mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 06:16:02 +01:00
New feature added, and set to default Allows for simply looking at a player to get their server id and start charging them instead of creating a list or asking their user id.
228 lines
8.9 KiB
Lua
228 lines
8.9 KiB
Lua
RegisterNetEvent(getScript()..":client:PolCharge", function()
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local Playerinfo = getPlayer()
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--Check if player is allowed to use /cashregister command
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local allowed = false
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for k in pairs(Config.PolCharge.FineJobs) do
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if k == Playerinfo.job then
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allowed = true
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break
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end
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end
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if not allowed then
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triggerNotify(nil, locale("error", "no_job"), "error")
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return
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end
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local newinputs = {} -- Begin qb-input creation here.
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local nearbyList = {}
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if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
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-- Retrieve a list of nearby players from server
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local onlineList = triggerCallback(getScript()..":MakePlayerList")
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-- Convert list of players nearby into one an input script understands + add distance info
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for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
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local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
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for i = 1, #onlineList do
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if onlineList[i].value == GetPlayerServerId(v) then
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if v ~= PlayerId() or debugMode then
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nearbyList[#nearbyList+1] = {
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value = onlineList[i].value,
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label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)',
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text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)'
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}
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end
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end
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end
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end
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--If list is empty(no one nearby) show error and stop
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if not nearbyList[1] then
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triggerNotify(nil, locale("error" ,"no_one"), "error")
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return
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end
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newinputs[#newinputs+1] = {
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type = "select",
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text = locale("menu" ,"cus_id"),
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name = "citizen",
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label = locale("menu" ,"cus_id"),
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default = 1,
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options = nearbyList
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}
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elseif Config.General.lookAtCharge then
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local selectedPed = nil
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local highlightedPed = nil
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local running = true
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CreateThread(function()
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while running do
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Wait(0)
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-- Raycast to get entity being looked at
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local camCoord = GetGameplayCamCoord()
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local direction = RotationToDirection(GetGameplayCamRot(2))
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local targetCoord = camCoord + direction * 6.0
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local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
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if hit then
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DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
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end
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if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
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if highlightedPed ~= entityHit then
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if highlightedPed and DoesEntityExist(highlightedPed) then
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SetEntityAlpha(highlightedPed, 255, false)
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ResetEntityAlpha(highlightedPed)
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end
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highlightedPed = entityHit
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SetEntityAlpha(highlightedPed, 200, false)
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end
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elseif highlightedPed then
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SetEntityAlpha(highlightedPed, 255, false)
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ResetEntityAlpha(highlightedPed)
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highlightedPed = nil
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end
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local loc = vec2(0.89+0.037, 0.9)
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DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
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SetTextScale(0.80, 0.80)
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SetTextWrap(0.75, 0.985)
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SetTextJustification(2)
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SetTextFont(4)
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SetTextColour(255, 255, 255, 255)
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BeginTextCommandDisplayText("STRING")
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AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
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EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
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-- Show instructional UI
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local buttons = {
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{ keys = { 194 }, text = "Cancel" }
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}
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if highlightedPed then
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table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
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end
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makeInstructionalButtons(buttons)
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-- Handle controls
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if IsControlJustPressed(0, 194) then -- Backspace
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if highlightedPed then
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SetEntityAlpha(highlightedPed, 255, false)
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ResetEntityAlpha(highlightedPed)
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end
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running = false
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return
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end
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if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
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local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
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if serverId then
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running = false
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SetEntityAlpha(highlightedPed, 255, false)
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ResetEntityAlpha(highlightedPed)
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local newinputs = {
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{
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type = 'select',
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name = 'billtype',
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text = locale("menu", "type"),
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default = billPrev,
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options = {
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{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
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{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
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}
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},
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{
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type = 'number',
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isRequired = true,
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name = 'price',
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text = locale("menu", "amount_charge")
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}
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}
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local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
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if dialog then
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-- If ox_menu style input, fix indexes
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if dialog[1] then
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dialog.billtype = dialog[1]
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dialog.price = dialog[2]
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end
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billPrev = dialog.billtype
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TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
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end
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end
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end
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end
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end)
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return -- Skip continuing function until selection is made
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else
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newinputs[#newinputs+1] = {
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type = 'text',
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isRequired = true,
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name = 'citizen',
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text = locale("menu" ,"cus_id")
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}
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end
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newinputs[#newinputs+1] = {
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type = 'number',
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isRequired = true,
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name = 'price',
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text = locale("menu" ,"amount_charge")
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}
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local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
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if dialog then
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jsonPrint(dialog)
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if dialog[1] then
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dialog.citizen = dialog[1]
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dialog.price = dialog[2]
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end
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TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
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end
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end)
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RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob, commPercent)
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local Menu = {}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = "",
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txt = locale("menu" ,"bank_charge")..amount
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}
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Menu[#Menu+1] = {
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icon = "fas fa-circle-check",
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header = locale("menu" ,"yes"),
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txt = "",
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onSelect = function()
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TriggerServerEvent(getScript()..":server:PolPopup", {
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accept = true,
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amount = amount,
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biller = biller,
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commPercent = commPercent,
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})
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end,
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}
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Menu[#Menu+1] = {
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icon = "fas fa-circle-xmark",
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header = locale("menu" ,"no"),
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onSelect = function()
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TriggerServerEvent(getScript()..":server:PolPopup", {
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accept = false,
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amount = amount,
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biller = biller,
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})
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end,
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}
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openMenu(Menu, {
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header = "🧾 "..billerjob..locale("menu" ,"payment"),
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headertxt = locale("menu" ,"accept_payment"),
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onExit = function()
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TriggerServerEvent(getScript()..":server:PolPopup", {
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accept = false,
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amount = amount,
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biller = biller,
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})
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end,
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})
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end) |