5 Commits

Author SHA1 Message Date
Jim Shield
41bedcc6ca /polcharge for police billing + Optimize + Fixes 2022-07-05 19:52:33 +01:00
Jim Shield
a4413ea5c6 Stop asking me about gks-phone 2022-07-04 00:04:35 +01:00
Jim Shield
8adf3c3829 Stop giving the charged person tickets 2022-06-22 14:34:24 +01:00
Jim Shield
f5753df4b2 rollback notification changes 2022-06-22 14:20:36 +01:00
Jim Shield
ec9dc51ccf Quick fix for job tickets 2022-06-21 15:18:01 +01:00
6 changed files with 424 additions and 314 deletions

View File

@@ -64,7 +64,7 @@ Go to gks-phone > server > serverapi.lua
- Add these lines: - Add these lines:
```lua ```lua
TriggerEvent('jim-payments:Tickets:Give', { senderCitizenId = id.sendercitizenid, society = id.society, amount = amount }) TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
``` ```
-------------- --------------

View File

@@ -21,10 +21,12 @@ local function cv(amount)
return formatted return formatted
end end
local function loadModel(model) if Config.Debug then print("Debug: Loading Model: '"..model.."'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end
local function unloadModel(model) if Config.Debug then print("Debug: Removing Model: '"..model.."'") end SetModelAsNoLongerNeeded(model) end
local bossroles = {} local bossroles = {}
local gangroles = {} local gangroles = {}
CreateThread(function() CreateThread(function()
if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end
if Config.useATM then if Config.useATM then
if Config.ATMBlips then if Config.ATMBlips then
for k, v in pairs(Config.WallATMLocations) do for k, v in pairs(Config.WallATMLocations) do
@@ -38,7 +40,7 @@ CreateThread(function()
AddTextComponentString("ATM") AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip) EndTextCommandSetBlipName(blip)
end end
for k, v in pairs(ATMLoc) do for k, v in pairs(Config.ATMLocations) do
blip = AddBlipForCoord(v) blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4) SetBlipDisplay(blip, 4)
@@ -53,7 +55,7 @@ CreateThread(function()
end end
if Config.useBanks then if Config.useBanks then
if Config.BankBlips then if Config.BankBlips then
for k,v in pairs(BankLoc) do for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do for l, b in pairs(v) do
blip = AddBlipForCoord(b) blip = AddBlipForCoord(b)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
@@ -106,7 +108,7 @@ CreateThread(function()
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 }) }, distance = 1.5 })
end end
for k,v in pairs(ATMLoc) do for k,v in pairs(Config.ATMLocations) do
Targets["jimatm"..k] = Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
@@ -115,7 +117,7 @@ CreateThread(function()
end end
end end
if Config.useBanks then if Config.useBanks then
for k,v in pairs(BankLoc) do for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do for l, b in pairs(v) do
Targets["jimbank"..k..l] = Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
@@ -131,8 +133,8 @@ CreateThread(function()
distance = 2.5 }) distance = 2.5 })
if Config.Peds then if Config.Peds then
local i = math.random(1, #Config.PedPool) local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end loadModel(Config.PedPool[i])
if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)-1.03), b[4], false, false) end
if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end
end end
end end
@@ -338,6 +340,6 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
end) end)
AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k, v in pairs(Peds) do DeletePed(Peds[k]) end for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
end) end)

View File

@@ -1,8 +1,11 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {} PlayerJob = {}
PlayerGang = {}
local onDuty = false local onDuty = false
local BankPed = {} local BankPed = nil
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
@@ -10,53 +13,70 @@ RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = G
--Keeps track of duty on script restarts --Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerJob.onduty
end)
end) end)
local function loadModel(model) if Config.Debug then print("Debug: Loading Model: '"..model.."'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end
local function unloadModel(model) if Config.Debug then print("Debug: Removing Model: '"..model.."'") end SetModelAsNoLongerNeeded(model) end
CreateThread(function() CreateThread(function()
local jobroles = {} local jobroles = {} local gangroles = {}
local gangroles = {} --Build Job/Gang Checks for cashin location
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
--Create Target at location
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = { { options = {
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, }, { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, },
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } }, { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } },
distance = 2.0 }) distance = 2.0 })
--Crete Ped at the location
if Config.Peds then if Config.Peds then
local i = math.random(1, #Config.PedPool) local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end loadModel(Config.PedPool[i])
if not BankPed[1] then BankPed[1] = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end if not BankPed then BankPed = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end
if Config.Debug then print("Ped Created for Ticket Trade") end if Config.Debug then print("Ped Created for Ticket Trade") end
end end
end) end)
RegisterNetEvent('jim-payments:client:Charge', function(data, outside) RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
if outside == nil then outside = false end --Check if player is using /cashregister command
if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end
local onlineList = {} local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {} if Config.List then -- If nearby player list is wanted:
local p = promise.new() --Retrieve a list of nearby players from server
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
onlineList = Citizen.Await(p) local onlineList = Citizen.Await(p)
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do local nearbyList = {}
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) --Convert list of players nearby into one qb-input understands + add distance info
for i = 1, #onlineList do for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
if onlineList[i].value == GetPlayerServerId(v) then local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
if v ~= PlayerId() or Config.Debug then for i = 1, #onlineList do
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end end
end end
end end
dist = nil --If list is empty(no one nearby) show error and stop
if not nearbyList[#nearbyList] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' }
end end
if not data.img then img = "" else img = data.img end --Check if image was given when opening the regsiter
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end local img = data.img or ""
local newinputs = {} --Continue adding payment options to qb-input
if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end
if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
if data.job then label = PlayerJob.label gang = false elseif data.gang then label = PlayerGang.label gang = true end --Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
if data.gang then label = PlayerGang.label gang = true end
local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs}) local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs})
if dialog then if dialog then
if not dialog.citizen or not dialog.price then return end if not dialog.citizen or not dialog.price then return end
@@ -64,48 +84,91 @@ RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
end end
end) end)
RegisterNetEvent('jim-payments:Tickets:Menu', function(data) RegisterNetEvent('jim-payments:client:PolCharge', function()
local amount = 0 --Check if player is allowed to use /cashregister command
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p) local allowed = false
if amount == 0 or amount == nil then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
local sellable = false if not allowed then TriggerEvent("QBCore:Notify", "You don't have the required job", "error") return end
local name = "" local label = ""
for k, v in pairs(Config.Jobs) do local newinputs = {} -- Begin qb-input creation here.
if data.gang then if Config.FineJobList then -- If nearby player list is wanted:
if v.gang and k == PlayerGang.name then --Retrieve a list of nearby players from server
name = k local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
label = PlayerGang.label local onlineList = Citizen.Await(p)
sellable = true local nearbyList = {}
end --Convert list of players nearby into one qb-input understands + add distance info
else for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
if not v.gang and k == PlayerJob.name then local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
name = k for i = 1, #onlineList do
label = PlayerJob.label if onlineList[i].value == GetPlayerServerId(v) then
sellable = true if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end end
end end
if sellable then --If list is empty(no one nearby) show error and stop
if not nearbyList[#nearbyList] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" }
end
--Continue adding payment options to qb-input
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
local dialog = exports['qb-input']:ShowInput({ header = label.." Charge", submitText = "Send", inputs = newinputs})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
--Get ticket info
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
local amount = Citizen.Await(p)
if amount == 0 then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end
local sellable = false
local name = "" local label = ""
--Check/adjust for job/gang names
for k, v in pairs(Config.Jobs) do
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
end
if sellable then -- if info is found then:
exports['qb-menu']:openMenu({ exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, { isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) }, { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
})
end end
end end
end) end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
if not img then img = "" end local img = img or ""
exports['qb-menu']:openMenu({ exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang } } }, { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
end)
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the charge?" },
{ isMenuHeader = true, header = "", txt = "Bank Charge: $"..amount },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
end) end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed[1]) exports['qb-target']:RemoveZone("JimBank") unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
end) end)

View File

@@ -1,223 +1,227 @@
print("Jim-Payments v2.6 - Payments Script by Jimathy") print("Jim-Payments v2.7 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS -- https://discord.gg/xKgQZ6wZvS
Config = {} Config = {
Debug = true,
Manage = true, -- "true" if using qb-management
-- "false" if using qb-bossmenu
TicketSystem = true, -- Enable this if you want to use the ticket system false
Config.Debug = false List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 30, -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.Manage = true -- "true" if using qb-management Peds = true, -- "true" to enable peds spawning in banks
-- "false" if using qb-bossmenu PedPool = {
`IG_Bankman`,
`U_M_M_BankMan`,
`S_F_M_Shop_HIGH`,
`S_M_M_HighSec_02`,
`S_M_M_HighSec_03`,
`S_M_M_HighSec_04`,
`A_F_Y_Business_01`,
`A_F_Y_Business_02`,
`A_F_Y_Business_03`,
`A_F_Y_Business_04`,
`A_M_M_Business_01`,
`A_M_Y_Business_02`,
`A_M_Y_Business_03`,
`U_F_M_CasinoShop_01`,
},
useATM = true, -- Enable this to use the scripts ATM's and controls
useBanks = true, -- Enable this to use my banking stuff
BankBlips = true, -- Enable this if you disabled qb-banking and need bank locations
ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.TicketSystem = true -- Enable this if you want to use the ticket system false PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.Peds = true -- "true" to enable peds spawning in banks
Config.PedPool = {
[1] = `IG_Bankman`,
[2] = `U_M_M_BankMan`,
[3] = `S_F_M_Shop_HIGH`,
[4] = `S_M_M_HighSec_02`,
[5] = `S_M_M_HighSec_03`,
[6] = `S_M_M_HighSec_04`,
[7] = `A_F_Y_Business_01`,
[8] = `A_F_Y_Business_02`,
[9] = `A_F_Y_Business_03`,
[10] = `A_F_Y_Business_04`,
[11] = `A_M_M_Business_01`,
[12] = `A_M_Y_Business_02`,
[13] = `A_M_Y_Business_03`,
[14] = `U_F_M_CasinoShop_01`,
}
Config.Gabz = true -- "true" to enable Gabz Banking locations
Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now -- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well -- This is helpful for phones that don't support invoices well
Config.PhoneType = "qb" -- Change this setting to make invoices work with your phone script [still testing this currently] PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
-- "qb" for qb-phone -- "qb" for qb-phone
-- "gks"" for GKSPhone -- "gks"" for GKSPhone
Config.Commission = true -- Set this to true to enable Commissions and give the person charging a percentage of the total CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
-- MinAmountforTicket should be your cheapest item Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
-- PayPerTicket should never be higher than MinAmountforTicket CommissionAll = false, -- Set this to true to give commission to workers clocked in
-- Commission is a percentage eg "0.10" becomes 10% CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank Gabz = true, -- "true" to enable Gabz Bank locations
if Config.Gabz then Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz)
Config.Jobs = { -- MinAmountforTicket should be your cheapest item
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, -- PayPerTicket should never be higher than MinAmountforTicket
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,}, -- Commission is a percentage eg "0.10" becomes 10%
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, Jobs = {
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true }, ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
} ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
Config.GabzATMLocations = {
--PACIFIC BANK 12 ATMS (GABZ)
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
vector3(263.46, 203.86, 106.28),
vector3(263.96, 205.03, 106.28),
vector3(264.37, 206.28, 106.28),
vector3(264.77, 207.51, 106.28),
}
Config.VanATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
}
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
Config.WallATMLocations = {
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}
Config.VanBankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
}, },
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca -- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
}, },
["vinewood"] = { FineJobConfirmation = true, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
ATMModels = { "prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" },
ATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
}, },
["delperro"] = { --QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca WallATMLocations = {
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}, },
["route1"] = { BankLocations = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca ["legion"] = {
}, vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
["route68"] = { },
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca ["hawick"] = {
}, vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
["paleto"] = { },
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank ["vinewood"] = {
}, vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
["pacific"] = { },
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 ["delperro"] = {
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
}, },
} ["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
Config.GabzBankLocations = { },
["legion"] = { ["route68"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
}, },
["hawick"] = { ["paleto"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
}, },
["vinewood"] = { ["pacific"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
}, vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
["delperro"] = { },
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
}, },
} }
if Config.Gabz then -- If Gabz banks enabled, load these locations instead
Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
Config.BankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
}
Config.ATMLocations = {
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
vector3(263.46, 203.86, 106.28),
vector3(263.96, 205.03, 106.28),
vector3(264.37, 206.28, 106.28),
vector3(264.77, 207.51, 106.28),
}
end

View File

@@ -1,6 +1,6 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "v2.6" version "v2.7"
description "Payment Script By Jimathy" description "Payment Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

View File

@@ -7,7 +7,7 @@ local function cv(amount)
end end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
for k, v in pairs(Config.Jobs) do for k in pairs(Config.Jobs) do
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
end end
@@ -15,8 +15,10 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
end) end)
QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
QBCore.Commands.Add("polcharge", "Charge another person", {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then if gang then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount) if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount)
@@ -32,19 +34,22 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
end end
end end
elseif not biller then --Find the biller from their citizenid elseif not biller then --Find the biller from their citizenid
local biller = QBCore.Functions.GetPlayerByCitizenId(data.senderCitizenId) for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success") TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
end end
local duty = true local duty = true
if not biller.PlayerData.job.onduty or not gang then duty = false end if not biller.PlayerData.job.onduty or gang == nil then duty = false end
-- If ticket system enabled, do this -- If ticket system enabled, do this
if duty and Config.TicketSystem then if duty and Config.TicketSystem then
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
for k, v in pairs(QBCore.Functions.GetPlayers()) do for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then if Player ~= nil or Player ~= billed then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
@@ -70,7 +75,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end end
if Config.CommissionAll then if Config.CommissionAll then
for k, v in pairs(QBCore.Functions.GetPlayers()) do for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and Player ~= biller then if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
@@ -117,7 +122,7 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
local label = biller.PlayerData.job.label local label = biller.PlayerData.job.label
if gang == true then label = biller.PlayerData.gang.label end if gang == true then label = biller.PlayerData.gang.label end
if Config.PhoneBank == false or gang == true or billtype == "cash" then if Config.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang) TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
else else
if Config.PhoneType == "qb" then if Config.PhoneType == "qb" then
MySQL.Async.insert( MySQL.Async.insert(
@@ -158,6 +163,42 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
end end
end) end)
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
if tonumber(price) and tonumber(price) > 0 then
if not Config.FineJobConfirmation then
billed.Functions.RemoveMoney("bank", math.floor(tonumber(price)))
local commission = (tonumber(price) * Config.FineJobs[biller.PlayerData.job.name].Commission)
biller.Functions.AddMoney("bank", math.floor(commission))
if Config.Manage then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), price)
if Config.Debug then print("QB-Management(Job): Adding $"..price.." to account '"..tostring(biller.PlayerData.job.name).."'") end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), price)
if Config.Debug then print("QB-BossMenu: Adding $"..price.." to account '"..tostring(biller.PlayerData.job.name).."'") end
end
end
TriggerClientEvent('QBCore:Notify', src, billed.PlayerData.charinfo.firstname.." was charged for $"..tonumber(price), "success")
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'You were charged for $'..tonumber(price))
else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, tonumber(price), src, biller.PlayerData.job.label)
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
if data.accept == true then
billed.Functions.RemoveMoney("bank", data.amount)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success")
else
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error")
end
end)
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb) QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {} local onlineList = {}
for k, v in pairs(QBCore.Functions.GetPlayers()) do for k, v in pairs(QBCore.Functions.GetPlayers()) do