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### cameras.lua
This module provides utilities for managing temporary in-game cameras, useful for cutscenes, cinematic views, or scripted perspectives.
- **createTempCam(ent, coords)**
- Creates a temporary camera at the specified coordinates or relative to an entity.
- If `ent` is an entity, the camera position is calculated as an offset from the entity's position using `GetOffsetFromEntityInWorldCoords`.
- If `ent` is a `vector3`, it is used directly as the camera's position.
- **Example:**
```lua
local cam = createTempCam(PlayerPedId(), GetEntityCoords(PlayerPedId()) + vector3(0, 2.0, 1.0))
```
- **startTempCam(cam)**
- Activates and renders the temporary camera.
- **Example:**
```lua
startTempCam(cam)
```
- **stopTempCam()**
- Deactivates and deletes all currently running custom camera, restoring normal view.
- **Example:**
```lua
stopTempCam()
```