mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Revert Crafting
I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list eg. Mining has 3 recipes in the smelter for `goldingot` This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
This commit is contained in:
@@ -65,7 +65,7 @@ local excludeKeys = {
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--- ```
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function craftingMenu(data)
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if CraftLock then return end
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local data = cloneTable(data)
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-- Job or gang check; exit if not authorized.
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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@@ -80,48 +80,48 @@ function craftingMenu(data)
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data.stashName = data.stashTable or data.stashName
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-- Wrapper to convert old style crafting recipes to be handled by the menu properly
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if data.craftable.Recipes[1] then -- assume old style crafting table
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local compatTable = {}
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local id = 0
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for k, v in ipairs(data.craftable.Recipes) do
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local Recipe = v
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for l, b in pairs(Recipe) do
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if doesItemExist(l) then
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id += 1
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compatTable[l] = {
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ingredients = b,
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id = id,
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info = {
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amount = Recipe.amount or 1,
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metadata = Recipe.metadata or nil,
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job = Recipe.job or nil,
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gang = Recipe.gang or nil,
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hasCrafted = Recipe.hasCrafted or nil,
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},
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}
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end
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end
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end
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data.craftable.Recipes = compatTable
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end
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--if data.craftable.Recipes[1] then -- assume old style crafting table
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-- local compatTable = {}
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-- local id = 0
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-- for k, v in ipairs(data.craftable.Recipes) do
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-- local Recipe = v
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-- for l, b in pairs(Recipe) do
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-- if doesItemExist(l) then
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-- id += 1
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-- compatTable[l] = {
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-- ingredients = b,
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-- id = id,
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-- info = {
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-- amount = Recipe.amount or 1,
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-- metadata = Recipe.metadata or nil,
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-- job = Recipe.job or nil,
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-- gang = Recipe.gang or nil,
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-- hasCrafted = Recipe.hasCrafted or nil,
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-- },
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-- }
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-- end
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-- end
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-- end
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-- data.craftable.Recipes = compatTable
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--end
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-- Convert to array
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local RecipesArray = {}
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for k, v in pairs(data.craftable.Recipes) do
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RecipesArray[v.id] = { [k] = v }
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end
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--local RecipesArray = {}
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--for k, v in pairs(data.craftable.Recipes) do
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-- RecipesArray[v.id] = { [k] = v }
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--end
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local Menu = {}
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local Recipes = data.craftable.Recipes
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local Recipes = cloneTable(data.craftable.Recipes)
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local craftedItems = {}
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local tempCarryTable = {}
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-- Build a temporary table of all required ingredients (default quantity is 1).
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for i = 1, #RecipesArray do
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for k, v in pairs(RecipesArray[i]) do
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if doesItemExist(k) then
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if not v.info.amount then v.info.amount = 1 end
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tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < v.info.amount) or v.info.amount
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for i = 1, #Recipes do
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for k, v in pairs(Recipes[i]) do
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if not excludeKeys[k] then
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if not Recipes[i].amount then Recipes[i].amount = 1 end
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tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < Recipes[i].amount) or Recipes[i].amount
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end
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end
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end
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@@ -136,27 +136,29 @@ function craftingMenu(data)
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header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
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disabled = true,
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}
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for i = 1, #RecipesArray do
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for i = 1, #Recipes do
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local menuId = #Menu+1
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local item = ""
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for k in pairs(RecipesArray[i]) do
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local Recipe = {}
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for k, v in pairs(Recipes[i]) do
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if not excludeKeys[k] then
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item = k
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Recipe = Recipes[i]
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Recipe.amount = Recipe.amount or 1
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break
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end
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end
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local Recipe = RecipesArray[i][item]
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-- Job Check
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local hasGroup = true
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if Recipe.info.job then
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for l, b in pairs(Recipe.info.job) do
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if Recipe.job then
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for l, b in pairs(Recipe.job) do
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hasGroup = hasJob(l, nil, b)
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if hasGroup then goto skipcheck end
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end
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end
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if Recipe.info.gang then
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for l, b in pairs(Recipe.info.gang) do
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if Recipe.gang then
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for l, b in pairs(Recipe.gang) do
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hasGroup = hasJob(l, nil, b)
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if hasGroup then goto skipcheck end
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end
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@@ -165,12 +167,11 @@ function craftingMenu(data)
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-- if has group requirement, continue
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if hasGroup then
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local setheader, settext, disable, metadata = "", "", false, (Recipe.info.metadata or Recipe.info.info or nil)
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local setheader, settext, disable, metadata = "", "", false, (Recipe.metadata or Recipe.info or nil)
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local itemTable = {}
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local metaTable = {}
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-- Build ingredient details.
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for l, b in pairs(Recipe.ingredients) do
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for l, b in pairs(Recipe[item]) do
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local label = getItemLabel(l)
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local hasItem = checkStashItem(data.stashName, { [l] = b })
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local missingMark = not hasItem and " ❌" or " "
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@@ -182,17 +183,16 @@ function craftingMenu(data)
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-- Make sure "canCarryTable" exists
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while not canCarryTable do Wait(10) end
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disable = not checkStashItem(data.stashName, itemTable)
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setheader = ((metadata and metadata.label) or getItemLabel(item))
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..(Recipe.info.amount > 1 and " x"..Recipe.info.amount or "")
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..(Recipe.amount > 1 and " x"..Recipe.amount or "")
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local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️"
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local isNew = (Recipe.info.hasCrafted ~= nil and craftedItems[item] == nil) and "✨ " or ""
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local isNew = (Recipe.hasCrafted ~= nil and craftedItems[item] == nil) and "✨ " or ""
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setheader = isNew .. setheader .. statusEmoji
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-- Build menu option using info
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Menu[#Menu + 1] = {
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Menu[menuId] = {
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arrow = isOx() and (not disable and canCarryTable[item]),
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isMenuHeader = disable or not canCarryTable[item],
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icon = invImg((metadata and metadata.image) or item),
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@@ -203,9 +203,10 @@ function craftingMenu(data)
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onSelect = (not disable and canCarryTable[item]) and function()
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local transdata = {
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item = item,
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craft = RecipesArray[i][item],
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craft = Recipe,
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craftable = data.craftable,
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coords = data.coords,
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amount = Recipe.amount,
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stashName = data.stashName,
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onBack = data.onBack,
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metadata = metadata,
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@@ -270,7 +271,7 @@ function multiCraft(data)
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for i = 1, maxCreation do
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multiItemTable[i] = {}
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for l, b in pairs(data.craft.ingredients) do
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for l, b in pairs(data.craft[data.item]) do
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multiItemTable[i][l] = (b * i)
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end
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end
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@@ -394,7 +395,7 @@ function makeItem(origData)
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local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
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local metadata = data.metadata or nil
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local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
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jsonPrint(prop)
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local canReturn = true
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local crafted, crafting = true, true
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@@ -416,7 +417,7 @@ function makeItem(origData)
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if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars
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-- Run ingredient check and usage separately first
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for i = 1, craftAmount do
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for k, v in pairs(data.craft.ingredients) do
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for k, v in pairs(data.craft[data.item]) do
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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stopCam(0)
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@@ -443,11 +444,7 @@ function makeItem(origData)
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end
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if not crafted then
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stopCam(0)
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ClearPedTasks(Ped)
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if canReturn then craftingMenu(origData) end
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CraftLock = false
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return
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goto finishEarly
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end
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if crafting and progressBar({
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@@ -462,22 +459,19 @@ function makeItem(origData)
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}) then
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TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
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currentToken = nil
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if data.craft.info.hasCrafted ~= nil then
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if data.craft.hasCrafted ~= nil then
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data.craftable.craftedItems[data.item] = true
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triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
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end
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if data.craft.info.exp ~= nil then
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if data.craft.exp ~= nil then
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craftingLevel += data.craft.exp.give
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triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
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end
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--if data.craftable.Recipes[1].oneUse == true then
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-- removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
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-- local breakId = GetSoundId()
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-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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-- canReturn = false
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--end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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if data.craftable.Recipes[1].oneUse == true then
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removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
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local breakId = GetSoundId()
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PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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canReturn = false
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end
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else
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break
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@@ -495,19 +489,19 @@ function makeItem(origData)
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icon = data.item,
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request = true,
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}) then
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data.craft.info.amount = craftAmount
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for k, v in pairs(data.craft.ingredients) do
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data.craft.amount *= craftAmount
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for k, v in pairs(data.craft[data.item]) do
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-- multiply igredient requirement in sent crafting table for removal
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data.craft.ingredients[k] = (v * craftAmount)
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data.craft[data.item][k] = (v * craftAmount)
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end
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TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
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currentToken = nil -- clear client cached token
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-- handle metadata and experience in a single go
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if data.craft.info.hasCrafted ~= nil then
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if data.craft.hasCrafted ~= nil then
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data.craftable.craftedItems[data.item] = true
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triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
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end
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if data.craft.info.exp ~= nil then
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if data.craft.exp ~= nil then
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craftingLevel += data.craft["exp"].give * craftAmount
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triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
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end
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@@ -517,16 +511,18 @@ function makeItem(origData)
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-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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-- canReturn = false
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--end
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if data.sound then
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StopSound(data.sound.soundId)
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end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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end
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end
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end
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::finishEarly::
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if craftProp then destroyProp(craftProp) end
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if data.sound then
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StopSound(data.sound.soundId)
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end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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end
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--Wait(500)
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stopCam(0)
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CraftLock = false
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@@ -567,7 +563,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
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if type(stashName) == "table" then
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for _, name in pairs(stashName) do
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stashItems = getStash(name)
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for k, v in pairs(craftable.ingredients) do
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for k, v in pairs(craftable[ItemMake]) do
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for _, b in pairs(stashItems or {}) do
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if k == b.name then
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itemRemove[k] = v
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@@ -577,7 +573,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
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end
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else
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stashItems = getStash(stashName)
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for k, v in pairs(craftable.ingredients) do
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for k, v in pairs(craftable[ItemMake]) do
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for _, b in pairs(stashItems or {}) do
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if k == b.name then
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itemRemove[k] = v
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@@ -587,13 +583,13 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
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end
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stashRemoveItem(stashItems, stashName, itemRemove)
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else
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if craftable then
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for k, v in pairs(craftable.ingredients or {}) do
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if craftable[ItemMake] then
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for k, v in pairs(craftable[ItemMake]) do
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removeItem(tostring(k), v, src)
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end
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end
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end
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addItem(ItemMake, craftable.info.amount or 1, metadata, src)
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addItem(ItemMake, craftable.amount or 1, metadata, src)
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-- Optionally, add experience here:
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-- for example:
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-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end
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Block a user