16 Commits

Author SHA1 Message Date
Jim Shield
be43ade5fb Version Bump
`3.0.04` - `3.0.05`
2025-06-10 00:43:45 +01:00
Jim Shield
5a3556ad2c swap phone charging to jim_bridge function 2025-06-08 22:38:07 +01:00
Jim Shield
597e8d9336 Add new feature "lookAtCharge"
New feature added, and set to default

Allows for simply looking at a player to get their server id and start charging them instead of creating a list or asking their user id.
2025-06-08 22:37:46 +01:00
Jim Shield
874eee530c add extra check for if playerdata exists or not 2025-06-03 02:22:25 +01:00
Jim Shield
ee11d79fa6 Version Bump
`3.0.03` - `3.0.04`
2025-06-01 21:48:25 +01:00
Jim Shield
784d13914f Separate and fix ped loading for tickets/banks
I unified the bank locations and ticket cash in locations and forgot that people disable the banking part of the script

Now, if Banks and `CashInAnywhere` is disabled, it creates a separate ped for tickets only (default location is pacific bank)

If Banks are enabled, but `CashInAnywhere` is disabled, it creates the separate ped also

If Banks are enabled AND `CashInAnywhere` is enabled, the separate ped won't be used and the bank peds will share the target options
2025-06-01 21:44:29 +01:00
Jim Shield
10f14f846e Fix typo for Gabz default cash in location 2025-06-01 21:38:56 +01:00
Jim Shield
1ca2e45a37 add workaround for if onlineList is nil 2025-05-26 18:59:10 +01:00
Jim Shield
2e3fef8846 fix job/gang lock of custom cash registers 2025-05-26 18:58:17 +01:00
Jim Shield
1b69b44f5c fix custom cash registers spawn offset location 2025-05-26 18:51:18 +01:00
Jim Shield
d252ce6a02 Version Bump
`3.0.02` - `3.0.03`
2025-05-21 11:00:23 +01:00
Jim Shield
4bc2aaa95f Re-add terminal item and info 2025-05-21 10:59:07 +01:00
Jim Shield
fdf92fde64 fix custom cash register function 2025-05-21 10:49:14 +01:00
Jim Shield
954b208016 add if statement to prop removal, just incase 2025-05-19 15:20:26 +01:00
Jim Shield
51265681c1 Update README.md 2025-05-19 15:16:53 +01:00
Jim Shield
6ab839e2a3 Unify cashregister and terminal commands
This makes `/cashregister` and `/terminal` the same, since they were already.

(I kept both as not to confuse people if one went missing)

`/terminal` originally was added to make use of the `bzzz_terminal` prop and anim, but now it works with both commands if enabled in the config
2025-05-19 15:04:28 +01:00
11 changed files with 371 additions and 54 deletions

View File

@@ -40,19 +40,24 @@ ensure [jim]
--- ---
## BZZ Terminal Instructions ## BZZ Terminal Instructions
Free Package https://bzzz.tebex.io/package/5551076
Stream the prop and add the emote that is provided to rpemotes or dpemotes If you enable Config.General.Usebzzz then the script will use `bzzz_terminal` to automatically create a prop and animation when using the commands:
- `/cashregister`
- `/terminal`
This is also available as an item users can use by adding this to your shared items
```lua ```lua
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''}, terminal = { name = 'terminal', label = 'Wireless Terminal', weight = 5000, ["type"] = "item", ["image"] = 'terminal.png', unique = true, useable = true, ["shouldClose"] = true, ["combinable"] = nil, description = '' },
``` ```
This payment terminal prop is available as a Free Package from https://bzzz.tebex.io/package/5551076
--- ---
## Item installation ## Item installation
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua - To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line - Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua ```lua
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" }, payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
``` ```
- Add the ticket image to your inventory script: - Add the ticket image to your inventory script:

View File

@@ -24,22 +24,29 @@ if Config.Banks.enable then
jobroles[k] = 0 jobroles[k] = 0
end end
end end
createCircleTarget( local options = {
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, { { action = function()
{ action = function()
if Config.General.Peds and isStarted("jim-talktonpc") then if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true) exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
end end
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] }) TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
end, end,
icon = "fas fa-piggy-bank", label = locale("target", "bank") }, icon = "fas fa-piggy-bank", label = locale("target", "bank")
},
}
if Config.Receipts.CashInAnywhere then
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end, { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles, icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
}, }
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end, { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles, icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
}, }
}, 2.5) end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, options, 2.5)
if Config.Banks.showBlips then if Config.Banks.showBlips then
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") }) makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
end end

View File

@@ -7,17 +7,25 @@ function spawnCustomRegisters()
for i = 1, #v do for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
{ onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), } {
action = function()
TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""})
end,
icon = "fas fa-credit-card",
label = locale("target", "charge"),
job = job,
gang = gang
}
}, 2.0) }, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords + vec4(0,0,1.0, 0.0)}, 1, false) end
end end
end end
end end
onPlayerLoaded(function() spawnCustomRegisters() end, true) onPlayerLoaded(function() spawnCustomRegisters() end, true)
local billPrev = "cash"
RegisterNetEvent(getScript()..":client:Charge", function(data, outside) RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
local billPrev = "cash"
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
local newinputs = {} -- Begin qb-input creation here. local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {} local nearbyList = {}
@@ -25,8 +33,13 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
--Retrieve a list of nearby players from server --Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList") local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info --Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId()) local playerCoords = GetEntityCoords(PlayerPedId())
if onlineList == nil or #onlineList == 0 then
goto failed
end
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v) local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords) local dist = #(GetEntityCoords(ped) - playerCoords)
@@ -42,6 +55,8 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
end end
end end
end end
::failed::
--If list is empty(no one nearby) show error and stop --If list is empty(no one nearby) show error and stop
if not nearbyList[1] then if not nearbyList[1] then
triggerNotify(nil, locale("error" ,"no_one"), "error") triggerNotify(nil, locale("error" ,"no_one"), "error")
@@ -56,6 +71,125 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
default = 1, default = 1,
options = nearbyList options = nearbyList
} }
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
--Grab Player Job name or Gang Name if needed
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(img, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang)
if Config.General.Usebzzz then
destroyProp(prop)
stopAnim('cellphone@', 'cellphone_text_read_base')
end
end
end
end
end
end)
return -- Skip continuing function until selection is made
else -- If Config.List is false, create input text box for ID's else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { newinputs[#newinputs+1] = {
type = 'text', type = 'text',
@@ -67,6 +201,14 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
} }
end end
local prop = nil
if Config.General.Usebzzz then
local Ped = PlayerPedId()
prop = makeProp({ prop = 'bzzz_prop_payment_terminal', coords = vec4(0,0,0,0)}, false, true)
AttachEntityToEntity(prop, Ped, GetPedBoneIndex(Ped, 57005), 0.17, 0.04, 0.01, 340.0, 200.0, 50.0, true, true, false, false, 1, true)
playAnim('cellphone@', 'cellphone_text_read_base', -1, 49)
end
--Grab Player Job name or Gang Name if needed --Grab Player Job name or Gang Name if needed
local getInfo = getPlayer() local getInfo = getPlayer()
--Check if image was given when opening the regsiter --Check if image was given when opening the regsiter
@@ -99,6 +241,10 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
billPrev = dialog.billtype billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end end
if Config.General.Usebzzz then
destroyProp(prop)
stopAnim('cellphone@', 'cellphone_text_read_base')
end
end) end)
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)

View File

@@ -47,6 +47,116 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
default = 1, default = 1,
options = nearbyList options = nearbyList
} }
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
end
end
end
end
end)
return -- Skip continuing function until selection is made
else else
newinputs[#newinputs+1] = { newinputs[#newinputs+1] = {
type = 'text', type = 'text',

View File

@@ -1,3 +1,46 @@
if not Config.Banks.enable or not Config.Receipts.CashInAnywhere then
onPlayerLoaded(function()
local locations = BankLocations
if not Config.Receipts.CashInAnywhere then
locations = {
["receipts"] = Config.Receipts.CashInLocations
}
end
for k, v in pairs(locations) do
for i = 1, #v do
local name = getScript()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {}
local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do
if v.gang then
gangroles[k] = 0
else
jobroles[k] = 0
end
end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
},
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
},
}, 2.5)
end
end
end, true)
end
RegisterNetEvent(getScript()..":Tickets:Menu", function(data) RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
local PlayerInfo = getPlayer() local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1) local hasItem, hasTable = hasItem("payticket", 1)

View File

@@ -25,10 +25,12 @@ Config = {
General = { General = {
ApGov = false, -- Toggle support for AP-Goverment Tax ApGov = false, -- Toggle support for AP-Goverment Tax
lookAtCharge = false, -- "true" to use the "look at charge" feature
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
Usebzzz = false, -- enable if you're using the prop from bzzz Usebzzz = true, -- enable if you're using the prop from bzzz
Enablecommand = true, -- Enables the /cashregister command Enablecommand = true, -- Enables the /cashregister command
@@ -149,7 +151,8 @@ Config = {
['ambulance'] = { Commission = 0.25, }, ['ambulance'] = { Commission = 0.25, },
}, },
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry FineJobList = false, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
lookAtCharge = true, -- "true" to use the "look at charge" feature
}, },
} }

View File

@@ -1,6 +1,6 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "3.0.02" version "3.0.05"
description "Payment Script" description "Payment Script"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
@@ -12,7 +12,7 @@ shared_scripts {
'locales/*.lua', 'locales/*.lua',
'config.lua', 'config.lua',
--Jim Bridge - https://github.com/jimathy/jim-bridge --Jim Bridge - https://github.com/jimathy/jim_bridge
'@jim_bridge/starter.lua', '@jim_bridge/starter.lua',
'shared/*.lua', 'shared/*.lua',

BIN
images/terminal.png Normal file

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After

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@@ -10,31 +10,35 @@ onResourceStart(function()
debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7") debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
end end
registerCommand("cashregister", { for _, v in pairs({"cashregister", "terminal"}) do
locale("command", "cash_reg"), {}, false, registerCommand(v, {
function(source) locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
})
end
if Items["terminal"] then
createUseableItem("terminal", function(source, item)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true) TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end end)
}) end
createCallback(getScript()..":MakePlayerList", function(source) createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {} local onlineList = {}
for _, v in pairs(GetPlayers()) do for _, v in pairs(GetPlayers()) do
if v ~= nil or type(v) ~= "number" then if v ~= nil or type(v) ~= "number" then
local Player = getPlayer(v) local Player = getPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name } if Player.name then
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
Wait(10) Wait(10)
end end
end end
return onlineList return onlineList
end) end)
if Config.General.Usebzzz then
createUseableItem('terminal', function(source, item)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end)
end
end, true) end, true)
RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang) RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
@@ -53,29 +57,21 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside) TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
else else
if Config.General.PhoneType == "qb" then if sendPhoneInvoice({
MySQL.Async.insert( src = billed.source,
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', amount = amount,
{billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id) billedCitizenid = billed.citizenId,
if id then job = biller.job,
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource()) name = biller.firstname,
end billerCitizenid = biller.citizenId,
end) label = label,
TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
elseif Config.General.PhoneType == "gks" then }) then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
['@citizenid'] = billed.citizenid, triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
['@amount'] = amount, else
['@society'] = biller.job,
['@sender'] = biller.firstname,
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end end
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end) end)

View File

@@ -27,7 +27,9 @@ BankLocations = {
} }
if Config.General.Gabz then if Config.General.Gabz then
Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0) Config.Receipts.CashInLocations = {
vec4(269.28, 217.24, 106.28, 69.0)
}
BankLocations = { BankLocations = {
["legion"] = { ["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca

View File

@@ -1 +1,6 @@
3.0.02 3.0.05
- Add extra check for if playerData exists when getting player list
- Add new lookAtCharge option to allow players to target who to charge
https://github.com/jimathy/jim-payments