onResourceStart(function() registerCommand("cashgive", { locale("command" , "pay_user"), {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end }) createCallback(getScript()..":GetInfo", function(source) local Player = getPlayer(source) local society, gsociety = 0, 0 society = getSocietyAccount(Player.job) if Player.gang ~= "none" then gsociety = getSocietyAccount(Player.gang) end -- Savings account is only QBCore for now if isStarted(QBExport) and not isStarted(QBXExport) then -- Grab Savings account info local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) if result[1] then accountID = result[1].citizenid savingBalance = result[1].account_balance else MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) accountID = result[1].citizenid savingBalance = result[1].account_balance end end local retTable = { name = Player.firstname..' '..Player.lastname, cash = Player.cash, bank = Player.bank, account = Player.account, cid = Player.citizenId.." ["..source.."]", savbal = savingBalance, aid = accountID, society = society, gsociety = gsociety } return retTable end) end, true) RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety) local src = source local Player = getPlayer(src) local amount = tonumber(amount) local bankScript, newAmount = "", 0 --Simple transfers from bank to wallet -- if account == "bank" or account == "atm" then if billtype == "withdraw" then if Player.bank < amount then triggerNotify(nil, locale("error" ,"bank_low"), "error", src) elseif Player.bank >= tonumber(amount) then triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn chargePlayer(amount, "bank", src) Wait(1500) fundPlayer(amount, "cash", src) end elseif billtype == "deposit" then if Player.cash < amount then triggerNotify(nil, locale("error" ,"no_cash"), "error", src) elseif Player.cash >= amount then chargePlayer(amount, "cash", src) Wait(1500) fundPlayer(amount, "bank", src) triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src) end end -- Transfers from bank to savings account -- elseif account == "savings" then local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end if billtype == "withdraw" then if savbal >= amount then savbal -= amount fundPlayer(amount, "cash", src) triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success) if success then return true else return false end end) elseif savbal < amount then triggerNotify(nil, locale("error" ,"saving_low"), "error") end elseif billtype == "deposit" then if amount < Player.bank then savbal += amount chargePlayer(amount, "bank", src) triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) if success then return true else return false end end) else triggerNotify(nil, locale("error" ,"bank_low"), "error", src) end end --Simple transfers from society account to bank -- elseif account == "society" then if billtype == "withdraw" then if tonumber(society) < amount then triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(society) >= amount then chargeSociety(Player.job, amount) fundPlayer(amount, "bank", src) triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src) end elseif billtype == "deposit" then if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src) elseif Player.bank >= amount then fundSociety(Player.job, amount) chargePlayer(amount, "bank", src) Wait(1500) triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src) end end -- Transfer from boss account to players -- --[[ disabled until i work out a system for other frameworks elseif account == "societytransfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (society - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end if Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src) end end]] --Simple transfers from gang society account to bank -- elseif account == "gang" then if billtype == "withdraw" then if tonumber(gsociety) < amount then triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(gsociety) >= amount then chargeSociety(Player.gang, amount) end fundPlayer(amount, "bank", src) triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) elseif billtype == "deposit" then if Player.bank < amount then triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src) elseif Player.bank >= amount then fundSociety(Player.gang, amount) chargePlayer(amount, "bank", Player.source) Wait(1500) triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) end end -- Transfer from gang account to players -- elseif account == "gangtransfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (gsociety - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) chargeSociety(Player.PlayerData.gang.nameg, amount) if not Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end elseif account == "transfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (Player.PlayerData.money.bank - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) Player.Functions.RemoveMoney('bank', amount) if Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end end end) RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price) local Player = getPlayer(source) local Reciever = getPlayer(tonumber(citizen)) local amount = tonumber(price) local balance = Player.cash if amount and amount > 0 then if balance >= amount then chargePlayer(amount, "cash", source) triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source) fundPlayer(amount, "cash", Reciever.source) triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen)) elseif balance < amount then triggerNotify(nil, locale("error" ,"not_enough"), "error", source) end else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end end)