local QBCore = exports['qb-core']:GetCoreObject() PlayerJob = {} local onDuty = false RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job end) end) RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end) --Keeps track of duty on script restarts AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job onDuty = PlayerJob.onduty end) end end) Citizen.CreateThread(function() local jobroles = {} for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, }, { options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 }) end) RegisterNetEvent('jim-payments:client:Charge', function() if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment local playerList = {} for k,v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) --TriggerEvent("QBCore:Notify", "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)", "error") if v ~= PlayerId() then playerList[#playerList+1] = { value = GetPlayerServerId(v), text = "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)" } end end if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send", inputs = { { text = "Citizen", name = "citizen", type = "select", options = playerList }, { type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' }, { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, } }) if dialog then if not dialog.citizen or not dialog.price then return end TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype) end end) RegisterNetEvent('jim-payments:Tickets:Menu', function() for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then else exports['qb-menu']:openMenu({ { isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" }, { header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, { header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) end end end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)