mirror of
https://github.com/jimathy/jim_bridge.git
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Add automated check for QBInv version
Currently if you still have the old qb-inventory or a css edit it would require you to manually edit the starter.lua
```lua
QBInvNew = true
```
I'm testing a change to grab the version and return true of false if its above `2.0.0` (200)
```lua
local qbInvVer = GetResourceMetadata(Exports.QBInv, 'version', nil):gsub("%.", "")
QBInvNew = tonumber(qbInvVer) >= 200
```
If this causes issue's I'll revert this
This commit is contained in:
52
starter.lua
52
starter.lua
@@ -30,7 +30,15 @@ Exports = {
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-- Required variables
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debugMode = Config.System.Debug
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-- Check server convars for hard set defaults
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-- Testing a new check for new inventory, otherwise it will use the old calls for qb-inv
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-- It's messy, and doesn't take in to account if you have text in the version like "beta"
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local qbInvVer = GetResourceMetadata(Exports.QBInv, 'version', nil):gsub("%.", "")
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QBInvNew = tonumber(qbInvVer) >= 200 -- if your qb inv version is 2.0.0 or above, then its classed as "new"
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InventoryWeight = 120000
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-- [[ Server.Cfg Convar Check ]]--
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-- Check server convars for hard set defaults, otherwise it uses per script configurations
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if Config and Config.System then
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if Config.System.Debug then
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if GetConvar("jim_DisableDebug", "false") == "true" then
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@@ -52,28 +60,28 @@ if Config and Config.System then
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end
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end
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QBInvNew = true
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InventoryWeight = 120000
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-- Testing loading the core files here instead of in fxmanifests
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--for k, v in pairs({ -- This is a specific load order
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-- [Exports.OXLibExport] = "init.lua",
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-- [Exports.OXCoreExport] = "lib/init.lua",
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-- [Exports.ESXExport] = "imports.lua",
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-- [Exports.QBXExport] = "modules/playerdata.lua",
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--}) do
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-- if GetResourceState(k) == "started" then
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-- print("^5Loading^7: '"..k.."/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
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-- local fileLoader = assert(load(LoadResourceFile(k, (v)), ('@@'..k..'/'..v)))
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-- fileLoader()
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-- print("^2Success^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
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-- else
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-- if debugMode then
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-- print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping")
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-- end
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-- end
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--end
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-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist
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-- This may be better button would require more refinement maybe
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--[[
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for k, v in pairs({ -- This is a specific load order
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[Exports.OXLibExport] = "init.lua",
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[Exports.OXCoreExport] = "lib/init.lua",
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[Exports.ESXExport] = "imports.lua",
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[Exports.QBXExport] = "modules/playerdata.lua",
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}) do
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if GetResourceState(k) == "started" then
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print("^5Loading^7: '"..k.."/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
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local fileLoader = assert(load(LoadResourceFile(k, (v)), ('@@'..k..'/'..v)))
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fileLoader()
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print("^2Success^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
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else
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if debugMode then
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print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping")
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end
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end
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end
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]]
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-- Load files here into the invoking script
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for _, v in pairs({ -- This is a specific load order
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