Create compatibility tables for playerFunctions.lua

This commit is contained in:
Jim Shield
2025-08-14 21:08:32 +01:00
parent 26c341c6ec
commit 09887f3a9d
2 changed files with 566 additions and 432 deletions

View File

@@ -580,6 +580,67 @@ function GetRandomTiming(tbl)
return type(tbl) == "table" and math.random(tbl[1], tbl[2]) or tbl return type(tbl) == "table" and math.random(tbl[1], tbl[2]) or tbl
end end
-------------------------------------------------------------
-- Player Movement
-------------------------------------------------------------
--- Instantly turns an entity to face a target (entity or coordinates) without animation.
---
--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
--- @param ent2 number|vector3|nil The target entity or coordinates to face.
---
--- @usage
--- ```lua
--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
--- instantLookEnt(ped1, ped2)
--- ```
function instantLookEnt(ent, ent2)
local ped = ent or PlayerPedId()
local p1 = GetEntityCoords(ped, true)
local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
local dx = p2.x - p1.x
local dy = p2.y - p1.y
local heading = GetHeadingFromVector_2d(dx, dy)
debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
SetEntityHeading(ped, heading)
end
--- Makes the player look towards a specific target with an animated turn.
---
--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
---
--- @param entity number|vector3|vector4|nil The target to look at.
---
--- @usage
--- ```lua
--- lookEnt(vector3(200.0, 300.0, 40.0))
--- lookEnt(pedEntity)
--- ```
function lookEnt(entity)
local ped = PlayerPedId()
if entity then
if type(entity) == "vector3" or type(entity) == "vector4" then
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
TaskTurnPedToFaceCoord(ped, entCoords, 1500)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
end
end
end
end
------------------------------------------------------------- -------------------------------------------------------------
-- Material and Prop Functions -- Material and Prop Functions
------------------------------------------------------------- -------------------------------------------------------------

View File

@@ -11,70 +11,108 @@
• Getting active players near a coordinate. • Getting active players near a coordinate.
]] ]]
-------------------------------------------------------------
-- Player Movement
-------------------------------------------------------------
--- Instantly turns an entity to face a target (entity or coordinates) without animation.
---
--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
--- @param ent2 number|vector3|nil The target entity or coordinates to face.
---
--- @usage
--- ```lua
--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
--- instantLookEnt(ped1, ped2)
--- ```
function instantLookEnt(ent, ent2)
local ped = ent or PlayerPedId()
local p1 = GetEntityCoords(ped, true)
local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
local dx = p2.x - p1.x
local dy = p2.y - p1.y
local heading = GetHeadingFromVector_2d(dx, dy)
debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
SetEntityHeading(ped, heading)
end
--- Makes the player look towards a specific target with an animated turn.
---
--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
---
--- @param entity number|vector3|vector4|nil The target to look at.
---
--- @usage
--- ```lua
--- lookEnt(vector3(200.0, 300.0, 40.0))
--- lookEnt(pedEntity)
--- ```
function lookEnt(entity)
local ped = PlayerPedId()
if entity then
if type(entity) == "vector3" or type(entity) == "vector4" then
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
TaskTurnPedToFaceCoord(ped, entCoords, 1500)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
end
end
end
end
------------------------------------------------------------- -------------------------------------------------------------
-- Server Event Handlers for Needs -- Server Event Handlers for Needs
------------------------------------------------------------- -------------------------------------------------------------
local hungerThirstFunc = {
{ framework = QBXExport,
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
end,
},
{ framework = QBExport,
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
end,
},
{ framework = RSGExport,
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
end,
},
{ framework = ESXExport,
setThirst =
function(src, thirst)
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
end,
setHunger =
function(src, hunger)
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
end,
},
}
--- Sets the player's thirst level.
---
--- @param src number The player's server ID.
--- @param thirst number The new thirst level.
---
--- @usage
--- ```lua
--- setThirst(playerId, 80)
--- ```
function setThirst(src, thirst)
for i = 1, #hungerThirstFunc do
local framework = hungerThirstFunc[i]
if isStarted(framework.framework) then
debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
framework.setThirst(src, thirst)
return
end
end
end
--- Sets the player's hunger level.
---
--- @param src number The player's server ID.
--- @param hunger number The new hunger level.
---
--- @usage
--- ```lua
--- setHunger(playerId, 60)
--- ```
function setHunger(src, hunger)
for i = 1, #hungerThirstFunc do
local framework = hungerThirstFunc[i]
if isStarted(framework.framework) then
debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
framework.setHunger(src, hunger)
return
end
end
end
--- Server event handler for urinal usage. --- Server event handler for urinal usage.
--- Decreases player's thirst by a random amount. --- Decreases player's thirst by a random amount.
RegisterNetEvent(getScript()..":server:Urinal", function() RegisterNetEvent(getScript()..":server:Urinal", function()
@@ -99,72 +137,94 @@ RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
end end
end) end)
--- Sets the player's thirst level.
---
--- @param src number The player's server ID.
--- @param thirst number The new thirst level.
---
--- @usage
--- ```lua
--- setThirst(playerId, 80)
--- ```
function setThirst(src, thirst)
debugPrint("^4Debug^7: ^2Adding thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
if isStarted(ESXExport) then
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
end
end
--- Sets the player's hunger level.
---
--- @param src number The player's server ID.
--- @param hunger number The new hunger level.
---
--- @usage
--- ```lua
--- setHunger(playerId, 60)
--- ```
function setHunger(src, hunger)
debugPrint("^4Debug^7: ^2Adding hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
if isStarted(ESXExport) then
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
end
end
------------------------------------------------------------- -------------------------------------------------------------
-- Economy Event Handlers -- Economy Event Handlers
------------------------------------------------------------- -------------------------------------------------------------
--- BillPlayer local billPlayerFunc = {
function billPlayer(data) jim =
if not Config.System.Billing or Config.System.Billing == "jim" then function(data)
TriggerEvent("jim-payments:client:Charge", { TriggerEvent("jim-payments:client:Charge", {
job = data.job, job = data.job,
gang = data.gang, gang = data.gang,
coords = data.coords.xyz, coords = data.coords.xyz,
img = data.img img = data.img
}) })
elseif Config.System.Billing == "okok" then end,
-- TriggerServerEvent("okokBilling:CreateCustomInvoice", target, price, reason, invoiceSource, society, societyName) okok =
function(data)
TriggerEvent("okokBilling:ToggleCreateInvoice") TriggerEvent("okokBilling:ToggleCreateInvoice")
end,
}
--- BillPlayer
function billPlayer(data)
if Config.System.Billing and billPlayerFunc[Config.System.Billing] then
billPlayerFunc[Config.System.Billing](data)
else
debugPrint("^1Error^7: ^1No billing script detected")
end end
end end
-- Money Handlers
local moneyFunc = {
{ framework = OXInv,
chargePlayer =
function(src, amount, moneyType)
return exports[OXInv]:RemoveItem(src, "money", amount)
end,
fundPlayer =
function(src, amount, moneyType)
return exports[OXInv]:AddItem(src, "money", amount)
end,
},
{ framework = QBXExport,
chargePlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
end,
fundPlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
end,
},
{ framework = QBExport,
chargePlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
end,
fundPlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
end,
},
{ framework = RSGExport,
chargePlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
end,
fundPlayer =
function(src, amount, moneyType)
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
end,
},
{ framework = ESXExport,
chargePlayer =
function(src, amount, moneyType)
return ESX.GetPlayerFromId(src).removeMoney(amount, "")
end,
fundPlayer =
function(src, amount, moneyType)
return ESX.GetPlayerFromId(src).addMoney(amount, "")
end,
},
}
--- Charges a player by removing money from their account. --- Charges a player by removing money from their account.
--- ---
--- @param cost number The amount to charge. --- @param cost number The amount to charge.
@@ -175,59 +235,33 @@ end
--- ```lua --- ```lua
--- chargePlayer(100, "cash", playerId) --- chargePlayer(100, "cash", playerId)
--- ``` --- ```
---
function chargePlayer(cost, moneyType, newsrc) function chargePlayer(cost, moneyType, newsrc)
local is_success = false local is_success = false
local src = newsrc or source local src = newsrc or source
local fundResource = ""
if cost < 0 then if cost <= 0 then
debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to charge a minus value^7", cost) debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to charge a zero or minus value^7", cost)
return return
end end
if moneyType == "cash" then
if isStarted(OXInv) then fundResource = OXInv
is_success = exports[OXInv]:RemoveItem(src, "money", cost)
elseif isStarted(QBExport) or isStarted(QBXExport) then
fundResource = QBExport
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
elseif isStarted(RSGExport) then
fundResource = RSGExport
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
elseif isStarted(ESXExport) then
fundResource = ESXExport
ESX.GetPlayerFromId(src).removeMoney(cost, "")
is_success = true
for i = 1, #moneyFunc do
local framework = moneyFunc[i]
if framework.framework == OXInv and moneyType == "bank" then goto skip end
if isStarted(framework.framework) then
debugPrint("^6Bridge^7: ^2Charging ^3"..framework.framework.." ^2Player^7: '^6"..cost.."^7'", moneyType)
is_success = framework.chargePlayer(src, cost, moneyType)
break
end end
elseif moneyType == "bank" then ::skip::
if isStarted(QBExport) or isStarted(QBXExport) then
fundResource = QBExport
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
elseif isStarted(RSGExport) then
fundResource = RSGExport
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
elseif isStarted(ESXExport) then
fundResource = ESXExport
ESX.GetPlayerFromId(src).removeMoney(cost, "")
is_success = true
end
end
if fundResource == "" then
print("Cannot charge player - check starter.lua")
else
debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", moneyType, fundResource)
end end
return is_success return is_success
end end
RegisterNetEvent(getScript()..":server:ChargePlayer", function(cost, moneyType, newsrc) RegisterNetEvent(getScript()..":server:ChargePlayer", function(cost, moneyType, newsrc)
debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7") print(GetInvokingResource())
print("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return return
end end
chargePlayer(cost, moneyType, newsrc) chargePlayer(cost, moneyType, newsrc)
@@ -246,48 +280,23 @@ end)
function fundPlayer(fund, moneyType, newsrc) function fundPlayer(fund, moneyType, newsrc)
local is_success = false local is_success = false
local src = newsrc or source local src = newsrc or source
local fundResource = ""
if moneyType == "cash" then if fund <= 0 then
if isStarted(OXInv) then debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to fund a zero or minus value^7", fund)
fundResource = OXInv return
is_success = exports[OXInv]:AddItem(src, "money", fund)
elseif isStarted(QBExport) or isStarted(QBXExport) then
fundResource = QBExport
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
elseif isStarted(RSGExport) then
fundResource = RSGExport
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
elseif isStarted(ESXExport) then
fundResource = ESXExport
ESX.GetPlayerFromId(src).addMoney(fund, "")
is_success = true
end
elseif moneyType == "bank" then
if isStarted(QBExport) or isStarted(QBXExport) then
fundResource = QBExport
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
elseif isStarted(RSGExport) then
fundResource = RSGExport
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
elseif isStarted(ESXExport) then
fundResource = ESXExport
ESX.GetPlayerFromId(src).addMoney(fund, "")
is_success = true
end
end end
if fundResource == "" then for i = 1, #moneyFunc do
print("Cannot fund player - check starter.lua") local framework = moneyFunc[i]
else if framework.framework == OXInv and moneyType == "bank" then goto skip end
debugPrint("^6Bridge^7: ^2Funding Player: '^2"..fund.."^7'", moneyType, fundResource) if isStarted(framework.framework) then
debugPrint("^6Bridge^7: ^2Funding ^3"..framework.framework.." ^2Player^7: '^6"..cost.."^7'", moneyType)
is_success = framework.chargePlayer(src, fund, moneyType)
break
end end
::skip::
end
return is_success return is_success
end end
@@ -534,30 +543,13 @@ function hasJob(job, source, grade)
return hasJobFlag, duty return hasJobFlag, duty
end end
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system. ----------------------------------
--- ---
--- Can be called server-side (passing a player source) or client-side (for current player). local getPlayerFunc = {
--- { framework = ESXExport,
--- @param source number|nil Optional player server ID. serverSide =
--- @return table A table containing player details. function(src)
---
--- @usage
--- ```lua
--- -- Get information for a specific player
--- local playerInfo = getPlayer(playerId)
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
---
--- -- Get information for the current player (client-side)
--- local myInfo = getPlayer()
--- print(myInfo.name, myInfo.cash, myInfo.bank)
--- ```
function getPlayer(source)
local Player = {} local Player = {}
--debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
if source then
local src = tonumber(source)
if isStarted(ESXExport) then
local info = ESX.GetPlayerFromId(src) local info = ESX.GetPlayerFromId(src)
if not info then return {} end if not info then return {} end
Player = { Player = {
@@ -577,8 +569,45 @@ function getPlayer(source)
--account = info.charinfo.account, --account = info.charinfo.account,
citizenId = info.identifier, citizenId = info.identifier,
} }
return Player
end,
elseif isStarted(OXCoreExport) then clientSide =
function()
local Player = {}
local info = ESX.GetPlayerData()
if not info.firstName then return {} end
local cash, bank = 0, 0
for _, v in pairs(info.accounts) do
if v.name == "money" then cash = v.money end
if v.name == "bank" then bank = v.money end
end
Player = {
firstname = info.firstName,
lastname = info.lastName,
name = info.firstName.." "..info.lastName,
cash = cash,
bank = bank,
source = GetPlayerServerId(PlayerId()),
job = info.job.name,
--jobBoss = info.job.isboss,
--gang = info.gang.name,
--gangBoss = info.gang.isboss,
onDuty = info.job.onDuty,
--account = info.charinfo.account,
citizenId = info.identifier,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
}
return Player
end,
},
{ framework = OXCoreExport,
serverSide =
function(src)
local Player = {}
local file = ('imports/%s.lua'):format('server') local file = ('imports/%s.lua'):format('server')
local import = LoadResourceFile('ox_core', file) local import = LoadResourceFile('ox_core', file)
local chunk = assert(load(import, ('@@ox_core/%s'):format(file))) local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
@@ -600,8 +629,38 @@ function getPlayer(source)
--account = info.charinfo.account, --account = info.charinfo.account,
citizenId = player.stateId, citizenId = player.stateId,
} }
return Player
end,
elseif isStarted(QBXExport) then clientSide =
function()
local Player = {}
if not OxPlayer.userId then return {} end
Player = {
firstname = OxPlayer.get("firstName"),
lastname = OxPlayer.get("lastName"),
name = OxPlayer.get("firstName").." "..OxPlayer.get("lastName"),
cash = exports[OXInv]:Search('count', "money"),
bank = 0,
source = GetPlayerServerId(PlayerId()),
job = OxPlayer.getGroups(),
--jobBoss = info.job.isboss,
gang = OxPlayer.getGroups(),
--gangBoss = info.gang.isboss,
--onDuty = info.job.onduty,
--account = info.charinfo.account,
citizenId = OxPlayer.userId,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
}
return Player
end,
},
{ framework = QBXExport,
serverSide =
function(src)
local Player = {}
local info = exports[QBXExport]:GetPlayer(src) local info = exports[QBXExport]:GetPlayer(src)
if not info then return {} end if not info then return {} end
Player = { Player = {
@@ -624,112 +683,12 @@ function getPlayer(source)
isDown = info.PlayerData.metadata["inlaststand"], isDown = info.PlayerData.metadata["inlaststand"],
charInfo = info.charinfo, charInfo = info.charinfo,
} }
return Player
end,
elseif isStarted(QBExport) and not isStarted(QBXExport) then clientSide =
if Core.Functions.GetPlayer(src) then function()
local info = Core.Functions.GetPlayer(src).PlayerData local Player = {}
if not info then return {} end
Player = {
firstname = info.charinfo.firstname,
lastname = info.charinfo.lastname,
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],
bank = info.money["bank"],
source = info.source,
job = info.job.name,
jobBoss = info.job.isboss,
jobInfo = info.job,
gang = info.gang.name,
gangBoss = info.gang.isboss,
gangInfo = info.gang,
onDuty = info.job.onduty,
account = info.charinfo.account,
citizenId = info.citizenid,
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
}
end
elseif isStarted(RSGExport) then
if Core.Functions.GetPlayer(src) then
local info = Core.Functions.GetPlayer(src).PlayerData
if not info then return {} end
Player = {
firstname = info.charinfo.firstname,
lastname = info.charinfo.lastname,
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],
bank = info.money["bank"],
source = info.source,
job = info.job.name,
jobBoss = info.job.isboss,
jobInfo = info.job,
gang = info.gang.name,
gangBoss = info.gang.isboss,
gangInfo = info.gang,
onDuty = info.job.onduty,
account = info.charinfo.account,
citizenId = info.citizenid,
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
}
end
else
print("^4ERROR^7: ^2No Core detected for getPlayer() - Check starter.lua")
end
else
-- Client-side: Get current player info.
if isStarted(ESXExport) and ESX ~= nil then
local info = ESX.GetPlayerData()
if not info.firstName then return {} end
local cash, bank = 0, 0
for k, v in pairs(info.accounts) do
if v.name == "money" then cash = v.money end
if v.name == "bank" then bank = v.money end
end
Player = {
firstname = info.firstName,
lastname = info.lastName,
name = info.firstName.." "..info.lastName,
cash = cash,
bank = bank,
source = GetPlayerServerId(PlayerId()),
job = info.job.name,
--jobBoss = info.job.isboss,
--gang = info.gang.name,
--gangBoss = info.gang.isboss,
onDuty = info.job.onDuty,
--account = info.charinfo.account,
citizenId = info.identifier,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
}
elseif isStarted(OXCoreExport) then
if not OxPlayer.userId then return {} end
Player = {
firstname = OxPlayer.get("firstName"),
lastname = OxPlayer.get("lastName"),
name = OxPlayer.get("firstName").." "..OxPlayer.get("lastName"),
cash = exports[OXInv]:Search('count', "money"),
bank = 0,
source = GetPlayerServerId(PlayerId()),
job = OxPlayer.getGroups(),
--jobBoss = info.job.isboss,
gang = OxPlayer.getGroups(),
--gangBoss = info.gang.isboss,
--onDuty = info.job.onduty,
--account = info.charinfo.account,
citizenId = OxPlayer.userId,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
}
elseif isStarted(QBXExport) then
local info = exports[QBXExport]:GetPlayerData() local info = exports[QBXExport]:GetPlayerData()
if not info.charinfo then return {} end if not info.charinfo then return {} end
Player = { Player = {
@@ -752,8 +711,44 @@ function getPlayer(source)
isDown = info.metadata["inlaststand"], isDown = info.metadata["inlaststand"],
charInfo = info.charinfo, charInfo = info.charinfo,
} }
return Player
end,
},
elseif isStarted(QBExport) and not isStarted(QBXExport) then { framework = QBExport,
serverSide =
function(src)
local Player = {}
if Core.Functions.GetPlayer(src) then
local info = Core.Functions.GetPlayer(src).PlayerData
if not info then return {} end
Player = {
firstname = info.charinfo.firstname,
lastname = info.charinfo.lastname,
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],
bank = info.money["bank"],
source = info.source,
job = info.job.name,
jobBoss = info.job.isboss,
jobInfo = info.job,
gang = info.gang.name,
gangBoss = info.gang.isboss,
gangInfo = info.gang,
onDuty = info.job.onduty,
account = info.charinfo.account,
citizenId = info.citizenid,
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
}
end
return Player
end,
clientSide =
function()
local Player = {}
local info = nil local info = nil
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end) Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
if not info.charinfo then return {} end if not info.charinfo then return {} end
@@ -778,8 +773,44 @@ function getPlayer(source)
isDown = info.metadata["inlaststand"], isDown = info.metadata["inlaststand"],
charInfo = info.charinfo, charInfo = info.charinfo,
} }
return Player
end,
},
elseif isStarted(RSGExport) then { framework = RSGExport,
serverSide =
function(src)
local Player = {}
if Core.Functions.GetPlayer(src) then
local info = Core.Functions.GetPlayer(src).PlayerData
if not info then return {} end
Player = {
firstname = info.charinfo.firstname,
lastname = info.charinfo.lastname,
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],
bank = info.money["bank"],
source = info.source,
job = info.job.name,
jobBoss = info.job.isboss,
jobInfo = info.job,
gang = info.gang.name,
gangBoss = info.gang.isboss,
gangInfo = info.gang,
onDuty = info.job.onduty,
account = info.charinfo.account,
citizenId = info.citizenid,
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
}
end
return Player
end,
clientSide =
function()
local Player = {}
local info = nil local info = nil
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end) Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
if not info.charinfo then return {} end if not info.charinfo then return {} end
@@ -804,11 +835,53 @@ function getPlayer(source)
isDown = info.metadata["inlaststand"], isDown = info.metadata["inlaststand"],
charInfo = info.charinfo, charInfo = info.charinfo,
} }
return Player
end,
},
}
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
---
--- Can be called server-side (passing a player source) or client-side (for current player).
---
--- @param source number|nil Optional player server ID.
--- @return table A table containing player details.
---
--- @usage
--- ```lua
--- -- Get information for a specific player
--- local playerInfo = getPlayer(playerId)
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
---
--- -- Get information for the current player (client-side)
--- local myInfo = getPlayer()
--- print(myInfo.name, myInfo.cash, myInfo.bank)
--- ```
function getPlayer(source)
local Player = {}
--debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
if source then
for i = 1, #getPlayerFunc do
local framework = getPlayerFunc[i]
if isStarted(framework.framework) then
Player = framework.serverSide(source)
break
end
end
else else
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
for i = 1, #getPlayerFunc do
local framework = getPlayerFunc[i]
if isStarted(framework.framework) then
Player = framework.clientSide()
break
end end
end end
end
return Player return Player
end end