load model and prop fixes

This commit is contained in:
Jim Shield
2024-01-29 22:23:23 +00:00
committed by GitHub
parent 881aec7c04
commit 14c140cf85

View File

@@ -14,7 +14,7 @@ function loadModel(model)
else else
if not HasModelLoaded(model) then if not HasModelLoaded(model) then
if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) and time > 0 do time -= 1 end while not HasModelLoaded(model) and time > 0 do time -= 1 RequestModel(model) print(time) Wait(0) end
if not HasModelLoaded(model) then time = 500 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") end if not HasModelLoaded(model) then time = 500 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") end
end end
end end
@@ -85,7 +85,7 @@ local Peds = {}
local Props = {} local Props = {}
function makePed(model, coords, freeze, collision, scenario, anim, synced) function makePed(model, coords, freeze, collision, scenario, anim, synced)
loadModel(model) loadModel(model)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or true, false) local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced or true, false)
SetEntityInvincible(ped, true) SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true) SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, freeze and freeze or true) FreezeEntityPosition(ped, freeze and freeze or true)
@@ -107,7 +107,7 @@ end
function makeProp(data, freeze, synced) function makeProp(data, freeze, synced)
loadModel(data.prop) loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, freeze or false, synced or false, false)
SetEntityHeading(prop, data.coords.w + 180.0) SetEntityHeading(prop, data.coords.w + 180.0)
FreezeEntityPosition(prop, freeze and freeze or 0) FreezeEntityPosition(prop, freeze and freeze or 0)
if Config.System.Debug then if Config.System.Debug then