mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
Merge branch 'jimathy:main' into main
This commit is contained in:
@@ -1,6 +1,6 @@
|
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name "Jim_Bridge"
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author "Jimathy"
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version "2.1.05"
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version "2.1.06"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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||||
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||||
@@ -7,14 +7,22 @@ AuthEvent = nil
|
||||
currentToken = nil
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||||
if isServer() then
|
||||
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||||
local excludeRes = {
|
||||
[Exports.QBExport] = true,
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||||
[Exports.ESXExport] = true,
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[Exports.VorpExport] = true,
|
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}
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local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
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validTokens = validTokens or {}
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||||
|
||||
createCallback(AuthEvent, function(source)
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||||
local src = source
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||||
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
|
||||
--debugPrint(GetInvokingResource())
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if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
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||||
local invokingRes = GetInvokingResource()
|
||||
|
||||
debugPrint(invokingRes)
|
||||
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
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||||
return ""
|
||||
end
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@@ -47,9 +55,9 @@ if isServer() then
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||||
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||||
createCallback(getScript()..":callback:GetAuthEvent", function(source)
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local src = source
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||||
--debugPrint(GetInvokingResource())
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local invokingRes = GetInvokingResource()
|
||||
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
|
||||
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
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||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
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return ""
|
||||
end
|
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||||
@@ -7,7 +7,10 @@ function AlienEffect()
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Wait(math.random(5000, 8000))
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local Ped = PlayerPedId()
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local animDict = "MOVE_M@DRUNK@VERYDRUNK"
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loadAnimDict(animDict)
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RequestAnimSet(animDict)
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while not HasAnimSetLoaded(animDict) do
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Wait(100)
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end
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SetPedCanRagdoll(Ped, true)
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ShakeGameplayCam('DRUNK_SHAKE', 2.80)
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SetTimecycleModifier("Drunk")
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@@ -1304,6 +1304,17 @@ function hasItem(items, amount, src)
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-- Fallback to default hasItem function
|
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if not hasTable or not next(hasTable) then
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if isStarted(ESXExport) then
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for item, amt in pairs(items) do
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local count = 0
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||||
for itemName, amount in pairs(grabInv) do
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if itemName and itemName == item then
|
||||
count += (amount or 1)
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end
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end
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hasTable[item] = { hasItem = count >= amt, count = count }
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end
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else
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for item, amt in pairs(items) do
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local count = 0
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for _, itemData in pairs(grabInv) do
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@@ -1314,6 +1325,7 @@ function hasItem(items, amount, src)
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hasTable[item] = { hasItem = count >= amt, count = count }
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end
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end
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end
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for _, v in pairs(hasTable) do
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if not v.hasItem then
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@@ -1338,10 +1350,12 @@ end
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--- ```
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function getPlayerInv(src)
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local grabInv = nil
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local foundInv = ""
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for i = 1, #InvFunc do
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||||
local inv = InvFunc[i]
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||||
if isStarted(inv.invName) then
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foundInv = inv.invName
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grabInv = inv.getPlayerInv(src)
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break
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end
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@@ -1360,10 +1374,10 @@ function getPlayerInv(src)
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local xPlayer = ESX.GetPlayerFromId(src)
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grabInv = xPlayer and xPlayer.getInventory() or {}
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else
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local xPlayer = ESX.GetPlayerData()
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||||
grabInv = xPlayer and xPlayer.inventory or {}
|
||||
grabInv = triggerCallback(getScript()..":GetESXInv")
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||||
end
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end
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--jsonPrint(grabInv)
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end
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||||
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||||
if grabInv == nil then
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@@ -1372,6 +1386,15 @@ function getPlayerInv(src)
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||||
return grabInv, foundInv
|
||||
end
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||||
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if isServer() then
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createCallback(getScript()..":GetESXInv", function(source)
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||||
local src = source
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local xPlayer = ESX.GetPlayerFromId(src)
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||||
local inv = xPlayer.getInventory()
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||||
return xPlayer.getInventory(src)
|
||||
end)
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||||
end
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||||
function isInventoryOpen()
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||||
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return IsNuiFocused()
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@@ -1556,14 +1579,21 @@ end
|
||||
|
||||
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RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot, token)
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local excludeRes = {
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[QBExport] = true,
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[ESXExport] = true,
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[VorpExport] = true,
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||||
}
|
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local invokingRes = GetInvokingResource()
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||||
|
||||
--debugPrint(GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
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||||
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
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||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
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||||
return
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end
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if not Items[item] then
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print("^6Bridge^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
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if not doesItemExist(item) then
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print("^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
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return
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||||
end
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||||
@@ -1957,8 +1987,14 @@ function getCurrentInvWeight(src)
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||||
-- fallback function
|
||||
if weight == 0 then
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||||
local itemcheck = getPlayerInv(src)
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||||
if isStarted(ESXExport) then
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||||
for _, amount in pairs(itemcheck) do
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weight += (amount or 0)
|
||||
end
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||||
else
|
||||
for _, v in pairs(itemcheck) do
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||||
weight += ((v.weight * v.amount) or 0)
|
||||
weight += ((v.weight * (v.amount or v.count)) or 0)
|
||||
end
|
||||
end
|
||||
end
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return weight
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||||
@@ -2356,6 +2392,8 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
return
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||||
end
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||||
end
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||||
-- Fallback to core functions
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if isStarted(QBExport) then
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local stashItems = getStash(stashName[1])
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for k, v in pairs(items) do
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||||
@@ -2382,6 +2420,10 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
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||||
RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
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||||
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||||
function stashAddItem(stashItems, stashName, items)
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||||
-- wip
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||||
end
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||||
-------------------------------------------------------------
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||||
-- Stash Item Availability Check
|
||||
-------------------------------------------------------------
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@@ -32,7 +32,7 @@ local hungerThirstFunc = {
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setStress =
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function(src, stress)
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local Player = Core.Functions.GetPlayer(src)
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||||
local newStress = Player.PlayerData.metadata.stress + stress
|
||||
local newStress = Player.PlayerData.metadata.stress - stress
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||||
newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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||||
Player.Functions.SetMetaData('stress', newStress)
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
@@ -59,7 +59,7 @@ local hungerThirstFunc = {
|
||||
setStress =
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function(src, stress)
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||||
local Player = Core.Functions.GetPlayer(src)
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||||
local newStress = Player.PlayerData.metadata.stress + stress
|
||||
local newStress = Player.PlayerData.metadata.stress - stress
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||||
newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
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Player.Functions.SetMetaData('stress', newStress)
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||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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||||
@@ -86,7 +86,7 @@ local hungerThirstFunc = {
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setStress =
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function(src, stress)
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local Player = Core.Functions.GetPlayer(src)
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local newStress = Player.PlayerData.metadata.stress + stress
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local newStress = Player.PlayerData.metadata.stress - stress
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||||
newStress = (newStress >= 100.0 and 100.0) or (newStress <= 0 and 0) or newStress
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Player.Functions.SetMetaData('stress', newStress)
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TriggerClientEvent('hud:client:UpdateStress', src, newStress)
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@@ -187,10 +187,10 @@ end)
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||||
--- Server event handler for setting player needs (thirst or hunger).
|
||||
---
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||||
--- @event
|
||||
--- @param type string "thirst" or "hunger".
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||||
--- @param needType string "thirst" or "hunger".
|
||||
--- @param amount number New value to set.
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||||
RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
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||||
print("^1Deprecated function ':server:setNeed' called, please update your scripts^7")
|
||||
print("^1Deprecated function ':server:setNeed' called, please update the scripts that use it^7")
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-- local src = source
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||||
-- if needType == "thirst" then
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-- setThirst(src, amount)
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||||
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||||
289
ui_modules/alcohol.lua
Normal file
289
ui_modules/alcohol.lua
Normal file
@@ -0,0 +1,289 @@
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local alcoholCount = 0
|
||||
local drugCount = 0
|
||||
local purgeTimer = 300000
|
||||
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||||
local minDrugCount = 3
|
||||
local maxDrugCount = 7
|
||||
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||||
local minAlcoholCount = 2
|
||||
local midAlcoholCount = 4
|
||||
local maxAlcoholCount = 7
|
||||
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||||
local alcoholEffectData = {
|
||||
levels = {
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||||
["min"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
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||||
movement = "move_m@drunk@slightlydrunk",
|
||||
camShake = 0.5,
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||||
canStumble = false,
|
||||
},
|
||||
["mid"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
|
||||
movement = "move_m@drunk@moderatedrunk",
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||||
canRagdoll = true,
|
||||
camShake = 0.5,
|
||||
canStumble = true,
|
||||
stumbleChance = 0.8,
|
||||
drunkDriving = true,
|
||||
},
|
||||
["max"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
|
||||
movement = "move_m@drunk@verydrunk",
|
||||
canRagdoll = true,
|
||||
camShake = 2.8,
|
||||
canStumble = true,
|
||||
stumbleChance = 0.6,
|
||||
drunkDriving = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local drugEffectData = {
|
||||
levels = {
|
||||
["min"] = {
|
||||
--effect = "SwitchHUDTrevorIn",
|
||||
--movement = "move_m@drunk@slightlydrunk",
|
||||
},
|
||||
["max"] = {
|
||||
effect = "SwitchHUDTrevorIn",
|
||||
movement = "move_m@drunk@slightlydrunk",
|
||||
camShake = 0.2,
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-- Alcohol Thread
|
||||
function addAlocholCount(count, canOD)
|
||||
alcoholCount = alcoholCount + count
|
||||
--print("Alcohol count increased, current amount:", alcoholCount)
|
||||
CreateThread(function()
|
||||
runAlcoholThread()
|
||||
end)
|
||||
if alcoholCount >= maxAlcoholCount then
|
||||
-- max
|
||||
startAlcoholEffect(alcoholEffectData.levels["max"], "max")
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
|
||||
end
|
||||
elseif alcoholCount < maxAlcoholCount and alcoholCount >= midAlcoholCount then
|
||||
-- mid
|
||||
startAlcoholEffect(alcoholEffectData.levels["mid"], "mid")
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(5, 10))
|
||||
end
|
||||
elseif alcoholCount >= 1 then
|
||||
-- min
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
startAlcoholEffect(alcoholEffectData.levels["min"], "min")
|
||||
end
|
||||
end
|
||||
|
||||
function getAlcoholCount()
|
||||
return alcoholCount
|
||||
end
|
||||
|
||||
function removeAlcoholCount(count)
|
||||
alcoholCount = alcoholCount - count
|
||||
if alcoholCount < minAlcoholCount then
|
||||
clearCurrentAlcoholEffect()
|
||||
end
|
||||
--print("Alcohol count decreased, current amount:", alcoholCount)
|
||||
end
|
||||
|
||||
local alcoholThreadRun = false
|
||||
function runAlcoholThread()
|
||||
if alcoholThreadRun == true then
|
||||
return
|
||||
else
|
||||
alcoholThreadRun = true
|
||||
end
|
||||
--print("Alcohol Thread triggered")
|
||||
while alcoholCount > 0 do
|
||||
Wait(purgeTimer)
|
||||
removeAlcoholCount(1)
|
||||
if alcoholCount <= 0 then
|
||||
clearCurrentAlcoholEffect()
|
||||
alcoholThreadRun = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
exports("getAlcoholCount",getAlcoholCount)
|
||||
exports("addAlocholCount", addAlocholCount)
|
||||
exports("removeAlcoholCount", removeAlcoholCount)
|
||||
|
||||
|
||||
-- EFFECT Management
|
||||
|
||||
local currentAlcoholEffect = ""
|
||||
local alcoholEffect = ""
|
||||
|
||||
function clearCurrentAlcoholEffect()
|
||||
local Ped = PlayerPedId()
|
||||
if alcoholEffect ~= "" then
|
||||
AnimpostfxStop(alcoholEffect)
|
||||
ResetPedMovementClipset(Ped, 0.0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
end
|
||||
currentAlcoholEffect = ""
|
||||
alcoholEffect = ""
|
||||
end
|
||||
|
||||
function startAlcoholEffect(data, level)
|
||||
local Ped = PlayerPedId()
|
||||
if currentAlcoholEffect == level then
|
||||
return
|
||||
else
|
||||
clearCurrentAlcoholEffect()
|
||||
currentAlcoholEffect = level
|
||||
end
|
||||
|
||||
-- Start effect using sent data
|
||||
if alcoholEffect ~= data.effect then
|
||||
alcoholEffect = data.effect
|
||||
AnimpostfxPlay(data.effect, 0, true)
|
||||
if data.movement then
|
||||
RequestAnimSet(data.movement)
|
||||
while not HasAnimSetLoaded(data.movement) do
|
||||
Wait(100)
|
||||
end
|
||||
SetPedMovementClipset(Ped, data.movement, 3.0)
|
||||
end
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
if data.camShake then
|
||||
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
|
||||
end
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
|
||||
if data.drivingEffect or data.canStumble then
|
||||
|
||||
CreateThread(function()
|
||||
local effectCheck = level
|
||||
local lastStumbleTime = GetGameTimer() + 1200
|
||||
local lastDriveTime = GetGameTimer() + 6000
|
||||
while effectCheck == currentAlcoholEffect do
|
||||
if data.camStumble and GetGameTimer() > lastStumbleTime and math.random() > (data.stumbleChance or 0.8) then
|
||||
lastStumbleTime = GetGameTimer() + 1200
|
||||
SetPedToRagdoll(Ped, 5000, 5000, 0, true, true, false)
|
||||
end
|
||||
if data.driving and GetGameTimer() > lastDriveTime then
|
||||
local inVeh, veh, seat = GetSeatPedIsIn()
|
||||
if inVeh then
|
||||
lastDriveTime = GetGameTimer() + 6000
|
||||
if seat == -1 then
|
||||
if math.random() < 0.62 then
|
||||
StartVehicleHorn(veh, 1000, "NORMAL", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(1000)
|
||||
end
|
||||
--print("Effect loop broken")
|
||||
end)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper
|
||||
function GetSeatPedIsIn()
|
||||
local inVeh, veh, seat = false, 0, 0
|
||||
local veh = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
if veh ~= 0 then
|
||||
if GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
|
||||
inVeh = true
|
||||
seat = -1
|
||||
end
|
||||
end
|
||||
return inVeh, veh, seat
|
||||
end
|
||||
|
||||
|
||||
-- Drug thread
|
||||
function addDrugCount(count, canOD)
|
||||
drugCount = drugCount + count
|
||||
--print("Drug count increased, current amount:", drugCount)
|
||||
if drugCount >= minDrugCount and drugCount <= maxDrugCount then
|
||||
startDrugEffect(drugEffectData.levels["min"], "min")
|
||||
elseif drugCount > maxDrugCount then
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
|
||||
end
|
||||
startDrugEffect(drugEffectData.levels["max"], "max")
|
||||
end
|
||||
end
|
||||
|
||||
function getDrugCount()
|
||||
return drugCount
|
||||
end
|
||||
|
||||
function removeDrugCount(count)
|
||||
--print("Drug count decreased, current amount:", drugCount)
|
||||
drugCount = drugCount - count
|
||||
end
|
||||
|
||||
local drugThreadRun = false
|
||||
function runDrugThread()
|
||||
if drugThreadRun == true then
|
||||
return
|
||||
else
|
||||
drugThreadRun = true
|
||||
end
|
||||
--print("Drug Thread triggered")
|
||||
while drugCount > 0 do
|
||||
Wait(purgeTimer)
|
||||
removeDrugCount(1)
|
||||
if drugCount <= 0 then
|
||||
drugThreadRun = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
exports("getDrugCount", getDrugCount)
|
||||
exports("addDrugCount", addDrugCount)
|
||||
exports("removeDrugCount", removeDrugCount)
|
||||
|
||||
|
||||
-- EFFECT Management
|
||||
|
||||
local currentDrugEffect = ""
|
||||
local drugEffect = ""
|
||||
function startDrugEffect(data, level)
|
||||
local Ped = PlayerPedId()
|
||||
if currentDrugEffect == level then
|
||||
return
|
||||
else
|
||||
clearCurrentAlcoholEffect()
|
||||
currentDrugEffect = level
|
||||
end
|
||||
|
||||
-- Start effect using sent data
|
||||
if drugEffect ~= data.effect then
|
||||
drugEffect = data.effect
|
||||
AnimpostfxPlay(data.effect, 0, true)
|
||||
if data.movement then
|
||||
RequestAnimSet(data.movement)
|
||||
while not HasAnimSetLoaded(data.movement) do
|
||||
Wait(100)
|
||||
end
|
||||
SetPedMovementClipset(Ped, data.movement, 3.0)
|
||||
end
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
if data.camShake then
|
||||
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
|
||||
end
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
end
|
||||
end
|
||||
@@ -1,7 +1,8 @@
|
||||
2.1.05
|
||||
2.1.06
|
||||
|
||||
- Fix "true/false" print from built-in gta progressbars
|
||||
- Revert Crafting system to previous style (I was too quick to do this)
|
||||
- Fix singleprogress multiplying crafting recipes
|
||||
- Fix stress calculations adding instead of taking away
|
||||
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
|
||||
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
|
||||
- Fix AnimSet loading for "AlienEffect()"
|
||||
|
||||
https://github.com/jimathy/jim_bridge/releases/latest
|
||||
Reference in New Issue
Block a user