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jim_bridge/starter.lua

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gameName = not IsDuplicityVersion() and GetCurrentGameName()
Exports = {
QBExport = "qb-core",
QBXExport = "qbx_core",
ESXExport = "es_extended",
OXCoreExport = "ox_core",
OXInv = "ox_inventory",
QBInv = "qb-inventory",
PSInv = "ps-inventory",
QSInv = "qs-inventory",
CoreInv = "core_inventory",
CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory",
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TgiannInv = "tgiann-inventory",
OXLibExport = "ox_lib",
QBMenuExport = "qb-menu",
QBTargetExport = "qb-target",
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OXTargetExport = "ox_target",
-- REDM
RSGExport = "rsg-core",
RSGInv = "rsg-inventory"
}
-- Required variables
debugMode = Config.System.Debug
QBInvNew = true
InventoryWeight = 120000
-- [[ Server.Cfg Convar Check ]]--
-- Check server convars for hard set defaults, otherwise it uses per script configurations
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if Config and Config.System then
if Config.System.Debug then
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if GetConvar("jim_DisableDebug", "false") == "true" then
debugMode = false
end
if GetConvar("jim_DisableEventDebug", "false") == "true" then
Config.System.EventDebug = false
end
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end
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Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")
Config.System.drawText = GetConvar("jim_drawTextScript", Config.System.drawText or "gta")
Config.System.skillCheck = GetConvar("jim_skillCheckScript", Config.System.skillCheck or "gta")
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if GetConvar("jim_dontUseTarget", "false") == "true" then
Config.System.DontUseTarget = true
end
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end
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-- Testing loading the core files here instead of in fxmanifests
-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist when you don't need them all
--[[
-- Shared framework file loader
for k, v in pairs({ -- This is a specific load order
[Exports.OXLibExport] = "init.lua",
[Exports.OXCoreExport] = "lib/init.lua",
[Exports.ESXExport] = "imports.lua",
[Exports.QBXExport] = "modules/playerdata.lua",
}) do
local state = GetResourceState(k)
-- if the resource is started, load the file
if state == "started" then
if type(v) == "string" then
v = { v }
end
for _, file in pairs(v) do
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
fileLoader()
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
end
end
-- if script is in server, but not started warn the user
if state == "uninitialized" or state == "stopped" then
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
end
-- debugging only, if the script is missing, warn the user
if state == "missing" then
if debugMode then
print("^5CoreLoader^7: ^3"..k.." ^2not found^7, ^2skipping")
end
end
end
-- Client only file loader
if not IsDuplicityVersion() then
for k, v in pairs({ -- This is a specific load order
["PolyZone"] = { "client.lua", "BoxZone.lua", "EntityZone.lua", "CircleZone.lua", "ComboZone.lua" },
["warmenu"] = { "warmenu.lua", },
}) do
local state = GetResourceState(k)
-- if the resource is started, load the file
if state == "started" then
if type(v) == "string" then
v = { v }
end
for _, file in pairs(v) do
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
fileLoader()
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
end
end
-- if script is in server, but not started warn the user
if state == "uninitialized" or state == "stopped" then
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
end
-- debugging only, if the script is missing, warn the user
if state == "missing" then
if debugMode then
print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping")
end
end
end
end
]]
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-- Load files here into the invoking script
for _, v in pairs({ -- This is a specific load order
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'helpers.lua', -- needs to be first
'_loaders.lua',
'_eventDebug.lua',
'callback.lua',
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'coreloader.lua', -- needs to be second to load all core related stuff before everything else
'duifunctions.lua',
-- Native Scaleforms
'scaleforms/scaleform_basic.lua',
'scaleforms/bigMessageInstance.lua',
'scaleforms/countDownHandler.lua',
'scaleforms/debugScaleform.lua',
'scaleforms/instructionalButtons.lua',
'scaleforms/timerBars.lua',
-- Required functions
'make/loaders.lua',
'make/makeBlip.lua',
'make/makePed.lua',
'make/makeProp.lua',
'make/makeVeh.lua',
'make/cameras.lua',
'make/progressBars.lua',
'wrapperfunctions.lua',
'polyZone.lua',
'inventories.lua',
'itemcontrol.lua',
'playerfunctions.lua',
'metaHandlers.lua',
'jobfunctions.lua',
'societybank.lua',
'phones.lua',
-- Interactions
'targets.lua',
'contextmenus.lua',
'input.lua',
'notify.lua',
'drawText.lua',
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'skillcheck.lua',
-- Crafting / Shops / Stashes
'crafting.lua',
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'shops.lua',
'stashcontrol.lua',
-- Kind of "other"
'isAnimal.lua',
'scaleEntity.lua',
'vehicles.lua',
'effects.lua',
-- Do version check last
'_scriptversioncheck.lua'
}) do
if debugMode then
--print("^5Loading^7: 'jim_bridge/shared/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
end
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
fileLoader()
if debugMode then
print("^5Success^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
end
end