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Update playerfunctions.lua
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@@ -32,7 +32,7 @@ local hungerThirstFunc = {
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setStress =
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setStress =
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function(src, stress)
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function(src, stress)
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local Player = Core.Functions.GetPlayer(src)
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local Player = Core.Functions.GetPlayer(src)
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local newStress = Player.PlayerData.metadata.stress + stress
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local newStress = Player.PlayerData.metadata.stress - stress
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newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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Player.Functions.SetMetaData('stress', newStress)
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Player.Functions.SetMetaData('stress', newStress)
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TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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@@ -59,7 +59,7 @@ local hungerThirstFunc = {
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setStress =
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setStress =
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function(src, stress)
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function(src, stress)
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local Player = Core.Functions.GetPlayer(src)
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local Player = Core.Functions.GetPlayer(src)
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local newStress = Player.PlayerData.metadata.stress + stress
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local newStress = Player.PlayerData.metadata.stress - stress
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newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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Player.Functions.SetMetaData('stress', newStress)
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Player.Functions.SetMetaData('stress', newStress)
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TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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