local QBCore = exports['qb-core']:GetCoreObject() PlayerJob = {} local onDuty = false local BankPed = {} RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end) RegisterNetEvent('QBCore:Client:OnGangUpdate') AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) --Keeps track of duty on script restarts AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end) CreateThread(function() local jobroles = {} for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, { options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 }) if Config.Peds then local i = math.random(1, #Config.PedPool) RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end if not BankPed[1] then BankPed[1] = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end if Config.Debug then print("Ped Created for Ticket Trade") end end end) RegisterNetEvent('jim-payments:client:Charge', function(data, outside) if outside == nil then outside = false end if not outside and not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment local onlineList = {} local nearbyList = {} local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) onlineList = Citizen.Await(p) for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) for i = 1, #onlineList do if onlineList[i].value == GetPlayerServerId(v) then if v ~= PlayerId() then nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } end end end dist = nil end if not data.img then img = "" else img = data.img end if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end local newinputs = {} if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send", inputs = newinputs}) if dialog then if not dialog.citizen or not dialog.price then return end TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside) end end) RegisterNetEvent('jim-payments:Tickets:Menu', function() local amount = 0 local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p) if amount == 0 or amount == nil then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then else exports['qb-menu']:openMenu({ { isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."
Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) }, { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) end end end) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob) if not img then img = "" end exports['qb-menu']:openMenu({ { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } }, { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed[1]) end end)