refactor + attempt better support for other inventories

This commit is contained in:
Jim Shield
2025-03-08 13:44:05 +00:00
committed by GitHub
parent 31a7ac2951
commit 6bfb549fd0
31 changed files with 3151 additions and 2536 deletions

View File

@@ -1,25 +1,37 @@
--[[
Menu Opening Module
---------------------
This module provides a unified function to open menus using the configured menu system.
Supported systems include:
• jim-nui (kinda)
• ox (or ox_context)
• qb (using QBMenuExport)
• gta (using WarMenu)
• esx (using ESX.UI.Menu)
]]
--- Opens a menu using the configured menu system.
---
--- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`.
---
---@param Menu table A table containing the menu options to display.
--- Each menu item can include:
--- - **header** (`string`): The text to display for the menu item.
--- - **txt** (`string`, optional): Additional text or description.
--- - **icon** (`string`, optional): Icon to display with the menu item.
--- - **onSelect** (`function`, optional): Function to execute when the menu item is selected.
--- - **arrow** (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
--- - **params** (`table`, optional): Additional parameters, such as events and arguments.
--- - **isMenuHeader** (`boolean`, optional): Marks the item as a header.
--- - **disabled** (`boolean`, optional): Disables the menu item if `true`.
--- - header (`string`): The text to display for the menu item.
--- - txt (`string`, optional): Additional text or description.
--- - icon (`string`, optional): Icon to display with the menu item.
--- - onSelect (`function`, optional): Function to execute when the menu item is selected.
--- - arrow (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
--- - params (`table`, optional): Additional parameters, such as events and arguments.
--- - isMenuHeader (`boolean`, optional): Marks the item as a header.
--- - disabled (`boolean`, optional): Disables the menu item if `true`.
---
---@param data table A table containing configuration data for the menu.
--- - **header** (`string`): The header/title of the menu.
--- - **headertxt** (`string`, optional): Additional header text.
--- - **onBack** (`function`, optional): Function to call when the "Return" option is selected.
--- - **onExit** (`function`, optional): Function to call when the menu is exited.
--- - **onSelected** (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
--- - **canClose** (`boolean`, optional): Whether the menu can be closed by the user.
--- - header (`string`): The header/title of the menu.
--- - headertxt (`string`, optional): Additional header text.
--- - onBack (`function`, optional): Function to call when the "Return" option is selected.
--- - onExit (`function`, optional): Function to call when the menu is exited.
--- - onSelected (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
--- - canClose (`boolean`, optional): Whether the menu can be closed by the user.
---
---@usage
--- ```lua
@@ -36,6 +48,7 @@
--- ```
function openMenu(Menu, data)
if Config.System.Menu == "jim" then
-- Insert "Return" option if onBack is defined.
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
@@ -65,6 +78,7 @@ function openMenu(Menu, data)
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
@@ -75,6 +89,7 @@ function openMenu(Menu, data)
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
@@ -143,17 +158,10 @@ function openMenu(Menu, data)
end
for k in pairs(Menu) do
if not Menu[k].params or not Menu[k].params.event then
if Menu[k].onSelect then
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect,
}
else
Menu[k].params = {
isAction = true,
event = function() end,
}
end
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect or function() end,
}
end
if not Menu[k].header then Menu[k].header = " " end
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
@@ -162,15 +170,12 @@ function openMenu(Menu, data)
exports[QBMenuExport]:openMenu(Menu)
elseif Config.System.Menu == "gta" then
WarMenu.CreateMenu(tostring(Menu),
data.header,
data.headertxt or " ",
{
titleColor = { 222, 255, 255 },
maxOptionCountOnScreen = 15,
width = 0.25,
x = 0.7,
})
WarMenu.CreateMenu(tostring(Menu), data.header, data.headertxt or " ", {
titleColor = { 222, 255, 255 },
maxOptionCountOnScreen = 15,
width = 0.25,
x = 0.7,
})
if WarMenu.IsAnyMenuOpened() then return end
WarMenu.OpenMenu(tostring(Menu))
CreateThread(function()
@@ -239,7 +244,6 @@ function openMenu(Menu, data)
onSelect = data.onBack,
})
end
ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
title = data.header,
align = 'top-right',
@@ -260,15 +264,11 @@ function openMenu(Menu, data)
end
end
--- A line break constant used for formatting menu headers.
--- A line break constant used for menu header formatting.
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
--- Checks if the menu system is classified as 'ox' or 'gta'.
---
--- This function is used to decide how to make line breaks in menu headers.
---
--- @return boolean Returns `true` if the menu system is 'ox' or 'gta'; otherwise, `false`.
---
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
--- @return boolean boolean True if using ox or gta menus, otherwise false.
--- @usage
--- ```lua
--- if isOx() then
@@ -280,7 +280,7 @@ function isOx() return (Config.System.Menu == "ox" or Config.System.Menu == "gta
--- Checks if any WarMenu menu is currently open.
---
--- @return boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
--- @return boolean boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
---
--- @usage
--- ```lua