Update contextMenus.lua to use new format

This commit is contained in:
Jim Shield
2025-08-23 23:34:15 +01:00
parent db9e7fea0a
commit 035ef26486

View File

@@ -10,6 +10,263 @@
• esx (using ESX.UI.Menu) • esx (using ESX.UI.Menu)
]] ]]
local contextFunc = {
["ox"] =
function(Menu, data)
local index = nil
if data.onBack and not data.onSelected then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
title = "Return",
onSelect = data.onBack,
label = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
local menuID = 'Menu'
(data.onSelected and lib.registerMenu or lib.registerContext)({
id = menuID,
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
position = 'top-right',
options = Menu,
canClose = data.canClose and data.canClose or nil,
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
onExit = data.onExit and data.onExit or nil,
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
}, data.onSelected and (function(x, y, args)
if Menu[x].refresh then
if Menu[x].onSelect then
Menu[x].onSelect()
end
lib.showMenu(menuID, index)
else
if Menu[x].onSelect then
Menu[x].onSelect()
else
lib.showMenu(menuID, index)
end
end
end) or nil)
if data.onSelected then
lib.showMenu(menuID, 1)
else
lib.showContext(menuID)
end
end,
["qb"] =
function(Menu, data)
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
header = " ",
txt = "Return",
params = {
isAction = true,
event = data.onBack,
},
})
elseif data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
header = " ",
txt = "Close",
params = {
isAction = true,
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
},
})
end
if data.header ~= nil then
local tempMenu = {}
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
Menu = tempMenu
end
for k in pairs(Menu) do
if not Menu[k].params or not Menu[k].params.event then
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect or function() end,
}
end
if not Menu[k].header then Menu[k].header = " " end
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
end
exports[QBMenuExport]:openMenu(Menu)
end,
["gta"] =
function(Menu, data)
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
titleColor = { 222, 255, 255 },
maxOptionCountOnScreen = 15,
width = 0.25,
x = 0.7,
})
if WarMenu.IsAnyMenuOpened() then return end
WarMenu.OpenMenu(tostring(Menu))
CreateThread(function()
local close = true
while true do
if WarMenu.Begin(tostring(Menu)) then
if data.onBack then
if WarMenu.SpriteButton("Return", 'commonmenu', "arrowleft", 127, 127, 127) then
WarMenu.CloseMenu()
Wait(10)
data.onBack()
end
end
for k in pairs(Menu) do
local pressed = WarMenu.Button(Menu[k].header)
if not Menu[k].header then
Menu[k].header = Menu[k].txt
Menu[k].txt = nil
end
if Menu[k].txt and Menu[k].txt ~= "" and WarMenu.IsItemHovered() then
if Menu[k].disabled or Menu[k].isMenuHeader then
WarMenu.ToolTip("~r~"..Menu[k].txt, 0.18, true)
else
WarMenu.ToolTip(
(Menu[k].blip and "~BLIP_".."8".."~ " or "")..
Menu[k].txt:gsub("%:", ":~g~"):gsub("%\n", "\n~s~"), 0.18,
true)
end
end
if pressed and not Menu[k].isMenuHeader then
WarMenu.CloseMenu()
close = false
Wait(10)
Menu[k].onSelect()
end
end
WarMenu.End()
else
return
end
if not WarMenu.IsAnyMenuOpened() and close then
stopTempCam(cam)
if data.onExit then data.onExit() end
end
Wait(0)
end
end)
end,
["esx"] =
function(Menu, data)
for k in pairs(Menu) do
Menu[k].label = Menu[k].header
Menu[k].name = "button"..k
end
if data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
label = "Close",
name = "close",
onSelect = data.onExit,
})
end
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
label = "Return",
name = "return",
onSelect = data.onBack,
})
end
ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
title = data.header,
align = 'top-right',
elements = Menu,
},
function(menuData, menu)
for k in pairs(Menu) do
if menuData.current.name == Menu[k].name then
menu.close()
Wait(10)
Menu[k].onSelect()
end
end
end,
function(data, menu)
menu.close()
end)
end,
["lation"] =
function(Menu, data)
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
onSelect = data.onBack,
header = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
exports.lation_ui:registerMenu({
id = 'menu',
title = data.header,
onExit = data.onExit and data.onExit or nil,
subtitle = (data.headertxt and data.headertxt or ""),
options = Menu,
})
-- Show menu
exports.lation_ui:showMenu('menu')
end,
}
--- Opens a menu using the configured menu system. --- Opens a menu using the configured menu system.
--- ---
--- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`. --- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`.
@@ -47,255 +304,22 @@
--- }) --- })
--- ``` --- ```
function openMenu(Menu, data) function openMenu(Menu, data)
if Config.System.Menu == "ox" then contextFunc[Config.System.Menu](Menu, data)
local index = nil
if data.onBack and not data.onSelected then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
title = "Return",
onSelect = data.onBack,
label = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
local menuID = 'Menu'
(data.onSelected and lib.registerMenu or lib.registerContext)({
id = menuID,
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
position = 'top-right',
options = Menu,
canClose = data.canClose and data.canClose or nil,
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
onExit = data.onExit and data.onExit or nil,
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
}, data.onSelected and (function(x, y, args)
if Menu[x].refresh then
if Menu[x].onSelect then
Menu[x].onSelect()
end
lib.showMenu(menuID, index)
else
if Menu[x].onSelect then
Menu[x].onSelect()
else
lib.showMenu(menuID, index)
end
end
end) or nil)
if data.onSelected then
lib.showMenu(menuID, 1)
else
lib.showContext(menuID)
end
elseif Config.System.Menu == "qb" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
header = " ",
txt = "Return",
params = {
isAction = true,
event = data.onBack,
},
})
elseif data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
header = " ",
txt = "Close",
params = {
isAction = true,
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
},
})
end
if data.header ~= nil then
local tempMenu = {}
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
Menu = tempMenu
end
for k in pairs(Menu) do
if not Menu[k].params or not Menu[k].params.event then
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect or function() end,
}
end
if not Menu[k].header then Menu[k].header = " " end
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
end
exports[QBMenuExport]:openMenu(Menu)
elseif Config.System.Menu == "gta" then
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
titleColor = { 222, 255, 255 },
maxOptionCountOnScreen = 15,
width = 0.25,
x = 0.7,
})
if WarMenu.IsAnyMenuOpened() then return end
WarMenu.OpenMenu(tostring(Menu))
CreateThread(function()
local close = true
while true do
if WarMenu.Begin(tostring(Menu)) then
if data.onBack then
if WarMenu.SpriteButton("Return", 'commonmenu', "arrowleft", 127, 127, 127) then
WarMenu.CloseMenu()
Wait(10)
data.onBack()
end
end
for k in pairs(Menu) do
local pressed = WarMenu.Button(Menu[k].header)
if not Menu[k].header then
Menu[k].header = Menu[k].txt
Menu[k].txt = nil
end
if Menu[k].txt and Menu[k].txt ~= "" and WarMenu.IsItemHovered() then
if Menu[k].disabled or Menu[k].isMenuHeader then
WarMenu.ToolTip("~r~"..Menu[k].txt, 0.18, true)
else
WarMenu.ToolTip(
(Menu[k].blip and "~BLIP_".."8".."~ " or "")..
Menu[k].txt:gsub("%:", ":~g~"):gsub("%\n", "\n~s~"), 0.18,
true)
end
end
if pressed and not Menu[k].isMenuHeader then
WarMenu.CloseMenu()
close = false
Wait(10)
Menu[k].onSelect()
end
end
WarMenu.End()
else
return
end
if not WarMenu.IsAnyMenuOpened() and close then
stopTempCam(cam)
if data.onExit then data.onExit() end
end
Wait(0)
end
end)
elseif Config.System.Menu == "esx" then
for k in pairs(Menu) do
Menu[k].label = Menu[k].header
Menu[k].name = "button"..k
end
if data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
label = "Close",
name = "close",
onSelect = data.onExit,
})
end
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
label = "Return",
name = "return",
onSelect = data.onBack,
})
end
ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
title = data.header,
align = 'top-right',
elements = Menu,
},
function(menuData, menu)
for k in pairs(Menu) do
if menuData.current.name == Menu[k].name then
menu.close()
Wait(10)
Menu[k].onSelect()
end
end
end,
function(data, menu)
menu.close()
end)
elseif Config.System.Menu == "lation" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
onSelect = data.onBack,
header = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
exports.lation_ui:registerMenu({
id = 'menu',
title = data.header,
onExit = data.onExit and data.onExit or nil,
subtitle = (data.headertxt and data.headertxt or ""),
options = Menu,
})
-- Show menu
exports.lation_ui:showMenu('menu')
end
end end
-- Line break conversion table, basically, to automate the linebreak in functions `br`
-- This is declared and automatically sets it for what menu you are using (depends if one is uding MD formatting or HTML formatting)
local lineBreakConversion = {
["ox"] = "\n",
["gta"] = "\n",
["lation"] = "\n",
["qb"] = "<br>",
["esx"] = "<br>",
}
--- A line break constant used for menu header formatting. --- A line break constant used for menu header formatting.
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>" br = lineBreakConversion[Config.System.Menu]
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes. --- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
--- @return boolean boolean True if using ox or gta menus, otherwise false. --- @return boolean boolean True if using ox or gta menus, otherwise false.