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https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 22:16:03 +01:00
refactor checkStashItem()
This'll probably break it, (it works for me) but refactored the stash item check, it was calling `stashHasItem()` for every ingredient check, now it sends the whole table of ingredients per item to craft and checks them together instead of separately Also removes a `Wait()`, as it shouldn't need it with this change..maybe
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@@ -47,12 +47,12 @@ function GetStashTimeout(stashName, stop)
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stashCache[stashName] = { items = {}, timeout = 0 }
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stash = stashCache[stashName]
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else
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debugPrint("^6Bridge^7: ^2Local Stash ^7'^3"..stashName.."^7'^2 cache found^7")
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debugPrint("^6Bridge^7: ^2Local Stash for ^7'^3"..stashName.."^7'^2 cache found^7")
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end
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-- If there are already items in cache, skip recheck.
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if countTable(stashCache[stashName].items) > 0 then
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debugPrint("^6Bridge^7: '^3"..stashName.." ^2Items found in cache, skipping recheck")
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debugPrint("^6Bridge^7: '^3"..stashName.."^7' ^2Items found in local cache, skipping server recheck")
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return true
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end
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@@ -90,20 +90,12 @@ function checkStashItem(stashes, itemTable)
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end
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if type(stashes) == "table" then
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local successes = 0
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local itemCount = countTable(itemTable)
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debugPrint("^6Bridge^7: ^2Checking multiple stashes for ingredients^7")
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-- Iterate over each provided stash name.
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for _, name in pairs(stashes) do
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Wait(10) -- Delay to avoid multiple callbacks issues.
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GetStashTimeout(name)
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for item, amount in pairs(itemTable) do
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debugPrint("^6Bridge^7: ^2Checking "..(name and " '^3"..name.."^7'" or "").." ingredients - ^6"..item.."^7")
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if stashhasItem(stashCache[name].items, item, amount) then
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successes += 1
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if successes == itemCount then
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return true, name
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end
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end
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if stashhasItem(stashCache[name].items, itemTable, nil) then
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return true, name
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end
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end
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else
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