22 Commits

Author SHA1 Message Date
Jim Shield
d05d8626c4 Update locale function 2025-10-29 03:04:02 +00:00
Jim Shield
35c95f500d Merge pull request #49 from Dude495/patch-2 2025-10-22 16:38:26 +01:00
Jim Shield
0da4cfb191 Merge pull request #48 from Dude495/patch-1 2025-10-22 16:37:33 +01:00
Dude495
f723d6f444 Update charge.lua
fixed spacing
2025-10-17 17:59:10 -05:00
Dude495
26cf5f4cc9 Update charge.lua
updated function spawnCustomRegisters() to include custom images from Config.CustomCashRegisters
2025-10-17 17:45:40 -05:00
Dude495
f90161b82d Update config.lua
added img field to CustomCashRegisters to fix broken image display when using them
2025-10-17 17:42:26 -05:00
Jim Shield
c6ef0897fc Release Notifier Push 2025-09-24 18:18:57 +01:00
Jim Shield
afe79273d5 Update notify-discord.yml 2025-09-04 17:00:39 +01:00
Jim Shield
bc694fa850 Create release.yml
Automate release zips and make them generate the folder name correctly

This helps users download a correctly named script so they dont end up with a script with a version number in the title
2025-09-01 10:23:35 +01:00
Jim Shield
8cf3257da9 Set Usebzzz to false in default config
Left this on when testing, sorry :(
2025-07-28 12:40:53 +01:00
Jim Shield
4e80be9b30 Update notify-discord.yml 2025-07-27 18:48:55 +01:00
Jim Shield
c657beb323 Update README.md 2025-07-24 22:52:34 +01:00
Jim Shield
be43ade5fb Version Bump
`3.0.04` - `3.0.05`
2025-06-10 00:43:45 +01:00
Jim Shield
5a3556ad2c swap phone charging to jim_bridge function 2025-06-08 22:38:07 +01:00
Jim Shield
597e8d9336 Add new feature "lookAtCharge"
New feature added, and set to default

Allows for simply looking at a player to get their server id and start charging them instead of creating a list or asking their user id.
2025-06-08 22:37:46 +01:00
Jim Shield
874eee530c add extra check for if playerdata exists or not 2025-06-03 02:22:25 +01:00
Jim Shield
ee11d79fa6 Version Bump
`3.0.03` - `3.0.04`
2025-06-01 21:48:25 +01:00
Jim Shield
784d13914f Separate and fix ped loading for tickets/banks
I unified the bank locations and ticket cash in locations and forgot that people disable the banking part of the script

Now, if Banks and `CashInAnywhere` is disabled, it creates a separate ped for tickets only (default location is pacific bank)

If Banks are enabled, but `CashInAnywhere` is disabled, it creates the separate ped also

If Banks are enabled AND `CashInAnywhere` is enabled, the separate ped won't be used and the bank peds will share the target options
2025-06-01 21:44:29 +01:00
Jim Shield
10f14f846e Fix typo for Gabz default cash in location 2025-06-01 21:38:56 +01:00
Jim Shield
1ca2e45a37 add workaround for if onlineList is nil 2025-05-26 18:59:10 +01:00
Jim Shield
2e3fef8846 fix job/gang lock of custom cash registers 2025-05-26 18:58:17 +01:00
Jim Shield
1b69b44f5c fix custom cash registers spawn offset location 2025-05-26 18:51:18 +01:00
14 changed files with 575 additions and 272 deletions

12
.gitattributes vendored Normal file
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@@ -0,0 +1,12 @@
# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore

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@@ -3,15 +3,16 @@ name: Discord Commit Notifier
on: on:
push: push:
branches: branches:
- '*' # triggers on all branches - '*'
jobs: jobs:
notify: notify:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Discord Commits - name: Send commit payload to Discord Bot
uses: Sniddl/discord-commits@v1.6 env:
with: URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
webhook: ${{ secrets.DISCORD_WEBHOOK }} run: |
template: "avatar-with-link" curl -sS -X POST "$URL" \
include-extras: true -H 'Content-Type: application/json' \
--data-binary "@$GITHUB_EVENT_PATH"

71
.github/workflows/notify-release.yml vendored Normal file
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@@ -0,0 +1,71 @@
name: Discord Release Notifier
on:
# Manual or UI-published releases
release:
types: [published]
# Releases created by your tag-driven workflow
workflow_run:
workflows: ["Package & Release"] # must match the 'name:' in release.yml
types: [completed]
permissions:
contents: read
jobs:
# 1) Handle manual / UI / non-workflow-created releases
notify-from-release:
if: github.event_name == 'release' && github.event.action == 'published'
runs-on: ubuntu-latest
steps:
- name: Send release payload to Discord Bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@$GITHUB_EVENT_PATH"
# 2) Handle releases created by your 'Package & Release' workflow
# (which wont trigger `on: release` when using GITHUB_TOKEN)
notify-from-workflow-run:
if: >
github.event_name == 'workflow_run' &&
github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
steps:
- name: Install jq
run: sudo apt-get update && sudo apt-get install -y jq
- name: Fetch release JSON by tag
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -euo pipefail
OWNER="${GITHUB_REPOSITORY%/*}"
REPO="${GITHUB_REPOSITORY#*/}"
TAG="${{ github.event.workflow_run.head_branch }}"
# head_branch is the tag name for a tag push workflow_run
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
-H "Accept: application/vnd.github+json" \
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
> release.json
- name: Wrap as 'release' event payload & notify bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
set -euo pipefail
jq -n --slurpfile rel release.json \
--arg repo "$GITHUB_REPOSITORY" \
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
--arg action "published" '
{ action: $action,
repository: { full_name: $repo, html_url: $repo_url },
release: $rel[0],
sender: { login: "github-actions[bot]" } }' > payload.json
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@payload.json"

88
.github/workflows/release.yml vendored Normal file
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@@ -0,0 +1,88 @@
name: Package & Release
on:
push:
tags:
- "v*"
- "*.*.*"
permissions:
contents: write
jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout (full history)
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Derive vars
id: vars
shell: bash
run: |
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
- name: Build zip with folder prefix
shell: bash
run: |
NAME='${{ steps.vars.outputs.name }}'
VER='${{ steps.vars.outputs.version }}'
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
ls -lh "${NAME}-${VER}.zip"
# --- Patch notes generation (commit titles + links) -------------------
- name: Find previous tag (SemVer aware)
id: prev
shell: bash
run: |
CUR="${GITHUB_REF_NAME}"
# Sort tags by version desc, drop the current, take the next newest
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
echo "prev=$PREV" >> $GITHUB_OUTPUT
echo "Previous tag: ${PREV:-<none>}"
- name: Generate RELEASE_NOTES.md from commits
shell: bash
run: |
REPO="${{ github.repository }}"
CUR="${GITHUB_REF_NAME}"
PREV='${{ steps.prev.outputs.prev }}'
if [ -n "$PREV" ]; then
RANGE="$PREV..$CUR"
HEADER="## Changes in $CUR"
else
# First release: include all commits
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
RANGE="$ROOT..$CUR"
HEADER="## Changes"
fi
{
echo "$HEADER"
echo
# Oldest → newest, subject only, skip merge commits
# Escape '[' and ']' so markdown doesn't break on rare titles
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
| perl -pe 's/([\[\]])/\\$1/g'
} > RELEASE_NOTES.md
echo "--- RELEASE_NOTES.md ---"
cat RELEASE_NOTES.md
echo "------------------------"
- name: Create / Update GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ github.ref_name }}
name: ${{ github.ref_name }}
files: |
*.zip
body_path: RELEASE_NOTES.md # attach our generated notes
# If you wanted GitHub's auto notes instead, set:
# generate_release_notes: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

233
README.md
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@@ -1,213 +1,28 @@
# jim-payments # jim-payments
- QBCore based payment system
- Enchanced QB-Input payment system from my other scripts now free on its own ## FiveM MuliFramework based payment system
- Highly customisable via config.lua
- Locations are easily changeable/removable
- Features:
- Payment Tickets for successful payments over a specific amount player can cash in for extra bonus
- ATM's become usable, with options to show them on your map when nearby
- Adds Ped bank targets where players can manage their bank account balances
- Supports police charges
- Supports
- QB-Core
- ESX
- QBOX
- OX_Core
---
# Installation and Usage:
## [JixelPatterns GitBook Documentation](https://jixelpatterns.gitbook.io/docs)
### If you need support I have a discord server available, it helps me keep track of issues and give better support. ### If you need support I have a discord server available, it helps me keep track of issues and give better support.
## https://discord.gg/xKgQZ6wZvS ## [JixelPatterns Discord](https://discord.gg/9pCDHmjYwd)
### We also have Documentation over on Gitbook, feel free to check it out ### If you think I did a good job here, consider donating as it keeps by lights on and my cat round:
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are ## [JixelPatterns Kofi](https://ko-fi.com/jixelpatterns)
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
## https://ko-fi.com/jixelpatterns
---
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- Currently supported are:
- qb-phone
- gks-phone
- qs-smartphone - Leave the setting as "qb"
---
# Installation
---
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
- This ensure's it has everything it requires before trying to load
- Example of my load order:
```CSS
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
#Extra Jim Stuff
ensure [jim]
```
---
## BZZ Terminal Instructions
If you enable Config.General.Usebzzz then the script will use `bzzz_terminal` to automatically create a prop and animation when using the commands:
- `/cashregister`
- `/terminal`
This is also available as an item users can use by adding this to your shared items
```lua
terminal = { name = 'terminal', label = 'Wireless Terminal', weight = 5000, ["type"] = "item", ["image"] = 'terminal.png', unique = true, useable = true, ["shouldClose"] = true, ["combinable"] = nil, description = '' },
```
This payment terminal prop is available as a Free Package from https://bzzz.tebex.io/package/5551076
---
## Item installation
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
```
- Add the ticket image to your inventory script:
- Naviage to `[qb] > qb-inventory > html > images` and add this line
![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true)
---
## Phone Setup
- There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc.
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
#### QB-Phone:
- Go to `[qb] > qb-phone > client > main.lua`
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```
- Directly *above* this line add:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
- The phone should now be integrated with jim-payments
#### GKS-Phone:
- Go to `gks-phone > server > serverapi.lua`
- Search for the event: `gksphone:faturapayBill` and search for this line:
```lua
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
- The phone should now be integrated with jim-payments
#### Renewed QB-Phone:
- Go to `qb-phone > server > invoices.lua`
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
```
- When invoices are paid, they should now be integrated with jim-payments
# Setup/Config
## Custom Locations
- You can make of this payment system for a job script that wasn't created by me
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
- For example:
```lua
CustomCashRegisters = { -- Located in the config.lua
["burgershot"] = { -- Player job role restriction
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
},
},
```
### This does not need to be done for MY job scripts, they already have built in support
---
## PayTickets
![](https://i.imgur.com/ICbQyeQ.jpeg)
- This script has a built in ticket reward system
- On successful sale, the employees will be handed a ticket if they are clocked in
- This can then be handed in to the bank to receive payment
- Works as a reward and incentive for turning up to do work
- The values are set per job in `Config.Jobs`
- `TicketSystem` Enable this if you want to use the ticket system false
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
---
## Commission System
- Support for commission to be paid as a reward for each successful payment
- Very customisable with the config.lua
- `Commission` Choose wether people get commission from every sale
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- `CommissionLimit` Choose if the worker charging the customer gets double commission
---
## Multiple Job and Gang Role support
- The script supports adding job roles to the config so they can get rewards for successful payments
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
- Examples of adding jobs / gangs to config.lua:
```lua
Jobs = {
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
```
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
- `gang = true` add this if the added role is a gang role
---
## /cashgive
![](https://i.imgur.com/AIdXzxX.jpeg)
- Alternative to /givecash
- A simple command built in to send cash to a `nearby player`
- Shows a list of names and id's of people nearby to select from rather
- Better experience than trying to figure out their ID and entering it manually
---
## /cashregister
![](https://i.imgur.com/37d2mE3.jpeg)
- This command is mean't as a portable cash register alternative
- For example:
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
- Doesn't utilize the ticket reward system unfortunately
---
## /polcharge
- This script supports a customisable "police billing"
- This is the ability for selected jobroles to charge a nearby player
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
- This is by default enabled for `police` and `ambulance`
- This also supports giving the player a cut of the payment as `commission`
- Default Config:
```lua
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
```
---
## Banking
![](https://i.imgur.com/RYADcI2.jpeg)
- This script has simple banking systems built in
- Works as a basic replacement for qb-banking and qb-atms
- Adjust the options in config.lua:
- `useATM` Choose wether to make atm's usable
- `useBanks` Choose wether to make bank desks/teller's usable
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
---
### Renewed's qb-phone
- Simply leave the Config.PhoneType as `"qb"`
### AP-Goverment
- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this

View File

@@ -24,22 +24,29 @@ if Config.Banks.enable then
jobroles[k] = 0 jobroles[k] = 0
end end
end end
createCircleTarget( local options = {
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, { { action = function()
{ action = function()
if Config.General.Peds and isStarted("jim-talktonpc") then if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true) exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
end end
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] }) TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
end, end,
icon = "fas fa-piggy-bank", label = locale("target", "bank") }, icon = "fas fa-piggy-bank", label = locale("target", "bank")
},
}
if Config.Receipts.CashInAnywhere then
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end, { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles, icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
}, }
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end, { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles, icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
}, }
}, 2.5) end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, options, 2.5)
if Config.Banks.showBlips then if Config.Banks.showBlips then
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") }) makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
end end

View File

@@ -3,15 +3,22 @@ local Till = {}
function spawnCustomRegisters() function spawnCustomRegisters()
Wait(1000) Wait(1000)
for k, v in pairs(Config.CustomCashRegisters) do for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { local img = v.img or v[i].img
{ action = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), } createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, {name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly = debugMode, minZ = v[i].coords.z-0.1, maxZ = v[i].coords.z+0.4}}, {
}, 2.0) {
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end action = function() TriggerEvent(getScript()..":client:Charge", {job = job, gang = gang, img = img}) end,
end icon = "fas fa-credit-card",
end label = locale("target","charge"),
job = job,
gang = gang
}
}, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords+vec4(0,0,1.0, 0.0)}, 1, false) end
end
end
end end
onPlayerLoaded(function() spawnCustomRegisters() end, true) onPlayerLoaded(function() spawnCustomRegisters() end, true)
@@ -25,8 +32,13 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
--Retrieve a list of nearby players from server --Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList") local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info --Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId()) local playerCoords = GetEntityCoords(PlayerPedId())
if onlineList == nil or #onlineList == 0 then
goto failed
end
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v) local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords) local dist = #(GetEntityCoords(ped) - playerCoords)
@@ -42,6 +54,7 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
end end
end end
end end
::failed::
--If list is empty(no one nearby) show error and stop --If list is empty(no one nearby) show error and stop
if not nearbyList[1] then if not nearbyList[1] then
@@ -57,6 +70,125 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
default = 1, default = 1,
options = nearbyList options = nearbyList
} }
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
--Grab Player Job name or Gang Name if needed
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(img, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang)
if Config.General.Usebzzz then
destroyProp(prop)
stopAnim('cellphone@', 'cellphone_text_read_base')
end
end
end
end
end
end)
return -- Skip continuing function until selection is made
else -- If Config.List is false, create input text box for ID's else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { newinputs[#newinputs+1] = {
type = 'text', type = 'text',
@@ -178,4 +310,6 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
}) })
end, end,
}) })
end)
end)

View File

@@ -47,6 +47,116 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
default = 1, default = 1,
options = nearbyList options = nearbyList
} }
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
end
end
end
end
end)
return -- Skip continuing function until selection is made
else else
newinputs[#newinputs+1] = { newinputs[#newinputs+1] = {
type = 'text', type = 'text',

View File

@@ -1,3 +1,46 @@
if not Config.Banks.enable or not Config.Receipts.CashInAnywhere then
onPlayerLoaded(function()
local locations = BankLocations
if not Config.Receipts.CashInAnywhere then
locations = {
["receipts"] = Config.Receipts.CashInLocations
}
end
for k, v in pairs(locations) do
for i = 1, #v do
local name = getScript()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {}
local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do
if v.gang then
gangroles[k] = 0
else
jobroles[k] = 0
end
end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
},
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
},
}, 2.5)
end
end
end, true)
end
RegisterNetEvent(getScript()..":Tickets:Menu", function(data) RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
local PlayerInfo = getPlayer() local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1) local hasItem, hasTable = hasItem("payticket", 1)

View File

@@ -1,6 +1,6 @@
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS -- https://discord.gg/9pCDHmjYwd
Config = { Config = {
Lan = "en", Lan = "en",
@@ -12,23 +12,25 @@ Config = {
Notify = "gta", -- "qb", "ox", "gta", "esx" Notify = "gta", -- "qb", "ox", "gta", "esx"
ProgressBar = "gta", -- "qb", "ox", "gta", "esx" ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
DontUseTarget = false, -- uses drawtext targets instead of alt targets DontUseTarget = false, -- uses drawtext targets instead of alt targets
}, },
Crafting = { Crafting = {
craftCam = true,
MultiCraft = true, MultiCraft = true,
MultiCraftAmounts = { [1], [5], [10] },
showItemBox = true, showItemBox = true,
}, },
General = { General = {
ApGov = false, -- Toggle support for AP-Goverment Tax ApGov = false, -- Toggle support for AP-Goverment Tax
lookAtCharge = false, -- "true" to use the "look at charge" feature
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
Usebzzz = true, -- enable if you're using the prop from bzzz Usebzzz = false, -- enable if you're using the prop from bzzz
Enablecommand = true, -- Enables the /cashregister command Enablecommand = true, -- Enables the /cashregister command
@@ -82,6 +84,7 @@ Config = {
CustomCashRegisters = { CustomCashRegisters = {
-- ["jobname"] = { -- Player job role restriction -- ["jobname"] = { -- Player job role restriction
-- img = "https://i.ibb.co/HfVy87fW/image.png", -- url to image file
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
-- }, -- },
@@ -149,18 +152,42 @@ Config = {
['ambulance'] = { Commission = 0.25, }, ['ambulance'] = { Commission = 0.25, },
}, },
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry FineJobList = false, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
lookAtCharge = true, -- "true" to use the "look at charge" feature
}, },
} }
PlayerGang, PlayerJob, onDuty = {}, {}, nil PlayerGang, PlayerJob, onDuty = {}, {}, nil
-- Test function for locales -- Function for locales
-- Don't touch unless you know what you're doing
-- This needs to be here because it loads before everything else
function locale(section, string) function locale(section, string)
if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end if not Config.Lan or Config.Lan == "" then
print("^1Error^7: ^3Config^7.^3Lan ^1not set^7, ^2falling back to Config.Lan = 'en'")
Config = Config or {}
Config.Lan = "en"
end
local localTable = Loc[Config.Lan] local localTable = Loc[Config.Lan]
if not localTable then return "Locale Table Not Found" end -- If Loc[..] doesn't exist, warn user
if not localTable[section] then return "["..section.."] Invalid" end if not localTable then
if not localTable[section][string] then return "["..string.."] Invalid" end print("Locale Table '"..Config.Lan.."' Not Found")
return "Locale Table '"..Config.Lan.."' Not Found"
end
-- If Loc[..].section doesn't exist, warn user
if not localTable[section] then
print("^1Error^7: Locale Section: ['"..section.."'] Invalid")
return "Locale Section: ['"..section.."'] Invalid"
end
-- If Loc[..].section.string doesn't exist, warn user
if not localTable[section][string] then
print("^1Error^7: Locale String: ['"..section.."']['"..string.."'] Invalid")
return "Locale String: ['"..string.."'] Invalid"
end
-- If no issues, return the string
return localTable[section][string] return localTable[section][string]
end end

View File

@@ -1,6 +1,6 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "3.0.03" version "3.0.05"
description "Payment Script" description "Payment Script"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

View File

@@ -30,7 +30,9 @@ onResourceStart(function()
for _, v in pairs(GetPlayers()) do for _, v in pairs(GetPlayers()) do
if v ~= nil or type(v) ~= "number" then if v ~= nil or type(v) ~= "number" then
local Player = getPlayer(v) local Player = getPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name } if Player.name then
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
Wait(10) Wait(10)
end end
end end
@@ -55,29 +57,21 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside) TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
else else
if Config.General.PhoneType == "qb" then if sendPhoneInvoice({
MySQL.Async.insert( src = billed.source,
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', amount = amount,
{billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id) billedCitizenid = billed.citizenId,
if id then job = biller.job,
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource()) name = biller.firstname,
end billerCitizenid = biller.citizenId,
end) label = label,
TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
elseif Config.General.PhoneType == "gks" then }) then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
['@citizenid'] = billed.citizenid, triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
['@amount'] = amount, else
['@society'] = biller.job,
['@sender'] = biller.firstname,
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end end
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end) end)

View File

@@ -27,7 +27,9 @@ BankLocations = {
} }
if Config.General.Gabz then if Config.General.Gabz then
Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0) Config.Receipts.CashInLocations = {
vec4(269.28, 217.24, 106.28, 69.0)
}
BankLocations = { BankLocations = {
["legion"] = { ["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca

View File

@@ -1,7 +1,6 @@
3.0.03 3.0.05
- Adjust commands to unify /cashregister and /terminal - Add extra check for if playerData exists when getting player list
- If "Usebzzz = true" both commands will trigger the emote - Add new lookAtCharge option to allow players to target who to charge
- Updated readme to explain this
https://github.com/jimathy/jim-payments https://github.com/jimathy/jim-payments