mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Merge branch 'jimathy:main' into main
This commit is contained in:
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.1.06"
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version "2.1.07"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -957,3 +957,17 @@ function GetEntityForwardVector(entity)
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local heading = math.rad(GetEntityHeading(entity) + 90)
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return vec3(math.cos(heading), math.sin(heading), 0.0)
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end
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function adjustMinMaxZ(coord, table)
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local table = table
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local adMinZ, adMaxZ = false, false
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if table.minZ > (coord.z + 0.1) then
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adMinZ = true
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table.minZ = (coord.z - 1.05)
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end
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if table.maxZ < (coord.z - 0.1) then
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adMinZ = true
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table.maxZ = (coord.z + 0.80)
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end
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return table.minZ, table.maxZ, adMinZ, adMaxZ
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end
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@@ -103,6 +103,10 @@ local InvFunc = {
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-- Add fallback if ox can't find the stash and returns a boolean
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return type(stash) == "table" and stash.items or {}
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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exports[OXInv]:SetMetadata(stash, slot, metadata)
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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@@ -207,6 +211,13 @@ local InvFunc = {
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function(stashName)
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return exports[CoreInv]:getInventory(stashName)
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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local itemData = exports[CoreInv]:getItemBySlot(stash, slot) or {}
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if itemData then
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exports[CoreInv]:setItem(stash, itemData.item, itemData.count, metadata)
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end
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -272,15 +283,15 @@ local InvFunc = {
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function(src)
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local grabInv = nil
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if src then
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grabInv = exports[OXInv]:GetInventoryItems(src)
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grabInv = exports[OrigenInv]:GetInventoryItems(src)
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else
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grabInv = exports[OXInv]:GetPlayerItems()
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grabInv = exports[OrigenInv]:GetInventory()
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end
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return grabInv
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end,
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invImg =
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function(item)
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return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
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return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
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end,
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openShop =
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function(name, label, items)
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@@ -306,6 +317,10 @@ local InvFunc = {
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function(stashName)
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return exports[OrigenInv]:getInventory(stashName)
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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exports[OrigenInv]:setMetadata(stash, slot, metadata)
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -416,6 +431,10 @@ local InvFunc = {
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function(stashName)
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return exports[CodeMInv]:GetStashItems(stashName)
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -529,6 +548,10 @@ local InvFunc = {
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function(stashName)
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return exports[TgiannInv]:GetSecondaryInventoryItems("stash", stashName)
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -692,6 +715,10 @@ local InvFunc = {
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return result and json.decode(result) or {}
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end
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -880,6 +907,23 @@ local InvFunc = {
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end
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end
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end,
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stashEditMetadata =
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function(stash, slot, metadata)
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local stashData = getStash(stash)
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for i = 1, #stashData do
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if stashData[i].slot == slot then
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print("found slot")
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stashData[i].info = metadata
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end
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jsonPrint(stashData[i])
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end
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debugPrint("^6Bridge^7: ^3stashEditMetadata^7: ^2Saving ^3QB^2 stash '^6"..stash.."^7'")
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MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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['stash'] = stash,
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['items'] = json.encode(stashData)
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})
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end,
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stashAddItem =
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function(stashItems, stashName, items)
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--
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@@ -1377,7 +1421,6 @@ function getPlayerInv(src)
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grabInv = triggerCallback(getScript()..":GetESXInv")
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end
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end
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--jsonPrint(grabInv)
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end
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if grabInv == nil then
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@@ -2247,6 +2290,16 @@ function openStash(data)
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end
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function stashEditMetadata(stash, slot, metadata)
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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inv.stashEditMetadata(stash, slot, metadata)
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return
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end
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end
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end
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-- Wrapper function for opening stash from the server.
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-- Messy but not much else I can do about it.
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RegisterNetEvent(getScript()..":server:openServerStash", function(data)
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@@ -2316,7 +2369,7 @@ function getStash(stashName)
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if isStarted(inv.invName) then
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debugPrint("^6Bridge^7: ^2Retrieving ^3"..inv.invName.." ^2Stash^7:", stashName)
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stashItems = inv.getStash(stashName)
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break
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goto skip
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end
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end
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@@ -2332,7 +2385,7 @@ function getStash(stashName)
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end
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end
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::skip::
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if stashItems then
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for _, item in pairs(stashItems) do
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local itemInfo = Items[item.name:lower()]
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@@ -2356,7 +2409,6 @@ function getStash(stashName)
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end
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debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
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end
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--jsonPrint(items)
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return items
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end
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@@ -2548,7 +2600,7 @@ if isServer() then
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end)
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end
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RegisterNetEvent(getScript()..":openGrabBox", function(data)
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RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
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local Ped = PlayerPedId()
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local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
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@@ -2559,7 +2611,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
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openStash({
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stash = id,
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coords = GetEntityCoords(Ped)
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coords = GetEntityCoords(Ped),
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maxWeight = stashData and stashData.maxWeight or 100000,
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slots = stashData and stashData.slots or 5,
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})
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end)
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@@ -2781,11 +2835,10 @@ end
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--- })
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--- ```
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function openShop(data)
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--jsonPrint(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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-- If shop has registered coords, limit players from being too far away from it when opening
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local exploitCheck = triggerCallback(getScript()..":getRegisteredShopLocation", data.originShop or data.shop)
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local exploitCheck = triggerCallback(getScript()..":getRegisteredShopLocation", data.shop)
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if not exploitCheck then
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print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
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return
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@@ -2802,16 +2855,14 @@ function openShop(data)
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end
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if not data.items.items[1] then
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local shopMenu = {}
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--jsonPrint(data.items)
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for k, v in pairs(data.items.items) do
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print(v.header)
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local clonedTable = cloneTable(data)
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local itemsTable = v.items or v.Items
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shopMenu[#shopMenu+1] = {
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header = v.header or k,
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txt = countTable(itemsTable).." Products",
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onSelect = function()
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clonedTable.originShop = data.shop
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--clonedTable.originShop = data.shop
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clonedTable.shop = data.shop.."_"..k
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clonedTable.label = data.items.label.." - "..(v.header or k)
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clonedTable.slots = #itemsTable
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@@ -2847,7 +2898,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
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-- If shop has registered coords, limit players from being too far away from it when opening
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if not shopExploitCheck[shopName] then
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print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
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print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
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return
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end
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if not distExploitCheck(shopExploitCheck[shopName], src) then
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@@ -2892,6 +2943,9 @@ function registerShop(name, label, items, society, coords)
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if not items[1] then
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for k, v in pairs(items) do
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inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
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shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
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shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
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debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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end
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else
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@@ -206,6 +206,52 @@ local progressFunc = {
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exports.jim_bridge:stopProgressBar()
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end,
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},
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["17mov"] = {
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start =
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function(data)
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if exports["17mov_Hud"]:StartProgress({
|
||||
duration = debugMode and 1000 or data.time,
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label = data.label,
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useWhileDead = data.dead or false,
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canCancel = data.cancel or true,
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controlDisables = {
|
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disableMovement = data.disableMovement or false,
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disableCarMovement = data.disableMovement or false,
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disableMouse = data.mouse or false,
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disableCombat = data.combat or true,
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},
|
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animation = {
|
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animDict = data.dict,
|
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anim = data.anim,
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flags = (data.flag == 8 and 32 or data.flag) or nil,
|
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task = data.task,
|
||||
},
|
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prop = data.prop and {
|
||||
model = data.prop.model,
|
||||
bone = data.prop.bone or 0,
|
||||
coords = data.prop.pos or vec3(0, 0, 0),
|
||||
rotation = data.prop.rot or vec3(0, 0, 0),
|
||||
|
||||
} or nil,
|
||||
propTwo = data.propTwo and {
|
||||
model = data.propTwo.model,
|
||||
bone = data.propTwo.bone or 0,
|
||||
coords = data.propTwo.pos or vec3(0, 0, 0),
|
||||
rotation = data.propTwo.rot or vec3(0, 0, 0),
|
||||
} or nil,
|
||||
|
||||
}, nil, nil) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports["17mov_Hud"]:StopProgress()
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Displays a progress bar using the configured progress bar system.
|
||||
|
||||
@@ -217,6 +217,10 @@ local billPlayerFunc = {
|
||||
function(data)
|
||||
TriggerEvent("okokBilling:ToggleCreateInvoice")
|
||||
end,
|
||||
codem =
|
||||
function(data)
|
||||
TriggerEvent("codem-billing:client:OpenMenu")
|
||||
end,
|
||||
}
|
||||
|
||||
--- BillPlayer
|
||||
|
||||
@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
|
||||
-- Store the target entity for later cleanup.
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
|
||||
@@ -324,8 +324,7 @@ end
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createBoxTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
if data[5].minZ or data[5].maxZ then
|
||||
local adMinZ, adMaxZ
|
||||
data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
|
||||
if adMinZ or adMaxZ then
|
||||
print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
|
||||
end
|
||||
end
|
||||
local target = script.boxTarget(data, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
function createPropTarget(data, opts, dist)
|
||||
-- Audo create a location based on a coord and a prop models dimensions
|
||||
local width, depth, _ = GetPropDimensions(data[3])
|
||||
local min, max = GetModelDimensions(data[3])
|
||||
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
|
||||
local newData = {
|
||||
[1] = data[1],
|
||||
[2] = coordAdjustment.xyz,
|
||||
[3] = width + 0.1,
|
||||
[4] = depth + 0.1,
|
||||
[5] = {
|
||||
name = data[1],
|
||||
heading = coordAdjustment.w - 90.0,
|
||||
debugPoly = debugMode,
|
||||
minZ = coordAdjustment.z + (min.z) - 0.1,
|
||||
maxZ = coordAdjustment.z + (max.z) + 0.1,
|
||||
}
|
||||
}
|
||||
|
||||
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
|
||||
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
|
||||
end
|
||||
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
local target = script.boxTarget(newData, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circle Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
@@ -382,7 +432,7 @@ end
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
@@ -429,7 +479,7 @@ end
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
|
||||
39
starter.lua
39
starter.lua
@@ -33,12 +33,47 @@ Exports = {
|
||||
}
|
||||
|
||||
-- Required variables
|
||||
debugMode = Config.System.Debug
|
||||
debugMode = false
|
||||
|
||||
QBInvNew = true
|
||||
|
||||
InventoryWeight = 120000
|
||||
|
||||
-- Corruptted transfer file Checks -- Not Ready Yet ⚠️
|
||||
|
||||
--CreateThread(function()
|
||||
-- local res = GetCurrentResourceName()
|
||||
-- local ok, val = pcall(function()
|
||||
-- return exports[res]:ping_encrypted()
|
||||
-- end)
|
||||
--
|
||||
-- if not ok or val ~= "ok" then
|
||||
-- print("\n^6===============================================================================")
|
||||
-- print(("\n^1Corruption Warning^7: ^1[^7%s^1] Encrypted files failed to initialize.^7\n"):format(res))
|
||||
-- print("^3Common causes^7:")
|
||||
-- print(" • Possible corrupt files")
|
||||
-- print(" • Damaged or partial upload (FTP/zip/unzip issue).")
|
||||
-- print(" • Outdated artifact version\n")
|
||||
-- print("^2How To Fix^7:")
|
||||
-- print(" • Update your server artifact version")
|
||||
-- print(" • Re-download asset from Keymaster")
|
||||
-- print(" • Use WinSCP to upload")
|
||||
-- print(" • Avoid editing any encrypted files")
|
||||
-- print(" • Restart the server")
|
||||
-- print("\n^6===============================================================================^7\n")
|
||||
-- end
|
||||
--end)
|
||||
|
||||
-- Missing/Broken Config file check
|
||||
if not Config or not Config.System then
|
||||
print("\n^6=================================================================================")
|
||||
print("^6=================================================================================\n")
|
||||
print(" ^1ERROR^7: jim_bridge ^1can't find the ^7Config^1 table in ^7"..GetCurrentResourceName())
|
||||
print(" ^1It is either missing, or there is an error inside it stopping it from loading^7\n")
|
||||
print("^6=================================================================================")
|
||||
print("^6=================================================================================^7\n")
|
||||
end
|
||||
|
||||
-- [[ Server.Cfg Convar Check ]]--
|
||||
-- Check server convars for hard set defaults, otherwise it uses per script configurations
|
||||
if Config and Config.System then
|
||||
@@ -49,6 +84,8 @@ if Config and Config.System then
|
||||
if GetConvar("jim_DisableEventDebug", "false") == "true" then
|
||||
Config.System.EventDebug = false
|
||||
end
|
||||
else
|
||||
debugMode = Config.System.Debug
|
||||
end
|
||||
|
||||
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
|
||||
|
||||
13
version.txt
13
version.txt
@@ -1,8 +1,11 @@
|
||||
2.1.06
|
||||
2.1.07
|
||||
|
||||
- Fix stress calculations adding instead of taking away
|
||||
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
|
||||
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
|
||||
- Fix AnimSet loading for "AlienEffect()"
|
||||
- Support for new embeded shop recipes
|
||||
- Add checks for targets set with minZ and maxZ set too high or low
|
||||
- New target function `createPropTarget()` which creates a box target based on a prop model
|
||||
- Add CodeM as option for billing
|
||||
- Add 17Mov progressbar support
|
||||
- Fix OrigenInv calling OX_Inv to get player inventory
|
||||
- Allow "Grab Boxes" to have custom slots and weight
|
||||
|
||||
https://github.com/jimathy/jim_bridge/releases/latest
|
||||
Reference in New Issue
Block a user