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refactor + attempt better support for other inventories
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@@ -1,45 +1,61 @@
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-- This automatically detects what polyzone script it should use to create a polyzone --
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-- if ox_lib is detected, it will automatically use that instead of PolyZone --
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-- createPoly({ name = 'name', debug = true, points = { vec2(), vec2() }, onEnter = function() end, onExit = function() end, })
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---
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--[[
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PolyZone Management Module
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----------------------------
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This module automatically detects the available polyzone library (ox_lib or PolyZone)
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and creates polygonal and circular zones accordingly. It also provides a function to remove
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previously created zones.
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Functions:
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• createPoly(data) - Creates a polygonal zone.
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• createCirclePoly(data) - Creates a circular zone.
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• removePolyZone(Location) - Removes a created zone.
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]]
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-------------------------------------------------------------
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-- Polygonal Zone Creation
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-------------------------------------------------------------
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--- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
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---
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--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a polygonal zone accordingly.
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--- It supports setting up entry and exit callbacks for the zone.
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--- Automatically checks which polyzone script is active. When using ox_lib, it converts the provided
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--- 2D points to 3D (setting a constant z value) and sets a thickness value. For PolyZone, it creates the zone
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--- and attaches onEnter and onExit callbacks.
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---
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---@param data table A table containing the zone configuration.
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--- - **name** (`string`): The name of the zone.
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--- - **debug** (`boolean`): Whether to enable debug mode for the zone.
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--- - **points** (`table`): A list of `vec2` points defining the polygon.
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--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
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--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
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--- @param data table Zone configuration table with the following keys:
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--- - name (string): The zone's identifier.
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--- - debug (boolean): Whether debug mode is enabled.
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--- - points (table): A list of vec2 points defining the polygon.
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--- - onEnter (function): Callback when a player enters the zone.
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--- - onExit (function): Callback when a player exits the zone.
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---
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---@return table|nil table Returns the created zone object or `nil` if creation failed.
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--- @return table|nil table Returns the created zone object or nil if creation failed.
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---
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---@usage
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--- ```lua
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--- createPoly({
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--- name = 'testZone',
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--- debug = true,
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--- points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
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--- onEnter = function() print("Entered Test Zone") end,
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--- onExit = function() print("Exited Test Zone") end,
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--- })
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--- ```
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---```lua
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---createPoly({
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--- name = 'testZone',
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--- debug = true,
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--- points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
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--- onEnter = function() print("Entered Test Zone") end,
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--- onExit = function() print("Exited Test Zone") end,
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---})
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---```
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function createPoly(data)
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local Location = nil
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if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
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if isStarted(OXLibExport) then
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debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4"..OXLibExport.."^7': "..data.name)
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-- Convert 2D points to 3D with a fixed Z coordinate (e.g., 12.0)
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for i = 1, #data.points do
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data.points[i] = vec3(data.points[i].x, data.points[i].y, 12.0)
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end
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data.thickness = 1000
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data.thickness = 1000 -- Set a default thickness value
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Location = lib.zones.poly(data)
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elseif isStarted("PolyZone") then
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debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4PolyZone^7': "..data.name)
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Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
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Location:onPlayerInOut(function(isPointInside)
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if isPointInside then data.onEnter() else data.onExit() end
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end)
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else
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print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
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@@ -47,21 +63,25 @@ function createPoly(data)
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return Location
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end
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-------------------------------------------------------------
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-- Circular Zone Creation
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-------------------------------------------------------------
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--- Creates a circular zone using the detected polyzone library (ox_lib or PolyZone).
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---
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--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a circular zone accordingly.
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--- It supports setting up entry and exit callbacks for the zone.
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--- When using ox_lib, it creates a sphere zone. For PolyZone, it creates a CircleZone and attaches
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--- onEnter and onExit callbacks.
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---
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---@param data table A table containing the circular zone configuration.
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--- - **name** (`string`): The name of the circular zone.
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--- - **coords** (`vector3`): The center coordinates of the circle.
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--- - **radius** (`number`): The radius of the circle.
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--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
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--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
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--- @param data table Zone configuration with the following keys:
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--- - name (string): The zone's identifier.
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--- - coords (vector3): The center of the circle.
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--- - radius (number): The radius of the circle.
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--- - onEnter (function): Callback when a player enters the zone.
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--- - onExit (function): Callback when a player exits the zone.
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---
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---@return table|nil table Returns the created circular zone object or `nil` if creation failed.
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--- @return table|nil table Returns the created circular zone object or nil if creation failed.
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---
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---@usage
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--- @usage
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--- ```lua
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--- createCirclePoly({
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--- name = 'circleZone',
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@@ -73,7 +93,7 @@ end
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--- ```
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function createCirclePoly(data)
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local Location = nil
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if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
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if isStarted(OXLibExport) then
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debugPrint("^6Bridge^7: ^2Creating new ^3Cricle^2 poly with ^7"..OXLibExport.." "..data.name)
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Location = lib.zones.sphere(data)
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elseif isStarted("PolyZone") then
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@@ -87,26 +107,30 @@ function createCirclePoly(data)
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end
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end)
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else
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print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
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print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3starter^1.^2lua^7")
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end
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debugPrint("^6Bridge^7: ^2Zone Stats - Coords: "..formatCoord(data.coords).." Radius: "..data.radius)
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return Location
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end
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-------------------------------------------------------------
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-- PolyZone Removal Function
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-------------------------------------------------------------
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--- Removes a previously created polyzone.
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---
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--- This function detects the active polyzone library (`ox_lib` or `PolyZone`) and removes the specified zone accordingly.
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--- Detects the active polyzone library and calls the appropriate removal method.
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---
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--- @param Location table The zone object to be removed.
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---
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--- @usage
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--- ```lua
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--- local zone = createPoly({...})
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--- -- Later in the code
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---
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--- removePolyZone(zone)
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--- ```
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function removePolyZone(Location)
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if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
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if isStarted(OXLibExport) then
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debugPrint("^6Bridge^7: ^2Removing ^2poly with ^7"..OXLibExport)
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Location:remove()
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elseif isStarted("PolyZone") then
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