/"..(Items[item].image or "")
|
||||
elseif isStarted(OrigenInv) then
|
||||
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
|
||||
elseif isStarted(QBInv) then
|
||||
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
|
||||
elseif isStarted(CodeMInv) then
|
||||
imgLink = "nui://"..CodeMInv.."/html/itemimages/"..(Items[item].image or "")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Inventory detected for invImg - Check exports.lua")
|
||||
end
|
||||
end
|
||||
return imgLink
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Adding and Removing Items
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Adds an item to a player's inventory.
|
||||
---
|
||||
--- This function triggers a server event to add a specified amount of an item to the player's inventory.
|
||||
--- Triggers a server event (or local event) to add the specified item.
|
||||
---
|
||||
---@param item string The name of the item to add.
|
||||
---@param amount number The quantity of the item to add.
|
||||
---@param info table|nil Additional information or metadata for the item.
|
||||
--- @param item string The item name.
|
||||
--- @param amount number The quantity to add.
|
||||
--- @param info table|nil Additional metadata for the item.
|
||||
--- @param src number|nil Optional player source; if nil, defaults to the caller.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -77,6 +99,7 @@ end
|
||||
--- ```
|
||||
function addItem(item, amount, info, src)
|
||||
if not Items[item] then print("^6Bridge^7: ^1Error^7 - ^2Tried to give ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
|
||||
if src then
|
||||
TriggerEvent(getScript()..":server:toggleItem", true, item, amount, src, info)
|
||||
else
|
||||
@@ -86,17 +109,23 @@ end
|
||||
|
||||
--- Removes an item from a player's inventory.
|
||||
---
|
||||
--- This function triggers a server event to remove a specified amount of an item from the player's inventory.
|
||||
--- Triggers a server event (or local event) to remove the specified item.
|
||||
---
|
||||
---@param item string The name of the item to remove.
|
||||
---@param amount number The quantity of the item to remove.
|
||||
--- @param item string The item name.
|
||||
--- @param amount number The quantity to remove.
|
||||
--- @param src number|nil Optional player source.
|
||||
--- @param slot number|nil Optional inventory slot.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeItem("health_potion", 1)
|
||||
--- ```
|
||||
function removeItem(item, amount, src, slot)
|
||||
if not Items[item] then print("^6Bridge^7: ^1Error^7 - ^2Tried to remove ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
if not Items[item] then
|
||||
print("^6Bridge^7: ^1Error^7 - ^2Tried to remove ^7'^3"..item.."^7'^2 but it doesn't exist")
|
||||
return
|
||||
end
|
||||
|
||||
if src then
|
||||
TriggerEvent(getScript()..":server:toggleItem", false, item, amount, src, nil, slot)
|
||||
else
|
||||
@@ -104,161 +133,188 @@ function removeItem(item, amount, src, slot)
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler to toggle items in a player's inventory.
|
||||
-------------------------------------------------------------
|
||||
-- Toggle Items (Server Event)
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler to toggle (add or remove) an item from a player's inventory.
|
||||
---
|
||||
--- This event handles adding or removing items based on the parameters received.
|
||||
--- It supports multiple inventory systems and includes exploit protection to prevent duplication.
|
||||
--- This function validates the item, then calls the appropriate export functions based on the active inventory system.
|
||||
--- It also includes exploit protection via the dupeWarn function.
|
||||
---
|
||||
---@param give boolean Indicates whether to add (`true`) or remove (`false`) the item.
|
||||
---@param item string The name of the item to toggle.
|
||||
---@param amount number The quantity of the item to toggle.
|
||||
---@param newsrc number|nil The source ID of the player. If `nil`, it defaults to the event source.
|
||||
---@param info table|nil Additional information or metadata for the item.
|
||||
--- @param give boolean True to add the item, false to remove.
|
||||
--- @param item string The item name.
|
||||
--- @param amount number The quantity.
|
||||
--- @param newsrc number|nil The player source; defaults to event source.
|
||||
--- @param info table|nil Additional metadata.
|
||||
--- @param slot number|nil Optional inventory slot.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- TriggerServerEvent("script:server:toggleItem", true, "health_potion", 1)
|
||||
--- TriggerServerEvent(getScript()..":server:toggleItem", true, "health_potion", 1)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot)
|
||||
if not Items[item] then print("^6Bridge^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
local src = newsrc or source
|
||||
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
|
||||
debugPrint("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
|
||||
local remamount = (amount and amount or 1)
|
||||
if item == nil then return end
|
||||
if give == 0 or give == false then
|
||||
if hasItem(item, amount and amount or 1, src) then -- Check if the player has the item
|
||||
if isStarted(OXInv) then
|
||||
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(QSInv) then
|
||||
local success = exports[QSInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
if isStarted(QBExport) then
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveItem(item, amount, nil)
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX.GetPlayerFromId(src).removeInventoryItem(item, count)
|
||||
if not Items[item] then
|
||||
print("^6Bridge^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
|
||||
return
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
local success = exports[OrigenInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
local src = newsrc or source
|
||||
local action = (tostring(give) == "true" and "addItem" or "removeItem")
|
||||
local remamount = amount or 1
|
||||
if item == nil then return end
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
local success = exports[CodeMInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
-- Grab the current inventory (you can expand usage of 'inv' if needed)
|
||||
local invName = ""
|
||||
if give == 0 or give == false then
|
||||
if not hasItem(item, amount or 1, src) then
|
||||
dupeWarn(src, item, amount)
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
else
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
exports[OXInv]:RemoveItem(src, item, remamount, nil)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
exports[QSInv]:RemoveItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(CoreInv) then invName = CoreInv
|
||||
exports[CoreInv]:removeItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(OrigenInv) then invName = OrigenInv
|
||||
exports[OrigenInv]:removeItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(CodeMInv) then invName = CodeMInv
|
||||
exports[CodeMInv]:RemoveItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(QBInv) then invName = QBInv
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..data.item.." Amount left to remove: "..remamount.."^7")
|
||||
print("^1Error removing "..item.." Amount left: "..remamount)
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(PSInv) then
|
||||
elseif isStarted(PSInv) then invName = PSInv
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..data.item.." Amount left to remove: "..remamount.."^7")
|
||||
print("^1Error removing "..item.." Amount left: "..remamount)
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..PSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
-----
|
||||
-- Fallback for if no inventory found:
|
||||
-----
|
||||
if invName == "" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then -- if qbcore or qbxcore, just use core functions
|
||||
invName = isStarted(QBXExport) and QBXExport or isStarted(QBExport) and QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveItem(item, remamount, slot)
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then -- if esx then use core functions
|
||||
invName = ESX
|
||||
ESX.GetPlayerFromId(src).removeInventoryItem(item, remamount)
|
||||
|
||||
end
|
||||
end
|
||||
-- Final check for if inventory was found
|
||||
if invName == "" then
|
||||
print("^4ERROR^7: No Inventory detected - Check starter.lua")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
debugPrint("^6Bridge^7: ^3"..action.."^7["..invName.."] Player("..src..") "..Items[item].label.."("..item..") x"..(amount or 1))
|
||||
end
|
||||
end
|
||||
else
|
||||
dupeWarn(src, item, amount) -- Trigger exploit protection
|
||||
local amountToAdd = amount or 1
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
exports[QSInv]:AddItem(src, item, amountToAdd, slot, info)
|
||||
|
||||
elseif isStarted(CoreInv) then invName = CoreInv
|
||||
exports[CoreInv]:addItem(src, item, amountToAdd, info)
|
||||
|
||||
elseif isStarted(CodeMInv) then invName = CodeMInv
|
||||
exports[CodeMInv]:AddItem(src, item, amountToAdd, slot, info)
|
||||
|
||||
elseif isStarted(OrigenInv) then invName = OrigenInv
|
||||
exports[OrigenInv]:addItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QBInv) then invName = QBInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
else
|
||||
local amount = amount and amount or 1
|
||||
if isStarted(OXInv) then
|
||||
local success = exports[OXInv]:AddItem(src, item, amount or 1, info)
|
||||
if not Items[item] or not Items[item].label then
|
||||
print("^1Error^7: "..addremove.." ["..OXInv.."] Player("..src..") "..Items[item]?.label.."("..item..") x"..(amount or 1))
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
local success = exports[QSInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
Core.Functions.GetPlayer(src).Functions.AddItem(item, amount, nil, nil)
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX.GetPlayerFromId(src).addInventoryItem(item, amount)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
local success = exports[CodeMInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(OrigenInv) then
|
||||
local success = exports[OrigenInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1, nil, info) then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', src, Items[item], "add", amount and amount or 1)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1, nil, info) then
|
||||
elseif isStarted(PSInv) then invName = PSInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..PSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
|
||||
if invName == "" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then -- if qbcore or qbxcore, just use core functions
|
||||
invName = isStarted(QBXExport) and QBXExport or isStarted(QBExport) and QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info)
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then -- if esx then use core functions
|
||||
invName = ESX
|
||||
ESX.GetPlayerFromId(src).addInventoryItem(item, amountToAdd)
|
||||
end
|
||||
end
|
||||
|
||||
-- Final check for if inventory was found
|
||||
if invName == "" then
|
||||
print("^4ERROR^7: No Inventory detected - Check starter.lua")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
debugPrint("^6Bridge^7: ^3"..action.."^7["..invName.."] Player("..src..") "..Items[item].label.."("..item..") x"..(amount or 1))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Protects against item duplication exploits by warning and potentially kicking the player.
|
||||
-------------------------------------------------------------
|
||||
-- Exploit Protection
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Warns and kicks a player if they try to remove an item they don't have.
|
||||
---
|
||||
--- This function is called when an attempt is made to remove an item that the player does not possess.
|
||||
--- It logs the incident and kicks the player if `debugMode` is not enabled.
|
||||
---
|
||||
--- @param src number The source ID of the player attempting the exploit.
|
||||
--- @param item string The name of the item being exploited.
|
||||
--- @param src number The player's source ID.
|
||||
--- @param item string The item name.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- dupeWarn(playerId, "health_potion")
|
||||
--- ```
|
||||
function dupeWarn(src, item)
|
||||
function dupeWarn(src, item, amount)
|
||||
local name = getPlayer(src).name
|
||||
print("^5DupeWarn^7: "..name.." (^1"..tostring(src).."^7) ^2Tried to remove item ^7'^3"..item.."^7'^2 but it wasn't there^7")
|
||||
print("^5DupeWarn^7: "..name.." (^1"..tostring(src).."^7) ^2Tried to remove item '^3"..item.."^7' but it wasn't there")
|
||||
if not debugMode then
|
||||
DropPlayer(src, name.."("..tostring(src)..") Kicked for suspected duplicating items: "..item)
|
||||
end
|
||||
print("^5DupeWarn^7: "..name.."(^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
|
||||
end
|
||||
|
||||
--- Breaks a tool by reducing its durability or removing it if durability reaches zero.
|
||||
-------------------------------------------------------------
|
||||
-- Tool Durability & Metadata
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Reduces the durability of a tool by a specified damage amount.
|
||||
---
|
||||
--- This function handles the durability mechanics for tools. If a tool's durability drops to zero or below,
|
||||
--- it removes the tool from the player's inventory and plays a breaking sound.
|
||||
--- If durability reaches zero or below, the tool is removed and a break sound is played.
|
||||
---
|
||||
--- @param data table A table containing data about the tool being used.
|
||||
--- - **item** (`string`): The name of the tool item.
|
||||
--- - **damage** (`number`): The amount of durability damage to apply.
|
||||
--- @param data table Contains:
|
||||
--- - item (string): The tool's name.
|
||||
--- - damage (number): The damage % to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -277,19 +333,20 @@ function breakTool(data) -- WIP
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the durability and slot of an item in a player's inventory.
|
||||
--- Retrieves the durability and slot number of an item in a player's inventory.
|
||||
---
|
||||
--- This function searches the player's inventory for the specified item and returns its durability and slot number.
|
||||
--- Searches through the player's inventory for the specified item.
|
||||
---
|
||||
--- @param item string The name of the item to check.
|
||||
--- @return number|nil The durability of the item. Returns `nil` if not found.
|
||||
--- @return number|nil The slot number of the item. Returns `nil` if not found.
|
||||
--- @param item string The item name.
|
||||
--- @return number|nil number The durability, or nil if not found.
|
||||
--- @return number|nil number The slot number, or nil if not found.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local durability, slot = getDurability("drill")
|
||||
--- if durability then
|
||||
--- print("Durability:", durability)
|
||||
--- print("Slot:", slot)
|
||||
--- end
|
||||
--- ```
|
||||
function getDurability(item)
|
||||
@@ -297,7 +354,7 @@ function getDurability(item)
|
||||
local durability = nil
|
||||
if isStarted(QBInv) or isStarted(PSInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
for k, v in pairs(itemcheck) do
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item then
|
||||
if v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
@@ -309,45 +366,84 @@ function getDurability(item)
|
||||
|
||||
if isStarted(OXInv) then
|
||||
local itemcheck = exports[OXInv]:Search('slots', item)
|
||||
for k, v in pairs(itemcheck) do
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.slot <= lowestSlot then
|
||||
debugPrint(v.slot, itemcheck[k].metadata.durability)
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
local itemcheck = exports[QSInv]:getUserInventory()
|
||||
for k, v in pairs(itemcheck) do
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CoreInv) then
|
||||
local itemcheck = exports[CoreInv]:getInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CodeMInv) then
|
||||
local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local itemcheck = exports[OrigenInv]:getPlayerInventory()
|
||||
for k, v in pairs(itemcheck) do
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For ESX default inventory (es_extended)
|
||||
if ESX and isStarted(ESXExport) then
|
||||
local xPlayer = ESX.GetPlayerData() or {}
|
||||
if xPlayer.inventory then
|
||||
for _, v in ipairs(xPlayer.inventory) do
|
||||
if v.name == item then
|
||||
-- Optionally use a slot field if available; otherwise, use the index
|
||||
if v.slot and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
end
|
||||
if v.metadata and v.metadata.durability then
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return durability, lowestSlot
|
||||
end
|
||||
|
||||
--- Server event handler to set metadata for an item in a player's inventory.
|
||||
--- Server event handler to set metadata for an item.
|
||||
---
|
||||
--- This event updates the metadata (e.g., durability) of an item in the player's inventory.
|
||||
--- Updates item metadata (e.g. durability) for the player's inventory based on slot.
|
||||
---
|
||||
---@param data table A table containing metadata information.
|
||||
--- - **item** (`string`): The name of the item.
|
||||
--- - **slot** (`number`): The slot number of the item in the inventory.
|
||||
--- - **metadata** (`table`): The metadata to set for the item.
|
||||
--- @param data table Contains:
|
||||
--- - item (string): The item name.
|
||||
--- - slot (number): The inventory slot.
|
||||
--- - metadata (table): The metadata to set.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -361,158 +457,49 @@ RegisterNetEvent(getScript()..":server:setMetaData", function(data)
|
||||
Player.PlayerData.items[data.slot].info = data.metadata
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:SetMetadata(source, data.slot, data.metadata)
|
||||
end
|
||||
elseif isStarted(OXInv) then
|
||||
exports[OXInv]:SetDurability(src, data.slot, data.metadata.durability)
|
||||
|
||||
if isStarted(QSInv) then
|
||||
exports[QSInv]:SetItemMetadata(source, data.slot, data.metadata)
|
||||
end
|
||||
elseif isStarted(QSInv) then
|
||||
exports[QSInv]:SetItemMetadata(src, data.slot, data.metadata)
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local item = exports[OrigenInv]:GetItemBySlot(source, data.slot)
|
||||
if item then
|
||||
exports[OrigenInv]:SetItemData(source, item.name, "durability", data.metadata.durability)
|
||||
end
|
||||
elseif isStarted(CoreInv) then
|
||||
exports[CoreInv]:setMetadata(src, data.slot, data.metadata)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
exports[CodeMInv]:SetItemMetadata(src, data.slot, data.metadata)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
exports[OrigenInv]:setMetadata(src, data.slot, data.metadata)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Checks if a player has the specified items in their inventory.
|
||||
-------------------------------------------------------------
|
||||
-- Random Reward
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Grants a random reward from a predefined reward pool if the player is eligible.
|
||||
---
|
||||
--- This function verifies whether a player possesses the required quantity of specified items.
|
||||
--- It supports multiple inventory systems and provides detailed feedback on item availability.
|
||||
--- Checks if the item qualifies for a reward, removes the item, then calculates a random reward based on rarity.
|
||||
---
|
||||
---@param items string|table A single item name or a table of item names with their required amounts.
|
||||
---@param amount number The quantity required for each item. Defaults to `1` if not specified.
|
||||
---@param src number|nil The source ID of the player. If `nil`, it defaults to the caller.
|
||||
---@return boolean Returns `true` if the player has all the required items in the specified amounts.
|
||||
---@return table|nil Returns a table detailing which items are present or missing if not all items are found.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local hasAll, details = hasItem({"health_potion", "mana_potion"}, 2, playerId)
|
||||
--- if hasAll then
|
||||
--- -- Proceed with action
|
||||
--- else
|
||||
--- -- Inform the player about missing items
|
||||
--- end
|
||||
--- ```
|
||||
function hasItem(items, amount, src)
|
||||
local amount = amount and amount or 1
|
||||
local grabInv, foundInv = getPlayerInv(src)
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
|
||||
if grabInv then
|
||||
local hasTable = {}
|
||||
for item, amt in pairs(items) do
|
||||
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
|
||||
end
|
||||
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
local foundMessage = "^6Bridge^7: ^3hasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amt
|
||||
if count >= amt then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
|
||||
debugPrint(foundMessage)
|
||||
hasTable[item] = { hasItem = count >= amt, count = count }
|
||||
end
|
||||
for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves a player's inventory from the active inventory system.
|
||||
---
|
||||
--- This function fetches the player's inventory based on the active inventory system.
|
||||
--- It supports multiple systems including OXInv, QSInv, OrigenInv, CoreInv, CodeMInv, QBInv, and PSInv.
|
||||
---
|
||||
---@param src number|nil The source ID of the player. If `nil`, it fetches the current player's inventory.
|
||||
---@return table|nil The inventory items of the player.
|
||||
---@return string|nil The name of the inventory system being used.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local inventory, system = getPlayerInv(playerId)
|
||||
--- if inventory then
|
||||
--- -- Process inventory
|
||||
--- end
|
||||
--- ```
|
||||
function getPlayerInv(src)
|
||||
local grabInv = nil
|
||||
local foundInv = ""
|
||||
|
||||
if isStarted(OXInv) then
|
||||
foundInv = OXInv
|
||||
if src then grabInv = exports[OXInv]:GetInventoryItems(src)
|
||||
else grabInv = exports[OXInv]:GetPlayerItems() end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
foundInv = QSInv
|
||||
if src then grabInv = exports[QSInv]:GetInventory(src)
|
||||
else grabInv = exports[QSInv]:getUserInventory() end
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
foundInv = OrigenInv
|
||||
if src then grabInv = exports[OrigenInv]:GetInventory(src)
|
||||
else grabInv = exports[OrigenInv]:getPlayerInventory() end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
foundInv = CoreInv
|
||||
if src then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
elseif isStarted(ESXExport) then
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
grabInv = Player.getInventory(false)
|
||||
end
|
||||
else
|
||||
local p = promise.new()
|
||||
Core.Functions.TriggerCallback('core_inventory:server:getInventory', function(cb) p:resolve(cb) end)
|
||||
local result = Citizen.Await(p)
|
||||
if type(result) == "string" then result = json.decode(result) end
|
||||
grabInv = result
|
||||
end
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
foundInv = CodeMInv
|
||||
if src then grabInv = exports[CodeMInv]:GetInventory(src)
|
||||
else grabInv = exports[CodeMInv]:GetClientPlayerInventory() end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
foundInv = QBInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
foundInv = PSInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
return grabInv, foundInv
|
||||
end
|
||||
|
||||
--- Generates a random reward from a predefined reward pool.
|
||||
---
|
||||
--- This function is intended for job scripts where players receive random rewards upon completing certain tasks.
|
||||
--- It ensures that the player has the required item before attempting to grant a reward.
|
||||
---
|
||||
---@param itemName string The name of the item to check for eligibility to receive a reward.
|
||||
--- @param itemName string The item name to check.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- getRandomReward("gold_ring")
|
||||
--- ```
|
||||
function getRandomReward(itemName) -- Intended for job scripts
|
||||
function getRandomReward(itemName)
|
||||
if Config.Rewards.RewardPool then
|
||||
local reward = false
|
||||
if type(Config.Rewards.RewardItem) == "string" then Config.Rewards.RewardItem = { Config.Rewards.RewardItem } end
|
||||
if type(Config.Rewards.RewardItem) == "string" then
|
||||
Config.Rewards.RewardItem = { Config.Rewards.RewardItem }
|
||||
end
|
||||
for k, v in pairs(Config.Rewards.RewardItem) do
|
||||
if v == itemName then reward = true break end
|
||||
if v == itemName then
|
||||
reward = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if reward then
|
||||
removeItem(itemName, 1)
|
||||
@@ -520,10 +507,9 @@ function getRandomReward(itemName) -- Intended for job scripts
|
||||
for i = 1, #Config.Rewards.RewardPool do
|
||||
totalRarity += Config.Rewards.RewardPool[i].rarity
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Total Rarity ^7'^6"..totalRarity.."^7'")
|
||||
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: Total Rarity '"..totalRarity.."'")
|
||||
local randomNum = math.random(1, totalRarity)
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Random Number ^7'^6"..randomNum.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: Random Number '"..randomNum.."'")
|
||||
local currentRarity = 0
|
||||
for i = 1, #Config.Rewards.RewardPool do
|
||||
currentRarity += Config.Rewards.RewardPool[i].rarity
|
||||
@@ -537,24 +523,25 @@ function getRandomReward(itemName) -- Intended for job scripts
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks if a player can carry specific items in their inventory.
|
||||
-------------------------------------------------------------
|
||||
-- Carry Capacity Check
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if a player can carry the specified items based on weight.
|
||||
---
|
||||
--- This function determines whether a player has enough capacity to carry the specified items.
|
||||
--- It considers the weight of each item and the player's current inventory weight.
|
||||
--- Calculates the current total weight in the player's inventory and determines whether adding the new items would exceed capacity.
|
||||
---
|
||||
---@param itemTable table A table where keys are item names and values are the quantities to check.
|
||||
---@param src number The source ID of the player.
|
||||
---@return table A table where keys are item names and values are booleans indicating if the player can carry the specified quantity.
|
||||
--- @param itemTable table A table where keys are item names and values are required quantities.
|
||||
--- @param src number The player's source ID.
|
||||
--- @return table A table mapping each item to a boolean indicating if it can be carried.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local canCarry = canCarry({ ["health_potion"] = 2, ["mana_potion"] = 3 }, playerId)
|
||||
--- if canCarry["health_potion"] and canCarry["mana_potion"] then
|
||||
--- -- Proceed with adding items
|
||||
--- local carryCheck = canCarry({ ["health_potion"] = 2, ["mana_potion"] = 3 }, playerId)
|
||||
--- if carryCheck["health_potion"] and carryCheck["mana_potion"] then
|
||||
--- -- Player can carry items.
|
||||
--- else
|
||||
--- -- Inform the player they can't carry all items
|
||||
--- -- Notify player.
|
||||
--- end
|
||||
--- ```
|
||||
function canCarry(itemTable, src)
|
||||
local resultTable = {}
|
||||
if src then
|
||||
@@ -565,16 +552,28 @@ function canCarry(itemTable, src)
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
|
||||
resultTable[k] = exports[QSInv]:CanCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
--??
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
local weight = Items[k].weight
|
||||
resultTable[k] = exports[CodeMInv]:CanCarryItem(src, weight, v)
|
||||
resultTable[k] = exports[CoreInv]:canCarry(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CodeMInv) then --- This really needs updating, their docs are confusing..
|
||||
local items = getPlayerInv(src)
|
||||
local totalWeight = 0
|
||||
if not items then return false end
|
||||
for _, item in pairs(items) do
|
||||
totalWeight += (item.weight * item.amount)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo then
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
@@ -583,21 +582,18 @@ function canCarry(itemTable, src)
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) or isStarted(PSInv) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local items = Player.PlayerData.items
|
||||
local weight, totalWeight = 0, 0
|
||||
local items = getPlayerInv(src)
|
||||
local totalWeight = 0
|
||||
if not items then return false end
|
||||
for _, item in pairs(items) do weight += item.weight * item.amount end
|
||||
|
||||
totalWeight = tonumber(weight)
|
||||
|
||||
for _, item in pairs(items) do
|
||||
totalWeight += (item.weight * item.amount)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo and not Player.Offline then
|
||||
triggerNotify(nil, 'Item does not exist', 'error', src)
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (Items[k]['weight'] * v)) <= InventoryWeight
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,15 +1,30 @@
|
||||
-- Global variable to track duty status
|
||||
--[[
|
||||
Duty & Interaction Utilities Module
|
||||
--------------------------------------
|
||||
This module provides functions related to:
|
||||
• Determining boss roles from Jobs and Gangs tables.
|
||||
• Checking a player's job and duty status.
|
||||
• Toggling duty state.
|
||||
• Simulating player interactions such as hand washing, using toilets/urinals,
|
||||
and teleporting via doors.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Duty Status
|
||||
-------------------------------------------------------------
|
||||
onDuty = false
|
||||
|
||||
--- Scans the 'Jobs' and 'Gangs' tables to identify roles classified as Bosses.
|
||||
-------------------------------------------------------------
|
||||
-- Boss Role Detection
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Scans the 'Jobs' and 'Gangs' tables to identify roles classified as bosses.
|
||||
---
|
||||
--- This function iterates through the specified role's grades within the `Jobs` or `Gangs` tables.
|
||||
--- It identifies which grades are marked as bosses (`isboss`) or have bank authorization (`bankAuth`).
|
||||
--- The function returns a table where each role maps to the lowest grade number that qualifies as a boss.
|
||||
--- Iterates through the specified role's grades in the Jobs or Gangs table and returns
|
||||
--- a table mapping the role to the lowest grade number that qualifies as a boss (isboss or bankAuth).
|
||||
---
|
||||
---@param role string The name of the job or gang role to check for boss grades.
|
||||
---
|
||||
---@return table table A table containing roles mapped to their respective boss grade numbers.
|
||||
--- @param role string The job or gang role to check.
|
||||
--- @return table table A table with the role mapped to its boss grade number.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -31,25 +46,28 @@ function makeBossRoles(role)
|
||||
return boss
|
||||
end
|
||||
|
||||
--- Checks if the player has a specific job and is on duty.
|
||||
-------------------------------------------------------------
|
||||
-- Job & Duty Checks
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if the player has a specific job (or gang) and is on duty.
|
||||
---
|
||||
--- This function verifies whether the player possesses the specified job and, if applicable,
|
||||
--- whether they are currently on duty. It provides a notification if the player fails these checks.
|
||||
--- Verifies whether the player possesses the specified role. If the role is defined in the Jobs table,
|
||||
--- it also checks that the player is clocked in (onDuty). If the check fails, a notification is sent.
|
||||
---
|
||||
---@param job string The name of the job or gang to check.
|
||||
---
|
||||
---@return boolean Returns `true` if the player has the job (and is on duty if required), otherwise `false`.
|
||||
--- @param job string The job or gang to check.
|
||||
--- @return boolean Returns true if the player meets the criteria; false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if jobCheck("mechanic") then
|
||||
--- -- Allow access to mechanic-related features
|
||||
--- -- Allow mechanic features.
|
||||
--- else
|
||||
--- -- Deny access or notify the player
|
||||
--- -- Deny access.
|
||||
--- end
|
||||
--- ```
|
||||
function jobCheck(job)
|
||||
canDo = true
|
||||
local canDo = true
|
||||
if Jobs[job] then
|
||||
if not hasJob(job) or not onDuty then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
|
||||
@@ -66,14 +84,12 @@ end
|
||||
|
||||
--- Toggles the player's duty status.
|
||||
---
|
||||
--- This function switches the player's duty state between on-duty and off-duty.
|
||||
--- It integrates with QBcore's duty system if available; otherwise, it manually toggles the `onDuty` variable
|
||||
--- and sends a notification to the player about their new duty status.
|
||||
--- Switches the player's duty state between on-duty and off-duty. If using QBcore,
|
||||
--- it triggers the appropriate server event. Otherwise, it manually toggles the onDuty variable and notifies the player.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- toggleDuty()
|
||||
--- -- Player will receive a notification indicating their new duty status
|
||||
--- toggleDuty() -- Player receives a notification of their new duty status.
|
||||
--- ```
|
||||
function toggleDuty()
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
@@ -88,22 +104,24 @@ function toggleDuty()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Interaction Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Initiates the hand-washing action for the player.
|
||||
---
|
||||
--- This function triggers an animation and a progress bar to simulate the player washing their hands.
|
||||
--- Upon completion, it sends a success notification. If the action is canceled, it notifies the player of the cancellation.
|
||||
--- Triggers an animation and a progress bar to simulate hand washing at the specified coordinates.
|
||||
--- On success, it notifies the player; if cancelled, it sends an error notification.
|
||||
---
|
||||
---@param data table A table containing the coordinates where the hand-washing action takes place.
|
||||
--- - **coords** (`vector3`): The position where the hand-washing animation and camera are focused.
|
||||
---
|
||||
---@return void
|
||||
--- @param data table A table containing:
|
||||
--- - coords (vector3): The location where the hand-washing action occurs.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- washHands({ coords = vector3(200.0, 300.0, 40.0) })
|
||||
--- -- Player will perform the hand-washing animation at the specified location
|
||||
--- ```
|
||||
function washHands(data) local ped = PlayerPedId()
|
||||
function washHands(data)
|
||||
local ped = PlayerPedId()
|
||||
lookEnt(data.coords)
|
||||
local cam = createTempCam(ped, data.coords)
|
||||
if progressBar({
|
||||
@@ -118,20 +136,19 @@ function washHands(data) local ped = PlayerPedId()
|
||||
}) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], 'error')
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
|
||||
end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
--- Handles the player's interaction with a toilet or urinal.
|
||||
---
|
||||
--- This function manages the animations and progress bars associated with using a toilet or urinal.
|
||||
--- Depending on whether the interaction is with a urinal (`data.urinal`), it plays the appropriate animation
|
||||
--- and triggers server events upon successful completion. If the action is canceled, it notifies the player.
|
||||
--- Manages animations and progress bars for using a urinal or a toilet. If the action is successful,
|
||||
--- it triggers the appropriate server event (urinal usage) or notifies the player if cancelled.
|
||||
---
|
||||
---@param data table A table containing data about the toilet interaction.
|
||||
--- - **urinal** (`boolean`): Indicates whether the interaction is with a urinal (`true`) or a toilet (`false`).
|
||||
--- - **sitcoords** (`vector4`): The coordinates and heading for the seating animation when using a toilet.
|
||||
--- @param data table A table containing:
|
||||
--- - urinal (boolean): `true if using a urinal; false for a toilet.`
|
||||
--- - sitcoords (vector4): `Coordinates and heading for seating when using a toilet.`
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -154,7 +171,7 @@ function useToilet(data)
|
||||
TriggerServerEvent(getScript().."server:Urinal")
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], "error")
|
||||
end
|
||||
else
|
||||
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
|
||||
@@ -167,24 +184,22 @@ function useToilet(data)
|
||||
ClearPedTasks(PlayerPedId())
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], "error")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Teleports the player to specified coordinates with a fade effect.
|
||||
---
|
||||
--- This function fades the screen out, moves the player to the target coordinates (`data.telecoords`),
|
||||
--- sets the player's heading, and then fades the screen back in. It's commonly used for door interactions
|
||||
--- or teleportation points within the game.
|
||||
--- Fades the screen out, moves the player to the target coordinates, sets the player's heading,
|
||||
--- then fades the screen back in. Commonly used for door interactions or teleportation points.
|
||||
---
|
||||
---@param data table A table containing teleportation data.
|
||||
--- - **telecoords** (`vector4`): The target coordinates and heading for the teleportation.
|
||||
--- @param data table A table containing:
|
||||
--- - telecoords (vector4): The target coordinates and heading.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
--- -- Player is teleported to the specified coordinates with a fade effect
|
||||
--- ```
|
||||
function useDoor(data)
|
||||
DoScreenFadeOut(500)
|
||||
|
||||
@@ -1,4 +1,24 @@
|
||||
--[[
|
||||
Player Metadata Utilities Module
|
||||
----------------------------------
|
||||
This module provides functions for retrieving and setting metadata for players
|
||||
across different frameworks (QB, ESX, OXCore). It also registers server callbacks
|
||||
for getting and setting metadata.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Player Retrieval
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves the player object using the active core export.
|
||||
---
|
||||
--- @param source number The server ID of the player.
|
||||
--- @return table|nil table The player object, or nil if no supported core is detected.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local player = GetPlayer(playerId)
|
||||
--- ```
|
||||
function GetPlayer(source)
|
||||
if isStarted(QBExport) then
|
||||
debugPrint("^6Bridge^7: ^3GetPlayer^7() QBExport")
|
||||
@@ -16,9 +36,24 @@ function GetPlayer(source)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Get Metadata
|
||||
-------------------------------------------------------------
|
||||
-- Metadata Retrieval
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves metadata from a player object.
|
||||
---
|
||||
--- If called client-side (player is nil), it triggers a server callback to retrieve metadata.
|
||||
---
|
||||
--- @param player table|nil The player object; if nil, metadata is retrieved via a server callback.
|
||||
--- @param key string The metadata key to retrieve.
|
||||
--- @return any The value of the requested metadata, or nil if not found.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local myMeta = GetMetadata(player, "myKey")
|
||||
--- ```
|
||||
function GetMetadata(player, key)
|
||||
if not player then -- This would be called client side
|
||||
if not player then
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key)
|
||||
return triggerCallback(getScript()..":server:GetMetadata", key)
|
||||
else
|
||||
@@ -36,56 +71,65 @@ function GetMetadata(player, key)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Register a server callback for retrieving metadata.
|
||||
createCallback(getScript()..":server:GetMetadata", function(source, key)
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() Callback", source, key)
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata Callback^7 from source: "..tostring(source)..", key: "..tostring(key))
|
||||
local player = GetPlayer(source)
|
||||
local Metadata = {}
|
||||
if not player then
|
||||
print("Error getting metadata")
|
||||
print("Error getting metadata: player not found for source "..tostring(source))
|
||||
return
|
||||
end
|
||||
|
||||
if type(key) == "table" then
|
||||
local Metadata = {}
|
||||
for _, k in ipairs(key) do
|
||||
Metadata[k] = GetMetadata(player, k).k
|
||||
Metadata[k] = GetMetadata(player, k)
|
||||
end
|
||||
return Metadata
|
||||
elseif type(key) == "string" then
|
||||
return GetMetadata(player, key)
|
||||
end
|
||||
|
||||
jsonPrint(Metadata)
|
||||
return Metadata
|
||||
end)
|
||||
|
||||
-- Set Metadata
|
||||
-------------------------------------------------------------
|
||||
-- Metadata Setting
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Sets metadata on a player object.
|
||||
---
|
||||
--- The function updates the player's metadata using the active core export.
|
||||
---
|
||||
--- @param player table The player object.
|
||||
--- @param key string The metadata key to set.
|
||||
--- @param value any The new value for the metadata key.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- SetMetadata(player, "myKey", "newValue")
|
||||
--- ```
|
||||
function SetMetadata(player, key, value)
|
||||
--if player == nil then -- This would be called client side
|
||||
-- debugPrint("^6Bridge^7: ^3SetMetadata^7() calling server")
|
||||
-- triggerCallback(getScript()..":server:SetMetadata", { key, value })
|
||||
-- else
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata")
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata for key: "..key)
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() QBExport or QBXExport")
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() using QBExport/QBXExport")
|
||||
player.Functions.SetMetaData(key, value)
|
||||
elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() ESXExport")
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() using ESXExport")
|
||||
player.setMeta(key, value)
|
||||
elseif isStarted(OXCoreExport) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() OXCoreExport")
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() using OXCoreExport")
|
||||
player.set(key, value)
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
|
||||
-- Register a server callback for setting metadata.
|
||||
createCallback(getScript()..":server:SetMetadata", function(source, key, value)
|
||||
print(source, key, value)
|
||||
debugPrint("SetMetadata callback triggered for source:", source, "key:", key, "value:", value)
|
||||
local player = GetPlayer(source)
|
||||
--jsonPrint(player)
|
||||
--[[if not player then
|
||||
print("Error getting metadata")
|
||||
print("Error setting metadata: player not found for source "..tostring(source))
|
||||
return false
|
||||
end]]
|
||||
print("i did it")
|
||||
SetMetadata(player, key, value)
|
||||
print("Metadata set successfully.", key)
|
||||
return true
|
||||
end)
|
||||
@@ -1,16 +1,26 @@
|
||||
-- NOTIFICATIONS --
|
||||
-- This function is widely used to display notifications to the player, can be used server side or client side --
|
||||
--[[
|
||||
Notifications Module
|
||||
----------------------
|
||||
This module provides a unified interface for displaying notifications using various
|
||||
notification systems. The active system is determined by the Config.System.Notify setting.
|
||||
|
||||
Supported systems include:
|
||||
• okok
|
||||
• qb
|
||||
• ox
|
||||
• gta (default)
|
||||
• esx
|
||||
]]
|
||||
|
||||
--- Displays notifications to the player using the configured notification system.
|
||||
---
|
||||
--- This function supports multiple notification systems based on the `Config.System.Notify` setting.
|
||||
--- It can be triggered from both client-side and server-side scripts. Depending on the configuration,
|
||||
--- it utilizes different exports or events to display the notification.
|
||||
--- Supports multiple notification systems based on Config.System.Notify. Can be triggered from both
|
||||
--- client and server contexts.
|
||||
---
|
||||
---@param title string|nil The title of the notification. Optional, used by certain notification systems.
|
||||
---@param message string The main message content of the notification.
|
||||
---@param type string The type/category of the notification (e.g., "success", "error", "info").
|
||||
---@param src number|nil Optional. The server ID of the player to send the notification to. If `nil`, the notification is sent to the caller.
|
||||
--- @param title string|nil The notification title (optional for some systems).
|
||||
--- @param message string The main message content.
|
||||
--- @param type string The notification type ("success", "error", "info").
|
||||
--- @param src number|nil Optional server ID; if provided, the notification is sent to that player.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -22,51 +32,71 @@
|
||||
--- ```
|
||||
function triggerNotify(title, message, type, src)
|
||||
if Config.System.Notify == "okok" then
|
||||
if not src then TriggerEvent('okokNotify:Alert', title, message, 6000, type)
|
||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
|
||||
if not src then
|
||||
TriggerEvent('okokNotify:Alert', title, message, 6000, type)
|
||||
else
|
||||
TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type)
|
||||
end
|
||||
elseif Config.System.Notify == "qb" then
|
||||
if not src then TriggerEvent("QBCore:Notify", message, type)
|
||||
else TriggerClientEvent("QBCore:Notify", src, message, type) end
|
||||
if not src then
|
||||
TriggerEvent("QBCore:Notify", message, type)
|
||||
else
|
||||
TriggerClientEvent("QBCore:Notify", src, message, type)
|
||||
end
|
||||
elseif Config.System.Notify == "ox" then
|
||||
if not src then TriggerEvent('ox_lib:notify', {title = title, description = message, type = type or "success"})
|
||||
else TriggerClientEvent('ox_lib:notify', src, { type = type or "success", title = title, description = message }) end
|
||||
if not src then
|
||||
TriggerEvent('ox_lib:notify', { title = title, description = message, type = type or "success" })
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
|
||||
end
|
||||
elseif Config.System.Notify == "gta" then
|
||||
if not src then TriggerEvent(getScript()..":DisplayGTANotify", title, message)
|
||||
else TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message) end
|
||||
if not src then
|
||||
TriggerEvent(getScript()..":DisplayGTANotify", title, message)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message)
|
||||
end
|
||||
elseif Config.System.Notify == "esx" then
|
||||
if not src then exports["esx_notify"]:Notify(type, 4000, message)
|
||||
else TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, title, message) end
|
||||
if not src then
|
||||
exports["esx_notify"]:Notify(type, 4000, message)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- ESX Notifications
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Registers a server-side event to display ESX notifications to clients.
|
||||
---
|
||||
--- This event listens for `DisplayESXNotify` and triggers the ESX notification on the client side.
|
||||
--- Listens for DisplayESXNotify events and triggers the ESX notification on the client.
|
||||
---
|
||||
--- @param type string The type/category of the notification (e.g., "success", "error", "info").
|
||||
--- @param title string The title of the notification.
|
||||
--- @param text string The main message content of the notification.
|
||||
--- @param type string The notification type.
|
||||
--- @param title string The notification title.
|
||||
--- @param text string The notification message.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side event trigger
|
||||
--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "Achievement Unlocked", "You have unlocked a new achievement!")
|
||||
--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "New achievement unlocked!")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, title, text)
|
||||
RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, text)
|
||||
exports["esx_notify"]:Notify(type, 4000, text)
|
||||
end)
|
||||
|
||||
--- Displays default GTA-style text notifications.
|
||||
-------------------------------------------------------------
|
||||
-- GTA-style Notifications
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Displays GTA-style text notifications using native GTA functions.
|
||||
---
|
||||
--- This event handles displaying text-based notifications using GTA's native functions.
|
||||
--- It supports specific scenarios by assigning different icons based on the script name.
|
||||
--- Selects an appropriate icon based on the current script (if applicable) and renders the notification.
|
||||
---
|
||||
---@param title string The title or identifier for the notification, used to select the appropriate icon.
|
||||
---@param text string The main message content of the notification.
|
||||
--- @param title string The notification title/identifier (used to select an icon).
|
||||
--- @param text string The notification message.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Client-side event trigger
|
||||
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
@@ -81,8 +111,13 @@ RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
[Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
}
|
||||
end
|
||||
|
||||
BeginTextCommandThefeedPost("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(text)
|
||||
EndTextCommandThefeedPostMessagetext(iconTable[title] or "CHAR_DEFAULT", iconTable[title] or "CHAR_DEFAULT", true, 1, title, nil, text)
|
||||
EndTextCommandThefeedPostMessagetext(
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
true, 1, title, nil, text
|
||||
)
|
||||
EndTextCommandThefeedPostTicker(true, false)
|
||||
end)
|
||||
166
shared/phones.lua
Normal file
166
shared/phones.lua
Normal file
@@ -0,0 +1,166 @@
|
||||
--[[
|
||||
Phone Mails Module
|
||||
------------------
|
||||
This module handles sending phone mails using different phone systems.
|
||||
Supported systems include:
|
||||
- gksphone
|
||||
- yflip-phone
|
||||
- qs-smartphone
|
||||
- qs-smartphone-pro
|
||||
- roadphone
|
||||
- lb-phone
|
||||
- qb-phone
|
||||
- jpr-phonesystem
|
||||
]]
|
||||
|
||||
--- Sends a phone mail using the detected phone system.
|
||||
--- The function iterates through a prioritized list of supported phone systems.
|
||||
--- Once an active system is found (via `isStarted`), the corresponding mail function is executed.
|
||||
---
|
||||
--- @param data table A table containing the mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email body content.
|
||||
--- - actions (table|nil): Optional action buttons for the email.
|
||||
--- @usage
|
||||
--- sendPhoneMail({
|
||||
--- subject = "Welcome!",
|
||||
--- sender = "Admin",
|
||||
--- message = "Thank you for joining our server.",
|
||||
--- actions = {
|
||||
--- { label = "Reply", action = replyFunction }
|
||||
--- }
|
||||
--- })
|
||||
function sendPhoneMail(data)
|
||||
-- Define each supported phone system and its corresponding mail-sending function.
|
||||
local phoneSystems = {
|
||||
{ name = "gksphone",
|
||||
send = function(mailData)
|
||||
exports["gksphone"]:SendNewMail(mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "yflip-phone",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent(getScript()..":yflip:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "qs-smartphone",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent('qs-smartphone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "qs-smartphone-pro",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent('phone:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "roadphone",
|
||||
send = function(mailData)
|
||||
-- Convert HTML line breaks to newlines for roadphone.
|
||||
mailData.message = mailData.message:gsub("%<br>", "\n")
|
||||
exports["roadphone"]:sendMail(mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "lb-phone",
|
||||
send = function(mailData)
|
||||
-- Convert HTML line breaks to newlines for lb-phone.
|
||||
mailData.message = mailData.message:gsub("%<br>", "\n")
|
||||
TriggerServerEvent(getScript()..":lbphone:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "qb-phone",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "jpr-phonesystem",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
local activePhone = nil
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for _, phone in ipairs(phoneSystems) do
|
||||
if isStarted(phone.name) then
|
||||
activePhone = phone.name
|
||||
phone.send(data)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if activePhone then
|
||||
debugPrint("^6Bridge^7[^3"..activePhone.."^7]: ^2Sending mail to player")
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Phone System Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Handles sending mail for lb-phone.
|
||||
--- Listens for the `lbphone:SendMail` event and sends an email using lb-phone's API.
|
||||
---
|
||||
--- @event lbphone:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons (mapped from data.actions if present).
|
||||
RegisterNetEvent(getScript()..":lbphone:SendMail", function(data)
|
||||
local src = source
|
||||
local phoneNumber = exports["lb-phone"]:GetEquippedPhoneNumber(src)
|
||||
local emailAddress = exports["lb-phone"]:GetEmailAddress(phoneNumber)
|
||||
-- Map actions to buttons if provided.
|
||||
data.buttons = data.actions or data.buttons
|
||||
|
||||
exports["lb-phone"]:SendMail({
|
||||
to = emailAddress,
|
||||
subject = data.subject,
|
||||
message = data.message,
|
||||
actions = data.buttons,
|
||||
})
|
||||
end)
|
||||
|
||||
--- Handles sending mail for yflip-phone.
|
||||
--- Listens for the `yflip:SendMail` event and sends an email using yflip-phone's API.
|
||||
---
|
||||
--- @event yflip:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons.
|
||||
RegisterNetEvent(getScript()..":yflip:SendMail", function(data)
|
||||
local src = source
|
||||
exports["yflip-phone"]:SendMail({
|
||||
title = data.subject,
|
||||
sender = data.sender,
|
||||
senderDisplayName = data.sender,
|
||||
content = data.message,
|
||||
actions = data.buttons,
|
||||
}, 'source', src)
|
||||
end)
|
||||
|
||||
--- Handles sending mail for jpr-phonesystem.
|
||||
--- Listens for the `jpr:SendMail` event and sends an email using jpr-phonesystem's API.
|
||||
---
|
||||
--- @event jpr:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons.
|
||||
RegisterNetEvent(getScript()..":jpr:SendMail", function(data)
|
||||
local src = source
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
TriggerEvent('jpr-phonesystem:server:sendEmail', {
|
||||
Assunto = data.subject, -- Email subject
|
||||
Conteudo = data.message, -- Email content
|
||||
Enviado = data.sender, -- Sender information
|
||||
Destinatario = Player.PlayerData.citizenid, -- Recipient identifier
|
||||
Event = {}, -- Optional event details
|
||||
})
|
||||
end)
|
||||
@@ -1,67 +1,52 @@
|
||||
--- Locks or unlocks the player's inventory.
|
||||
---
|
||||
--- This function freezes or unfreezes the player's position, sets the inventory busy state,
|
||||
--- and toggles the ability to use the inventory and hotbar based on the `toggle` parameter.
|
||||
---
|
||||
--- @param toggle boolean `true` to lock the inventory, `false` to unlock.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Lock the player's inventory
|
||||
--- lockInv(true)
|
||||
---
|
||||
--- -- Unlock the player's inventory
|
||||
--- lockInv(false)
|
||||
--- ```
|
||||
function lockInv(toggle)
|
||||
FreezeEntityPosition(PlayerPedId(), toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
--[[
|
||||
Player Utility & Server Event Handlers Module
|
||||
------------------------------------------------
|
||||
This module provides utility functions for:
|
||||
• Locking/unlocking the player's inventory.
|
||||
• Instantly turning or gradually turning the player to face a target.
|
||||
• Handling player needs (thirst and hunger) via server events.
|
||||
• Charging/funding players (money removal/addition).
|
||||
• Processing item consumption and applying effects.
|
||||
• Checking player job/gang roles and retrieving player information.
|
||||
• Getting active players near a coordinate.
|
||||
]]
|
||||
|
||||
--- Instantly turns an entity to face a specific location or another entity.
|
||||
-------------------------------------------------------------
|
||||
-- Player Movement
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Instantly turns an entity to face a target (entity or coordinates) without animation.
|
||||
---
|
||||
--- This function calculates the heading from the first entity to the second entity or coordinates
|
||||
--- and sets the entity's heading immediately without any animation.
|
||||
---
|
||||
--- @param ent number|nil The Ped entity to turn. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
--- @param ent2 number|vector3|nil The target entity or coordinates to face. If a vector, it uses the coordinates.
|
||||
--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
|
||||
--- @param ent2 number|vector3|nil The target entity or coordinates to face.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Make the player instantly face a specific location
|
||||
--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
|
||||
---
|
||||
--- -- Make one entity face another entity
|
||||
--- instantLookEnt(ped1, ped2)
|
||||
--- ```
|
||||
function instantLookEnt(ent, ent2)
|
||||
local ent = ent or PlayerPedId()
|
||||
local p1 = GetEntityCoords(ent, true)
|
||||
local p2 = type(ent2):find("vector") and ent2 or GetEntityCoords(ent2, true)
|
||||
local ped = ent or PlayerPedId()
|
||||
local p1 = GetEntityCoords(ped, true)
|
||||
local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
|
||||
|
||||
local dx = p2.x - p1.x
|
||||
local dy = p2.y - p1.y
|
||||
|
||||
local heading = GetHeadingFromVector_2d(dx, dy)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
|
||||
SetEntityHeading(ent, heading)
|
||||
SetEntityHeading(ped, heading)
|
||||
end
|
||||
|
||||
--- Makes the player Ped look towards a specific entity or coordinates with animation.
|
||||
--- Makes the player look towards a specific target with an animated turn.
|
||||
---
|
||||
--- This function checks if the player is already facing the target. If not, it triggers a turning animation
|
||||
--- to face the specified entity or coordinates.
|
||||
--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
|
||||
---
|
||||
--- @param entity number|vector3|vector4|nil The target entity or coordinates to look at.
|
||||
--- @param entity number|vector3|vector4|nil The target to look at.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Make the player look at a specific location
|
||||
--- lookEnt(vector3(200.0, 300.0, 40.0))
|
||||
---
|
||||
--- -- Make the player look at another entity
|
||||
--- lookEnt(pedEntity)
|
||||
--- ```
|
||||
function lookEnt(entity)
|
||||
@@ -86,15 +71,12 @@ function lookEnt(entity)
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for handling urinal usage.
|
||||
---
|
||||
--- This event decreases the player's thirst based on a random amount and updates their thirst level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Triggered when a player uses a urinal
|
||||
--- TriggerServerEvent(getScript()..":server:Urinal")
|
||||
--- ```
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handlers for Needs
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler for urinal usage.
|
||||
--- Decreases player's thirst by a random amount.
|
||||
RegisterNetEvent(getScript()..":server:Urinal", function()
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
@@ -103,43 +85,27 @@ RegisterNetEvent(getScript()..":server:Urinal", function()
|
||||
setThirst(src, getPlayer(src).thirst - thirst)
|
||||
end)
|
||||
|
||||
--- Server event handler for setting player needs.
|
||||
---
|
||||
--- This event updates the player's thirst or hunger based on the provided type and amount.
|
||||
--- Server event handler for setting player needs (thirst or hunger).
|
||||
---
|
||||
--- @event
|
||||
--- @param type string The type of need to set ("thirst" or "hunger").
|
||||
--- @param amount number The amount to set the need to.
|
||||
---
|
||||
--- @return void
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set the player's thirst level
|
||||
--- TriggerServerEvent(getScript()..":server:setNeed", "thirst", 50)
|
||||
---
|
||||
--- -- Set the player's hunger level
|
||||
--- TriggerServerEvent(getScript()..":server:setNeed", "hunger", 75)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setNeed", function(type, amount)
|
||||
--- @param type string "thirst" or "hunger".
|
||||
--- @param amount number New value to set.
|
||||
RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
|
||||
local src = source
|
||||
if type == "thirst" then
|
||||
if needType == "thirst" then
|
||||
setThirst(src, amount)
|
||||
elseif type == "hunger" then
|
||||
elseif needType == "hunger" then
|
||||
setHunger(src, amount)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Sets the player's thirst level.
|
||||
---
|
||||
--- This function updates the player's thirst based on the active inventory system.
|
||||
---
|
||||
--- @param src number The server ID of the player.
|
||||
--- @param thirst number The new thirst level to set.
|
||||
--- @param src number The player's server ID.
|
||||
--- @param thirst number The new thirst level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set a player's thirst to 80
|
||||
--- setThirst(playerId, 80)
|
||||
--- ```
|
||||
function setThirst(src, thirst)
|
||||
@@ -154,14 +120,11 @@ end
|
||||
|
||||
--- Sets the player's hunger level.
|
||||
---
|
||||
--- This function updates the player's hunger based on the active inventory system.
|
||||
---
|
||||
--- @param src number The server ID of the player.
|
||||
--- @param hunger number The new hunger level to set.
|
||||
--- @param src number The player's server ID.
|
||||
--- @param hunger number The new hunger level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set a player's hunger to 60
|
||||
--- setHunger(playerId, 60)
|
||||
--- ```
|
||||
function setHunger(src, hunger)
|
||||
@@ -174,105 +137,103 @@ function setHunger(src, hunger)
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for charging a player.
|
||||
-------------------------------------------------------------
|
||||
-- Economy Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Charges a player by removing money from their account.
|
||||
---
|
||||
--- This event removes money from a player based on the specified type ("cash" or "bank").
|
||||
---
|
||||
--- @event
|
||||
--- @param cost number The amount of money to charge.
|
||||
--- @param type string The type of money to charge ("cash" or "bank").
|
||||
--- @param newsrc number|nil Optional. The server ID of the player. If `nil`, uses the event source.
|
||||
--- @param cost number The amount to charge.
|
||||
--- @param type string "cash" or "bank".
|
||||
--- @param newsrc number|nil Optional player ID; defaults to event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Charge a player $100 in cash
|
||||
--- chargePlayer(100, "cash", playerId)
|
||||
---
|
||||
--- -- Charge the source $250 from the bank
|
||||
--- chargePlayer(250, "bank", src,)
|
||||
--- ```
|
||||
function chargePlayer(cost, type, newsrc)
|
||||
function chargePlayer(cost, moneyType, newsrc)
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
if type == "cash" then
|
||||
|
||||
if moneyType == "cash" then
|
||||
if isStarted(OXInv) then fundResource = OXInv
|
||||
exports[OXInv]:RemoveItem(src, "money", cost)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.removeMoney(cost, "")
|
||||
ESX.GetPlayerFromId(src).removeMoney(cost, "")
|
||||
end
|
||||
end
|
||||
if type == "bank" then
|
||||
elseif moneyType == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.removeMoney(cost, "")
|
||||
ESX.GetPlayerFromId(src).removeMoney(cost, "")
|
||||
end
|
||||
end
|
||||
if fundResource == "" then print("error - check exports.lua")
|
||||
|
||||
if fundResource == "" then
|
||||
print("Cannot charge player - check starter.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", type, fundResource)
|
||||
debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", moneyType, fundResource)
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:ChargePlayer", chargePlayer)
|
||||
|
||||
--- Server event handler for funding a player.
|
||||
--- Funds a player by adding money to their account.
|
||||
---
|
||||
--- This event adds money to a player based on the specified type ("cash" or "bank").
|
||||
---
|
||||
--- @event
|
||||
--- @param fund number The amount of money to add.
|
||||
--- @param type string The type of money to add ("cash" or "bank").
|
||||
--- @param newsrc number|nil Optional. The server ID of the player. If `nil`, uses the event source.
|
||||
--- @param fund number The amount to add.
|
||||
--- @param type string "cash" or "bank".
|
||||
--- @param newsrc number|nil Optional player ID; defaults to event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Add $150 to a player's cash
|
||||
--- fundPlayer(playerId, 150, "cash")
|
||||
---
|
||||
--- -- Add $300 to the event source's bank account
|
||||
--- fundPlayer(playerId, 300, "bank")
|
||||
--- fundPlayer(150, "cash", playerId)
|
||||
--- ```
|
||||
function fundPlayer(fund, type, newsrc)
|
||||
function fundPlayer(fund, moneyType, newsrc)
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
if type == "cash" then
|
||||
if isStarted(OXInv) then fundResource = OXInv
|
||||
|
||||
if moneyType == "cash" then
|
||||
if isStarted(OXInv) then
|
||||
fundResource = OXInv
|
||||
exports[OXInv]:AddItem(src, "money", fund)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.addMoney(fund, "")
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
PlayESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
end
|
||||
end
|
||||
if type == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
elseif moneyType == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.addMoney(fund, "")
|
||||
end
|
||||
end
|
||||
if fundResource == "" then print("error - check exports.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Funding ^2Player^7: '^2"..fund.."^7'", type, fundResource)
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
end
|
||||
end
|
||||
|
||||
if fundResource == "" then
|
||||
print("Cannot fund player - check starter.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Funding Player: '^2"..fund.."^7'", moneyType, fundResource)
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:FundPlayer", fundPlayer)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Item Consumption & Effects
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Handles successful consumption of an item.
|
||||
---
|
||||
--- This function plays a consumption animation, removes the item from the inventory,
|
||||
--- updates the player's hunger and thirst based on the item consumed,
|
||||
--- handles alcohol effects, and checks for random rewards.
|
||||
--- Plays a consumption animation, removes the item, updates player needs, handles alcohol effects,
|
||||
--- and checks for random rewards.
|
||||
---
|
||||
--- @param itemName string The name of the item consumed.
|
||||
--- @param type string The type/category of the item (e.g., "alcohol").
|
||||
--- @param itemName string The name of the consumed item.
|
||||
--- @param type string The category of the item (e.g., "alcohol").
|
||||
--- @param data table Additional data (e.g., hunger and thirst values).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -283,10 +244,12 @@ RegisterNetEvent(getScript()..":server:FundPlayer", fundPlayer)
|
||||
--- ConsumeSuccess("beer", "alcohol")
|
||||
--- ```
|
||||
function ConsumeSuccess(itemName, type, data)
|
||||
local hunger = data and data.hunger or Items[itemName].hunger or nil
|
||||
local thirst = data and data.thirst or Items[itemName].thirst or nil
|
||||
local hunger = data and data.hunger or Items[itemName].hunger
|
||||
local thirst = data and data.thirst or Items[itemName].thirst
|
||||
|
||||
ExecuteCommand("e c")
|
||||
removeItem(itemName, 1)
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
|
||||
@@ -302,7 +265,9 @@ function ConsumeSuccess(itemName, type, data)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
end
|
||||
end
|
||||
if type == "alcohol" then alcoholCount += 1
|
||||
|
||||
if type == "alcohol" then
|
||||
alcoholCount = (alcoholCount or 0) + 1
|
||||
if alcoholCount > 1 and alcoholCount < 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
elseif alcoholCount >= 4 then
|
||||
@@ -310,19 +275,20 @@ function ConsumeSuccess(itemName, type, data)
|
||||
AlienEffect()
|
||||
end
|
||||
end
|
||||
getRandomReward(itemName) -- check if a reward item should be given
|
||||
|
||||
getRandomReward(itemName)
|
||||
end
|
||||
|
||||
--- Checks if a player has a specific job and grade.
|
||||
-------------------------------------------------------------
|
||||
-- Player Job & Information Utilities
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if a player has a specific job or gang (and optionally meets a minimum grade).
|
||||
---
|
||||
--- This function verifies whether the player has the specified job and, if a grade is provided,
|
||||
--- whether the player's grade meets the required level. It supports multiple inventory systems.
|
||||
---
|
||||
--- @param job string The name of the job or gang to check.
|
||||
--- @param source number|nil Optional. The server ID of the player to check. If `nil`, checks the current player.
|
||||
--- @param grade number|nil Optional. The minimum grade level required.
|
||||
---
|
||||
--- @return boolean, boolean Returns `true` and `duty status` if the player has the job (and grade if specified), otherwise `false`.
|
||||
--- @param job string The job or gang name to check.
|
||||
--- @param source number|nil Optional player source; if nil, checks current player.
|
||||
--- @param grade number|nil Optional minimum grade level.
|
||||
--- @return boolean, boolean boolean Returns true and duty status if the check passes; false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -338,7 +304,8 @@ end
|
||||
--- -- Allow gang leader actions
|
||||
--- end
|
||||
--- ```
|
||||
function hasJob(job, source, grade) local hasJob, duty = false, true
|
||||
function hasJob(job, source, grade)
|
||||
local hasJobFlag, duty = false, true
|
||||
if source then
|
||||
local src = tonumber(source)
|
||||
if not src then print(tostring(source).." is not a valid player source") end
|
||||
@@ -348,111 +315,114 @@ function hasJob(job, source, grade) local hasJob, duty = false, true
|
||||
info = ESX.GetPlayerData(src).job
|
||||
Wait(100)
|
||||
end
|
||||
if info.name == job then hasJob = true end
|
||||
if info.name == job then hasJobFlag = true end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
local chunk = assert(load(LoadResourceFile('ox_core', ('imports/%s.lua'):format('server')), ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(tonumber(src))
|
||||
local player = Ox.GetPlayer(src)
|
||||
for k, v in pairs(player.getGroups()) do
|
||||
if k == job then hasJob = true end
|
||||
if k == job then hasJobFlag = true end
|
||||
end
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
duty = exports[QBXExport]:GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
if ganginfo.name == job then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer then -- support older qb-core functions
|
||||
if Core.Functions.GetPlayer then
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = Core.Functions.GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
duty = player.PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
local ganginfo = player.PlayerData.gang
|
||||
if ganginfo.name == job then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
else -- support newer qb-core exports
|
||||
else
|
||||
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
duty = exports[QBExport]:GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
if ganginfo.name == job then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
if isStarted(ESXExport) then
|
||||
while not ESX do Wait(10) end
|
||||
-- Client-side check.
|
||||
if isStarted(ESXExport) and ESX ~= nil then
|
||||
local info = ESX.GetPlayerData().job
|
||||
while not info do
|
||||
info = ESX.GetPlayerData().job
|
||||
Wait(100)
|
||||
end
|
||||
if info.name == job then hasJob = true end
|
||||
if info.name == job then hasJobFlag = true end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
for k, v in pairs(exports[OXCoreExport]:GetPlayerData().groups) do
|
||||
if k == job then hasJob = true end break
|
||||
if k == job then hasJobFlag = true break end
|
||||
end
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local jobinfo = QBX.PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = QBX.PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
local info = exports[QBXExport]:GetPlayerData()
|
||||
if info.job.name == job then
|
||||
hasJobFlag = true
|
||||
duty = info.job.onduty
|
||||
if grade and not (grade <= info.job.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
local ganginfo = QBX.PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
if info.gang.name == job then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= info.gang.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData)
|
||||
info = PlayerData
|
||||
end)
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
local jobinfo = info.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
local ganginfo = info.gang
|
||||
if ganginfo.name == job then
|
||||
hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
return hasJob, duty
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
|
||||
--- Retrieves basic information about a player.
|
||||
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active inventory system.
|
||||
---
|
||||
--- This function gathers the player's name, cash balance, and bank balance
|
||||
--- based on the active inventory system. It can be called server-side or client-side.
|
||||
--- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
---
|
||||
---@param source number|nil Optional. The server ID of the player. If `nil`, retrieves info for the current player.
|
||||
---
|
||||
---@return table table A table containing the player's `name`, `cash`, and `bank` balances.
|
||||
--- @param source number|nil Optional player server ID.
|
||||
--- @return table A table containing player details.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -467,7 +437,8 @@ end
|
||||
function getPlayer(source)
|
||||
local Player = {}
|
||||
debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
|
||||
if source then -- If called from server
|
||||
|
||||
if source then
|
||||
local src = tonumber(source)
|
||||
if isStarted(ESXExport) then
|
||||
local info = ESX.GetPlayerFromId(src)
|
||||
@@ -494,13 +465,12 @@ function getPlayer(source)
|
||||
local import = LoadResourceFile('ox_core', file)
|
||||
local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(tonumber(src))
|
||||
local player = Ox.GetPlayer(src)
|
||||
Player = {
|
||||
name = ('%s %s'):format(player.firstName, player.lastName),
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = 0,
|
||||
}
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local info = exports[QBXExport]:GetPlayer(src)
|
||||
Player = {
|
||||
@@ -518,9 +488,8 @@ function getPlayer(source)
|
||||
account = info.PlayerData.charinfo.account,
|
||||
citizenId = info.PlayerData.citizenid,
|
||||
}
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer ~= nil then -- support older qb-core functions
|
||||
if Core.Functions.GetPlayer then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
@@ -537,9 +506,8 @@ function getPlayer(source)
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
|
||||
else
|
||||
local info = exports[QBExport]:GetPlayer(src).PlayerData -- this was added to new core then removed?
|
||||
local info = exports[QBExport]:GetPlayer(src).PlayerData
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -556,16 +524,15 @@ function getPlayer(source)
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for getPlayer() ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Core detected for getPlayer() - Check exports.lua")
|
||||
end
|
||||
else
|
||||
-- Client-side: Get current player info.
|
||||
if isStarted(ESXExport) and ESX ~= nil then
|
||||
local info = ESX.GetPlayerData()
|
||||
--jsonPrint(info)
|
||||
local cash, bank = 0, 0
|
||||
for k, v in pairs(ESX.GetPlayerData().accounts) do
|
||||
for k, v in pairs(info.accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
if v.name == "bank" then bank = v.money end
|
||||
end
|
||||
@@ -629,12 +596,22 @@ function getPlayer(source)
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
return Player
|
||||
end
|
||||
|
||||
--- Retrieves all active players within a given radius from the specified coordinates.
|
||||
---
|
||||
--- @param coords vector3 The reference coordinates.
|
||||
--- @param radius number The radius within which to find players.
|
||||
--- @return table table An array of player IDs.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local nearbyPlayers = GetPlayersFromCoords(vector3(100, 200, 30), 20)
|
||||
--- ```
|
||||
function GetPlayersFromCoords(coords, radius)
|
||||
local players = {}
|
||||
for _, playerId in ipairs(GetActivePlayers()) do
|
||||
|
||||
@@ -1,20 +1,34 @@
|
||||
-- This automatically detects what polyzone script it should use to create a polyzone --
|
||||
-- if ox_lib is detected, it will automatically use that instead of PolyZone --
|
||||
-- createPoly({ name = 'name', debug = true, points = { vec2(), vec2() }, onEnter = function() end, onExit = function() end, })
|
||||
---
|
||||
--[[
|
||||
PolyZone Management Module
|
||||
----------------------------
|
||||
This module automatically detects the available polyzone library (ox_lib or PolyZone)
|
||||
and creates polygonal and circular zones accordingly. It also provides a function to remove
|
||||
previously created zones.
|
||||
|
||||
Functions:
|
||||
• createPoly(data) - Creates a polygonal zone.
|
||||
• createCirclePoly(data) - Creates a circular zone.
|
||||
• removePolyZone(Location) - Removes a created zone.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Polygonal Zone Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a polygonal zone accordingly.
|
||||
--- It supports setting up entry and exit callbacks for the zone.
|
||||
--- Automatically checks which polyzone script is active. When using ox_lib, it converts the provided
|
||||
--- 2D points to 3D (setting a constant z value) and sets a thickness value. For PolyZone, it creates the zone
|
||||
--- and attaches onEnter and onExit callbacks.
|
||||
---
|
||||
---@param data table A table containing the zone configuration.
|
||||
--- - **name** (`string`): The name of the zone.
|
||||
--- - **debug** (`boolean`): Whether to enable debug mode for the zone.
|
||||
--- - **points** (`table`): A list of `vec2` points defining the polygon.
|
||||
--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
|
||||
--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
|
||||
--- @param data table Zone configuration table with the following keys:
|
||||
--- - name (string): The zone's identifier.
|
||||
--- - debug (boolean): Whether debug mode is enabled.
|
||||
--- - points (table): A list of vec2 points defining the polygon.
|
||||
--- - onEnter (function): Callback when a player enters the zone.
|
||||
--- - onExit (function): Callback when a player exits the zone.
|
||||
---
|
||||
---@return table|nil table Returns the created zone object or `nil` if creation failed.
|
||||
--- @return table|nil table Returns the created zone object or nil if creation failed.
|
||||
---
|
||||
---@usage
|
||||
---```lua
|
||||
@@ -28,18 +42,20 @@
|
||||
---```
|
||||
function createPoly(data)
|
||||
local Location = nil
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4"..OXLibExport.."^7': "..data.name)
|
||||
-- Convert 2D points to 3D with a fixed Z coordinate (e.g., 12.0)
|
||||
for i = 1, #data.points do
|
||||
data.points[i] = vec3(data.points[i].x, data.points[i].y, 12.0)
|
||||
end
|
||||
data.thickness = 1000
|
||||
data.thickness = 1000 -- Set a default thickness value
|
||||
Location = lib.zones.poly(data)
|
||||
elseif isStarted("PolyZone") then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4PolyZone^7': "..data.name)
|
||||
Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
|
||||
Location:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then data.onEnter() else data.onExit() end
|
||||
|
||||
end)
|
||||
else
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
@@ -47,19 +63,23 @@ function createPoly(data)
|
||||
return Location
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circular Zone Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a circular zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a circular zone accordingly.
|
||||
--- It supports setting up entry and exit callbacks for the zone.
|
||||
--- When using ox_lib, it creates a sphere zone. For PolyZone, it creates a CircleZone and attaches
|
||||
--- onEnter and onExit callbacks.
|
||||
---
|
||||
---@param data table A table containing the circular zone configuration.
|
||||
--- - **name** (`string`): The name of the circular zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the circle.
|
||||
--- - **radius** (`number`): The radius of the circle.
|
||||
--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
|
||||
--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
|
||||
--- @param data table Zone configuration with the following keys:
|
||||
--- - name (string): The zone's identifier.
|
||||
--- - coords (vector3): The center of the circle.
|
||||
--- - radius (number): The radius of the circle.
|
||||
--- - onEnter (function): Callback when a player enters the zone.
|
||||
--- - onExit (function): Callback when a player exits the zone.
|
||||
---
|
||||
---@return table|nil table Returns the created circular zone object or `nil` if creation failed.
|
||||
--- @return table|nil table Returns the created circular zone object or nil if creation failed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -73,7 +93,7 @@ end
|
||||
--- ```
|
||||
function createCirclePoly(data)
|
||||
local Location = nil
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Cricle^2 poly with ^7"..OXLibExport.." "..data.name)
|
||||
Location = lib.zones.sphere(data)
|
||||
elseif isStarted("PolyZone") then
|
||||
@@ -87,26 +107,30 @@ function createCirclePoly(data)
|
||||
end
|
||||
end)
|
||||
else
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2Zone Stats - Coords: "..formatCoord(data.coords).." Radius: "..data.radius)
|
||||
return Location
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- PolyZone Removal Function
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Removes a previously created polyzone.
|
||||
---
|
||||
--- This function detects the active polyzone library (`ox_lib` or `PolyZone`) and removes the specified zone accordingly.
|
||||
--- Detects the active polyzone library and calls the appropriate removal method.
|
||||
---
|
||||
--- @param Location table The zone object to be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local zone = createPoly({...})
|
||||
--- -- Later in the code
|
||||
---
|
||||
--- removePolyZone(zone)
|
||||
--- ```
|
||||
function removePolyZone(Location)
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Removing ^2poly with ^7"..OXLibExport)
|
||||
Location:remove()
|
||||
elseif isStarted("PolyZone") then
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
for k = 1, #info[i].keys do
|
||||
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
|
||||
end
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(info[i].text)
|
||||
EndTextCommandScaleformString()
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
|
||||
-- Testing showing variables on the screen instead of only in f8
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
-- Define the display position (top left corner)
|
||||
local loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
-- Calculate dynamic height based on the number of lines in the textTable
|
||||
local lineHeight = 0.025 -- Height of each line of text
|
||||
local totalHeight = #textTable * lineHeight -- Dynamic height based on number of lines
|
||||
local boxPadding = 0.01 -- Padding to add around the text inside the box
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2) -- Width remains fixed, height is dynamic
|
||||
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
|
||||
|
||||
for i = 1, #textTable do
|
||||
local textLine = textTable[i]
|
||||
|
||||
SetTextScale(0.30, 0.30)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textLine)
|
||||
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,6 +1,17 @@
|
||||
BigMessage = {}
|
||||
--[[
|
||||
BigMessage Module
|
||||
-----------------
|
||||
This module provides a flexible way to display large, attention-grabbing messages
|
||||
on screen using a Scaleform movie ("MP_BIG_MESSAGE_FREEMODE"). It supports multiple
|
||||
message types (mission passed, colored shard, old-style, simple shard, rank-up, weapon purchased,
|
||||
and large multiplayer messages), including customizable transitions and durations.
|
||||
]]
|
||||
|
||||
local BigMessage = {}
|
||||
BigMessage.__index = BigMessage
|
||||
|
||||
--- Creates a new BigMessage instance.
|
||||
--- @return table table A new BigMessage object.
|
||||
function BigMessage:new()
|
||||
local self = setmetatable({}, BigMessage)
|
||||
self.scaleform = nil
|
||||
@@ -15,6 +26,7 @@ function BigMessage:new()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Loads the Scaleform movie if it has not been loaded yet.
|
||||
function BigMessage:Load()
|
||||
if self.scaleform then return end
|
||||
self.scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
|
||||
@@ -23,7 +35,8 @@ function BigMessage:Load()
|
||||
end
|
||||
end
|
||||
|
||||
-- Dispose of the scaleform
|
||||
--- Disposes of the Scaleform movie.
|
||||
--- If manualDispose is true, executes a transition before disposing.
|
||||
function BigMessage:Dispose()
|
||||
if not self.scaleform then return end
|
||||
|
||||
@@ -34,8 +47,8 @@ function BigMessage:Dispose()
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Wait a fraction of the transition duration (in milliseconds)
|
||||
Wait((self.transitionDuration * 0.5) * 1000)
|
||||
|
||||
self.manualDispose = false
|
||||
end
|
||||
|
||||
@@ -46,8 +59,10 @@ function BigMessage:Dispose()
|
||||
self.isDisplaying = false
|
||||
end
|
||||
|
||||
--- Updates the display by drawing the Scaleform movie fullscreen.
|
||||
function BigMessage:Update()
|
||||
if not self.scaleform then return end
|
||||
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
|
||||
if self.manualDispose then return end
|
||||
@@ -60,6 +75,7 @@ function BigMessage:Update()
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
self.transitionExecuted = true
|
||||
-- Extend duration slightly for smooth transition
|
||||
self.duration = self.duration + ((self.transitionDuration * 0.5) * 1000)
|
||||
else
|
||||
self:Dispose()
|
||||
@@ -67,14 +83,20 @@ function BigMessage:Update()
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the transition properties for disposing the message.
|
||||
--- @param transition string The transition function name (default: "TRANSITION_OUT").
|
||||
--- @param duration number The duration for the transition (default: 0.4).
|
||||
--- @param preventAutoExpansion boolean Whether to prevent auto-expansion (default: true).
|
||||
function BigMessage:SetTransition(transition, duration, preventAutoExpansion)
|
||||
self.transition = transition or "TRANSITION_OUT"
|
||||
self.transitionDuration = duration or 0.4
|
||||
self.transitionPreventAutoExpansion = preventAutoExpansion or true
|
||||
end
|
||||
|
||||
--- Starts a thread to continuously update the HUD until the message is done.
|
||||
function BigMessage:StartUpdate()
|
||||
if self.isDisplaying then return end
|
||||
|
||||
self.isDisplaying = true
|
||||
CreateThread(function()
|
||||
while self.isDisplaying do
|
||||
@@ -85,10 +107,13 @@ function BigMessage:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a mission passed message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param msg string The message to display.
|
||||
--- @param duration number|nil The duration (in milliseconds) to display the message (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform after display (default: false).
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- BigMessage:ShowMissionPassedMessage("MISSION PASSED", 5000)
|
||||
--- ```
|
||||
function BigMessage:ShowMissionPassedMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -109,13 +134,12 @@ function BigMessage:ShowMissionPassedMessage(msg, duration, manualDispose)
|
||||
end
|
||||
|
||||
--- Displays a colored shard message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param msg string The main message.
|
||||
--- @param desc string The description text.
|
||||
--- @param textColor number The color index for the text.
|
||||
--- @param bgColor number The color index for the background.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param textColor number The text color index.
|
||||
--- @param bgColor number The background color index.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform (default: false).
|
||||
function BigMessage:ShowColoredShard(msg, desc, textColor, bgColor, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -134,12 +158,9 @@ function BigMessage:ShowColoredShard(msg, desc, textColor, bgColor, duration, ma
|
||||
end
|
||||
|
||||
--- Displays an old-style mission passed message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
---
|
||||
--- @return void
|
||||
--- @param msg string The message.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowOldMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -155,13 +176,10 @@ function BigMessage:ShowOldMessage(msg, duration, manualDispose)
|
||||
end
|
||||
|
||||
--- Displays a simple shard message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
---
|
||||
--- @return void
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowSimpleShard(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -178,12 +196,11 @@ function BigMessage:ShowSimpleShard(msg, subtitle, duration, manualDispose)
|
||||
end
|
||||
|
||||
--- Displays a rank-up message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param rank number The rank level achieved.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowRankupMessage(msg, subtitle, rank, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -203,12 +220,11 @@ function BigMessage:ShowRankupMessage(msg, subtitle, rank, duration, manualDispo
|
||||
end
|
||||
|
||||
--- Displays a weapon purchased message.
|
||||
---
|
||||
--- @param bigMessage string The main message to display.
|
||||
--- @param bigMessage string The main message.
|
||||
--- @param weaponName string The name of the weapon purchased.
|
||||
--- @param weaponHash number The hash identifier of the weapon.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param weaponHash number The weapon hash.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowWeaponPurchasedMessage(bigMessage, weaponName, weaponHash, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -228,10 +244,9 @@ function BigMessage:ShowWeaponPurchasedMessage(bigMessage, weaponName, weaponHas
|
||||
end
|
||||
|
||||
--- Displays a large multiplayer message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param msg string The main message.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowMpMessageLarge(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -254,11 +269,10 @@ function BigMessage:ShowMpMessageLarge(msg, duration, manualDispose)
|
||||
end
|
||||
|
||||
--- Displays a "Wasted" multiplayer message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowMpWastedMessage(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
@@ -274,4 +288,19 @@ function BigMessage:ShowMpWastedMessage(msg, subtitle, duration, manualDispose)
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Starts the update loop for displaying the message.
|
||||
function BigMessage:StartUpdate()
|
||||
if self.isDisplaying then return end
|
||||
self.isDisplaying = true
|
||||
CreateThread(function()
|
||||
while self.isDisplaying do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Create an instance of BigMessage and return it.
|
||||
BigMessage = BigMessage:new()
|
||||
|
||||
return BigMessage
|
||||
@@ -1,6 +1,18 @@
|
||||
--[[
|
||||
CountdownHandler Module
|
||||
-------------------------
|
||||
This module provides a countdown HUD using a Scaleform movie ("COUNTDOWN").
|
||||
It handles loading, updating, and disposing of the scaleform, as well as
|
||||
playing sounds and displaying messages for each countdown tick.
|
||||
|
||||
TriggerNetEvent(getScript()..":startCountdown", 5, 25)
|
||||
]]
|
||||
|
||||
CountdownHandler = {}
|
||||
CountdownHandler.__index = CountdownHandler
|
||||
|
||||
--- Creates a new CountdownHandler instance.
|
||||
--- @return table table A new CountdownHandler object.
|
||||
function CountdownHandler:new()
|
||||
local self = setmetatable({}, CountdownHandler)
|
||||
self.scaleform = nil
|
||||
@@ -9,14 +21,18 @@ function CountdownHandler:new()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Loads the "COUNTDOWN" scaleform movie.
|
||||
function CountdownHandler:Load()
|
||||
if self.scaleform then return end
|
||||
if self.scaleform then
|
||||
return
|
||||
end
|
||||
self.scaleform = RequestScaleformMovie("COUNTDOWN")
|
||||
while not HasScaleformMovieLoaded(self.scaleform) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Disposes of the currently loaded scaleform movie.
|
||||
function CountdownHandler:Dispose()
|
||||
if self.scaleform then
|
||||
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
|
||||
@@ -24,15 +40,19 @@ function CountdownHandler:Dispose()
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the HUD by drawing the scaleform movie fullscreen.
|
||||
function CountdownHandler:Update()
|
||||
if self.scaleform then
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Displays a message on the countdown HUD.
|
||||
--- @param message string The message to display.
|
||||
function CountdownHandler:ShowMessage(message)
|
||||
local r, g, b, a = self.colour.r, self.colour.g, self.colour.b, self.colour.a
|
||||
|
||||
-- Set the message in the scaleform.
|
||||
BeginScaleformMovieMethod(self.scaleform, "SET_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
@@ -41,6 +61,7 @@ function CountdownHandler:ShowMessage(message)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Trigger a fade effect (optional).
|
||||
BeginScaleformMovieMethod(self.scaleform, "FADE_MP")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
@@ -49,17 +70,14 @@ function CountdownHandler:ShowMessage(message)
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
--- Starts the countdown with the specified number and HUD color.
|
||||
---
|
||||
--- @param number number|nil The starting number for the countdown. Defaults to 3.
|
||||
--- @param hudColour number|nil The HUD color index. Defaults to 18.
|
||||
---
|
||||
--- @return boolean `true` when the countdown has finished.
|
||||
---
|
||||
--- Starts the countdown HUD.
|
||||
--- @param number number|nil The starting number for the countdown (default: 3).
|
||||
--- @param hudColour number|nil The HUD colour index (default: 18).
|
||||
--- @return boolean boolean True when the countdown has finished.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Start a countdown of 5 seconds with HUD color 25
|
||||
--- if CountdownHandler:Start(5, 25) then
|
||||
--- -- When run in an if statement, the script will wait until its finished to continue
|
||||
--- print("Countdown Complete")
|
||||
--- end
|
||||
--- ```
|
||||
@@ -68,6 +86,7 @@ function CountdownHandler:Start(number, hudColour)
|
||||
number = number or 3
|
||||
hudColour = hudColour or 18
|
||||
|
||||
-- Get HUD colour using framework function; alternatives could be added here.
|
||||
local r, g, b, a = GetHudColour(hudColour)
|
||||
self.colour = { r = r, g = g, b = b, a = a }
|
||||
|
||||
@@ -81,18 +100,17 @@ function CountdownHandler:Start(number, hudColour)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Begin the countdown
|
||||
-- Countdown logic
|
||||
CreateThread(function()
|
||||
local currentNumber = number
|
||||
while currentNumber > 0 do
|
||||
-- Play countdown sound
|
||||
playSound("Count")
|
||||
self:ShowMessage(tostring(currentNumber))
|
||||
Wait(1000)
|
||||
currentNumber = currentNumber - 1
|
||||
end
|
||||
playSound("Go")
|
||||
|
||||
playSound("Go")
|
||||
self:ShowMessage("GO")
|
||||
finished = true
|
||||
|
||||
@@ -101,14 +119,15 @@ function CountdownHandler:Start(number, hudColour)
|
||||
self:Dispose()
|
||||
finished = true
|
||||
end)
|
||||
|
||||
while not finished do Wait(10) end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Create an instance of CountdownHandler
|
||||
-- Create a singleton instance of CountdownHandler.
|
||||
CountdownHandler = CountdownHandler:new()
|
||||
|
||||
-- Optional: Register an event to start the countdown
|
||||
-- Register an event to start the countdown.
|
||||
RegisterNetEvent(getScript()..":startCountdown", function(number, hudColour)
|
||||
CountdownHandler:Start(number, hudColour)
|
||||
end)
|
||||
|
||||
@@ -1,40 +1,43 @@
|
||||
-------------------------------------------------------------
|
||||
-- Debug Text Display Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Displays debug information on the player's screen.
|
||||
--- Draws debug text on the screen if debugMode is enabled.
|
||||
---
|
||||
--- This function renders a semi-transparent box with multiple lines of text for debugging purposes.
|
||||
--- It is controlled by the `debugMode` flag and can be positioned dynamically on the screen.
|
||||
--- Calculates a background rectangle based on the number of text lines and renders each line on-screen.
|
||||
---
|
||||
--- @param textTable table A table containing strings to display.
|
||||
--- @param loc vector2|nil Optional. The screen position to display the debug box. Defaults to `vec2(0.05, 0.65)`.
|
||||
--- @param textTable table An array of strings to display.
|
||||
--- @param loc vector2 (Optional) Top-left coordinate for the text box (default: vec2(0.05, 0.65)).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- debugScaleForm({
|
||||
--- "Player Position: X=123.45 Y=678.90 Z=12.34",
|
||||
--- "Current Action: Running",
|
||||
--- "Line 1: Debug info",
|
||||
--- "Line 2: More info"
|
||||
--- })
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
-- Define the display position (top left corner)
|
||||
local loc = loc or vec2(0.05, 0.65)
|
||||
loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
-- Calculate dynamic height based on the number of lines in the textTable
|
||||
local lineHeight = 0.025 -- Height of each line of text
|
||||
local totalHeight = #textTable * lineHeight -- Dynamic height based on number of lines
|
||||
local boxPadding = 0.01 -- Padding to add around the text inside the box
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2) -- Width remains fixed, height is dynamic
|
||||
local lineHeight = 0.025 -- Height per line.
|
||||
local totalHeight = #textTable * lineHeight
|
||||
local boxPadding = 0.01 -- Padding around the text.
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2)
|
||||
|
||||
-- Draw background rectangle.
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
|
||||
|
||||
-- Render each line of text.
|
||||
for i = 1, #textTable do
|
||||
local textLine = textTable[i]
|
||||
|
||||
SetTextScale(0.30, 0.30)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textLine)
|
||||
|
||||
AddTextComponentSubstringKeyboardDisplay(textTable[i])
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,30 +1,45 @@
|
||||
--- Creates instructional buttons using the detected polyzone library (ox_lib or PolyZone).
|
||||
-------------------------------------------------------------
|
||||
-- Instructional Buttons Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Loads and draws instructional buttons on-screen using a scaleform movie.
|
||||
---
|
||||
--- This function generates instructional buttons on the player's screen based on the provided information.
|
||||
--- It supports different polyzone libraries by automatically detecting which one is active.
|
||||
--- Requests the "instructional_buttons" scaleform, clears previous data, sets clear space,
|
||||
--- creates data slots for each button option provided in `info`, and then draws the scaleform fullscreen.
|
||||
---
|
||||
---@param info table A table containing the instructional buttons configuration.
|
||||
--- - **keys** (`table`): A list of control keys to display.
|
||||
--- - **text** (`string`): The description text for the buttons.
|
||||
--- @param info table An array of tables, where each table represents a button option:
|
||||
--- - keys (table): An array of key codes (e.g., {38, 29}) to display.
|
||||
--- - text (string): The label for the button.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- makeInstructionalButtons({
|
||||
--- { keys = { 38 }, text = "Interact" },
|
||||
--- { keys = { 47 }, text = "Pick Up" },
|
||||
--- { keys = {38, 29}, text = "Open Menu" },
|
||||
--- { keys = {45}, text = "Close Menu" }
|
||||
--- })
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
-- Draw the scaleform fullscreen (initial draw).
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
|
||||
-- Clear previous instructions.
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set clear spacing between buttons.
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Add each button option to the scaleform.
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
@@ -37,8 +52,11 @@ function makeInstructionalButtons(info)
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
-- Draw the instructional buttons.
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set a translucent black background.
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
@@ -46,5 +64,6 @@ function makeInstructionalButtons(info)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Final full-screen draw with full opacity.
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
242
shared/scaleforms/scaleform_basic.lua
Normal file
242
shared/scaleforms/scaleform_basic.lua
Normal file
@@ -0,0 +1,242 @@
|
||||
--[[
|
||||
Instructional Buttons & Debug Text Module
|
||||
-------------------------------------------
|
||||
This module provides functions for:
|
||||
• Displaying instructional buttons on-screen via a scaleform movie.
|
||||
• Drawing debug text with a background rectangle when debugMode is enabled.
|
||||
• Rendering 3D text in the world.
|
||||
• Displaying help messages and spinners.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Instructional Buttons Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Loads and draws instructional buttons on-screen using a scaleform movie.
|
||||
---
|
||||
--- Requests the "instructional_buttons" scaleform, clears previous data, sets clear space,
|
||||
--- creates data slots for each button option provided in `info`, and then draws the scaleform fullscreen.
|
||||
---
|
||||
--- @param info table An array of tables, where each table represents a button option:
|
||||
--- - keys (table): An array of key codes (e.g., {38, 29}) to display.
|
||||
--- - text (string): The label for the button.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- makeInstructionalButtons({
|
||||
--- { keys = {38, 29}, text = "Open Menu" },
|
||||
--- { keys = {45}, text = "Close Menu" }
|
||||
--- })
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
-- Draw the scaleform fullscreen (initial draw).
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
|
||||
-- Clear previous instructions.
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set clear spacing between buttons.
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Add each button option to the scaleform.
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
for k = 1, #info[i].keys do
|
||||
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
|
||||
end
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(info[i].text)
|
||||
EndTextCommandScaleformString()
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
-- Draw the instructional buttons.
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set a translucent black background.
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Final full-screen draw with full opacity.
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debug Text Display Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws debug text on the screen if debugMode is enabled.
|
||||
---
|
||||
--- Calculates a background rectangle based on the number of text lines and renders each line on-screen.
|
||||
---
|
||||
--- @param textTable table An array of strings to display.
|
||||
--- @param loc vector2 (Optional) Top-left coordinate for the text box (default: vec2(0.05, 0.65)).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- debugScaleForm(
|
||||
--- {
|
||||
--- "Line 1: Debug info",
|
||||
--- "Line 2: More info"
|
||||
--- }
|
||||
--- )
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
local lineHeight = 0.025 -- Height per line.
|
||||
local totalHeight = #textTable * lineHeight
|
||||
local boxPadding = 0.01 -- Padding around the text.
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2)
|
||||
|
||||
-- Draw background rectangle.
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
|
||||
|
||||
-- Render each line of text.
|
||||
for i = 1, #textTable do
|
||||
SetTextScale(0.30, 0.30)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textTable[i])
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- 3D Text Rendering
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws 3D text at specified world coordinates.
|
||||
---
|
||||
--- Configures text properties, draws the text, and displays a background rectangle behind it.
|
||||
---
|
||||
--- @param coord table A vector3 with x, y, and z coordinates.
|
||||
--- @param text string The text to display.
|
||||
--- @param highlight boolean (Optional) If true, highlights parts of the text.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- CreateThread(function()
|
||||
--- while true do
|
||||
--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
--- Wait(0)
|
||||
--- end
|
||||
--- end)
|
||||
--- ```
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
--- Calculates the number of lines and the maximum line length from the given text.
|
||||
---
|
||||
--- @param text string The text to analyze.
|
||||
--- @return number, number The line count and maximum line length.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
|
||||
--- ```
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount, maxLength = 0, 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount += 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
if lineCount == 0 then lineCount = 1 end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Additional UI Helpers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Displays a help message on the screen.
|
||||
---
|
||||
--- @param text string The message to display.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- DisplayHelpMsg("Press E to interact")
|
||||
--- ```
|
||||
function DisplayHelpMsg(text)
|
||||
BeginTextCommandDisplayHelp("STRING")
|
||||
AddTextComponentScaleform(text)
|
||||
EndTextCommandDisplayHelp(0, true, false, -1)
|
||||
end
|
||||
|
||||
--- Displays a "Saving/Loading" spinner with a custom message.
|
||||
---
|
||||
--- @param text string The message to display alongside the spinner.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- displaySpinner("Saving data...")
|
||||
--- ```
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
--- Stops the "Saving/Loading" spinner.
|
||||
---
|
||||
--- This function should only be called client-side.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- stopSpinner()
|
||||
--- ```
|
||||
function stopSpinner()
|
||||
if not isServer() then
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
@@ -1,3 +1,21 @@
|
||||
--- Creates and displays a timer HUD on the screen.
|
||||
--- Draws a title (if provided) and a series of timer bars from the supplied data.
|
||||
---
|
||||
--- @param title string|nil Optional title to display at the top of the HUD.
|
||||
--- @param data table A table of timer bar entries. Each entry should include:
|
||||
--- - stat (string): The statistic name.
|
||||
--- - value (string): The value to display.
|
||||
--- - multi (number|nil): Optional, indicates multiple checkpoints (e.g., progress levels).
|
||||
--- @param alpha number|nil Optional alpha value (transparency) for the HUD; defaults to 255.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createTimerHud("Timer", {
|
||||
--- { stat = "Health", value = "85%" },
|
||||
--- { stat = "Armor", value = "50%", multi = 2 },
|
||||
--- { stat = "Stamina", value = "100%" },
|
||||
--- }, 255)
|
||||
--- ```
|
||||
function createTimerHud(title, data, alpha)
|
||||
loadTextureDict("timerbars")
|
||||
|
||||
|
||||
@@ -1,11 +1,79 @@
|
||||
--[[
|
||||
Society Banking Module
|
||||
------------------------
|
||||
This module provides functions to interact with society bank accounts across
|
||||
different banking systems. Supported systems include:
|
||||
• qb-banking
|
||||
• esx_society *testing*
|
||||
• Renewed-Banking
|
||||
• fd_banking
|
||||
• okokBanking
|
||||
]]
|
||||
|
||||
--- Retrieves the current balance of a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @return number number The current account balance.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local balance = getSocietyAccount("police")
|
||||
--- print("Police account balance: $"..balance)
|
||||
--- ```
|
||||
function getSocietyAccount(society)
|
||||
local bankScript, amount = "", 0
|
||||
if isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0)
|
||||
Wait(150)
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0)
|
||||
Wait(150)
|
||||
end
|
||||
end
|
||||
amount = exports["qb-banking"]:GetAccountBalance(society)
|
||||
|
||||
elseif isStarted("esx_society") then
|
||||
bankScript = "esx_society"
|
||||
-- Since esx_society does not have a native client export for retrieving money,
|
||||
-- we use a server callback to get the final amount.
|
||||
amount = triggerCallback(getScript() .. ":getESXSocietyAccount", society) or 0
|
||||
|
||||
elseif isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
amount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
amount = exports["fd_banking"]:GetAccount(society)
|
||||
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
amount = exports['okokBanking']:GetAccount(society)
|
||||
end
|
||||
|
||||
if bankScript == "" then
|
||||
print("^1Error^7: ^3GetSocietyAccount^7: ^2No supported banking script found")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^3"..bankScript.."^7: ^2Retrieved account ^7'^6"..society.."^7' ($"..amount..")")
|
||||
end
|
||||
|
||||
return amount
|
||||
end
|
||||
|
||||
--- Deducts funds from a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @param amount number The amount of money to remove.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- chargeSociety("police", 1000)
|
||||
--- ```
|
||||
function chargeSociety(society, amount)
|
||||
local bankScript, newAmount = "", 0
|
||||
if isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports['Renewed-Banking']:removeAccountMoney(society, amount)
|
||||
|
||||
elseif isStarted("qb-banking") then
|
||||
if isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
@@ -17,47 +85,73 @@ function chargeSociety(society, amount)
|
||||
end
|
||||
end
|
||||
exports["qb-banking"]:RemoveMoney(society, amount)
|
||||
elseif isStarted("esx_society") then
|
||||
bankScript = "esx_society"
|
||||
TriggerEvent("esx_society:withdrawMoney", society, amount)
|
||||
|
||||
elseif isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports['Renewed-Banking']:removeAccountMoney(society, amount)
|
||||
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
exports["fd_banking"]:RemoveMoney(society, amount)
|
||||
|
||||
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
exports['okokBanking']:RemoveMoney(society, amount)
|
||||
|
||||
end
|
||||
|
||||
if bankScript == "" then
|
||||
print("^1Error^7: ^3ChargeSociety^7: ^2No supported banking script found")
|
||||
else
|
||||
newAmount = getSocietyAccount(society)
|
||||
debugPrint("^6Bridge^7: ^3"..bankScript.."^7: ^2Removing ^7$"..amount.." ^2from account ^7'^6"..society.."^7' ($"..newAmount..")")
|
||||
debugPrint("^6Bridge^7: ^3"..bankScript.."^7: ^2Removing $"..amount.." from account '^6"..society.."^7' ($"..newAmount..")")
|
||||
end
|
||||
end
|
||||
|
||||
--- Adds funds to a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @param amount number The amount of money to add.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- fundSociety("police", 500)
|
||||
--- ```
|
||||
function fundSociety(society, amount)
|
||||
local bankScript, newAmount = "", 0
|
||||
if isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports['Renewed-Banking']:addAccountMoney(society, amount)
|
||||
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
|
||||
elseif isStarted("qb-banking") then
|
||||
|
||||
if isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0)
|
||||
Wait(150)
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0)
|
||||
Wait(150)
|
||||
end
|
||||
end
|
||||
exports["qb-banking"]:AddMoney(society, amount)
|
||||
|
||||
elseif isStarted("esx_society") then
|
||||
bankScript = "esx_society"
|
||||
-- Use the esx_society event to deposit money.
|
||||
TriggerServerEvent('esx_society:depositMoney', society, amount)
|
||||
-- Use callback to return the updated balance.
|
||||
newAmount = triggerCallback(getScript() .. ":getESXSocietyAccount", society) or 0
|
||||
|
||||
elseif isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports['Renewed-Banking']:addAccountMoney(society, amount)
|
||||
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
exports.fd_banking:AddMoney(society, amount)
|
||||
exports["fd_banking"]:AddMoney(society, amount)
|
||||
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
@@ -73,39 +167,12 @@ function fundSociety(society, amount)
|
||||
end
|
||||
end
|
||||
|
||||
function getSocietyAccount(society)
|
||||
|
||||
local bankScript, amount = "", 0
|
||||
if isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
amount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
|
||||
elseif isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
end
|
||||
end
|
||||
amount = exports["qb-banking"]:GetAccountBalance(society)
|
||||
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
amount = exports["fd_banking"]:GetAccount(society)
|
||||
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
amount = exports['okokBanking']:GetAccount(society)
|
||||
|
||||
end
|
||||
if bankScript == "" then
|
||||
print("^1Error^7: ^3GetSocietyAccount^7: ^2No supported banking script found")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^3"..bankScript.."^7: ^2Retrieved account ^7'^6"..society.."^7' ($"..amount..")")
|
||||
end
|
||||
return amount
|
||||
-- other
|
||||
if isStarted("esx_society") then
|
||||
createCallback(getScript() .. ":getESXSocietyAccount", function(source, society)
|
||||
-- Example query – adjust table/field names to match your esx_society implementation.
|
||||
local result = MySQL.scalar.await('SELECT money FROM society_money WHERE society = ?', { society })
|
||||
return result or 0
|
||||
end)
|
||||
end
|
||||
@@ -1,17 +1,46 @@
|
||||
--[[
|
||||
Stash Management Module
|
||||
-------------------------
|
||||
This module handles stash-related operations including:
|
||||
• Retrieving stash items (from server or local cache).
|
||||
• Checking for required items in stashes.
|
||||
• Opening stashes using different inventory systems.
|
||||
• Removing items from stashes.
|
||||
• Checking if a stash has specific items.
|
||||
]]
|
||||
|
||||
-- Global variable to hold the current stash (used in callbacks).
|
||||
local stash
|
||||
|
||||
-- If running on the server, create a callback to retrieve stash items.
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:GetStashItems',
|
||||
function(source, stashName)
|
||||
stash = getStash(stashName) return stash
|
||||
createCallback(getScript()..':server:GetStashItems', function(source, stashName)
|
||||
stash = getStash(stashName)
|
||||
return stash
|
||||
end)
|
||||
end
|
||||
|
||||
-- Local cache for stashes.
|
||||
local stashCache = {}
|
||||
|
||||
--- Retrieves (or updates) a local stash cache entry with a timeout.
|
||||
--- When the cache is empty or expired, it triggers a server callback to update the items.
|
||||
---
|
||||
--- @param stashName string The name of the stash.
|
||||
--- @param stop boolean (Optional) If true, clears the entire stash cache.
|
||||
--- @return boolean True if items exist in cache (and recheck is skipped), false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local cached = GetStashTimeout("playerStash")
|
||||
--- ```
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then
|
||||
stashCache = {}
|
||||
return
|
||||
end
|
||||
|
||||
-- Retrieve cache for this stash, or initialize if not present.
|
||||
stash = stashCache[stashName]
|
||||
if not stash then
|
||||
debugPrint("^6Bridge^7: ^2Local Stash ^7'^3"..stashName.."^7'^2 cache ^1not ^2found^7, ^2need to grab from server^7")
|
||||
@@ -19,16 +48,21 @@ function GetStashTimeout(stashName, stop)
|
||||
stash = stashCache[stashName]
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Local Stash ^7'^3"..stashName.."^7'^2 cache found^7")
|
||||
("^6Bridge^7: ^2Local Stash '^3"..stashName.."^7' cache found")
|
||||
end
|
||||
|
||||
-- If there are already items in cache, skip recheck.
|
||||
if countTable(stashCache[stashName].items) > 0 then
|
||||
debugPrint("^6Bridge^7: '^3"..stashName.." ^2Items found in cache, skipping recheck")
|
||||
return true
|
||||
end
|
||||
|
||||
-- If timeout has expired, update the stash items from the server.
|
||||
if stashCache[stashName].timeout <= 0 then
|
||||
stashCache[stashName].items = triggerCallback(getScript()..':server:GetStashItems', stashName)
|
||||
stashCache[stashName].timeout = 15000
|
||||
stashCache[stashName].timeout = 15000 -- Timeout in milliseconds.
|
||||
CreateThread(function()
|
||||
while stash.timeout > 0 do
|
||||
while stashCache[stashName] and stashCache[stashName].timeout > 0 do
|
||||
stashCache[stashName].timeout -= 1000
|
||||
Wait(1000)
|
||||
end
|
||||
@@ -39,46 +73,93 @@ function GetStashTimeout(stashName, stop)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if the specified stashes have the required items.
|
||||
---
|
||||
--- If multiple stashes are provided (as a table), it iterates over each until all required items are found.
|
||||
---
|
||||
--- @param stashes string|table Either a single stash name or a table of stash names.
|
||||
--- @param itemTable table A table where keys are item names and values are the required amounts.
|
||||
--- @return boolean, string|nil `boolean, string` true and the stash name if found, otherwise false and nil.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local found, stashName = checkHasItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function checkHasItem(stashes, itemTable)
|
||||
if not stashes then
|
||||
return hasItem(itemTable), nil
|
||||
end
|
||||
|
||||
if type(stashes) == "table" then
|
||||
local succeses = 0
|
||||
local successes = 0
|
||||
local itemCount = countTable(itemTable)
|
||||
--for _, item in pairs(itemTable) do itemCount += 1 end
|
||||
-- Iterate over each provided stash name.
|
||||
for _, name in pairs(stashes) do
|
||||
Wait(10) -- add delay because qb doesn't appreciate multiple callbacks for stashes
|
||||
Wait(10) -- Delay to avoid multiple callbacks issues.
|
||||
GetStashTimeout(name)
|
||||
for item, amount in pairs(itemTable) do
|
||||
debugPrint("^6Bridge^7: ^2Checking"..(name and " ^7'^6"..name.."^7'" or "").." ^2ingredients^7 - ^6"..item.."^7")
|
||||
debugPrint("^6Bridge^7: ^2Checking "..(name and " '^3"..name.."^7'" or "").." ingredients - ^6"..item.."^7")
|
||||
if stashhasItem(stashCache[name].items, item, amount) then
|
||||
succeses += 1
|
||||
if succeses == itemCount then
|
||||
successes = successes + 1
|
||||
if successes == itemCount then
|
||||
return true, name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Checking"..(stashes and " ^7'^6"..stashes.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7")
|
||||
debugPrint("^6Bridge^7: ^2Checking "..(stashes and " '^3"..stashes.."^7'" or "").." ingredients")
|
||||
GetStashTimeout(stashes)
|
||||
return stashhasItem(stashCache[stashes].items, itemTable), stashes
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Stash Opening Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
-- Stash Items
|
||||
--- Opens a stash using the active inventory system.
|
||||
---
|
||||
--- Checks for job or gang restrictions before opening the stash.
|
||||
---
|
||||
--- @param data table A table containing stash data:
|
||||
--- - stash (string): The stash identifier.
|
||||
--- - label (string): Display label.
|
||||
--- - maxWeight (number|nil): Maximum weight (default 600000).
|
||||
--- - slots (number|nil): Number of slots (default 40).
|
||||
--- - stashOptions (table|nil): Additional options for the stash.
|
||||
--- - job/gang (string|nil): Restriction for access.
|
||||
--- - coords (vector3): Coordinates to "look" at.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- openStash({ stash = "playerStash", label = "Player Stash", coords = vector3(100, 200, 30) })
|
||||
--- ```
|
||||
function openStash(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('stash', data.stash)
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
TriggerServerEvent('core_inventory:server:openInventory', data.stash, 'stash')
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
exports[CodeMInv]:OpenStash(data.stash, StashWeight, 100)
|
||||
TriggerServerEvent('codem-inventory:server:openstash', data.stash, data.slots, data.maxWeight, data.label)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
exports[OrigenInv]:openInventory('stash', data.stash, { label = data.label })
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:OpenStashQB', { stashName = data.stash, label = data.label, maxweight = data.maxWeight or 600000, slots = data.slots or 40 })
|
||||
TriggerServerEvent(getScript()..':server:OpenStashQB', {
|
||||
stashName = data.stash,
|
||||
label = data.label,
|
||||
maxweight = data.maxWeight or 600000,
|
||||
slots = data.slots or 40
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
@@ -87,17 +168,37 @@ function openStash(data)
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
end
|
||||
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
-- Register an event for opening QB stashes.
|
||||
RegisterNetEvent(getScript()..':server:OpenStashQB', function(data)
|
||||
exports[QBInv]:OpenInventory(source, data.stashName, data)
|
||||
end)
|
||||
|
||||
function getStash(stashName) local stashResource = ""
|
||||
-------------------------------------------------------------
|
||||
-- Stash Retrieval Function
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves stash items from the active inventory system.
|
||||
---
|
||||
--- This function converts the raw stash items into a standardized table using the global Items lookup.
|
||||
---
|
||||
--- @param stashName string The identifier for the stash.
|
||||
--- @return stashTable table A table of items from the stash.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local items = getStash("playerStash")
|
||||
--- ```
|
||||
function getStash(stashName)
|
||||
local stashResource = ""
|
||||
if type(stashName) ~= "string" then
|
||||
return print("Stash name was not a string %s(%s)", stashName, type(stashName))
|
||||
print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)")
|
||||
return {}
|
||||
end
|
||||
|
||||
local stashItems, items = {}, {}
|
||||
if isStarted(OXInv) then stashResource = OXInv
|
||||
stashItems = exports[OXInv]:Inventory(stashName).items
|
||||
@@ -109,14 +210,15 @@ function getStash(stashName) local stashResource = ""
|
||||
stashItems = exports[CoreInv]:getInventory(stashName)
|
||||
|
||||
elseif isStarted(CodeMInv) then stashResource = CodeMInv
|
||||
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
|
||||
stashItems = exports[CodeMInv]:GetStashItems(stashName)
|
||||
|
||||
elseif isStarted(OrigenInv) then stashResource = OrigenInv
|
||||
stashItems = exports[OrigenInv]:GetStashItems(stashName)
|
||||
stashItems = exports[OrigenInv]:getInventory(stashName)
|
||||
|
||||
elseif isStarted(PSInv) then stashResource = PSInv
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
|
||||
elseif isStarted(QBInv) then stashResource = QBInv
|
||||
local result = MySQL.scalar.await("SELECT items FROM "..(QBInvNew and "inventories" or "stashitem").." WHERE identifier = ?", { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
@@ -127,8 +229,8 @@ function getStash(stashName) local stashResource = ""
|
||||
for _, item in pairs(stashItems) do
|
||||
local itemInfo = Items[item.name:lower()]
|
||||
if itemInfo then
|
||||
local indexNum = #items+1 -- Added to help recreate missing slot numbers
|
||||
items[(item.slot and item.slot) or indexNum] = {
|
||||
local indexNum = #items + 1 -- Fallback index if slot is missing.
|
||||
items[(item.slot or indexNum)] = {
|
||||
name = itemInfo.name or nil,
|
||||
amount = tonumber(item.amount) or tonumber(item.count),
|
||||
info = item.info or "",
|
||||
@@ -144,16 +246,30 @@ function getStash(stashName) local stashResource = ""
|
||||
}
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for ^7'^6"..stashName.."^7' ^2retrieved^7")
|
||||
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
|
||||
end
|
||||
jsonPrint(items)
|
||||
return items
|
||||
end
|
||||
|
||||
function stashRemoveItem(stashItems, stashName, items) local amount = amount and amount or 1
|
||||
-- print("stashItems: "..json.encode(stashItems, { indent = true}))
|
||||
-- print("stashName: "..json.encode(stashName, { indent = true}))
|
||||
-- print("items: "..json.encode(items, { indent = true}))
|
||||
-------------------------------------------------------------
|
||||
-- Stash Item Removal Function
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Removes items from a stash using the active inventory system.
|
||||
---
|
||||
--- Iterates over the provided items and adjusts the stash contents accordingly.
|
||||
---
|
||||
--- @param stashItems table The current stash items.
|
||||
--- @param stashName string|table The stash identifier (or table of identifiers).
|
||||
--- @param items table A table of items to remove (keys are item names, values are amounts).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashRemoveItem(stashItems, stashName, items)
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(items) do
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
@@ -205,8 +321,8 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
|
||||
exports[CodeMInv]:UpdateStash(stashName, stashItems)
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3CodeM^2 stash ^7'^6"..stashName.."^7'")
|
||||
elseif isStarted(OrigenInv) then
|
||||
for k, v in pairs(items) do
|
||||
exports[OrigenInv]:RemoveFromStash(stashName, k, v)
|
||||
@@ -228,7 +344,11 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
for k, v in pairs(items) do
|
||||
@@ -236,34 +356,54 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName[1], ['items'] = json.encode(stashItems) })
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
else
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with "..QBInv, k, v)
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Stash Item Availability Check
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks whether a stash has the required amount of specific items.
|
||||
---
|
||||
--- It iterates through the provided items and tallies available quantities.
|
||||
---
|
||||
--- @param stashItems table The items available in the stash.
|
||||
--- @param items string|table The item name or table of required items (key: item, value: amount).
|
||||
--- @param amount number (Optional) The required amount (if a single item is provided).
|
||||
--- @return boolean, table (`boolean, string`) Returns true (and a table with counts) if all items are available; false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local hasAll, details = stashhasItem(currentStashItems, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, QBInv, PSInv }
|
||||
local foundInv = ""
|
||||
@@ -274,9 +414,11 @@ function stashhasItem(stashItems, items, amount)
|
||||
end
|
||||
end
|
||||
|
||||
-- Ensure items is a table.
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
for item, requiredAmount in pairs(items) do
|
||||
local count = 0
|
||||
for _, itemData in pairs(stashItems) do
|
||||
if itemData and (itemData.name == item) then
|
||||
@@ -284,11 +426,13 @@ function stashhasItem(stashItems, items, amount)
|
||||
end
|
||||
end
|
||||
|
||||
local debugMsg = string.format("^6Bridge^7: ^3stashHasItem^7[^6%s^7]: %s '%s' ^3%d^7/^3%d^7", foundInv, (count >= amount and "^5FOUND^7" or "^1NOT FOUND^7"), item, count, amount)
|
||||
local debugMsg = string.format("^6Bridge^7: ^3stashHasItem^7[^6%s^7]: %s '%s' ^3%d^7/^3%d^7", foundInv, (count >= requiredAmount and "^5FOUND^7" or "^1NOT FOUND^7"), item, count, requiredAmount)
|
||||
debugPrint(debugMsg)
|
||||
|
||||
hasTable[item] = { hasItem = (count >= amount), count = count }
|
||||
hasTable[item] = { hasItem = (count >= requiredAmount), count = count }
|
||||
end
|
||||
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
|
||||
return true, hasTable
|
||||
end
|
||||
@@ -1,5 +1,27 @@
|
||||
-- This is for experimental targets based on GTA in-world text prompts --
|
||||
local TextTargets = {}
|
||||
--[[
|
||||
Experimental GTA In-World Text Prompts Targets Module
|
||||
-------------------------------------------------------
|
||||
This module handles the creation, removal, and management of in-world text targets
|
||||
for interacting with entities and zones using GTA text prompts. It supports multiple
|
||||
targeting systems: OX Target, QB Target, or a fallback using DrawText3D.
|
||||
|
||||
Available functionalities:
|
||||
• createEntityTarget - Creates a target for a specific entity.
|
||||
• createBoxTarget - Creates a box-shaped zone target.
|
||||
• createCircleTarget - Creates a circular zone target.
|
||||
• createModelTarget - Creates a target for specified models.
|
||||
• removeEntityTarget - Removes a target from an entity.
|
||||
• removeZoneTarget - Removes a zone target.
|
||||
|
||||
Fallback: If no targeting system is detected (or if disabled via Config.System.DontUseTarget),
|
||||
the module uses DrawText3D prompts. This is experimental and may not work as expected.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Utility Data & Tables
|
||||
-------------------------------------------------------------
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
@@ -15,49 +37,63 @@ local Keys = {
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
|
||||
-- Target Creation --
|
||||
-- Target Entities, this is more based on qb-target's style of target creation, and translates those into ox or qb-target code --
|
||||
local targetEntities = {}
|
||||
-- Tables for storing created targets for the fallback system and zone management.
|
||||
local TextTargets = {} -- For fallback DrawText3D targets.
|
||||
local targetEntities = {} -- For entity targets.
|
||||
local boxTargets = {} -- For box-shaped zone targets.
|
||||
local circleTargets = {} -- For circular zone targets.
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Entity Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a target for an entity with specified options and interaction distance.
|
||||
--- Supports different targeting systems (OX Target, QB Target, or custom DrawText3D)
|
||||
--- based on the server configuration.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
---@param entity number The entity ID to create a target for.
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **action** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
--- @param entity number The entity ID for which the target is created.
|
||||
--- @param opts table Array of option tables. Each option should include:
|
||||
--- - icon (string): The icon to display.
|
||||
--- - label (string): The text label for the option.
|
||||
--- - item (string|nil): (Optional) An associated item.
|
||||
--- - job (string|nil): (Optional) The job required to interact.
|
||||
--- - gang (string|nil): (Optional) The gang required to interact.
|
||||
--- - action (function|nil): (Optional) The function executed on selection.
|
||||
--- @param dist number The interaction distance for the target.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---createEntityTarget(entityId, {
|
||||
--- { icon = "fas fa-car", label = "Open Vehicle", action = openVehicle },
|
||||
--- { icon = "fas fa-lock", label = "Lock Vehicle", action = lockVehicle }
|
||||
--- }, 2.5)
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
--- ```
|
||||
function createEntityTarget(entity, opts, dist)
|
||||
-- Store the target entity for later cleanup.
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
|
||||
-- Fallback: Use DrawText3D if targeting systems are disabled or unavailable.
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6DrawText ^7"..entity)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with DrawText for entity ^7"..entity)
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then -- Adjust the threshold for coordinate matching
|
||||
-- Check if a target already exists at similar coordinates.
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 } -- Predefined key codes for options.
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 } -- Extend key table as needed
|
||||
-- Append new options to the existing target.
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
@@ -65,9 +101,8 @@ function createEntityTarget(entity, opts, dist)
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
-- Create a new target entry.
|
||||
local tempText = {}
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
@@ -75,7 +110,7 @@ function createEntityTarget(entity, opts, dist)
|
||||
TextTargets[entity] = { coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z), buttontext = tempText, options = opts, dist = dist }
|
||||
end
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6"..OXTargetExport.." ^7"..entity)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
@@ -91,66 +126,78 @@ function createEntityTarget(entity, opts, dist)
|
||||
end
|
||||
exports[OXTargetExport]:addLocalEntity(entity, options)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6"..QBTargetExport.." ^7"..entity)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..QBTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = { options = opts, distance = dist }
|
||||
exports[QBTargetExport]:AddTargetEntity(entity, options)
|
||||
end
|
||||
end
|
||||
|
||||
local boxTargets = {}
|
||||
-------------------------------------------------------------
|
||||
-- Box Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a box-shaped target zone with specified options and interaction distance.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
--- Supports different targeting systems based on the server configuration.
|
||||
---@param data table A table containing the box zone configuration.
|
||||
--- - **name** (`string`): The name identifier for the zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the box.
|
||||
--- - **width** (`number`): The width of the box.
|
||||
--- - **height** (`number`): The height of the box.
|
||||
--- - **options** (`table`): A table with additional options:
|
||||
--- - **heading** (`number`): The rotation angle of the box.
|
||||
--- - **debugPoly** (`boolean`): Whether to enable debug mode for the zone.
|
||||
--- - name (`string`): The name identifier for the zone.
|
||||
--- - coords (`vector3`): The center coordinates of the box.
|
||||
--- - width (`number`): The width of the box.
|
||||
--- - height (`number`): The height of the box.
|
||||
--- - options (`table`): A table with additional options:
|
||||
--- - heading (`number`): The rotation angle of the box.
|
||||
--- - debugPoly (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **onSelect** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
--- - icon (`string`): The icon to display for the option.
|
||||
--- - label (`string`): The label text for the option.
|
||||
--- - item (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - job (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - gang (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - onSelect (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
---
|
||||
---@usage
|
||||
---```lua
|
||||
--- createBoxTarget({
|
||||
---createBoxTarget(
|
||||
--- {
|
||||
--- 'storageBox',
|
||||
--- vector3(100.0, 200.0, 30.0),
|
||||
--- 2.0,
|
||||
--- 2.0,
|
||||
--- {
|
||||
--- name = 'storageBox',
|
||||
--- coords = vector3(100.0, 200.0, 30.0),
|
||||
--- width = 2.0,
|
||||
--- height = 2.0,
|
||||
--- options = { heading = 0, debugPoly = false }
|
||||
--- }, {
|
||||
--- { icon = "fas fa-box", label = "Open Storage", action = openStorage }
|
||||
--- }, 1.5)
|
||||
--- heading = 100.0,
|
||||
--- debugPoly = true,
|
||||
--- minZ = 27.0
|
||||
--- maxZ = 32.0,
|
||||
--- },
|
||||
--- },
|
||||
---{
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createBoxTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^2 for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then -- Adjust the threshold as needed for coordinate precision
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
@@ -158,17 +205,16 @@ function createBoxTarget(data, opts, dist)
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = 1.5 }
|
||||
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = dist }
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
@@ -196,7 +242,7 @@ function createBoxTarget(data, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
@@ -204,28 +250,27 @@ function createBoxTarget(data, opts, dist)
|
||||
end
|
||||
end
|
||||
|
||||
local circleTargets = {}
|
||||
-------------------------------------------------------------
|
||||
-- Circle Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a circular target zone with specified options and interaction distance.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
--- Supports different targeting systems based on server configuration.
|
||||
---
|
||||
---@param data table A table containing the circle zone configuration.
|
||||
--- - **name** (`string`): The name identifier for the zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the circle.
|
||||
--- - **radius** (`number`): The radius of the circle.
|
||||
--- - **options** (`table`): A table with additional options:
|
||||
--- - **debugPoly** (`boolean`): Whether to enable debug mode for the zone.
|
||||
--- - name (`string`): The name identifier for the zone.
|
||||
--- - coords (`vector3`): The center coordinates of the circle.
|
||||
--- - radius (`number`): The radius of the circle.
|
||||
--- - options (`table`): A table with additional options:
|
||||
--- - debugPoly (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **onSelect** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
--- - icon (`string`): The icon to display for the option.
|
||||
--- - label (`string`): The label text for the option.
|
||||
--- - item (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - job (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - gang (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - onSelect (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
@@ -243,18 +288,17 @@ local circleTargets = {}
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle^2 target with ^6DrawText ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6DrawText ^2for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then -- Adjust the threshold for precision
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 } -- Extend key table as needed
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
@@ -262,9 +306,7 @@ function createCircleTarget(data, opts, dist)
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
local tempText = {}
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
@@ -273,7 +315,7 @@ function createCircleTarget(data, opts, dist)
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere^2 target with ^6"..OXTargetExport.." ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
@@ -283,7 +325,7 @@ function createCircleTarget(data, opts, dist)
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
canInteract = function(_, distance)
|
||||
return distance < dist and true or false
|
||||
return distance < dist
|
||||
end
|
||||
}
|
||||
end
|
||||
@@ -296,7 +338,7 @@ function createCircleTarget(data, opts, dist)
|
||||
circleTargets[#circleTargets + 1] = target
|
||||
return target
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle^2 target with ^6"..QBTargetExport.." ^7"..data[1])
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddCircleZone(data[1], data[2], data[3], data[4], options)
|
||||
circleTargets[#circleTargets + 1] = target
|
||||
@@ -304,34 +346,35 @@ function createCircleTarget(data, opts, dist)
|
||||
end
|
||||
end
|
||||
|
||||
local targetEntities = {}
|
||||
-------------------------------------------------------------
|
||||
-- Model Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a target for an entity with specified options and interaction distance.
|
||||
--- Creates a target for models with specified options and interaction distance.
|
||||
--- Supports different targeting systems (OX Target, QB Target) based on server configuration.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
---@param entity number The entity ID to create a target for.
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **action** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
--- @param models table Array of model identifiers.
|
||||
--- @param opts table Array of option tables (same structure as in createEntityTarget).
|
||||
--- @param dist number The interaction distance for the target.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createEntityTarget(entityId, {
|
||||
--- { icon = "fas fa-car", label = "Open Vehicle", action = openVehicle },
|
||||
--- { icon = "fas fa-lock", label = "Lock Vehicle", action = lockVehicle }
|
||||
--- }, 2.5)
|
||||
---createModelTarget(
|
||||
---{ model1, model2 },
|
||||
---{
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
--
|
||||
-- Fallback for model targets is not implemented.
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..OXTargetExport)
|
||||
local options = {}
|
||||
@@ -355,28 +398,32 @@ function createModelTarget(models, opts, dist)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Target Removal Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
|
||||
-- Simple function to remove an entity target created within the script --
|
||||
--- Removes a previously created entity target.
|
||||
---
|
||||
--- This function removes the target associated with the specified entity based on the active targeting system.
|
||||
---
|
||||
--- @param entity number The entity ID whose target should be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeEntityTarget(entityId)
|
||||
--- ```
|
||||
function removeEntityTarget(entity)
|
||||
if isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveTargetEntity(entity) end
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeLocalEntity(entity, nil) end
|
||||
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) then TextTargets[entity] = nil end
|
||||
if isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveTargetEntity(entity)
|
||||
end
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeLocalEntity(entity, nil)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[entity] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple function to remove circle or box targets in the script --
|
||||
--- Removes a previously created zone target.
|
||||
---
|
||||
--- This function removes the target associated with the specified zone based on the active targeting system.
|
||||
---
|
||||
--- @param target string|table The name identifier or target object of the zone to remove.
|
||||
---
|
||||
--- @usage
|
||||
@@ -385,54 +432,60 @@ end
|
||||
--- removeZoneTarget(targetObject)
|
||||
--- ```
|
||||
function removeZoneTarget(target)
|
||||
if isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(target) end
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(target, true) end
|
||||
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) then TextTargets[target] = nil end
|
||||
if isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveZone(target)
|
||||
end
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeZone(target, true)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[target] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- If no target script is found, default to DrawText3D targets -- * experimental *
|
||||
-------------------------------------------------------------
|
||||
-- Fallback: DrawText3D Targets (Experimental)
|
||||
-------------------------------------------------------------
|
||||
|
||||
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
|
||||
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRotation = GetGameplayCamRot(2) -- Get camera rotation in degrees
|
||||
local camForwardVector = RotationToDirection(camRotation) -- Convert rotation to direction vector
|
||||
local camRotation = GetGameplayCamRot(2) -- Camera rotation (degrees)
|
||||
local camForwardVector = RotationToDirection(camRotation) -- Convert rotation to direction
|
||||
|
||||
local closestTarget = nil
|
||||
local closestDist = math.huge
|
||||
|
||||
for k, v in pairs(TextTargets) do
|
||||
local targetCoords = v.coords
|
||||
local dist = #(pedCoords - targetCoords)
|
||||
local vecToTarget = targetCoords - camCoords
|
||||
|
||||
-- Normalize the vector to the target
|
||||
-- Identify the closest target in front of the camera.
|
||||
for _, target in pairs(TextTargets) do
|
||||
local dist = #(pedCoords - target.coords)
|
||||
local vecToTarget = target.coords - camCoords
|
||||
local vecToTargetNormalized = normalizeVector(vecToTarget)
|
||||
|
||||
-- Dot product to check if facing the target
|
||||
local dot = camForwardVector.x * vecToTargetNormalized.x + camForwardVector.y * vecToTargetNormalized.y + camForwardVector.z * vecToTargetNormalized.z
|
||||
local isFacingTarget = dot > 0.5 -- Threshold for facing target.
|
||||
|
||||
local isFacingTarget = dot > 0.5 -- Adjust threshold as needed
|
||||
|
||||
if dist <= v.dist and isFacingTarget then
|
||||
if dist <= target.dist and isFacingTarget then
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = v
|
||||
closestTarget = target
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(TextTargets) do
|
||||
local isClosest = (v == closestTarget)
|
||||
if #(pedCoords - v.coords) <= v.dist then
|
||||
for i = 1, #v.options do
|
||||
if IsControlJustPressed(0, v.options[i].key) and isClosest then
|
||||
if v.options[i].onSelect then v.options[i].onSelect() end
|
||||
if v.options[i].action then v.options[i].action() end
|
||||
-- Render the DrawText3D targets and listen for key presses.
|
||||
for _, target in pairs(TextTargets) do
|
||||
local isClosest = (target == closestTarget)
|
||||
if #(pedCoords - target.coords) <= target.dist then
|
||||
for i = 1, #target.options do
|
||||
if IsControlJustPressed(0, target.options[i].key) and isClosest then
|
||||
if target.options[i].onSelect then target.options[i].onSelect() end
|
||||
if target.options[i].action then target.options[i].action() end
|
||||
end
|
||||
end
|
||||
DrawText3D(vec3(v.coords.x, v.coords.y, v.coords.z + 0.7), concatenateText(v.buttontext), isClosest)
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, target.coords.z + 0.7), concatenateText(target.buttontext), isClosest)
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
@@ -440,18 +493,34 @@ if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStar
|
||||
end)
|
||||
end
|
||||
|
||||
-- If the current loaded script is stopped, automatically remove targets --
|
||||
-------------------------------------------------------------
|
||||
-- Cleanup on Resource Stop
|
||||
-------------------------------------------------------------
|
||||
|
||||
-- When the current resource stops, remove all targets.
|
||||
onResourceStop(function()
|
||||
-- Remove entity targets.
|
||||
for i = 1, #targetEntities do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeLocalEntity(targetEntities[i], nil)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveTargetEntity(targetEntities[i]) end
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeLocalEntity(targetEntities[i], nil)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveTargetEntity(targetEntities[i])
|
||||
end
|
||||
end
|
||||
-- Remove box zone targets.
|
||||
for i = 1, #boxTargets do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(boxTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(boxTargets[i].name) end
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeZone(boxTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveZone(boxTargets[i].name)
|
||||
end
|
||||
end
|
||||
-- Remove circle zone targets.
|
||||
for i = 1, #circleTargets do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(circleTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(circleTargets[i].name) end
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeZone(circleTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveZone(circleTargets[i].name)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
@@ -1,22 +1,29 @@
|
||||
-- Get Vehicle Info --
|
||||
local lastCar = nil
|
||||
local carInfo = {}
|
||||
--[[
|
||||
Vehicle Info & Properties Module
|
||||
----------------------------------
|
||||
This module provides utilities for:
|
||||
- Retrieving vehicle information from a Vehicles table.
|
||||
- Getting and setting vehicle properties using the active framework.
|
||||
- Comparing vehicle property differences.
|
||||
- Synchronizing vehicle properties across clients.
|
||||
- Managing network control of vehicles.
|
||||
- Finding the closest vehicle to a given position.
|
||||
]]
|
||||
|
||||
--- Searches the 'Vehicles' table for a specific vehicle's 'name', 'price', and 'class'.
|
||||
---
|
||||
--- This function checks if the provided vehicle is different from the last searched vehicle.
|
||||
--- If it's a new vehicle, it retrieves its model and searches the 'Vehicles' table for matching entries.
|
||||
--- It populates the `carInfo` table with the vehicle's name, price, and class.
|
||||
--- If the vehicle is not found in the table, it defaults to using the vehicle's display name and sets the price to 0.
|
||||
-- Cached vehicle info to avoid unnecessary re-searches.
|
||||
local lastCar, carInfo = nil, {}
|
||||
|
||||
--- Searches the 'Vehicles' table for a specific vehicle's details.
|
||||
--- If the vehicle differs from the last searched, it retrieves its model and updates the carInfo table.
|
||||
--- The table includes the vehicle's name, price, and class information.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle to search for.
|
||||
---
|
||||
---@return table|nil table containing the vehicle's `name`, `price`, and `class`, or `nil` if the vehicle is invalid.
|
||||
--- @return table|nil table A table containing the vehicle's details or nil if the vehicle is invalid.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local info = searchCar(vehicleEntity)
|
||||
--- print(info.name, info.price, info.class)
|
||||
--- print(info.name, info.price, info.class.name, info.class.index)
|
||||
--- ```
|
||||
function searchCar(vehicle)
|
||||
if lastCar ~= vehicle then -- If same car, use previous info
|
||||
@@ -78,27 +85,26 @@ function searchCar(vehicle)
|
||||
end
|
||||
end
|
||||
|
||||
-- Vehicle Properties --
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Properties Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves the properties of a given vehicle.
|
||||
---
|
||||
--- This function fetches the vehicle's properties based on the active framework (QBCore or ox).
|
||||
--- It utilizes the framework's native functions or events to obtain the vehicle's mod list and other details.
|
||||
--- Retrieves the properties of a given vehicle using the active framework.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
---
|
||||
--- @return table|nil table containing the vehicle's properties, or `nil` if the vehicle is invalid or the framework is not detected.
|
||||
--- @return table|nil table A table containing the vehicle's properties or nil if invalid.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local props = getVehicleProperties(vehicleEntity)
|
||||
--- if props then
|
||||
--- -- Manipulate vehicle properties
|
||||
--- -- Use vehicle properties
|
||||
--- end
|
||||
--- ```
|
||||
function getVehicleProperties(vehicle)
|
||||
if not vehicle then return nil end
|
||||
|
||||
local properties = {}
|
||||
if vehicle == nil then return nil end
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
properties = Core.Functions.GetVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]")
|
||||
@@ -109,25 +115,22 @@ function getVehicleProperties(vehicle)
|
||||
return properties
|
||||
end
|
||||
|
||||
--- Sets the properties of a given vehicle.
|
||||
---
|
||||
--- This function applies the provided properties to the vehicle using the active framework's functions or events.
|
||||
--- It first retrieves the current properties and checks for differences before applying the new ones.
|
||||
--- Sets the properties of a given vehicle if changes are detected.
|
||||
--- It compares the current properties with the new ones and applies the update using the active framework.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
---@param props table The properties to set on the vehicle.
|
||||
--- @param props table The new properties to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- setVehicleProperties(vehicleEntity, newProperties)
|
||||
--- ```
|
||||
function setVehicleProperties(vehicle, props)
|
||||
local oldProps = getVehicleProperties(vehicle)
|
||||
if checkDifferences(vehicle, props) then
|
||||
--if debugMode then debugDifferences(vehicle, props) end
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(vehicle))
|
||||
print("Unable to set vehicle properties for '"..vehicle.."' (entity does not exist)")
|
||||
end
|
||||
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
Core.Functions.SetVehicleProperties(vehicle, props)
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
@@ -140,14 +143,11 @@ function setVehicleProperties(vehicle, props)
|
||||
end
|
||||
|
||||
--- Checks for differences between the current and new vehicle properties.
|
||||
---
|
||||
--- This function compares each property of the vehicle to determine if any changes have been made.
|
||||
--- It logs the differences for debugging purposes.
|
||||
--- Compares properties using JSON encoding for deep comparison and logs differences.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
---@param newProps table The new properties to compare against the current ones.
|
||||
---
|
||||
---@return boolean `true` if differences are found, `false` otherwise.
|
||||
--- @param newProps table The new properties to compare.
|
||||
--- @return boolean `true` if differences are found; `false` otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
@@ -158,43 +158,41 @@ end
|
||||
function checkDifferences(vehicle, newProps)
|
||||
local oldProps = getVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Finding differences in ^3Vehicle Properties^7")
|
||||
local allow = false
|
||||
local differencesFound = false
|
||||
|
||||
for k in pairs(oldProps) do
|
||||
if json.encode(oldProps[k]) ~= json.encode(newProps[k]) then
|
||||
allow = true
|
||||
differencesFound = true
|
||||
debugPrint("^6Bridge^7: ^5Old ^7[^3"..k.."^7] - "..json.encode(oldProps[k], { indent = true }))
|
||||
debugPrint("^6Bridge^7: ^5New ^7[^3"..k.."^7] - "..json.encode(newProps[k], { indent = true }))
|
||||
end
|
||||
end
|
||||
return allow
|
||||
|
||||
return differencesFound
|
||||
end
|
||||
|
||||
--- Handles setting vehicle properties received from the server.
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Properties Synchronization
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Event handler for setting vehicle properties received from the server.
|
||||
--- Listens for the `ox:setVehicleProperties` event and applies the properties.
|
||||
---
|
||||
--- This event listens for the `ox:setVehicleProperties` event and applies the received properties to the vehicle.
|
||||
---
|
||||
---@event
|
||||
--- @event `getScript()..ox:setVehicleProperties`
|
||||
--- @param netId number The network ID of the vehicle.
|
||||
---@param props table The properties to set on the vehicle.
|
||||
---
|
||||
---@usage
|
||||
--- -- Server-side: TriggerClientEvent(getScript()..":ox:setVehicleProperties", netId, properties)
|
||||
--- @param props table The new vehicle properties.
|
||||
RegisterNetEvent(getScript()..":ox:setVehicleProperties", function(netId, props)
|
||||
local vehicle = NetworkGetEntityFromNetworkId(netId)
|
||||
local value = props
|
||||
Entity(vehicle).state[getScript()..':setVehicleProperties'] = value
|
||||
end)
|
||||
|
||||
--- Handles state bag changes for setting vehicle properties.
|
||||
--- Handles state bag changes for updating vehicle properties.
|
||||
--- When the state bag changes, the new properties are applied to the vehicle.
|
||||
---
|
||||
--- This handler listens for changes to the vehicle's state bag and applies the new properties accordingly.
|
||||
---
|
||||
---@param bagName string The name of the state bag.
|
||||
--- @param bagName string The state bag's name.
|
||||
--- @param key string The key that changed.
|
||||
---@param value table The new value of the state.
|
||||
---
|
||||
---@usage
|
||||
--- -- Automatically handled when the state bag changes
|
||||
--- @param value table The new state value.
|
||||
AddStateBagChangeHandler(getScript()..':setVehicleProperties', '', function(bagName, _, value)
|
||||
if not value or not GetEntityFromStateBagName then return end
|
||||
local entity = GetEntityFromStateBagName(bagName)
|
||||
@@ -208,8 +206,10 @@ AddStateBagChangeHandler(getScript()..':setVehicleProperties', '', function(bagN
|
||||
end
|
||||
end)
|
||||
|
||||
--- Pushes a vehicle to other players by syncing it.
|
||||
---
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Control Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- This function ensures that the vehicle is controlled by the current player and is set as a mission entity.
|
||||
--- It requests network control and sets the vehicle accordingly to synchronize changes across clients.
|
||||
---
|
||||
@@ -222,6 +222,7 @@ end)
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
-- Request network control if not already controlled.
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.")
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
@@ -231,11 +232,13 @@ function pushVehicle(entity)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.")
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Network now has control of the entity^7.")
|
||||
end
|
||||
end
|
||||
|
||||
-- Set as mission entity if not already set.
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' &2entity^7.")
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' ^2entity^7.")
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
@@ -249,41 +252,47 @@ function pushVehicle(entity)
|
||||
end
|
||||
end
|
||||
|
||||
--- Finds the closest vehicle to the specified coordinates.
|
||||
--- The function uses different APIs based on whether a source is provided.
|
||||
---
|
||||
--- @param coords table|vector3 (Optional) The reference coordinates. If nil, uses the player's position.
|
||||
--- @param src boolean (Optional) If true, uses GetPlayerPed(source) and GetAllVehicles.
|
||||
--- @return number|number closestVehicle|closestDistance The closest vehicle entity and its distance.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, true)
|
||||
--- ```
|
||||
function getClosestVehicle(coords, src)
|
||||
local ped, vehicles, closestDistance, closestVehicle
|
||||
|
||||
if src then
|
||||
local ped = GetPlayerPed(source)
|
||||
local vehicles = GetAllVehicles()
|
||||
local closestDistance, closestVehicle = -1, -1
|
||||
if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords end
|
||||
if not coords then coords = GetEntityCoords(ped) end
|
||||
for i = 1, #vehicles do
|
||||
local vehicleCoords = GetEntityCoords(vehicles[i])
|
||||
local distance = #(vehicleCoords - coords)
|
||||
if closestDistance == -1 or closestDistance > distance then
|
||||
closestVehicle = vehicles[i]
|
||||
closestDistance = distance
|
||||
end
|
||||
end
|
||||
return closestVehicle, closestDistance
|
||||
ped = GetPlayerPed(src)
|
||||
vehicles = GetAllVehicles()
|
||||
else
|
||||
local ped = PlayerPedId()
|
||||
local vehicles = GetGamePool('CVehicle')
|
||||
local closestDistance = -1
|
||||
local closestVehicle = -1
|
||||
ped = PlayerPedId()
|
||||
vehicles = GetGamePool('CVehicle')
|
||||
end
|
||||
|
||||
local closestDistance, closestVehicle = -1, -1
|
||||
|
||||
if coords then
|
||||
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
|
||||
if type(coords) == 'table' then
|
||||
coords = vec3(coords.x, coords.y, coords.z)
|
||||
end
|
||||
else
|
||||
coords = GetEntityCoords(ped)
|
||||
end
|
||||
|
||||
for i = 1, #vehicles, 1 do
|
||||
local vehicleCoords = GetEntityCoords(vehicles[i])
|
||||
local distance = #(vehicleCoords - coords)
|
||||
|
||||
if closestDistance == -1 or closestDistance > distance then
|
||||
closestVehicle = vehicles[i]
|
||||
if closestDistance == -1 or distance < closestDistance then
|
||||
closestDistance = distance
|
||||
closestVehicle = vehicles[i]
|
||||
end
|
||||
end
|
||||
|
||||
return closestVehicle, closestDistance
|
||||
end
|
||||
end
|
||||
@@ -1,162 +1,17 @@
|
||||
-- Phone Mails
|
||||
|
||||
--- Sends a phone mail using the detected phone system.
|
||||
---
|
||||
--- This function detects the active phone resource (e.g., gksphone, yflip-phone, qb-phone, etc.)
|
||||
--- and sends a mail using the appropriate method for that phone system.
|
||||
---
|
||||
--- @param data table A table containing the mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **actions** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- sendPhoneMail({
|
||||
--- subject = "Welcome!",
|
||||
--- sender = "Admin",
|
||||
--- message = "Thank you for joining our server.",
|
||||
--- actions = {
|
||||
--- { label = "Reply", action = replyFunction }
|
||||
--- }
|
||||
--- })
|
||||
--- ```
|
||||
function sendPhoneMail(data) local phoneResource = ""
|
||||
if isStarted("gksphone") then phoneResource = "gksphone"
|
||||
exports["gksphone"]:SendNewMail(data)
|
||||
|
||||
elseif isStarted("yflip-phone") then phoneResource = "yflip-phone"
|
||||
TriggerServerEvent(getScript()..":yflip:SendMail", data)
|
||||
|
||||
elseif isStarted("qs-smartphone") then phoneResource = "qs-smartphone"
|
||||
TriggerServerEvent('qs-smartphone:server:sendNewMail', data)
|
||||
|
||||
elseif isStarted("qs-smartphone-pro") then phoneResource = "qs-smartphone-pro"
|
||||
TriggerServerEvent('phone:sendNewMail', data)
|
||||
|
||||
elseif isStarted("roadphone") then phoneResource = "roadphone"
|
||||
data.message = data.message:gsub("%<br>", "\n")
|
||||
exports['roadphone']:sendMail(data)
|
||||
|
||||
elseif isStarted("lb-phone") then phoneResource = "lb-phone"
|
||||
data.message = data.message:gsub("%<br>", "\n")
|
||||
TriggerServerEvent(getScript()..":lbphone:SendMail", data)
|
||||
|
||||
elseif isStarted("qb-phone") then phoneResource = "qb-phone"
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', data)
|
||||
|
||||
elseif isStarted("jpr-phonesystem") then phoneResource = "jpr-phonesystem"
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", data)
|
||||
end
|
||||
|
||||
if phoneResource ~= "" then debugPrint("^6Bridge^7[^3"..phoneResource.."^7]: ^2Sending mail to player")
|
||||
else print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7 - ^2No supported phone found") end
|
||||
end
|
||||
|
||||
--- Handles sending mail for lb-phone.
|
||||
---
|
||||
--- This event listens for the `lbphone:SendMail` event and sends an email using lb-phone's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":lbphone:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":lbphone:SendMail", function(data)
|
||||
local src = source
|
||||
local phoneNumber = exports["lb-phone"]:GetEquippedPhoneNumber(src)
|
||||
local emailAddress = exports["lb-phone"]:GetEmailAddress(phoneNumber)
|
||||
if data.actions then data.buttons = data.actions end
|
||||
exports["lb-phone"]:SendMail({
|
||||
to = emailAddress,
|
||||
subject = data.subject,
|
||||
message = data.message,
|
||||
actions = data.buttons,
|
||||
})
|
||||
end)
|
||||
|
||||
--- Handles sending mail for yflip-phone.
|
||||
---
|
||||
--- This event listens for the `yflip:SendMail` event and sends an email using yflip-phone's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":yflip:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":yflip:SendMail", function(data)
|
||||
local src = source
|
||||
exports["yflip-phone"]:SendMail({
|
||||
title = data.subject,
|
||||
sender = data.sender,
|
||||
senderDisplayName = data.sender,
|
||||
content = data.message,
|
||||
actions = data.buttons,
|
||||
}, 'source', src)
|
||||
end)
|
||||
|
||||
--- Handles sending mail for jpr-phonesystem.
|
||||
---
|
||||
--- This event listens for the `jpr:SendMail` event and sends an email using jpr-phonesystem's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @return void
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":jpr:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":jpr:SendMail", function(data)
|
||||
local src = source
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
TriggerEvent('jpr-phonesystem:server:sendEmail', {
|
||||
Assunto = data.subject, -- Subject
|
||||
Conteudo = data.message, -- Content
|
||||
Enviado = data.sender, -- Submitted by
|
||||
Destinatario = Player.PlayerData.citizenid, -- Target
|
||||
Event = {}, -- Optional
|
||||
})
|
||||
end)
|
||||
|
||||
-- Server-Side Functions for Registering Commands, Stashes, and Shops
|
||||
|
||||
--- Registers a command with the active command system.
|
||||
---
|
||||
--- This function detects whether the server is using OXLib or qb-core for command registration
|
||||
--- and registers the command accordingly.
|
||||
--- This function supports multiple command systems (OXLib, qb-core, ESX Legacy).
|
||||
---
|
||||
--- @param command string The name of the command to register.
|
||||
--- @param options table A table containing command options.
|
||||
--- - **help** (`string`): The help description for the command.
|
||||
--- - **params** (`table`): A table of parameters for the command.
|
||||
--- - **callback** (`function`): The function to execute when the command is called.
|
||||
--- - **autocomplete** (`function|nil`): (Optional) A function for autocompletion.
|
||||
--- - **restrictedGroup** (`string|nil`): (Optional) The user group required to execute the command.
|
||||
--- - help (`string`): The help description for the command.
|
||||
--- - params (`table`): A table of parameters for the command.
|
||||
--- - callback (`function`): The function to execute when the command is called.
|
||||
--- - autocomplete (`function|nil`): (Optional) A function for autocompletion.
|
||||
--- - restrictedGroup (`string|nil`): (Optional) The user group required to execute the command.
|
||||
---
|
||||
--- @usage
|
||||
--- ````lua
|
||||
--- -- Server Side:
|
||||
--- ```lua
|
||||
--- registerCommand("greet", {
|
||||
--- "Greets the player",
|
||||
--- { name = "name", help = "Name of the player to greet" },
|
||||
@@ -171,7 +26,7 @@ function registerCommand(command, options)
|
||||
lib.addCommand(command, { help = options[1], restricted = options[5] and "group."..options[5] or nil }, options[4])
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..QBExport, command)
|
||||
Core.Commands.Add(command, options[1], options[2], options[3], options[4], options[5] and options[5] or nil)
|
||||
Core.Commands.Add(command, options[1], options[2], options[3], options[4], options[5] or nil)
|
||||
elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7ESX Legacy", command)
|
||||
ESX.RegisterCommand(command, options[5] or 'admin', function(xPlayer, args, showError)
|
||||
@@ -181,19 +36,24 @@ function registerCommand(command, options)
|
||||
end
|
||||
|
||||
--- Registers a stash with the active inventory system.
|
||||
--- Supports either OXInv or QSInv.
|
||||
---
|
||||
--- This function detects whether the server is using OXInv or QSInv and registers the stash accordingly.
|
||||
---
|
||||
--- @param name string The unique identifier for the stash.
|
||||
--- @param label string The display name for the stash.
|
||||
--- @param slots number|nil (Optional) The number of slots in the stash. Defaults to 50.
|
||||
--- @param weight number|nil (Optional) The maximum weight the stash can hold. Defaults to 4,000,000.
|
||||
--- @param owner string|nil (Optional) The owner identifier for personal stashes.
|
||||
--- @param coords table|nil (Optional) The coordinates for the stash location.
|
||||
---
|
||||
--- @param name string Unique stash identifier.
|
||||
--- @param label string Display name for the stash.
|
||||
--- @param slots number|nil (Optional) Number of slots (default 50).
|
||||
--- @param weight number|nil (Optional) Maximum weight (default 4000000).
|
||||
--- @param owner string|nil (Optional) Owner identifier for personal stashes.
|
||||
--- @param coords table|nil (Optional) Coordinates for the stash location.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- registerStash("playerStash", "Player Stash", 100, 8000000, "player123", { x = 100.0, y = 200.0, z = 30.0 })
|
||||
--- registerStash(
|
||||
--- "playerStash",
|
||||
--- "Player Stash",
|
||||
--- 100,
|
||||
--- 8000000,
|
||||
--- "player123",
|
||||
--- { x = 100.0, y = 200.0, z = 30.0 }
|
||||
--- )
|
||||
--- ```
|
||||
function registerStash(name, label, slots, weight, owner, coords)
|
||||
if isStarted(OXInv) then
|
||||
@@ -201,19 +61,25 @@ function registerStash(name, label, slots, weight, owner, coords)
|
||||
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
|
||||
exports[QSInv]:RegisterStash(name, slots or 50, weight or 4000000)
|
||||
exports[QSInv]:RegisterStash(nil, name, slots or 50, weight or 4000000)
|
||||
|
||||
--elseif isStarted(CoreInv) then
|
||||
-- debugPrint("^6Bridge^7: ^2Registering ^3CoreInv ^2Stash^7:", name, label)
|
||||
-- exports[CoreInv]:openHolder(nil, name, 'stash', nil, nil, false, nil)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OrigenInv ^2Stash^7:", name, label)
|
||||
exports["origen_inventory"]:registerStash(name, label, slots or 50, weight or 4000000)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a shop with the active inventory system.
|
||||
--- Supports either OXInv or QBInv (with QBInvNew flag).
|
||||
---
|
||||
--- This function detects whether the server is using OXInv or QBInv and registers the shop accordingly.
|
||||
---
|
||||
--- @param name string The unique identifier for the shop.
|
||||
--- @param label string The display name for the shop.
|
||||
--- @param items table The list of items available in the shop.
|
||||
--- @param society string|nil (Optional) The society identifier for shared shops.
|
||||
---
|
||||
--- @param name string Unique shop identifier.
|
||||
--- @param label string Display name for the shop.
|
||||
--- @param items table List of available shop items.
|
||||
--- @param society string|nil (Optional) Society identifier for shared shops.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
|
||||
@@ -221,13 +87,11 @@ end
|
||||
function registerShop(name, label, items, society)
|
||||
if isStarted(OXInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Store^7:", name, label)
|
||||
exports[OXInv]:RegisterShop(
|
||||
name, {
|
||||
exports[OXInv]:RegisterShop(name, {
|
||||
name = label,
|
||||
inventory = items,
|
||||
society = society,
|
||||
}
|
||||
)
|
||||
})
|
||||
elseif isStarted(QBInv) and QBInvNew then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QB ^2Store^7:", name, label)
|
||||
exports[QBInv]:CreateShop({
|
||||
@@ -240,22 +104,19 @@ function registerShop(name, label, items, society)
|
||||
end
|
||||
end
|
||||
|
||||
-- Server-Side Event Registration
|
||||
|
||||
if isServer() then
|
||||
--- Registers an event to create an OX stash from the server.
|
||||
--- When triggered, it calls registerStash with the provided parameters.
|
||||
---
|
||||
--- @event
|
||||
--- @param name string The unique identifier for the stash.
|
||||
--- @param label string The display name for the stash.
|
||||
--- @param slots number|nil (Optional) The number of slots in the stash.
|
||||
--- @param weight number|nil (Optional) The maximum weight the stash can hold.
|
||||
--- @param owner string|nil (Optional) The owner identifier for personal stashes.
|
||||
--- @param coords table|nil (Optional) The coordinates for the stash location.
|
||||
---
|
||||
--- @event server:makeOXStash
|
||||
--- @param name string Unique stash identifier.
|
||||
--- @param label string Display name for the stash.
|
||||
--- @param slots number|nil (Optional) Number of slots.
|
||||
--- @param weight number|nil (Optional) Maximum weight.
|
||||
--- @param owner string|nil (Optional) Owner identifier.
|
||||
--- @param coords table|nil (Optional) Stash coordinates.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerEvent(getScript()..":server:makeOXStash", name, label, slots, weight, owner, coords)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords)
|
||||
|
||||
@@ -39,6 +39,7 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'duifunctions.lua',
|
||||
|
||||
-- Native Scaleforms
|
||||
'scaleforms/scaleform_basic.lua',
|
||||
'scaleforms/bigMessageInstance.lua',
|
||||
'scaleforms/countDownHandler.lua',
|
||||
'scaleforms/debugScaleform.lua',
|
||||
@@ -56,11 +57,13 @@ for _, v in pairs({ -- This is a specific load order
|
||||
|
||||
'wrapperfunctions.lua',
|
||||
'polyZone.lua',
|
||||
'inventories.lua',
|
||||
'itemcontrol.lua',
|
||||
'playerfunctions.lua',
|
||||
'metaHandlers.lua',
|
||||
'jobfunctions.lua',
|
||||
'banking.lua',
|
||||
'societybank.lua',
|
||||
'phones.lua',
|
||||
|
||||
-- Interactions
|
||||
'targets.lua',
|
||||
@@ -78,7 +81,9 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'scaleEntity.lua',
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
'versioncheck.lua'
|
||||
|
||||
-- Do version check last
|
||||
'_versioncheck.lua'
|
||||
}) do
|
||||
if debugMode then
|
||||
--print("^5Loading^7: 'jim_bridge/shared/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
|
||||
Reference in New Issue
Block a user