local QBCore = exports['qb-core']:GetCoreObject()
-- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
local Targets = {}
local Peds = {}
local BankLoc = Config.VanBankLocations
local ATMLoc = Config.VanATMLocations
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
local bossroles = {}
local gangroles = {}
CreateThread(function()
if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end
if Config.useATM then
if Config.ATMBlips then
for k, v in pairs(Config.WallATMLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
for k, v in pairs(ATMLoc) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
end
end
if Config.useBanks then
if Config.BankBlips then
for k,v in pairs(BankLoc) do
for l, b in pairs(v) do
blip = AddBlipForCoord(b)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip)
break
end
end
end
end
if Config.useATM or Config.useBanks then
for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if bossroles[tostring(k)] ~= nil then -- checks if the line exists
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
else bossroles[tostring(k)] = tonumber(l)
end
end
end
end
for k, v in pairs(QBCore.Shared.Gangs) do
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
if gangroles[tostring(k)] ~= nil then
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
else gangroles[tostring(k)] = tonumber(l)
end
end
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.WallATMLocations) do
Targets["jimwallatm"..k] =
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end
for k,v in pairs(ATMLoc) do
Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end
end
if Config.useBanks then
for k,v in pairs(BankLoc) do
for l, b in pairs(v) do
Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, },
distance = 2.5 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end
if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)-1), b[4], false, false) end
if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end
end
end
end
end
end)
local function PlayATMAnimation(animation)
if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter')
while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end
end
if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit')
while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end
end
end
local function GrabAccount(type, job)
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
return Citizen.Await(p)
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases
while name == nil do
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
Citizen.Wait(100)
end
society = GrabAccount("GetAccount", PlayerJob.name)
Wait(200)
gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
local atmbartime = 2500
local setoptions = {}
if data.id == "atm" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "

Welcome back, "..name.."
- Citizen ID -
"..cid.."
- Balances -
π¦Bank - $"..cv(bank).."
π΅Cash - $"..cv(cash)..'
- Options -'
setheader = "π΅ ATM Banking π΅"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = 'π΅ Amount to transfer' }, }
for k, v in pairs(Config.ATMModels) do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, true)
local hash = GetHashKey(v)
local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.5)
if atm then
local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.5, v, false, false, false)
local atmCoords = GetEntityCoords(obj, false)
TaskTurnPedToFaceEntity(playerPed, obj, 1000)
Wait(1000)
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
end
end
elseif data.id == "bank" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."
- Account -
"..account.."
"..cid.."
- Balances -
π¦Bank - $"..cv(bank).."
π΅Cash - $"..cv(cash).."
- Options -"
setheader = "π¦ Banking π¦"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = 'π΅ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "transfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."
- Account -
"..account.."
"..cid.."
- Balances -
π¦Bank - $"..cv(bank).."
- Options -"
setheader = "π Transfer Services π"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = 'π¦ Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = 'πΈ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "savings" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."
- Account Info -
Savings ID: "..aid.."
"..cid.."
- Balances -
π°Savings - $"..cv(savbal).."
π¦Bank - $"..cv(bank).."
- Options -"
setheader = "π° Savings π°"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = 'π΅ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "society" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."
- Society Account -
"..PlayerJob.label.."
- Balances -
π’"..PlayerJob.label.." - $"..cv(society).."
π¦Bank - $"..cv(bank).."
- Options -"
setheader = "π’ Society Banking π’"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = 'π΅ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."
- Society Account -
"..PlayerJob.label.."
- Balances -
π’"..PlayerJob.label.." - $"..cv(society).."
- Options -"
setheader = "π Transfer Services π"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = 'π¦ Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = 'πΈ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "gang" then
setheader = "π’ Society Banking π’"
setview = "Welcome back, "..name.."
- Society Account -
"..PlayerGang.label.."
- Balances -
π’"..PlayerGang.label.." - $"..cv(gsociety).."
π¦Bank - $"..cv(bank).."
- Options -"
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = 'π΅ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."
- Society Account -
"..PlayerGang.label.."
- Balances -
π’"..PlayerGang.label.." - $"..cv(gsociety).."
- Options -"
setheader = "π Transfer Services π"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = 'π¦ Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = 'πΈ Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
end
Wait(atmbartime+500)
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
if dialog then
if not dialog.amount then return end
PlayATMAnimation('exit') Citizen.Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
end
gsociety, society, name = nil
end)
RegisterNetEvent('jim-payments:client:ATM:give', function()
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = 'π΅ Amount to Pay' }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k, v in pairs(Peds) do DeletePed(Peds[k]) end
end
end)