local Targets = {} if Config.ATMs.enable then CreateThread(function() -- Automatic detection of models and make targets and blips while true do local pedCoords = GetEntityCoords(PlayerPedId()) for _, v in pairs(GetGamePool('CObject')) do for _, model in pairs(Config.ATMs.ATMModels) do if GetEntityModel(v) == model then local name, entCoords = GetCurrentResourceName()..":ATMLocation:"..v, GetEntityCoords(v) if #(pedCoords - entCoords) <= 150 then if not Targets[name] then Targets[name] = createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly=Config.System.Debug, useZ=true, },}, { { action = function() lookEnt(v) TriggerEvent("jim-payments:Client:ATM") end, icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], }, }, 1.5) end if Config.ATMs.showBlips then if not DoesBlipExist(GetBlipFromEntity(v)) then makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" }) end end else removeZoneTarget(name) Targets[name] = nil if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end end end end end Wait(5000) end end) end RegisterNetEvent('jim-payments:Client:ATM', function() local setheader = nil --this grabs all the info from names to savings account numbers in the databases local info = triggerCallback("jim-payments:GetInfo") playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1) if progressBar({ label = Loc[Config.Lan].menu["acc_atm"], time = 3000 }) then local Menu = {} Menu[#Menu+1] = { isMenuHeader = true, header = Loc[Config.Lan].menu["welcome"]..info.name, txt = info.cid, } Menu[#Menu+1] = { isMenuHeader = true, header = Loc[Config.Lan].menu["header_balance"], txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash) } Menu[#Menu+1] = { header = Loc[Config.Lan].menu["withdraw"], onSelect = function() atmWithdrawl(info) end, } local header = Loc[Config.Lan].menu["header_atm"] if Config.System.Menu == "qb" then header = "