Files
jim_bridge/functions.lua

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2024-01-11 17:06:33 +00:00
onDuty = false
function jobCheck(job)
canDo = true
if not hasJob(job) or not onDuty then
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
canDo = false
end
return canDo
end
local time = 100
function loadModel(model)
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model)
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
Wait(10) end
end
end
function unloadModel(model) if Config.System.Debug then print("^6Bridge^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
function unloadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function loadPtfxDict(dict) if Config.System.Debug then if not HasNamedPtfxAssetLoaded(dict) then print("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
function unloadPtfxDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
function loadTextureDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'") end while not HasStreamedTextureDictLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end
function playAnim(animDict, animName, duration, flag, ped)
loadAnimDict(animDict)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 1.0, -1.0, duration or 30000, flag or 50, 1, false, false, false)
end
function stopAnim(animDict, animName)
StopAnimTask(PlayerPedId(), animName, animDict)
unloadAnimDict(animDict)
end
function makeVeh(model, coords)
loadModel(model)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
SetVehicleHasBeenOwnedByPlayer(veh, true)
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
Wait(100)
SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, 'OFF')
SetVehicleFuelLevel(veh, 100.0)
SetVehicleModKit(veh, 0)
SetVehicleOnGroundProperly(veh)
if Config.System.Debug then
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
print("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
end
unloadModel(model)
return veh
end
local Peds = {}
local Props = {}
function makePed(model, coords, freeze, collision, scenario, anim, synced)
loadModel(model)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or true, false)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, freeze and freeze or true)
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
if anim then
loadAnimDict(anim[1])
TaskPlayAnim(ped, anim[1], anim[2], 0.5, 1.0, -1, 1, 0.2, 0, 0, 0)
end
if Config.System.Debug then
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
print("^6Bridge^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
end
unloadModel(model)
Peds[#Peds+1] = ped
return ped
end
function makeProp(data, freeze, synced)
loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false)
SetEntityHeading(prop, data.coords.w + 180.0)
FreezeEntityPosition(prop, freeze and freeze or 0)
if Config.System.Debug then
local coords = { string.format("%.2f", data.coords.x), string.format("%.2f", data.coords.y), string.format("%.2f", data.coords.z), (string.format("%.2f", data.coords.w or 0.0)) }
print("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..(data.prop).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
end
unloadModel(data.prop)
Props[#Props+1] = prop
return prop
end
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function cv(amount)
local formatted = amount
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
return formatted
end
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AddEventHandler('onResourceStop', function(r)
if r ~= GetCurrentResourceName() then return end
stopSpinner()
for i = 1, #Peds do DeletePed(Peds[i]) end
for i = 1, #Props do destroyProp(Props[i]) end
end)
function instantLookEnt(ent, ent2)
local p1 = GetEntityCoords(ent, true)
local p2 = GetEntityCoords(ent2, true)
local dx = p2.x - p1.x
local dy = p2.y - p1.y
local heading = GetHeadingFromVector_2d(dx, dy)
SetEntityHeading( ent, heading )
end
function lookEnt(entity) local ped = PlayerPedId()
if entity then
if type(entity) == "vector3" or type(entity) == "vector4" then
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
Wait(1500)
end
else
if DoesEntityExist(entity) then
if not IsPedHeadingTowardsPosition(ped, GetEntityCoords(entity), 30.0) then
TaskTurnPedToFaceCoord(ped, GetEntityCoords(entity), 1500)
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
Wait(1500)
end
end
end
end
end
function destroyProp(entity)
if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
if IsEntityAttachedToEntity(entity, PlayerPedId()) then
SetEntityAsMissionEntity(entity)
DetachEntity(entity, true, true)
end
DeleteObject(entity)
end
function pushVehicle(entity)
SetVehicleModKit(entity, 0)
if entity ~= 0 and DoesEntityExist(entity) then
if not NetworkHasControlOfEntity(entity) then
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.") end
NetworkRequestControlOfEntity(entity)
local timeout = 2000
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
Wait(100)
timeout = timeout - 100
end
if NetworkHasControlOfEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.") end
end
if not IsEntityAMissionEntity(entity) then
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' &2entity^7.") end
SetEntityAsMissionEntity(entity, true, true)
local timeout = 2000
while timeout > 0 and not IsEntityAMissionEntity(entity) do
Wait(100)
timeout = timeout - 100
end
if IsEntityAMissionEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.") end
end
end
end
function makeBlip(data)
local blip = AddBlipForCoord(data.coords)
SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, data.sprite or 106)
SetBlipColour(blip, data.col or 5)
SetBlipScale(blip, data.scale or 0.7)
SetBlipDisplay(blip, (data.disp or 6))
if data.category then SetBlipCategory(blip, data.category) end
BeginTextCommandSetBlipName('STRING')
AddTextComponentString(tostring(data.name))
EndTextCommandSetBlipName(blip)
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
return blip
end
function makeEntityBlip(data)
AddBlipForEntity(data.entity)
local blip = GetBlipFromEntity(data.entity)
SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, data.sprite or 106)
SetBlipColour(blip, data.col or 5)
SetBlipScale(blip, data.scale or 0.7)
SetBlipDisplay(blip, (data.disp or 6))
if data.category then SetBlipCategory(blip, data.category) end
BeginTextCommandSetBlipName('STRING')
AddTextComponentString(tostring(data.name))
EndTextCommandSetBlipName(blip)
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'") end
return blip
end
function lockInv(toggle)
FreezeEntityPosition(PlayerPedId(), toggle)
LocalPlayer.state:set("inv_busy", toggle, true)
TriggerEvent('inventory:client:busy:status', toggle)
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
end
function createTempCam(ent, coords)
local cam = nil
if Config.Crafting.craftCam then
if Config.System.Debug then
triggerNotify(nil, "ModCam Created", "success")
end
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local camCoords = nil
if type(ent) ~= "vector3" then
camCoords = GetOffsetFromEntityInWorldCoords(ent, 1.2, -0.3, 0.8)
else
camCoords = ent
end
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--local pedCoords = GetEntityCoords(PlayerPedId())
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", camCoords.x, camCoords.y, camCoords.z+0.5, 1.0, 0.0, 0.0, 60.00, false, 0)
PointCamAtCoord(cam, coords)
end
return cam
end
function keyGen()
local charset = {
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
"1","2","3","4","5","6","7","8","9","0"
}
local GeneratedID = ""
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
return GeneratedID
end
function startTempCam(cam)
if Config.Crafting.craftCam then
SetCamActive(cam, true)
RenderScriptCams(true, true, 1000, true, true)
end
end
function stopTempCam()
if Config.Crafting.craftCam then
CreateThread(function()
Wait(1000)
RenderScriptCams(false, true, 500, true, true)
DestroyAllCams()
end)
end
end
local inProgress = false
function progressBar(data)
local result = nil
if data.cam then
startTempCam(data.cam)
end
if Config.System.ProgressBar == "ox" then
if exports[OXLibExport]:progressBar({
duration = Config.System.Debug and 1000 or data.time,
label = data.label,
useWhileDead = data.dead and data.dead or false,
canCancel = data.cancel and data.cancel or true,
anim = {
dict = data.dict,
clip = data.anim,
flag = (data.flag == 8 and 32 or data.flag) or nil,
scenario = data.task
},
disable = {
combat = true
},
}) then
result = true
lockInv(false)
if data.cam then stopTempCam(data.cam) end
else
result = false
lockInv(false)
if data.cam then stopTempCam(data.cam) end
end
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exports["esx_progressbar"]:Progressbar(message, length, Options)
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elseif Config.System.ProgressBar == "qb" then
Core.Functions.Progressbar("mechbar",
data.label,
Config.System.Debug and 1000 or data.time,
data.dead and data.dead or false,
data.cancel or true,
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
{ animDict = data.dict, anim = data.anim, flags = data.flag and data.flag or 32, task = data.task }, {}, {},
function()
result = true
lockInv(false)
if data.cam then
stopTempCam(data.cam)
end
end, function()
result = false
lockInv(false)
if data.cam then
stopTempCam(data.cam)
end
end, data.icon)
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elseif Config.System.ProgressBar == "esx" then
ESX.Progressbar(data.label, Config.System.Debug and 1000 or data.time, {
FreezePlayer = true,
animation ={
type =data.anim,
dict = data.dict,
scenario = data.task,
},
onFinish = function()
result = true
FreezeEntityPosition(PlayerPedId(), false)
lockInv(false)
if data.cam then
stopTempCam(data.cam)
end
end, onCancel = function()
result = false
FreezeEntityPosition(PlayerPedId(), false)
lockInv(false)
if data.cam then
stopTempCam(data.cam)
end
end
})
elseif Config.System.ProgressBar == "gta" then
local wait, inProgress = (Config.System.Debug and 1000 or data.time), true
--local wait = data.time
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inProgress = true
if not (data.dead and data.dead or false) then
lockInv(true)
displaySpinner(data.label)
local ped = PlayerPedId()
if data.dict then
playAnim(data.dict, data.anim, -1, (data.flag == 8 and 32 or data.flag) or nil)
end
if data.task then
TaskStartScenarioInPlace(ped, data.task, -1, true)
end
while inProgress and wait > 0 do wait -= 15
local waitTimer = 0
DisablePlayerFiring(ped, true)
DisableControlAction(0, 25, true)
DisableControlAction(0, 21, true)
DisableControlAction(0, 30, true)
DisableControlAction(0, 31, true)
DisableControlAction(0, 36, true)
if data.cam ~= nil then
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
DisableControlAction(0, 106, true)
end
if data.cancel then
if IsControlJustReleased(0, 202) or IsControlJustReleased(0, 77) then
inProgress = false
waitTimer = 1500
displaySpinner(Loc[Config.Lan].error["cancel"])
end
end
Wait(waitTimer)
end
inProgress = false
if data.cam then stopTempCam(data.cam) end
if data.dict then stopAnim(data.dict, data.anim, ped) end
ClearPedTasks(ped)
end
lockInv(false)
stopSpinner()
result = (wait <= 0)
end
while result == nil do Wait(10) end
return result
end
function displaySpinner(text)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandBusyspinnerOn(4)
end
function stopSpinner() if not IsDuplicityVersion() then BusyspinnerOff() end end
function stopPropgressBar()
if Config.System.ProgressBar == "ox" then
exports[OXLibExport]:cancelProgress()
elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "gta" then
inProgress = false
BusyspinnerOff()
end
end
-- [[ OTHER ]] --
function washHands(data)
lookEnt(data.coords)
local cam = createTempCam(PlayerPedId(), data.coords)
if progressBar({
label = Loc[Config.Lan].progressbar["progress_washing"],
time = 5000,
cancel = true,
dict = "mp_arresting",
anim = "a_uncuff",
flag = 32,
icon = "fas fa-hand-holding-droplet",
cam = cam
}) then
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
else
triggerNotify(nil, Loc[Config.Lan].error["cancel"], 'error')
end
ClearPedTasks(PlayerPedId())
end
function useToilet(data)
if data.urinal then
if progressBar({
label = "Using Urinal",
time = 5000,
cancel = true,
dict = "misscarsteal2peeing",
anim = "peeing_loop",
flag = 32
}) then
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")else
lockInv(false)
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
end
else
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
if progressBar({
label = "Using Toilet",
time = 10000,
cancel = true
}) then
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")
ClearPedTasks(PlayerPedId())
else
lockInv(false)
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
end
end
end
RegisterNetEvent(GetCurrentResourceName()..":server:Urinal", function()
local src = source
local Player = getPlayer(src)
local thirstamt = math.random(10,30)
local thirst = Player.thirst - thirstamt
setThirst(src, getPlayer(src).thirst - thirst)
end)
RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source
if type == "thirst" then
setThirst(src, amount)
elseif type == "thirst" then
setHunger(src, amount)
end
end)
function setThirst(src, thirst)
if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
end
end
function setHunger(src, hunger)
if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
end
end
function useDoor(data)
DoScreenFadeOut(500)
while not IsScreenFadedOut() do Wait(10) end
SetEntityCoords(PlayerPedId(), data.telecoords.xyz, 0, 0, 0, false)
SetEntityHeading(PlayerPedId(), data.telecoords.w)
DoScreenFadeIn(1000)
Wait(100)
end
-- [[CONSUME]] --
function ConsumeSuccess(itemName, type)
ExecuteCommand("e c")
toggleItem(false, itemName, 1)
if GetResourceState(ESXEport):find("start") then
if Items[itemName].hunger then
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000)
end
if Items[itemName].thirst then
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Items[itemName].thirst * 10000)
end
else
if Items[itemName].hunger then
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + Items[itemName].hunger)
end
if Items[itemName].thirst then
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + Items[itemName].thirst)
end
end
if type == "alcohol" then alcoholCount += 1
if alcoholCount > 1 and alcoholCount < 4 then TriggerEvent("evidence:client:SetStatus", "alcohol", 200) elseif alcoholCount >= 4 then TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) AlienEffect() end
end
if Config.RewardItem == itemName then toggleItem(true, Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end
end
function addItem(item, amount, info)
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", true, item, amount)
end
function removeItem(item, amount)
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", false, item, amount)
end
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
local src = newsrc or source
if Config.System.Debug then
print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..(tostring(give) == "true" and "addItem" or "removeItem").."^7 - ['^8"..tostring(item).."^7'] x"..(tostring(amount) or "1"))
end
local remamount = (amount and amount or 1)
if item == nil then return end
if give == 0 or give == false then
if hasItem(item, amount and amount or 1, src) then -- check if you still have the item
if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:RemoveItem(src, item, amount)
elseif GetResourceState(CoreInv):find("start") then
local success = exports[CoreInv]:removeItemExact('primary-'..src, item, amount)
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:RemoveItem(src, item, amount)
elseif GetResourceState(QBInv):find("start") then
while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end
remamount -= 1
end
if Config.Crafting.showItemBox then
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
end
end
if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7)'")
end
else
dupeWarn(src, item) -- if not boot the player
end
else
local amount = amount and amount or 1
if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:AddItem(src, item, amount or 1, nil)
if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1OX^7'")
end
elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:AddItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1QS^7'")
end
elseif GetResourceState(CoreInv):find("start") then
local success = exports[CoreInv]:addItem('primary-'..src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1Core^7'")
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:AddItem(src, item, amount)
elseif GetResourceState(QBInv):find("start") then
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
--if Config.Crafting.showItemBox then
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
--end
end
end
end
end)
--Item Exploit protection
function dupeWarn(src, item)
print("^5DupeWarn^7: (^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
if Config.System.Debug == false then
DropPlayer(src, src.." ^1Kicked for attempting to duplicate items")
end
print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7")
end
function toggleDuty()
if GetResourceState(QBExport):find("start") then
TriggerServerEvent("QBCore:ToggleDuty")
else
onDuty = not onDuty
if onDuty then
triggerNotify(nil, "Now on duty", "success")
else
triggerNotify(nil, "Now off duty", "success")
end
end
end
local function CheckVersion()
if IsDuplicityVersion() then
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers)
if not newestVersion then print("Currently unable to run a version check.") return end
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7"
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
end)
end
end
CheckVersion()
--Screen Effects
local alienEffect = false
function AlienEffect()
if alienEffect then return else alienEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
local Ped = PlayerPedId()
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
loadAnimDict(animDict)
SetPedCanRagdoll(Ped, true)
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
SetTimecycleModifier("Drunk")
SetPedMovementClipset(Ped, animDict, 1)
SetPedMotionBlur(Ped, true)
SetPedIsDrunk(Ped, true)
Wait(1500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(13500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(120500)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(Ped, 0)
SetPedIsDrunk(Ped, false)
SetPedMotionBlur(Ped, false)
AnimpostfxStopAll()
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(45000, 60000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
alienEffect = false
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
end
local weedEffect = false
function WeedEffect()
if weedEffect then return else weedEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
weedEffect = false
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
end
local trevorEffect = false
function TrevorEffect()
if trevorEffect then return else trevorEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
trevorEffect = false
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
end
local turboEffect = false
function TurboEffect()
if turboEffect then return else turboEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
AnimpostfxPlay('RaceTurbo', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('RaceTurbo')
turboEffect = false
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
end
local rampageEffect = false
function RampageEffect()
if rampageEffect then return else rampageEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
AnimpostfxPlay('Rampage', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('Rampage')
rampageEffect = false
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
end
local focusEffect = false
function FocusEffect()
if focusEffect then return else focusEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
Wait(1000)
AnimpostfxPlay('FocusIn', 0, true)
Wait(30000)
AnimpostfxStop('FocusIn')
focusEffect = false
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
end
local NightVisionEffect = false
function NightVisionEffect()
if NightVisionEffect then return else NightVisionEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
SetNightvision(true)
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
SetNightvision(false)
SetSeethrough(false)
NightVisionEffect = false
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
end
local thermalEffect = false
function ThermalEffect()
if thermalEffect then return else thermalEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
SetNightvision(true)
SetSeethrough(true)
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
SetNightvision(false)
SetSeethrough(false)
thermalEffect = false
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
end
--Built-in Buff effects
local healEffect = false
function HealEffect(data)
if healEffect then return end
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
healEffect = true
local count = (data[1] / 1000)
while count > 0 do
Wait(1000)
count -= 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end
healEffect = false
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
end
local staminaEffect = false
function StaminaEffect(data)
if staminaEffect then return end
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
staminaEffect = true
local startStamina = (data[1] / 1000)
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina -= 1
if math.random(5, 100) < 51 then end
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
staminaEffect = false
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
end
function StopEffects() -- Used to clear up any effects stuck on screen
if Config.System.Debug then print("^5Debug^7: ^2All screen effects stopped") end
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(PlayerPedId(), 0)
SetPedIsDrunk(PlayerPedId(), false)
SetPedMotionBlur(PlayerPedId(), false)
SetNightvision(false)
SetSeethrough(false)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage')
end