mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-16 22:06:02 +01:00
120 lines
5.2 KiB
Lua
120 lines
5.2 KiB
Lua
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
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local src = source
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local activePlayers = GetPlayers()
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local commPercent = 0
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jsonPrint(data)
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if Config.Receipts.Jobs[data.society] then
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commPercent = Config.Receipts.Jobs[data.society].Commission
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else commPercent = 0.25
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print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
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end
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local takecomm = math.floor(data.amount * commPercent)
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if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
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local amountChange, newAmount = (data.amount - takecomm), 0
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local society = gang and tostring(biller.gang) or tostring(biller.job)
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local bankScript = nil
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if isStarted("Renewed-Banking") then
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bankScript = "Renewed-Banking"
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exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
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newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
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elseif isStarted("qb-banking") then
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bankScript = "qb-banking"
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exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
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newAmount = exports["qb-banking"]:GetAccountBalance(society)
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elseif isStarted("fd_banking") then
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bankScript = "fd_banking"
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if gang then
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exports["fd_banking"]:AddGangMoney(society, amountChange)
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newAmount = exports["fd_banking"]:GetGangAccount(society)
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else
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exports["fd_banking"]:AddMoney(society, amountChange)
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newAmount = exports["fd_banking"]:GetAccount(society)
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end
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elseif isStarted("okokBanking") then
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bankScript = "okokBanking"
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exports['okokBanking']:AddMoney(society, amountChange)
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newAmount = exports['okokBanking']:GetAccount(society)
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end
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debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
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elseif not biller then --Find the biller from their citizenid
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for _, v in pairs(activePlayers) do
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local Player = getPlayer(v)
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if Player.citizenid == data.senderCitizenId then
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biller = Player
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end
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end
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triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.source)
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end
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-- If ticket system enabled, do this
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if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
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if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
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if Config.Receipts.TicketSystemAll then
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for _, v in pairs(activePlayers) do
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local Player = getPlayer(v)
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if v ~= src then
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if gang then
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if Player.gang == data.society then
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addItem("payticket", 1, nil, Player.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
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end
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else
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print("player found")
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if Player.job == data.society and Player.onDuty then
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print("player on duty, giving tickets")
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addItem("payticket", 1, nil, Player.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
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end
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end
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end
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end
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else
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addItem("payticket", 1, nil, biller.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.source)
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end
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end
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end
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-- Commission section, does each config option separately
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local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
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if Config.Receipts.Commission and comm ~= 0 then
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if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
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if Config.Receipts.CommissionDouble then
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fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.source)
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else
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fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.source)
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end
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if Config.Receipts.CommissionAll then
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for _, v in pairs(activePlayers) do
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local Player = getPlayer(v)
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if v ~= biller.source then
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if Player.job == data.society and Player.onDuty then
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fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.source)
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end
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end
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end
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end
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end
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end)
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RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
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local Player = getPlayer(src)
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local hasItem, hasTable = hasItem("payticket", 1, src)
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if not hasItem then
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triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', src)
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return
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else
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local tickets = hasTable["payticket"].count
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removeItem("payticket", tickets, src)
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local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
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fundPlayer(pay, "bank", src)
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triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', src)
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end
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end) |