registerCommand("polcharge", { Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end }) RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price) local src = source local biller = Core.Functions.GetPlayer(src) local billed = Core.Functions.GetPlayer(tonumber(citizen)) local price = math.floor(tonumber(price)) local commPercent = Config.PolCharge.FineJobs[biller.PlayerData.job.name] and Config.PolCharge.FineJobs[biller.PlayerData.job.name].Commission or 0.25 if Config.PolCharge.FineJobs[biller.PlayerData.job.name] then commPercent = Config.PolCharge.FineJobs[biller.PlayerData.job.name].Commission else commPercent = 0.25 print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)") end local commission = math.floor(price * commPercent) if price > 0 then if not Config.PolCharge.FineJobConfirmation then polCharge({ biller = biller, billed = billed, price = price, commission = commission, billerJob = tostring(biller.PlayerData.job.name), amountChange = (price - commission) }) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src) triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source) else TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label, commPercent) end else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end end) RegisterServerEvent("jim-payments:server:PolPopup", function(data) local src = source local billed = Core.Functions.GetPlayer(src) local biller = Core.Functions.GetPlayer(tonumber(data.biller)) local price = math.floor(data.amount) local commission = math.floor(tonumber(data.amount) * data.commPercent) if data.accept then polCharge({ biller = biller, billed = billed, price = price, commission = commission, billerJob = tostring(biller.PlayerData.job.name), amountChange = (price - commission) }) elseif not data.accept then triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src) triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller) end end) function polCharge(data) local billedSource, billerSource, newAmount = data.billed.PlayerData.source, data.biller.PlayerData.source, 0 if data.billed.Functions.RemoveMoney("bank", data.price) then if Config.System.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7") end end if Config.ApGov then exports['ap-government']:chargeCityTax(billedSource, "Item", data.price) end if data.biller.Functions.AddMoney("bank", data.commission) then if Config.System.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)") end end if Config.General.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(data.billerJob, data.amountChange) newAmount = exports['Renewed-Banking']:getAccountMoney(data.billerJob) elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then exports[Config.General.Banking]:AddMoney(data.billerJob, data.amountChange) newAmount = exports[Config.General.Banking]:GetAccount(data.billerJob) if Config.General.Banking == "qb-banking" then newAmount = newAmount.account_balance end elseif Config.General.Banking == "fd" then exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange) newAmount = exports["fd_banking"]:GetAccount(data.billerJob) elseif Config.General.Banking == "okok" then exports['okokBanking']:AddMoney(data.billerJob, data.amountChange) newAmount = exports['okokBanking']:GetAccount(data.billerJob) end if Config.System.Debug then print("^5Debug^7: ^3"..Config.General.Banking.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")") end end