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https://github.com/jimathy/jim_bridge.git
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refactor + attempt better support for other inventories
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242
shared/scaleforms/scaleform_basic.lua
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242
shared/scaleforms/scaleform_basic.lua
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--[[
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Instructional Buttons & Debug Text Module
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-------------------------------------------
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This module provides functions for:
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• Displaying instructional buttons on-screen via a scaleform movie.
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• Drawing debug text with a background rectangle when debugMode is enabled.
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• Rendering 3D text in the world.
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• Displaying help messages and spinners.
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]]
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-------------------------------------------------------------
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-- Instructional Buttons Functionality
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-------------------------------------------------------------
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--- Loads and draws instructional buttons on-screen using a scaleform movie.
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---
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--- Requests the "instructional_buttons" scaleform, clears previous data, sets clear space,
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--- creates data slots for each button option provided in `info`, and then draws the scaleform fullscreen.
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---
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--- @param info table An array of tables, where each table represents a button option:
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--- - keys (table): An array of key codes (e.g., {38, 29}) to display.
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--- - text (string): The label for the button.
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---
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--- @usage
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--- ```lua
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---CreateThread(function()
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--- while true do
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--- makeInstructionalButtons({
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--- { keys = {38, 29}, text = "Open Menu" },
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--- { keys = {45}, text = "Close Menu" }
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--- })
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--- Wait(0)
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--- end
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---end)
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--- ```
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function makeInstructionalButtons(info)
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local build = RequestScaleformMovie("instructional_buttons")
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while not HasScaleformMovieLoaded(build) do Wait(0) end
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-- Draw the scaleform fullscreen (initial draw).
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DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
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-- Clear previous instructions.
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BeginScaleformMovieMethod(build, "CLEAR_ALL")
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EndScaleformMovieMethod()
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-- Set clear spacing between buttons.
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BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
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ScaleformMovieMethodAddParamInt(200)
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EndScaleformMovieMethod()
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-- Add each button option to the scaleform.
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for i = 1, #info do
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BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
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ScaleformMovieMethodAddParamInt(i - 1)
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for k = 1, #info[i].keys do
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ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
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end
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BeginTextCommandScaleformString("STRING")
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AddTextComponentSubstringKeyboardDisplay(info[i].text)
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EndTextCommandScaleformString()
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EndScaleformMovieMethod()
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end
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-- Draw the instructional buttons.
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BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
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EndScaleformMovieMethod()
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-- Set a translucent black background.
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BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(80)
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EndScaleformMovieMethod()
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-- Final full-screen draw with full opacity.
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DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
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end
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-------------------------------------------------------------
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-- Debug Text Display Functionality
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-------------------------------------------------------------
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--- Draws debug text on the screen if debugMode is enabled.
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---
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--- Calculates a background rectangle based on the number of text lines and renders each line on-screen.
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---
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--- @param textTable table An array of strings to display.
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--- @param loc vector2 (Optional) Top-left coordinate for the text box (default: vec2(0.05, 0.65)).
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---
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--- @usage
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--- ```lua
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---CreateThread(function()
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--- while true do
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--- debugScaleForm(
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--- {
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--- "Line 1: Debug info",
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--- "Line 2: More info"
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--- }
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--- )
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--- Wait(0)
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--- end
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---end)
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--- ```
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function debugScaleForm(textTable, loc)
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if debugMode then
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loc = loc or vec2(0.05, 0.65)
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local lineHeight = 0.025 -- Height per line.
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local totalHeight = #textTable * lineHeight
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local boxPadding = 0.01 -- Padding around the text.
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local size = vec2(0.18, totalHeight + boxPadding * 2)
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-- Draw background rectangle.
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DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
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-- Render each line of text.
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for i = 1, #textTable do
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SetTextScale(0.30, 0.30)
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BeginTextCommandDisplayText("STRING")
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AddTextComponentSubstringKeyboardDisplay(textTable[i])
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EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
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end
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end
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end
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-------------------------------------------------------------
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-- 3D Text Rendering
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-------------------------------------------------------------
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--- Draws 3D text at specified world coordinates.
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---
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--- Configures text properties, draws the text, and displays a background rectangle behind it.
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---
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--- @param coord table A vector3 with x, y, and z coordinates.
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--- @param text string The text to display.
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--- @param highlight boolean (Optional) If true, highlights parts of the text.
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---
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--- @usage
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--- ```lua
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--- CreateThread(function()
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--- while true do
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--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
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--- Wait(0)
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--- end
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--- end)
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--- ```
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function DrawText3D(coord, text, highlight)
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SetTextScale(0.30, 0.30)
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SetTextFont(0)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextCentre(true)
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local totalLength = string.len(text)
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local textMaxLength = 99 -- max 99
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local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
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AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
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SetDrawOrigin(coord.x, coord.y, coord.z, 0)
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DrawText(0.0, 0.0)
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local count, length = GetLineCountAndMaxLength(text)
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local padding = 0.005
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local heightFactor = (count / 43) + padding
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local weightFactor = (length / 150) + padding
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local height = (heightFactor / 2) - padding / 1
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local width = (weightFactor / 2) - padding / 1
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DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
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ClearDrawOrigin()
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end
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--- Calculates the number of lines and the maximum line length from the given text.
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---
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--- @param text string The text to analyze.
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--- @return number, number The line count and maximum line length.
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---
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--- @usage
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--- ```lua
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--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
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--- ```
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function GetLineCountAndMaxLength(text)
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local lineCount, maxLength = 0, 0
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for line in text:gmatch("[^\n]+") do
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lineCount += 1
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local lineLength = string.len(line)
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if lineLength > maxLength then
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maxLength = lineLength
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end
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end
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if lineCount == 0 then lineCount = 1 end
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return lineCount, maxLength
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end
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-------------------------------------------------------------
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-- Additional UI Helpers
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-------------------------------------------------------------
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--- Displays a help message on the screen.
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---
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--- @param text string The message to display.
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---
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--- @usage
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--- ```lua
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--- DisplayHelpMsg("Press E to interact")
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--- ```
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function DisplayHelpMsg(text)
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BeginTextCommandDisplayHelp("STRING")
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AddTextComponentScaleform(text)
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EndTextCommandDisplayHelp(0, true, false, -1)
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end
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--- Displays a "Saving/Loading" spinner with a custom message.
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---
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--- @param text string The message to display alongside the spinner.
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---
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--- @usage
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--- ```lua
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--- displaySpinner("Saving data...")
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--- ```
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function displaySpinner(text)
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BeginTextCommandBusyspinnerOn('STRING')
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandBusyspinnerOn(4)
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end
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--- Stops the "Saving/Loading" spinner.
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---
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--- This function should only be called client-side.
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---
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--- @usage
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--- ```lua
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--- stopSpinner()
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--- ```
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function stopSpinner()
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if not isServer() then
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BusyspinnerOff()
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end
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end
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