return duty check for hasJob

This commit is contained in:
Jim Shield
2024-01-18 15:06:20 +00:00
committed by GitHub
parent e4b0f8601a
commit 181c480ba6

View File

@@ -560,12 +560,7 @@ if not GetResourceState(OXTargetExport):find("start") and not GetResourceState(Q
local pedCoords = GetEntityCoords(PlayerPedId())
for k, v in pairs (TextTargets) do
if #(pedCoords - v.coords) <= v.dist then
DrawText3D(
v.coords.x,
v.coords.y,
v.coords.z + 1.0,
v.buttontext
)
DrawText3D(v.coords.x, v.coords.y, v.coords.z + 1.0, v.buttontext)
for i = 1, #v.options do
if IsControlJustPressed(0, v.options[i].key) then
if v.options[i].onSelect then v.options[i].onSelect() end
@@ -740,7 +735,6 @@ function onPlayerLoaded(func)
end
end
-- INPUT --
function createInput(title, opts)
local dialog = nil
@@ -990,7 +984,7 @@ function createUseableItem(item, funct)
end
end
function hasJob(job, source, grade) local hasJob = false
function hasJob(job, source, grade) local hasJob, duty = false, true
if source then
local src = tonumber(source)
if GetResourceState(ESXExport):find("start") then
@@ -1012,16 +1006,19 @@ function hasJob(job, source, grade) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
duty = exports[QBXExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
if Core.Functions.GetPlayer then -- support older qb-core functions
local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
duty = Core.Functions.GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
@@ -1031,6 +1028,7 @@ function hasJob(job, source, grade) local hasJob = false
else -- support newer qb-core exports
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
duty = exports[QBExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
@@ -1059,6 +1057,7 @@ function hasJob(job, source, grade) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then
local jobinfo = QBX.PlayerData.job
if jobinfo.name == job then hasJob = true
duty = QBX.PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = QBX.PlayerData.gang
@@ -1071,8 +1070,8 @@ function hasJob(job, source, grade) local hasJob = false
info = PlayerData
end)
local jobinfo = info.job
if jobinfo.name == job then
hasJob = true
if jobinfo.name == job then hasJob = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = info.gang
@@ -1084,7 +1083,7 @@ function hasJob(job, source, grade) local hasJob = false
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
end
end
return hasJob
return hasJob, duty
end
function getPlayer(source) local Player = {}
@@ -1214,4 +1213,4 @@ function registerStash(name, label)
exports[QSInv]:RegisterStash(name, 50, 4000000)
end
end
-- IN NO WAY PERFECT --
-- IN NO WAY PERFECT --