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https://github.com/jimathy/jim-payments.git
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Version 1.8.1 - Support added for Renewed Banking
This commit is contained in:
10
README.md
10
README.md
@@ -174,4 +174,12 @@ FineJobList = true, -- "true" to use nearby player list feature in the cash regi
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- `BankBlips` Enable this if you disabled qb-banking and need bank locations
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- `BankBlips` Enable this if you disabled qb-banking and need bank locations
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- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
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- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
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- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
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- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
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---
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---
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## Support for other scripts
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### Renewed-Banking
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- Support for renewed banking added
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- Toggle `RenewedBanking` in the config.lua to enable this
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### AP-Goverment
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- Support for AP-Goverment Tax on payments
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- Toggle `ApGov` in the config.lua to enable this
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@@ -104,17 +104,6 @@ CreateThread(function()
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end
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end
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end)
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end)
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local function PlayATMAnimation(animation)
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if animation == 'enter' then
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end
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if animation == 'exit' then
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loadAnimDict('amb@prop_human_atm@male@exit')
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TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
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unloadAnimDict('amb@prop_human_atm@male@enter')
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end
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end
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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--this grabs all the info from names to savings account numbers in the databases
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--this grabs all the info from names to savings account numbers in the databases
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local p = promise.new()
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local p = promise.new()
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@@ -1,4 +1,4 @@
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print("^2Jim^7-^2Payments v^42^7.^48 ^7- ^2Payments Script by ^1Jimathy^7")
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print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^41 ^7- ^2Payments Script by ^1Jimathy^7")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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@@ -8,11 +8,12 @@ Config = {
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Lan = "en",
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Lan = "en",
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Debug = false,
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Debug = false,
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Notify = "qb",
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Notify = "qb",
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---------------------------------
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---------------------------------
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-- Default Job Payment Systems --
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-- Default Job Payment Systems --
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---------------------------------
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---------------------------------
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Manage = true, -- "true" if using qb-management
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Manage = true, -- "true" if using qb-management
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-- "false" if using qb-bossmenu
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-- "false" if using qb-bossmenu
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List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
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List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
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PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
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PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
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@@ -88,6 +89,7 @@ Config = {
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FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
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FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
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FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
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FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
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RenewedBanking = false, -- Enable if using renewed banking
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ApGov = false, -- Add support for AP-Goverment Tax
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ApGov = false, -- Add support for AP-Goverment Tax
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---------------------
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---------------------
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-- Banking Systems --
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-- Banking Systems --
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@@ -1,9 +1,10 @@
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name "Jim-Payments"
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name "Jim-Payments"
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author "Jimathy"
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author "Jimathy"
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version "v2.8"
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version "v2.8.1"
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description "Payment Script By Jimathy"
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description "Payment Script By Jimathy"
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fx_version "cerulean"
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fx_version "cerulean"
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game "gta5"
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game "gta5"
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lua54 'yes'
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dependencies { 'qb-input', 'qb-target', }
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dependencies { 'qb-input', 'qb-target', }
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client_scripts { 'client/*.lua', 'locales/*.lua' }
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client_scripts { 'client/*.lua', 'locales/*.lua' }
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@@ -43,7 +43,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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if billtype == "withdraw" then
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if billtype == "withdraw" then
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if savbal >= amount then
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if savbal >= amount then
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savbal = savbal - amount
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savbal -= amount
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Player.Functions.AddMoney('bank', amount)
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Player.Functions.AddMoney('bank', amount)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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@@ -54,7 +54,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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end
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end
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elseif billtype == "deposit" then
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elseif billtype == "deposit" then
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if amount < bankB then
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if amount < bankB then
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savbal = savbal + amount
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savbal += amount
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Player.Functions.RemoveMoney('bank', amount)
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Player.Functions.RemoveMoney('bank', amount)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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@@ -108,7 +108,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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else
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else
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local RecieverMoney = json.decode(result[1].money)
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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@@ -160,7 +160,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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else
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else
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local RecieverMoney = json.decode(result[1].money)
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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@@ -192,7 +192,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
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else
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else
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local RecieverMoney = json.decode(result[1].money)
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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@@ -23,14 +23,24 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
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local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
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local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
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if gang then
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if gang then
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if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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if Config.Manage then
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
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if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
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else
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exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
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end
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else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7'") end
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7'") end
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end
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end
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elseif not gang then
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elseif not gang then
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if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
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if Config.Manage then
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if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
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if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name).."^7)") end
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else
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
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end
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - takecomm)
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - takecomm)
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if Config.Debug then print("^5Debug^7: ^3QB-BossMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name - takecomm).."^7'") end
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if Config.Debug then print("^5Debug^7: ^3QB-BossMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name - takecomm).."^7'") end
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end
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end
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@@ -85,7 +95,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
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if Config.CommissionAll then
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if Config.CommissionAll then
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil and Player ~= biller then
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if Player and Player ~= biller then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
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@@ -182,11 +192,14 @@ RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
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if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
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if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
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if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
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if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
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if Config.Manage then
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if Config.Manage then
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
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if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
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if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
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else
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else
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TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission))
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
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if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
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end
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), price - takecomm)
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
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end
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end
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
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triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
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@@ -208,11 +221,14 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
|
|||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
|
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
|
||||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
||||||
if Config.Manage then
|
if Config.Manage then
|
||||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
|
||||||
else
|
else
|
||||||
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - commission)
|
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
|
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||||
|
end
|
||||||
|
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
||||||
|
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
|
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ local time = 1000
|
|||||||
function loadModel(model) if not HasModelLoaded(model) then
|
function loadModel(model) if not HasModelLoaded(model) then
|
||||||
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||||
while not HasModelLoaded(model) do
|
while not HasModelLoaded(model) do
|
||||||
if time > 0 then time = time - 1 RequestModel(model)
|
if time > 0 then time -= 1 RequestModel(model)
|
||||||
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
||||||
end
|
end
|
||||||
Wait(10)
|
Wait(10)
|
||||||
@@ -83,11 +83,11 @@ end
|
|||||||
|
|
||||||
function triggerNotify(title, message, type, src)
|
function triggerNotify(title, message, type, src)
|
||||||
if Config.Notify == "okok" then
|
if Config.Notify == "okok" then
|
||||||
if not src then exports['okokNotify']:Alert(title, message, 6000, type)
|
if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
|
||||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
|
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
|
||||||
elseif Config.Notify == "qb" then
|
elseif Config.Notify == "qb" then
|
||||||
if not src then TriggerEvent("QBCore:Notify", message, type)
|
if not src then TriggerEvent("QBCore:Notify", message, "primary")
|
||||||
else TriggerClientEvent("QBCore:Notify", src, message, type) end
|
else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
|
||||||
elseif Config.Notify == "t" then
|
elseif Config.Notify == "t" then
|
||||||
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
|
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
|
||||||
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
|
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
|
||||||
@@ -105,11 +105,11 @@ function pairsByKeys(t)
|
|||||||
for n in pairs(t) do a[#a+1] = n end
|
for n in pairs(t) do a[#a+1] = n end
|
||||||
table.sort(a)
|
table.sort(a)
|
||||||
local i = 0
|
local i = 0
|
||||||
local iter = function() i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
|
local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
|
||||||
return iter
|
return iter
|
||||||
end
|
end
|
||||||
|
|
||||||
function countTable(table) local i = 0 for keys in pairs(table) do i = i + 1 end return i end
|
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||||
|
|
||||||
function cv(amount)
|
function cv(amount)
|
||||||
local formatted = amount
|
local formatted = amount
|
||||||
|
|||||||
Reference in New Issue
Block a user