Revert Crafting

I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list

eg. Mining has 3 recipes in the smelter for `goldingot`

This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
This commit is contained in:
Jim Shield
2025-10-02 12:20:58 +01:00
parent d1dab48acc
commit 331dc94e2f

View File

@@ -65,7 +65,7 @@ local excludeKeys = {
--- ``` --- ```
function craftingMenu(data) function craftingMenu(data)
if CraftLock then return end if CraftLock then return end
local data = cloneTable(data)
-- Job or gang check; exit if not authorized. -- Job or gang check; exit if not authorized.
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
@@ -80,48 +80,48 @@ function craftingMenu(data)
data.stashName = data.stashTable or data.stashName data.stashName = data.stashTable or data.stashName
-- Wrapper to convert old style crafting recipes to be handled by the menu properly -- Wrapper to convert old style crafting recipes to be handled by the menu properly
if data.craftable.Recipes[1] then -- assume old style crafting table --if data.craftable.Recipes[1] then -- assume old style crafting table
local compatTable = {} -- local compatTable = {}
local id = 0 -- local id = 0
for k, v in ipairs(data.craftable.Recipes) do -- for k, v in ipairs(data.craftable.Recipes) do
local Recipe = v -- local Recipe = v
for l, b in pairs(Recipe) do -- for l, b in pairs(Recipe) do
if doesItemExist(l) then -- if doesItemExist(l) then
id += 1 -- id += 1
compatTable[l] = { -- compatTable[l] = {
ingredients = b, -- ingredients = b,
id = id, -- id = id,
info = { -- info = {
amount = Recipe.amount or 1, -- amount = Recipe.amount or 1,
metadata = Recipe.metadata or nil, -- metadata = Recipe.metadata or nil,
job = Recipe.job or nil, -- job = Recipe.job or nil,
gang = Recipe.gang or nil, -- gang = Recipe.gang or nil,
hasCrafted = Recipe.hasCrafted or nil, -- hasCrafted = Recipe.hasCrafted or nil,
}, -- },
} -- }
end -- end
end -- end
end -- end
data.craftable.Recipes = compatTable -- data.craftable.Recipes = compatTable
end --end
-- Convert to array -- Convert to array
local RecipesArray = {} --local RecipesArray = {}
for k, v in pairs(data.craftable.Recipes) do --for k, v in pairs(data.craftable.Recipes) do
RecipesArray[v.id] = { [k] = v } -- RecipesArray[v.id] = { [k] = v }
end --end
local Menu = {} local Menu = {}
local Recipes = data.craftable.Recipes local Recipes = cloneTable(data.craftable.Recipes)
local craftedItems = {} local craftedItems = {}
local tempCarryTable = {} local tempCarryTable = {}
-- Build a temporary table of all required ingredients (default quantity is 1). -- Build a temporary table of all required ingredients (default quantity is 1).
for i = 1, #RecipesArray do for i = 1, #Recipes do
for k, v in pairs(RecipesArray[i]) do for k, v in pairs(Recipes[i]) do
if doesItemExist(k) then if not excludeKeys[k] then
if not v.info.amount then v.info.amount = 1 end if not Recipes[i].amount then Recipes[i].amount = 1 end
tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < v.info.amount) or v.info.amount tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < Recipes[i].amount) or Recipes[i].amount
end end
end end
end end
@@ -136,27 +136,29 @@ function craftingMenu(data)
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"), header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
disabled = true, disabled = true,
} }
for i = 1, #Recipes do
for i = 1, #RecipesArray do local menuId = #Menu+1
local item = "" local item = ""
for k in pairs(RecipesArray[i]) do local Recipe = {}
for k, v in pairs(Recipes[i]) do
if not excludeKeys[k] then if not excludeKeys[k] then
item = k item = k
Recipe = Recipes[i]
Recipe.amount = Recipe.amount or 1
break break
end end
end end
local Recipe = RecipesArray[i][item]
-- Job Check -- Job Check
local hasGroup = true local hasGroup = true
if Recipe.info.job then if Recipe.job then
for l, b in pairs(Recipe.info.job) do for l, b in pairs(Recipe.job) do
hasGroup = hasJob(l, nil, b) hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end if hasGroup then goto skipcheck end
end end
end end
if Recipe.info.gang then if Recipe.gang then
for l, b in pairs(Recipe.info.gang) do for l, b in pairs(Recipe.gang) do
hasGroup = hasJob(l, nil, b) hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end if hasGroup then goto skipcheck end
end end
@@ -165,12 +167,11 @@ function craftingMenu(data)
-- if has group requirement, continue -- if has group requirement, continue
if hasGroup then if hasGroup then
local setheader, settext, disable, metadata = "", "", false, (Recipe.info.metadata or Recipe.info.info or nil) local setheader, settext, disable, metadata = "", "", false, (Recipe.metadata or Recipe.info or nil)
local itemTable = {} local itemTable = {}
local metaTable = {} local metaTable = {}
-- Build ingredient details. -- Build ingredient details.
for l, b in pairs(Recipe[item]) do
for l, b in pairs(Recipe.ingredients) do
local label = getItemLabel(l) local label = getItemLabel(l)
local hasItem = checkStashItem(data.stashName, { [l] = b }) local hasItem = checkStashItem(data.stashName, { [l] = b })
local missingMark = not hasItem and "" or " " local missingMark = not hasItem and "" or " "
@@ -182,17 +183,16 @@ function craftingMenu(data)
-- Make sure "canCarryTable" exists -- Make sure "canCarryTable" exists
while not canCarryTable do Wait(10) end while not canCarryTable do Wait(10) end
disable = not checkStashItem(data.stashName, itemTable) disable = not checkStashItem(data.stashName, itemTable)
setheader = ((metadata and metadata.label) or getItemLabel(item)) setheader = ((metadata and metadata.label) or getItemLabel(item))
..(Recipe.info.amount > 1 and " x"..Recipe.info.amount or "") ..(Recipe.amount > 1 and " x"..Recipe.amount or "")
local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️" local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️"
local isNew = (Recipe.info.hasCrafted ~= nil and craftedItems[item] == nil) and "" or "" local isNew = (Recipe.hasCrafted ~= nil and craftedItems[item] == nil) and "" or ""
setheader = isNew .. setheader .. statusEmoji setheader = isNew .. setheader .. statusEmoji
-- Build menu option using info -- Build menu option using info
Menu[#Menu + 1] = { Menu[menuId] = {
arrow = isOx() and (not disable and canCarryTable[item]), arrow = isOx() and (not disable and canCarryTable[item]),
isMenuHeader = disable or not canCarryTable[item], isMenuHeader = disable or not canCarryTable[item],
icon = invImg((metadata and metadata.image) or item), icon = invImg((metadata and metadata.image) or item),
@@ -203,9 +203,10 @@ function craftingMenu(data)
onSelect = (not disable and canCarryTable[item]) and function() onSelect = (not disable and canCarryTable[item]) and function()
local transdata = { local transdata = {
item = item, item = item,
craft = RecipesArray[i][item], craft = Recipe,
craftable = data.craftable, craftable = data.craftable,
coords = data.coords, coords = data.coords,
amount = Recipe.amount,
stashName = data.stashName, stashName = data.stashName,
onBack = data.onBack, onBack = data.onBack,
metadata = metadata, metadata = metadata,
@@ -270,7 +271,7 @@ function multiCraft(data)
for i = 1, maxCreation do for i = 1, maxCreation do
multiItemTable[i] = {} multiItemTable[i] = {}
for l, b in pairs(data.craft.ingredients) do for l, b in pairs(data.craft[data.item]) do
multiItemTable[i][l] = (b * i) multiItemTable[i][l] = (b * i)
end end
end end
@@ -394,7 +395,7 @@ function makeItem(origData)
local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1 local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
local metadata = data.metadata or nil local metadata = data.metadata or nil
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
jsonPrint(prop)
local canReturn = true local canReturn = true
local crafted, crafting = true, true local crafted, crafting = true, true
@@ -416,7 +417,7 @@ function makeItem(origData)
if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars
-- Run ingredient check and usage separately first -- Run ingredient check and usage separately first
for i = 1, craftAmount do for i = 1, craftAmount do
for k, v in pairs(data.craft.ingredients) do for k, v in pairs(data.craft[data.item]) do
if isInventoryOpen() then if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things") print("^1Error^7: ^2Inventory is open, you tried to break things")
stopCam(0) stopCam(0)
@@ -443,11 +444,7 @@ function makeItem(origData)
end end
if not crafted then if not crafted then
stopCam(0) goto finishEarly
ClearPedTasks(Ped)
if canReturn then craftingMenu(origData) end
CraftLock = false
return
end end
if crafting and progressBar({ if crafting and progressBar({
@@ -462,22 +459,19 @@ function makeItem(origData)
}) then }) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken) TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil currentToken = nil
if data.craft.info.hasCrafted ~= nil then if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft.info.exp ~= nil then if data.craft.exp ~= nil then
craftingLevel += data.craft.exp.give craftingLevel += data.craft.exp.give
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end end
--if data.craftable.Recipes[1].oneUse == true then if data.craftable.Recipes[1].oneUse == true then
-- removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot) removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
-- local breakId = GetSoundId() local breakId = GetSoundId()
-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0) PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
-- canReturn = false canReturn = false
--end
if data.requiredItemfunc then
data.requiredItemfunc()
end end
else else
break break
@@ -495,19 +489,19 @@ function makeItem(origData)
icon = data.item, icon = data.item,
request = true, request = true,
}) then }) then
data.craft.info.amount = craftAmount data.craft.amount *= craftAmount
for k, v in pairs(data.craft.ingredients) do for k, v in pairs(data.craft[data.item]) do
-- multiply igredient requirement in sent crafting table for removal -- multiply igredient requirement in sent crafting table for removal
data.craft.ingredients[k] = (v * craftAmount) data.craft[data.item][k] = (v * craftAmount)
end end
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken) TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token currentToken = nil -- clear client cached token
-- handle metadata and experience in a single go -- handle metadata and experience in a single go
if data.craft.info.hasCrafted ~= nil then if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft.info.exp ~= nil then if data.craft.exp ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end end
@@ -517,16 +511,18 @@ function makeItem(origData)
-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0) -- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
-- canReturn = false -- canReturn = false
--end --end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
end end
end end
::finishEarly::
if craftProp then destroyProp(craftProp) end if craftProp then destroyProp(craftProp) end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
--Wait(500) --Wait(500)
stopCam(0) stopCam(0)
CraftLock = false CraftLock = false
@@ -567,7 +563,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
if type(stashName) == "table" then if type(stashName) == "table" then
for _, name in pairs(stashName) do for _, name in pairs(stashName) do
stashItems = getStash(name) stashItems = getStash(name)
for k, v in pairs(craftable.ingredients) do for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then
itemRemove[k] = v itemRemove[k] = v
@@ -577,7 +573,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end end
else else
stashItems = getStash(stashName) stashItems = getStash(stashName)
for k, v in pairs(craftable.ingredients) do for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then
itemRemove[k] = v itemRemove[k] = v
@@ -587,13 +583,13 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end end
stashRemoveItem(stashItems, stashName, itemRemove) stashRemoveItem(stashItems, stashName, itemRemove)
else else
if craftable then if craftable[ItemMake] then
for k, v in pairs(craftable.ingredients or {}) do for k, v in pairs(craftable[ItemMake]) do
removeItem(tostring(k), v, src) removeItem(tostring(k), v, src)
end end
end end
end end
addItem(ItemMake, craftable.info.amount or 1, metadata, src) addItem(ItemMake, craftable.amount or 1, metadata, src)
-- Optionally, add experience here: -- Optionally, add experience here:
-- for example: -- for example:
-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end -- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end