Add larger timeouts for caching

This commit is contained in:
Jim Shield
2025-06-30 23:19:23 +01:00
parent 1ed227080b
commit 1ff01526bc
2 changed files with 40 additions and 18 deletions

View File

@@ -41,7 +41,17 @@ local cache = {
Jobs = {},
Gangs = {},
}
local cacheReady = false
local timers = {}
local function startTimer(label)
timers[label] = GetGameTimer()
end
local function endTimer(label)
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
timers[label] = timers[label] / 1000
end
startTimer("Cache")
-- Helper function to check if resource exists in server (instead of if it is already started)
local function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
@@ -78,6 +88,7 @@ end
---- Load Items -----
---------------------
-- Items initialization based on detected inventory system
startTimer("Items")
if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
@@ -155,10 +166,12 @@ elseif checkExists(Exports.RSGExport) then
itemResource = Exports.RSGExport
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
end
endTimer("Items")
---------------------
--- Load Vehicles ---
---------------------
startTimer("Vehicles")
-- Vehicle loading depending on framework
if checkExists(Exports.QBXExport) then
vehResource = Exports.QBXExport
@@ -197,10 +210,12 @@ elseif checkExists(Exports.RSGExport) then
cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
end
endTimer("Vehicles")
---------------------
----- Load Jobs -----
---------------------
startTimer("Jobs")
-- Jobs loading based on framework
if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport
@@ -267,6 +282,7 @@ elseif checkExists(Exports.RSGExport) then
cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
end
endTimer("Jobs")
-- Fallback if nil or empty
if cache.Items == nil or not next(cache.Items) then
@@ -292,6 +308,8 @@ end
-- Forcefully load the the specified config file from inventory scripts
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
startTimer("InvWeight")
startTimer("InvSlots")
local function getInventoryConfig(resource, data)
if data.convars then
return function(path)
@@ -327,7 +345,6 @@ local function getInventoryConfig(resource, data)
end
end
-- Inventory table
local invWeightTable = {
[Exports.OXInv] = { convars = {
@@ -373,7 +390,8 @@ for script, data in pairs(invWeightTable) do
break
end
end
endTimer("InvWeight")
endTimer("InvSlots")
CreateThread(function()
local counts = {
@@ -383,15 +401,18 @@ CreateThread(function()
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
end
if cache.InventoryWeight then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7)")
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
end
if cache.InventorySlots then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.."^7")
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
end
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items^7")
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles^7")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs^7")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs^7")
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
endTimer("Cache")
print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
cacheReady = true
end)
RegisterNetEvent("jim_bridge:requestCache", function()
@@ -400,15 +421,16 @@ RegisterNetEvent("jim_bridge:requestCache", function()
end)
exports("GetSharedData", function()
-- Wait for data to be ready before returning it
local timeout = GetGameTimer() + 5000
while (
not cache or
(not cache.Items or next(cache.Items) == nil) or
(not cache.Vehicles or next(cache.Vehicles) == nil) or
(not cache.Jobs or next(cache.Jobs) == nil)
) and GetGameTimer() < timeout do
Wait(50)
-- Wait indefinitely (with periodic checks) until cacheReady is true
local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
while not cacheReady and GetGameTimer() < timeout do
Wait(100)
end
if not cacheReady then
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
return nil -- Signal clearly if cache never became ready
end
return cache
end)

View File

@@ -34,7 +34,7 @@ end
if IsDuplicityVersion() then
local cache = nil
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
local timeout = GetGameTimer() + 20000 -- 20 seconds max wait
-- Wait until jim_bridge is started and export is available
while not cache and GetGameTimer() < timeout do