mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-19 14:56:02 +01:00
Create compatibility tables for playerFunctions.lua
This commit is contained in:
@@ -580,6 +580,67 @@ function GetRandomTiming(tbl)
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return type(tbl) == "table" and math.random(tbl[1], tbl[2]) or tbl
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end
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-------------------------------------------------------------
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-- Player Movement
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-------------------------------------------------------------
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--- Instantly turns an entity to face a target (entity or coordinates) without animation.
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---
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--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
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--- @param ent2 number|vector3|nil The target entity or coordinates to face.
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---
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--- @usage
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--- ```lua
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--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
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--- instantLookEnt(ped1, ped2)
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--- ```
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function instantLookEnt(ent, ent2)
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local ped = ent or PlayerPedId()
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local p1 = GetEntityCoords(ped, true)
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local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
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local dx = p2.x - p1.x
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local dy = p2.y - p1.y
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local heading = GetHeadingFromVector_2d(dx, dy)
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debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
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SetEntityHeading(ped, heading)
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end
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--- Makes the player look towards a specific target with an animated turn.
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---
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--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
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---
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--- @param entity number|vector3|vector4|nil The target to look at.
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---
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--- @usage
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--- ```lua
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--- lookEnt(vector3(200.0, 300.0, 40.0))
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--- lookEnt(pedEntity)
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--- ```
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function lookEnt(entity)
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local ped = PlayerPedId()
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if entity then
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if type(entity) == "vector3" or type(entity) == "vector4" then
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if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
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TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
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Wait(1500)
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end
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else
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if DoesEntityExist(entity) then
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local entCoords = GetEntityCoords(entity)
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if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
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TaskTurnPedToFaceCoord(ped, entCoords, 1500)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
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Wait(1500)
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end
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end
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end
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end
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end
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-------------------------------------------------------------
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-- Material and Prop Functions
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-------------------------------------------------------------
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@@ -11,70 +11,108 @@
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• Getting active players near a coordinate.
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]]
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-------------------------------------------------------------
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-- Player Movement
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-------------------------------------------------------------
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--- Instantly turns an entity to face a target (entity or coordinates) without animation.
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---
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--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
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--- @param ent2 number|vector3|nil The target entity or coordinates to face.
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---
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--- @usage
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--- ```lua
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--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
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--- instantLookEnt(ped1, ped2)
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--- ```
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function instantLookEnt(ent, ent2)
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local ped = ent or PlayerPedId()
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local p1 = GetEntityCoords(ped, true)
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local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
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local dx = p2.x - p1.x
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local dy = p2.y - p1.y
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local heading = GetHeadingFromVector_2d(dx, dy)
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debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
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SetEntityHeading(ped, heading)
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end
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--- Makes the player look towards a specific target with an animated turn.
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---
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--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
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---
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--- @param entity number|vector3|vector4|nil The target to look at.
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---
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--- @usage
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--- ```lua
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--- lookEnt(vector3(200.0, 300.0, 40.0))
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--- lookEnt(pedEntity)
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--- ```
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function lookEnt(entity)
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local ped = PlayerPedId()
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if entity then
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if type(entity) == "vector3" or type(entity) == "vector4" then
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if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
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TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
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Wait(1500)
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end
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else
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if DoesEntityExist(entity) then
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local entCoords = GetEntityCoords(entity)
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if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
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TaskTurnPedToFaceCoord(ped, entCoords, 1500)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
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Wait(1500)
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end
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end
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end
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end
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end
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-------------------------------------------------------------
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-- Server Event Handlers for Needs
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-------------------------------------------------------------
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local hungerThirstFunc = {
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{ framework = QBXExport,
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setThirst =
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function(src, thirst)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('thirst', thirst)
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TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
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end,
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setHunger =
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function(src, hunger)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('hunger', hunger)
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TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
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end,
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},
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{ framework = QBExport,
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setThirst =
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function(src, thirst)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('thirst', thirst)
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TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
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end,
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setHunger =
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function(src, hunger)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('hunger', hunger)
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TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
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end,
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},
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{ framework = RSGExport,
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setThirst =
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function(src, thirst)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('thirst', thirst)
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TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
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end,
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setHunger =
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function(src, hunger)
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('hunger', hunger)
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TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
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end,
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},
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{ framework = ESXExport,
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setThirst =
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function(src, thirst)
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TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
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end,
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setHunger =
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function(src, hunger)
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TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
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end,
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},
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}
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--- Sets the player's thirst level.
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---
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--- @param src number The player's server ID.
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--- @param thirst number The new thirst level.
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---
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--- @usage
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--- ```lua
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--- setThirst(playerId, 80)
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--- ```
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function setThirst(src, thirst)
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for i = 1, #hungerThirstFunc do
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local framework = hungerThirstFunc[i]
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if isStarted(framework.framework) then
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debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
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framework.setThirst(src, thirst)
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return
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end
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end
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end
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--- Sets the player's hunger level.
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---
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--- @param src number The player's server ID.
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--- @param hunger number The new hunger level.
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---
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--- @usage
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--- ```lua
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--- setHunger(playerId, 60)
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--- ```
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function setHunger(src, hunger)
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for i = 1, #hungerThirstFunc do
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local framework = hungerThirstFunc[i]
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if isStarted(framework.framework) then
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debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
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framework.setHunger(src, hunger)
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return
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end
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end
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end
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--- Server event handler for urinal usage.
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--- Decreases player's thirst by a random amount.
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RegisterNetEvent(getScript()..":server:Urinal", function()
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@@ -99,72 +137,94 @@ RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
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end
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end)
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--- Sets the player's thirst level.
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---
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--- @param src number The player's server ID.
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--- @param thirst number The new thirst level.
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---
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--- @usage
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--- ```lua
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--- setThirst(playerId, 80)
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--- ```
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function setThirst(src, thirst)
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debugPrint("^4Debug^7: ^2Adding thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
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if isStarted(ESXExport) then
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TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
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elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('thirst', thirst)
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TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
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end
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end
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--- Sets the player's hunger level.
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---
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--- @param src number The player's server ID.
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--- @param hunger number The new hunger level.
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---
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--- @usage
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--- ```lua
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--- setHunger(playerId, 60)
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--- ```
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function setHunger(src, hunger)
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debugPrint("^4Debug^7: ^2Adding hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
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if isStarted(ESXExport) then
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TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
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elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
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local Player = Core.Functions.GetPlayer(src)
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Player.Functions.SetMetaData('hunger', hunger)
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TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
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end
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end
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-------------------------------------------------------------
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-- Economy Event Handlers
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-------------------------------------------------------------
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--- BillPlayer
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function billPlayer(data)
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if not Config.System.Billing or Config.System.Billing == "jim" then
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local billPlayerFunc = {
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jim =
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function(data)
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TriggerEvent("jim-payments:client:Charge", {
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job = data.job,
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gang = data.gang,
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coords = data.coords.xyz,
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img = data.img
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})
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elseif Config.System.Billing == "okok" then
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-- TriggerServerEvent("okokBilling:CreateCustomInvoice", target, price, reason, invoiceSource, society, societyName)
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end,
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okok =
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function(data)
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TriggerEvent("okokBilling:ToggleCreateInvoice")
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end,
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}
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--- BillPlayer
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function billPlayer(data)
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if Config.System.Billing and billPlayerFunc[Config.System.Billing] then
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billPlayerFunc[Config.System.Billing](data)
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else
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debugPrint("^1Error^7: ^1No billing script detected")
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end
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end
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-- Money Handlers
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local moneyFunc = {
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{ framework = OXInv,
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chargePlayer =
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function(src, amount, moneyType)
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return exports[OXInv]:RemoveItem(src, "money", amount)
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end,
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fundPlayer =
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function(src, amount, moneyType)
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return exports[OXInv]:AddItem(src, "money", amount)
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end,
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},
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{ framework = QBXExport,
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chargePlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
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end,
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fundPlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
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end,
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},
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{ framework = QBExport,
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chargePlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
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end,
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fundPlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
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end,
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},
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{ framework = RSGExport,
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chargePlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
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end,
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fundPlayer =
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function(src, amount, moneyType)
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return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
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end,
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},
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{ framework = ESXExport,
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chargePlayer =
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function(src, amount, moneyType)
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return ESX.GetPlayerFromId(src).removeMoney(amount, "")
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end,
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fundPlayer =
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function(src, amount, moneyType)
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return ESX.GetPlayerFromId(src).addMoney(amount, "")
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end,
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},
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}
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--- Charges a player by removing money from their account.
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---
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--- @param cost number The amount to charge.
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@@ -175,59 +235,33 @@ end
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--- ```lua
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--- chargePlayer(100, "cash", playerId)
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--- ```
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---
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function chargePlayer(cost, moneyType, newsrc)
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local is_success = false
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local src = newsrc or source
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local fundResource = ""
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if cost < 0 then
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debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to charge a minus value^7", cost)
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if cost <= 0 then
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debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to charge a zero or minus value^7", cost)
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return
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end
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if moneyType == "cash" then
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if isStarted(OXInv) then fundResource = OXInv
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is_success = exports[OXInv]:RemoveItem(src, "money", cost)
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elseif isStarted(QBExport) or isStarted(QBXExport) then
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fundResource = QBExport
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is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
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elseif isStarted(RSGExport) then
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fundResource = RSGExport
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is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
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elseif isStarted(ESXExport) then
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fundResource = ESXExport
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ESX.GetPlayerFromId(src).removeMoney(cost, "")
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is_success = true
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for i = 1, #moneyFunc do
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local framework = moneyFunc[i]
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if framework.framework == OXInv and moneyType == "bank" then goto skip end
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if isStarted(framework.framework) then
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debugPrint("^6Bridge^7: ^2Charging ^3"..framework.framework.." ^2Player^7: '^6"..cost.."^7'", moneyType)
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is_success = framework.chargePlayer(src, cost, moneyType)
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break
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end
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elseif moneyType == "bank" then
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if isStarted(QBExport) or isStarted(QBXExport) then
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fundResource = QBExport
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is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
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elseif isStarted(RSGExport) then
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fundResource = RSGExport
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is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
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elseif isStarted(ESXExport) then
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fundResource = ESXExport
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ESX.GetPlayerFromId(src).removeMoney(cost, "")
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is_success = true
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end
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end
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if fundResource == "" then
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print("Cannot charge player - check starter.lua")
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else
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debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", moneyType, fundResource)
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::skip::
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end
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return is_success
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end
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RegisterNetEvent(getScript()..":server:ChargePlayer", function(cost, moneyType, newsrc)
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debugPrint(GetInvokingResource())
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if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
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debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
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print(GetInvokingResource())
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print("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
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return
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end
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chargePlayer(cost, moneyType, newsrc)
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@@ -246,48 +280,23 @@ end)
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function fundPlayer(fund, moneyType, newsrc)
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local is_success = false
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local src = newsrc or source
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local fundResource = ""
|
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if moneyType == "cash" then
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if isStarted(OXInv) then
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fundResource = OXInv
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is_success = exports[OXInv]:AddItem(src, "money", fund)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
is_success = true
|
||||
|
||||
end
|
||||
elseif moneyType == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
is_success = true
|
||||
end
|
||||
if fund <= 0 then
|
||||
debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to fund a zero or minus value^7", fund)
|
||||
return
|
||||
end
|
||||
|
||||
if fundResource == "" then
|
||||
print("Cannot fund player - check starter.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Funding Player: '^2"..fund.."^7'", moneyType, fundResource)
|
||||
for i = 1, #moneyFunc do
|
||||
local framework = moneyFunc[i]
|
||||
if framework.framework == OXInv and moneyType == "bank" then goto skip end
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^6Bridge^7: ^2Funding ^3"..framework.framework.." ^2Player^7: '^6"..cost.."^7'", moneyType)
|
||||
is_success = framework.chargePlayer(src, fund, moneyType)
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
return is_success
|
||||
end
|
||||
|
||||
@@ -534,30 +543,13 @@ function hasJob(job, source, grade)
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
|
||||
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
|
||||
----------------------------------
|
||||
---
|
||||
--- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
---
|
||||
--- @param source number|nil Optional player server ID.
|
||||
--- @return table A table containing player details.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Get information for a specific player
|
||||
--- local playerInfo = getPlayer(playerId)
|
||||
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
---
|
||||
--- -- Get information for the current player (client-side)
|
||||
--- local myInfo = getPlayer()
|
||||
--- print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
--- ```
|
||||
function getPlayer(source)
|
||||
local getPlayerFunc = {
|
||||
{ framework = ESXExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
--debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
|
||||
|
||||
if source then
|
||||
local src = tonumber(source)
|
||||
if isStarted(ESXExport) then
|
||||
local info = ESX.GetPlayerFromId(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
@@ -577,8 +569,45 @@ function getPlayer(source)
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = ESX.GetPlayerData()
|
||||
if not info.firstName then return {} end
|
||||
|
||||
local cash, bank = 0, 0
|
||||
for _, v in pairs(info.accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
if v.name == "bank" then bank = v.money end
|
||||
end
|
||||
Player = {
|
||||
firstname = info.firstName,
|
||||
lastname = info.lastName,
|
||||
name = info.firstName.." "..info.lastName,
|
||||
cash = cash,
|
||||
bank = bank,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = info.job.name,
|
||||
--jobBoss = info.job.isboss,
|
||||
--gang = info.gang.name,
|
||||
--gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onDuty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = OXCoreExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
local file = ('imports/%s.lua'):format('server')
|
||||
local import = LoadResourceFile('ox_core', file)
|
||||
local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
|
||||
@@ -600,8 +629,38 @@ function getPlayer(source)
|
||||
--account = info.charinfo.account,
|
||||
citizenId = player.stateId,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
if not OxPlayer.userId then return {} end
|
||||
Player = {
|
||||
firstname = OxPlayer.get("firstName"),
|
||||
lastname = OxPlayer.get("lastName"),
|
||||
name = OxPlayer.get("firstName").." "..OxPlayer.get("lastName"),
|
||||
cash = exports[OXInv]:Search('count', "money"),
|
||||
bank = 0,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = OxPlayer.getGroups(),
|
||||
--jobBoss = info.job.isboss,
|
||||
gang = OxPlayer.getGroups(),
|
||||
--gangBoss = info.gang.isboss,
|
||||
--onDuty = info.job.onduty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = OxPlayer.userId,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBXExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
local info = exports[QBXExport]:GetPlayer(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
@@ -624,112 +683,12 @@ function getPlayer(source)
|
||||
isDown = info.PlayerData.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for getPlayer() - Check starter.lua")
|
||||
end
|
||||
else
|
||||
-- Client-side: Get current player info.
|
||||
if isStarted(ESXExport) and ESX ~= nil then
|
||||
local info = ESX.GetPlayerData()
|
||||
if not info.firstName then return {} end
|
||||
|
||||
local cash, bank = 0, 0
|
||||
for k, v in pairs(info.accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
if v.name == "bank" then bank = v.money end
|
||||
end
|
||||
Player = {
|
||||
firstname = info.firstName,
|
||||
lastname = info.lastName,
|
||||
name = info.firstName.." "..info.lastName,
|
||||
cash = cash,
|
||||
bank = bank,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = info.job.name,
|
||||
--jobBoss = info.job.isboss,
|
||||
--gang = info.gang.name,
|
||||
--gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onDuty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
if not OxPlayer.userId then return {} end
|
||||
Player = {
|
||||
firstname = OxPlayer.get("firstName"),
|
||||
lastname = OxPlayer.get("lastName"),
|
||||
name = OxPlayer.get("firstName").." "..OxPlayer.get("lastName"),
|
||||
cash = exports[OXInv]:Search('count', "money"),
|
||||
bank = 0,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = OxPlayer.getGroups(),
|
||||
--jobBoss = info.job.isboss,
|
||||
gang = OxPlayer.getGroups(),
|
||||
--gangBoss = info.gang.isboss,
|
||||
--onDuty = info.job.onduty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = OxPlayer.userId,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = exports[QBXExport]:GetPlayerData()
|
||||
if not info.charinfo then return {} end
|
||||
Player = {
|
||||
@@ -752,8 +711,44 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
{ framework = QBExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
@@ -778,8 +773,44 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
{ framework = RSGExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
@@ -804,11 +835,53 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
|
||||
---
|
||||
--- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
---
|
||||
--- @param source number|nil Optional player server ID.
|
||||
--- @return table A table containing player details.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Get information for a specific player
|
||||
--- local playerInfo = getPlayer(playerId)
|
||||
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
---
|
||||
--- -- Get information for the current player (client-side)
|
||||
--- local myInfo = getPlayer()
|
||||
--- print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
--- ```
|
||||
function getPlayer(source)
|
||||
local Player = {}
|
||||
--debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
|
||||
|
||||
if source then
|
||||
|
||||
for i = 1, #getPlayerFunc do
|
||||
local framework = getPlayerFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
Player = framework.serverSide(source)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
|
||||
for i = 1, #getPlayerFunc do
|
||||
local framework = getPlayerFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
Player = framework.clientSide()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
return Player
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user