PlayerJob = {} PlayerGang = {} local onDuty = false local BankPed = nil local Targets = {} local Till = {} RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) --Keeps track of duty on script restarts AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end) CreateThread(function() local jobroles = {} local gangroles = {} --Build Job/Gang Checks for cashin location for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end --Create Target at location Targets["JimBank"] = exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, { options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, }, { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } }, distance = 2.0 }) --Crete Ped at the location if Config.Peds then if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false) end --Spawn Custom Cash Register Targets for k, v in pairs(Config.CustomCashRegisters) do for i = 1, #v do local job = k local gang = nil if v[i].gang then job = nil gang = k end Targets["CustomRegister: "..k..i] = exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 }, { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, }, distance = 2.0 }) if v[i].prop then Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false) end end end end) RegisterNetEvent('jim-payments:client:Charge', function(data, outside) --Check if player is using /cashregister command local dialog if not outside and not onDuty and data.gang == nil then triggerNotify(nil, nil, Loc[Config.Lan].error["not_onduty"], "error") return end local newinputs = {} -- Begin qb-input creation here. if Config.List then -- If nearby player list is wanted: --Retrieve a list of nearby players from server local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) local onlineList = Citizen.Await(p) print(json.encode(onlineList)) local nearbyList = {} --Convert list of players nearby into one qb-input understands + add distance info for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) for i = 1, #onlineList do if onlineList[i].value == GetPlayerServerId(v) then if v ~= PlayerId() or Config.Debug then nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } end end end end --If list is empty(no one nearby) show error and stop if not nearbyList[1] then triggerNotify(nil, nil, Loc[Config.Lan].error["no_one"], "error") return end newinputs[#newinputs+1] = { text = " ", name = "citizen", label = Loc[Config.Lan].menu["cus_id"], type = "select", options = nearbyList } else -- If Config.List is false, create input text box for ID's if Config.Menu == "qb" then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } elseif Config.Menu == "ox" then newinputs[#newinputs+1] = {type = 'text', required = true, name = 'citizen', label = Loc[Config.Lan].menu["cus_id"], text = Loc[Config.Lan].menu["cus_id"]} end end --Check if image was given when opening the regsiter local img = data.img or "" --Continue adding payment options to qb-input if Config.Menu == "qb" then newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } } elseif Config.Menu == "ox" then newinputs[#newinputs+1] = {type = 'select', options = { { value = 'cash', label = "Cash" }, { value = 'bank', label = "Bank" } }, required = true, label = "Payment Type" } end if Config.Menu == "qb" then newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } elseif Config.Menu == "ox" then newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] } end --Grab Player Job name or Gang Name if needed local label = PlayerJob.label local gang = false if data.gang then label = PlayerGang.label gang = true end if Config.Menu == "qb" then dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) elseif Config.Menu == "ox" then dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["cash_reg"], newinputs) end if dialog then local inputs = { citizen = dialog.citizen or dialog[1], price = dialog.price or dialog[3], billtype = dialog.billtype or dialog[2], } if not inputs.citizen or not inputs.price then return end TriggerServerEvent('jim-payments:server:Charge', inputs.citizen, inputs.price, inputs.billtype, data.img, outside, gang) end end) RegisterNetEvent('jim-payments:client:PolCharge', function() --Check if player is allowed to use /cashregister command local allowed = false for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end if not allowed then triggerNotify(nil, nil, Loc[Config.Lan].error["no_job"], "error") return end local newinputs = {} -- Begin qb-input creation here. if Config.FineJobList then -- If nearby player list is wanted: --Retrieve a list of nearby players from server local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) local onlineList = Citizen.Await(p) local nearbyList = {} --Convert list of players nearby into one qb-input understands + add distance info for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) for i = 1, #onlineList do if onlineList[i].value == GetPlayerServerId(v) then if v ~= PlayerId() or Config.Debug then nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } end end end end --If list is empty(no one nearby) show error and stop if not nearbyList[1] then triggerNotify(nil, nil, Loc[Config.Lan].error["no_one"], "error") return end newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } else -- If Config.List is false, create input text box for ID's newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] } end --Continue adding payment options to qb-input if Config.Menu == "qb" then newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } elseif Config.Menu == "ox" then newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] } end --Grab Player Job name or Gang Name if needed local label = PlayerJob.label local gang = false local dialog if Config.Menu == "qb" then dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) elseif Config.Menu == "ox" then dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["charge"], newinputs) end if dialog then local inputs = { citizen = dialog.citizen or dialog[1], price = dialog.price or dialog[2], } if not inputs.citizen or not inputs.price then return end TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price) end end) RegisterNetEvent('jim-payments:Tickets:Menu', function(data) --Get ticket info local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) local amount = Citizen.Await(p) if not amount then triggerNotify(nil, nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end local sellable = false local name = "" local label = "" --Check/adjust for job/gang names for k, v in pairs(Config.Jobs) do if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end end if sellable then -- if info is found then: if Config.Menu == "qb" then exports['qb-menu']:openMenu({ { isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] }, { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) }, { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) elseif Config.Menu == "ox" then lib.registerContext({ id = 'ticketmenu', title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], options = { { readOnly = true, title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], description = Loc[Config.Lan].menu["trade_confirm"] }, { readOnly = true, title = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount), description = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) }, { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", event = "jim-payments:Tickets:Sell:yes" }, { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", event = "jim-payments:Tickets:Sell:no" }, } }) lib.showContext('ticketmenu') end end end end) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) local img = img or "" if Config.Menu == "qb" then exports['qb-menu']:openMenu({ { isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] }, { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount }, { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } }, { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, }) else lib.registerContext({ id = 'paypopup', title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], options = { { title = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount, icon = 'fas fa-money', readOnly = true, }, { title = Loc[Config.Lan].menu["yes"], icon = "fas fa-circle-check", serverEvent = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } }, { title = Loc[Config.Lan].menu["no"], icon = "fas fa-circle-xmark", serverEvent = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } } }) lib.showContext('paypopup') end end) RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob) if Config.Menu == "qb" then exports['qb-menu']:openMenu({ { isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] }, { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }, { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } }, { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, }) else lib.registerContext({ id = 'polpopup', title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], options = { {readOnly = true, title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], description = Loc[Config.Lan].menu["accept_charge"] }, { readOnly = true, title = "", description = Loc[Config.Lan].menu["bank_charge"]..amount }, { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } }, { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } }, } }) lib.showContext('polpopup') end end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() if Config.Menu == "qb" then exports['qb-menu']:closeMenu() elseif Config.Menu == "ox" then lib.hideContext(true) end end) AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end for i = 1, #Till do DeleteEntity(Till[i]) end unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed) end)