local BankPed = nil local Till = {} function spawnCustomRegisters() Wait(1000) for k, v in pairs(Config.CustomCashRegisters) do for i = 1, #v do local job, gang = v[i].gang and nil or k, v[i].gang and k or nil createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { { action = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), job = job, gang = gang } }, 2.0) if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords + vec4(0,0,1.0, 0.0)}, 1, false) end end end end onPlayerLoaded(function() spawnCustomRegisters() end, true) RegisterNetEvent(getScript()..":client:Charge", function(data, outside) local billPrev = "cash" --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end local newinputs = {} -- Begin qb-input creation here. local nearbyList = {} if Config.General.List then -- If nearby player list is wanted: --Retrieve a list of nearby players from server local onlineList = triggerCallback(getScript()..":MakePlayerList") --Convert list of players nearby into one qb-input understands + add distance info local playerCoords = GetEntityCoords(PlayerPedId()) if onlineList == nil or #onlineList == 0 then goto failed end for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do local ped = GetPlayerPed(v) local dist = #(GetEntityCoords(ped) - playerCoords) for i = 1, #onlineList do if onlineList[i].value == GetPlayerServerId(v) then if v ~= PlayerId() or debugMode then nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)', text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)' } end end end end ::failed:: --If list is empty(no one nearby) show error and stop if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end newinputs[#newinputs+1] = { type = "select", text = locale("menu", "cus_id"), name = "citizen", label = locale("menu", "cus_id"), default = 1, options = nearbyList } elseif Config.General.lookAtCharge then local selectedPed = nil local highlightedPed = nil local running = true CreateThread(function() while running do Wait(0) -- Raycast to get entity being looked at local camCoord = GetGameplayCamCoord() local direction = RotationToDirection(GetGameplayCamRot(2)) local targetCoord = camCoord + direction * 6.0 local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4) if hit then DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5) end if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then if highlightedPed ~= entityHit then if highlightedPed and DoesEntityExist(highlightedPed) then SetEntityAlpha(highlightedPed, 255, false) ResetEntityAlpha(highlightedPed) end highlightedPed = entityHit SetEntityAlpha(highlightedPed, 200, false) end elseif highlightedPed then SetEntityAlpha(highlightedPed, 255, false) ResetEntityAlpha(highlightedPed) highlightedPed = nil end local loc = vec2(0.89+0.037, 0.9) DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255) SetTextScale(0.80, 0.80) SetTextWrap(0.75, 0.985) SetTextJustification(2) SetTextFont(4) SetTextColour(255, 255, 255, 255) BeginTextCommandDisplayText("STRING") AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection") EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026) -- Show instructional UI local buttons = { { keys = { 194 }, text = "Cancel" } } if highlightedPed then table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" }) end makeInstructionalButtons(buttons) -- Handle controls if IsControlJustPressed(0, 194) then -- Backspace if highlightedPed then SetEntityAlpha(highlightedPed, 255, false) ResetEntityAlpha(highlightedPed) end running = false return end if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) if serverId then running = false SetEntityAlpha(highlightedPed, 255, false) ResetEntityAlpha(highlightedPed) --Grab Player Job name or Gang Name if needed local getInfo = getPlayer() --Check if image was given when opening the regsiter local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label local newinputs = { { type = 'select', name = 'billtype', text = locale("menu", "type"), default = billPrev, options = { { value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") }, { value = "bank", text = locale("menu", "card"), label = locale("menu", "card") } } }, { type = 'number', isRequired = true, name = 'price', text = locale("menu", "amount_charge") } } local dialog = createInput(img, newinputs) if dialog then -- If ox_menu style input, fix indexes if dialog[1] then dialog.billtype = dialog[1] dialog.price = dialog[2] end billPrev = dialog.billtype TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang) if Config.General.Usebzzz then destroyProp(prop) stopAnim('cellphone@', 'cellphone_text_read_base') end end end end end end) return -- Skip continuing function until selection is made else -- If Config.List is false, create input text box for ID's newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu", "cus_id"), text = locale("menu", "cus_id") } end local prop = nil if Config.General.Usebzzz then local Ped = PlayerPedId() prop = makeProp({ prop = 'bzzz_prop_payment_terminal', coords = vec4(0,0,0,0)}, false, true) AttachEntityToEntity(prop, Ped, GetPedBoneIndex(Ped, 57005), 0.17, 0.04, 0.01, 340.0, 200.0, 50.0, true, true, false, false, 1, true) playAnim('cellphone@', 'cellphone_text_read_base', -1, 49) end --Grab Player Job name or Gang Name if needed local getInfo = getPlayer() --Check if image was given when opening the regsiter local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label newinputs[#newinputs+1] = { type = 'select', name = 'billtype', text = locale("menu" ,"type"), default = billPrev, options = { { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") }, { value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") } } } newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } local dialog = createInput(img, newinputs) if dialog then if dialog[1] then -- if ox menu, auto adjust values if dialog[1] == "" then TriggerEvent(getScript()..":client:Charge", data, outside) return end dialog.citizen = dialog[1] dialog.billtype = dialog[2] dialog.price = dialog[3] end billPrev = dialog.billtype TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) end if Config.General.Usebzzz then destroyProp(prop) stopAnim('cellphone@', 'cellphone_text_read_base') end end) RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) local setimage = "" if not img then setimage = billerjob else if Config.System.Menu == "qb" then setimage = "
" elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..(img and img or "")..')' end end local Menu = {} Menu[#Menu+1] = { isMenuHeader = true, header = "🧾 "..locale("menu" ,"payment"), txt = locale("menu" ,"accept_payment") } Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount } Menu[#Menu+1] = { icon = "fas fa-circle-check", header = locale("menu" ,"yes"), txt = "", onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = true, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, } Menu[#Menu+1] = { icon = "fas fa-circle-xmark", header = locale("menu" ,"no"), onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, } openMenu(Menu, { header = setimage, onExit = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside }) end, }) end)