local BankPed = nil local Till = {} function spawnCustomRegisters() for k, v in pairs(Config.CustomCashRegisters) do for i = 1, #v do local job, gang = v[i].gang and nil or k, v[i].gang and k or nil createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], } }, 2.0) if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end end end end onPlayerLoaded(function() spawnCustomRegisters() end, true) local billPrev = "cash" RegisterNetEvent(getScript()..":client:Charge", function(data, outside) --Check if player is using /cashregister command local dialog --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end local newinputs = {} -- Begin qb-input creation here. local nearbyList = {} if Config.General.List then -- If nearby player list is wanted: --Retrieve a list of nearby players from server local onlineList = triggerCallback(getScript()..":MakePlayerList") --Convert list of players nearby into one qb-input understands + add distance info for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) for i = 1, #onlineList do if onlineList[i].value == GetPlayerServerId(v) then if v ~= PlayerId() or debugMode then nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } end end end end --If list is empty(no one nearby) show error and stop if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end else -- If Config.List is false, create input text box for ID's newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] } end --Check if image was given when opening the regsiter local img = Config.System.Menu == "qb" and "
" or "" --Grab Player Job name or Gang Name if needed local label = data.gang and PlayerGang.label or PlayerJob.label if Config.General.List then newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList } else newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } end newinputs[#newinputs+1] = { type = 'select', name = 'billtype', text = Loc[Config.Lan].menu["type"], default = billPrev, options = { { value = "cash", text = Loc[Config.Lan].menu["cash"], label = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"], label = Loc[Config.Lan].menu["card"] } } } newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } local dialog = createInput(img, newinputs) if dialog then if dialog[1] then dialog.citizen = dialog[1] dialog.billtype = dialog[2] dialog.price = dialog[3] end billPrev = dialog.billtype TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) end end) RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) local setimage = "" if Config.System.Menu == "qb" then setimage = "
" elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..(img and img or "")..')' end local Menu = {} Menu[#Menu+1] = { isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] } Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount } Menu[#Menu+1] = { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = true, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, } Menu[#Menu+1] = { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, } openMenu(Menu, { header = setimage, onExit = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, }) end)