diff --git a/jim-payments/atms.lua b/jim-payments/atms.lua new file mode 100644 index 0000000..c80bfd7 --- /dev/null +++ b/jim-payments/atms.lua @@ -0,0 +1,343 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +-- This script is a simple replacement for QB-Banking and QB-ATMs +-- It uses QB-Input and server callbacks to retreive info about accounts and cash +-- This requires QB-Target and has the location of every ATM, ATM prop and bank window + +local Targets = {} +local Peds = {} + +local BankLoc = Config.VanBankLocations +local ATMLoc = Config.VanATMLocations + +local function cv(amount) + local formatted = amount + while true do + formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') + if (k==0) then + break + end + end + return formatted +end + +local bossroles = {} +local gangroles = {} +CreateThread(function() + if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end + if Config.useATM then + if Config.ATMBlips then + for k, v in pairs(Config.WallATMLocations) do + blip = AddBlipForCoord(v) + SetBlipSprite(blip, 108) + SetBlipDisplay(blip, 4) + SetBlipScale(blip, 0.55) + SetBlipColour(blip, 3) + SetBlipAsShortRange(blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("ATM") + EndTextCommandSetBlipName(blip) + end + for k, v in pairs(ATMLoc) do + blip = AddBlipForCoord(v) + SetBlipSprite(blip, 108) + SetBlipDisplay(blip, 4) + SetBlipScale(blip, 0.55) + SetBlipColour(blip, 3) + SetBlipAsShortRange(blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("ATM") + EndTextCommandSetBlipName(blip) + end + end + end + if Config.useBanks then + if Config.BankBlips then + for k,v in pairs(BankLoc) do + for l, b in pairs(v) do + blip = AddBlipForCoord(b) + SetBlipSprite(blip, 108) + SetBlipDisplay(blip, 4) + SetBlipScale(blip, 0.55) + SetBlipColour(blip, 2) + SetBlipAsShortRange(blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("Bank") + EndTextCommandSetBlipName(blip) + break + end + end + end + end + if Config.useATM or Config.useBanks then + for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs + if QBCore.Shared.Jobs[tostring(k)] then + for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades + if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss + if bossroles[tostring(k)] ~= nil then -- checks if the line exists + if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the + else bossroles[tostring(k)] = tonumber(l) + end + end + end + end + end + for k, v in pairs(QBCore.Shared.Gangs) do + if QBCore.Shared.Gangs[tostring(k)] then + for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do + if tostring(k) ~= "none" then + if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then + if gangroles[tostring(k)] ~= nil then + if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end + else gangroles[tostring(k)] = tonumber(l) + end + end + end + end + end + end + end + if Config.useATM then + exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, }) + for k,v in pairs(Config.WallATMLocations) do + Targets["jimwallatm"..k] = + exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, }, + { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, + --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, + }, distance = 1.5 }) + end + for k,v in pairs(ATMLoc) do + Targets["jimatm"..k] = + exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, }, + { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, + --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, + }, distance = 1.5 }) + end + end + if Config.useBanks then + for k,v in pairs(BankLoc) do + for l, b in pairs(v) do + Targets["jimbank"..k..l] = + exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, }, + { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" }, + + { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles }, + + { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, + distance = 2.5 }) + if Config.Peds then + local i = math.random(1, #Config.PedPool) + RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end + if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end + if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end + end + end + end + end +end) + +local function PlayATMAnimation(animation) + if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter') + while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end + if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end + end + if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit') + while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end + if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end + end +end + +local function GrabAccount(type, job) + local p = promise.new() + QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job) + return Citizen.Await(p) +end + +RegisterNetEvent('jim-payments:Client:ATM:use', function(data) + --this grabs all the info from names to savings account numbers in the databases + local p = promise.new() + QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p) + local society local gsociety local cancelled = false + if Config.Manage then + society = GrabAccount("GetAccount", PlayerJob.name) + Wait(200) + gsociety = GrabAccount("GetGangAccount", PlayerGang.name) + else + local p = promise.new() + QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) society = Citizen.Await(p) + local p2 = promise.new() + QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) gsociety = Citizen.Await(p2) + end + local atmbartime = 2500 + local setoptions = {} + + if data.id == "atm" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, } + setview = "

Welcome back, "..info.name.."

- Citizen ID -
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."
πŸ’΅Cash - $"..cv(info.cash)..'

- Options -' + setheader = "πŸ’΅ ATM Banking πŸ’΅" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + for k, v in pairs(Config.ATMModels) do + local playerPed = PlayerPedId() + local playerCoords = GetEntityCoords(playerPed, true) + local hash = GetHashKey(v) + local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.6) + if atm then + local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.6, v, false, false, false) + local atmCoords = GetEntityCoords(obj, false) + TaskTurnPedToFaceEntity(playerPed, obj, 1000) + Wait(1000) + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + end + end + + elseif data.id == "bank" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..info.name.."

- Account -
"..info.account.."
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."
πŸ’΅Cash - $"..cv(info.cash).."

- Options -" + setheader = "🏦 Banking 🏦" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "transfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..info.name.."

- Account -
"..info.account.."
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "savings" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..info.name.."

- Account Info -
Savings ID: "..info.aid.."
"..info.cid.."

- Balances -
πŸ’°Savings - $"..cv(info.savbal).."
🏦Bank - $"..cv(info.bank).."

- Options -" + setheader = "πŸ’° Savings πŸ’°" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "society" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."
🏦Bank - $"..cv(info.bank).."

- Options -" + setheader = "🏒 Society Banking 🏒" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "societytransfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "gang" then + setheader = "🏒 Society Banking 🏒" + setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."
🏦Bank - $"..cv(info.bank).."

- Options -" + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + + elseif data.id == "gangtransfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + cancelled = true + end, data.icon) + end + + Wait(atmbartime+500) + if not cancelled then + cancelled = false + local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs }) + if dialog then + if not dialog.amount then return end + PlayATMAnimation('exit') Citizen.Wait(1000) + TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety) + end + end +end) + + +RegisterNetEvent('jim-payments:client:ATM:give', function() + local onlineList = {} + local nearbyList = {} + QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end + for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do + local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() then + nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } + end + end + end + dist = nil + end + if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end + local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give", + inputs = { + { text = " ", name = "citizen", type = "select", options = nearbyList }, + { type = 'number', isRequired = true, name = 'price', text = 'πŸ’΅ Amount to Pay' }, } + }) + if dialog then + if not dialog.citizen or not dialog.price then return end + TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) + end + end) +end) + +AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end + for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end + for k, v in pairs(Peds) do DeletePed(Peds[k]) end +end) \ No newline at end of file diff --git a/jim-payments/atmserver.lua b/jim-payments/atmserver.lua new file mode 100644 index 0000000..3d66f93 --- /dev/null +++ b/jim-payments/atmserver.lua @@ -0,0 +1,260 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +local function cv(amount) + local formatted = amount + while true do + formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') + if (k==0) then + break + end + end + return formatted +end + +---- BANK STUFF +QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account) + local result = nil + if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end + if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end + cb(result) +end) + +RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety) + local src = source + local Player = QBCore.Functions.GetPlayer(src) + local cashB = Player.Functions.GetMoney("cash") + local bankB = Player.Functions.GetMoney("bank") + local amount = tonumber(amount) + + --Simple transfers from bank to wallet -- + if account == "bank" or account == "atm" then + if billtype == "withdraw" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") + elseif bankB >= tonumber(amount) then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + Player.Functions.AddMoney('cash', amount) + end + elseif billtype == "deposit" then + if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error") + elseif cashB >= amount then + Player.Functions.RemoveMoney('cash', amount) Wait(1500) + Player.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success") + end + end + -- Transfers from bank to savings account -- + elseif account == "savings" then + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) + if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end + + if billtype == "withdraw" then + if savbal >= amount then + savbal = savbal - amount + Player.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success") + MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) + if success then return true else return false end + end) + elseif savbal < amount then + TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error") + end + elseif billtype == "deposit" then + if amount < bankB then + savbal = savbal + amount + Player.Functions.RemoveMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success") + MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) + if success then return true else return false end + end) + else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") + end + end + --Simple transfers from society account to bank -- + elseif account == "society" then + if billtype == "withdraw" then + if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") + elseif tonumber(society) >= amount then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success") + Player.Functions.AddMoney('bank', amount) + if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) + else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end + end + elseif billtype == "deposit" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") + elseif bankB >= amount then + if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) + else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success") + end + end + -- Transfer from boss account to players -- + elseif account == "societytransfer" then + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (society - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) + else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + end + end + + --Simple transfers from gang society account to bank -- + elseif account == "gang" then + if billtype == "withdraw" then + if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") + elseif tonumber(gsociety) >= amount then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success") + Player.Functions.AddMoney('bank', amount) + if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) + else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + end + elseif billtype == "deposit" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") + elseif bankB >= amount then + if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) + else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success") + end + end + -- Transfer from gang account to players -- + elseif account == "gangtransfer" then + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (gsociety - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) + else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + + end + end + + elseif account == "transfer" then + + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (Player.PlayerData.money.bank - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + Player.Functions.RemoveMoney('bank', amount) + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + + end + end + end +end) + +QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) + local Player = QBCore.Functions.GetPlayer(source) + local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname + local cid = Player.PlayerData.citizenid.." ["..source.."]" + local cash = Player.Functions.GetMoney("cash") + local bank = Player.Functions.GetMoney("bank") + local account = Player.PlayerData.charinfo.account + + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) + if getSavingsAccount[1] ~= nil then + aid = getSavingsAccount[1].record_id + savbal = getSavingsAccount[1].amount + else + MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) + aid = getSavingsAccount[1].record_id + savbal = getSavingsAccount[1].amount + end + local data = { + name = name, + cash = cash, + bank = bank, + account = account, + cid = cid, + savbal = savbal, + aid = aid } + cb(data) +end) + +QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) + +RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) + local Player = QBCore.Functions.GetPlayer(source) + local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen)) + local amount = tonumber(price) + local balance = Player.Functions.GetMoney("cash") + + if amount and amount > 0 then + if balance >= amount then + Player.Functions.RemoveMoney('cash', amount) + TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") + Reciever.Functions.AddMoney('cash', amount) + TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success") + elseif balance < amount then + TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") + end + else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end +end) \ No newline at end of file diff --git a/jim-payments/client.lua b/jim-payments/client.lua new file mode 100644 index 0000000..4d27da3 --- /dev/null +++ b/jim-payments/client.lua @@ -0,0 +1,111 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +PlayerJob = {} +local onDuty = false +local BankPed = {} +RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) +RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) +RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) +RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) + +--Keeps track of duty on script restarts +AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end + QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) +end) + +CreateThread(function() + local jobroles = {} + local gangroles = {} + for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end + exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, + { options = { + { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, }, + { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } }, + distance = 2.0 }) + if Config.Peds then + local i = math.random(1, #Config.PedPool) + RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end + if not BankPed[1] then BankPed[1] = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end + if Config.Debug then print("Ped Created for Ticket Trade") end + end +end) + +RegisterNetEvent('jim-payments:client:Charge', function(data, outside) + if outside == nil then outside = false end + if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment + local onlineList = {} + local nearbyList = {} + local p = promise.new() + QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) + onlineList = Citizen.Await(p) + for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do + local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or Config.Debug then + nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } + end + end + end + dist = nil + end + if not data.img then img = "" else img = data.img end + if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end + local newinputs = {} + if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end + if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end + newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = 'πŸ’΅ Amount to Charge' } + if data.job then label = PlayerJob.label gang = false elseif data.gang then label = PlayerGang.label gang = true end + local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs}) + if dialog then + if not dialog.citizen or not dialog.price then return end + TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) + end +end) + +RegisterNetEvent('jim-payments:Tickets:Menu', function(data) + local amount = 0 + local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p) + if amount == 0 or amount == nil then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end + local sellable = false + local name = "" local label = "" + for k, v in pairs(Config.Jobs) do + if data.gang then + if v.gang and k == PlayerGang.name then + name = k + label = PlayerGang.label + sellable = true + end + else + if not v.gang and k == PlayerJob.name then + name = k + label = PlayerJob.label + sellable = true + end + end + if sellable then + exports['qb-menu']:openMenu({ + { isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, + { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."
Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) }, + { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, + { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) + end + end +end) + +RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang) + if not img then img = "" end + exports['qb-menu']:openMenu({ + { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, + { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, + { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang } } }, + { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) +end) + +RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) +RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) + +AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end + exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed[1]) +end) \ No newline at end of file diff --git a/jim-payments/config.lua b/jim-payments/config.lua new file mode 100644 index 0000000..f277cb3 --- /dev/null +++ b/jim-payments/config.lua @@ -0,0 +1,223 @@ +print("Jim-Payments v2.6 - Payments Script by Jimathy") + +-- If you need support I now have a discord available, it helps me keep track of issues and give better support. + +-- https://discord.gg/xKgQZ6wZvS + +Config = {} + +Config.Debug = false + +Config.Manage = true -- "true" if using qb-management + -- "false" if using qb-bossmenu + +Config.TicketSystem = true -- Enable this if you want to use the ticket system false + +Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry +Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging) + +Config.Peds = true -- "true" to enable peds spawning in banks +Config.PedPool = { + [1] = `IG_Bankman`, + [2] = `U_M_M_BankMan`, + [3] = `S_F_M_Shop_HIGH`, + [4] = `S_M_M_HighSec_02`, + [5] = `S_M_M_HighSec_03`, + [6] = `S_M_M_HighSec_04`, + [7] = `A_F_Y_Business_01`, + [8] = `A_F_Y_Business_02`, + [9] = `A_F_Y_Business_03`, + [10] = `A_F_Y_Business_04`, + [11] = `A_M_M_Business_01`, + [12] = `A_M_Y_Business_02`, + [13] = `A_M_Y_Business_03`, + [14] = `U_F_M_CasinoShop_01`, +} + +Config.Gabz = true -- "true" to enable Gabz Banking locations +Config.useATM = true -- Enable this to use my ATM's +Config.useBanks = true -- Enable this to use my banking stuff +Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations +Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too + +Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices + -- This doesn't affect Cash payments as they by default use confirmation now + -- This is helpful for phones that don't support invoices well + +Config.PhoneType = "qb" -- Change this setting to make invoices work with your phone script [still testing this currently] + -- "qb" for qb-phone + -- "gks"" for GKSPhone + +Config.Commission = true -- Set this to true to enable Commissions and give the person charging a percentage of the total +Config.CommissionAll = false -- Set this to true to give commission to workers clocked in +Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission +Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount + +-- MinAmountforTicket should be your cheapest item +-- PayPerTicket should never be higher than MinAmountforTicket +-- Commission is a percentage eg "0.10" becomes 10% + +Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank +if Config.Gabz then Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz) + +Config.Jobs = { + ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,}, + ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true }, +} + +Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } + +Config.GabzATMLocations = { +--PACIFIC BANK 12 ATMS (GABZ) + vector3(239.02, 212.37, 106.28), + vector3(239.46, 213.6, 106.28), + vector3(239.9, 214.82, 106.28), + vector3(240.35, 216.03, 106.28), + vector3(241.42, 218.96, 106.28), + vector3(241.86, 220.16, 106.28), + vector3(242.3, 221.41, 106.28), + vector3(242.76, 222.63, 106.28), + vector3(263.46, 203.86, 106.28), + vector3(263.96, 205.03, 106.28), + vector3(264.37, 206.28, 106.28), + vector3(264.77, 207.51, 106.28), +} + +Config.VanATMLocations = { +--PACIFIC BANK 10 ATMS + vector3(265.9, 213.86, 106.28), + vector3(265.56, 212.98, 106.28), + vector3(265.19, 211.91, 106.28), + vector3(264.86, 211.03, 106.28), + vector3(264.52, 210.06, 106.28), + vector3(236.64, 219.72, 106.29), + vector3(237.04, 218.72, 106.29), + vector3(237.5, 217.87, 106.29), + vector3(237.93, 216.94, 106.29), + vector3(238.36, 216.03, 106.29), +} + +--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations +Config.WallATMLocations = { + vector3(-386.54, 6046.29, 31.5), + vector3(-282.82, 6226.24, 31.49), + vector3(-132.74, 6366.79, 31.48), + vector3(-95.76, 6457.41, 31.46), + vector3(-97.52, 6455.65, 31.47), + vector3(155.95, 6642.99, 31.6), + vector3(173.92, 6638.16, 31.57), + vector3(2558.65, 350.92, 108.62), + vector3(1077.78, -776.64, 58.35), + vector3(1138.14, -468.88, 66.73), + vector3(1166.93, -455.96, 66.81), + vector3(285.37, 143.07, 104.17), + vector3(-165.43, 234.81, 94.92), + vector3(-165.4, 232.73, 94.92), + vector3(-1410.41, -98.76, 52.43), + vector3(-1409.85, -100.51, 52.38), + vector3(-1206.0, -324.94, 37.86), + vector3(-1205.23, -326.55, 37.86), + vector3(-2072.28, -317.27, 13.32), + vector3(-2974.7, 380.15, 15.0), + vector3(-2959.01, 487.45, 15.46), + vector3(-2956.87, 487.36, 15.46), + vector3(-3043.98, 594.32, 7.74), + vector3(-3241.35, 997.74, 12.55), + vector3(-1305.59, -706.64, 25.32), + vector3(-537.85, -854.69, 29.28), + vector3(-709.98, -818.71, 23.73), + vector3(-712.87, -818.71, 23.73), + vector3(-526.71, -1223.18, 18.45), + vector3(-256.47, -715.94, 33.55), + vector3(-259.13, -723.29, 33.54), + vector3(-203.82, -861.3, 30.27), + vector3(111.38, -774.96, 31.44), + vector3(114.56, -776.13, 31.42), + vector3(112.46, -819.65, 31.34), + vector3(118.93, -883.68, 31.12), + vector3(-846.97, -340.29, 38.68), + vector3(-846.41, -341.41, 38.68), + vector3(-262.21, -2012.17, 30.15), + vector3(-273.23, -2024.32, 30.15), + vector3(24.46, -945.94, 29.36), + vector3(-254.48, -692.74, 33.61), + vector3(-1569.95, -546.94, 34.96), + vector3(-1570.91, -547.63, 34.96), + vector3(289.14, -1282.29, 29.6), + vector3(289.18, -1256.84, 29.44), + vector3(296.04, -896.22, 29.24), + vector3(296.74, -894.26, 29.24), + vector3(-301.63, -829.73, 32.43), + vector3(-303.23, -829.44, 32.43), + vector3(5.27, -919.87, 29.56), + vector3(-1200.61, -885.62, 13.26), +} + +Config.VanBankLocations = { + ["legion"] = { + vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca + }, + ["hawick"] = { + vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca + }, + ["vinewood"] = { + vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca + }, + ["delperro"] = { + vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca + }, + ["route1"] = { + vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca + }, + ["route68"] = { + vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca + }, + ["paleto"] = { + vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank + }, + ["pacific"] = { + vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 + vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 + }, +} + +Config.GabzBankLocations = { + ["legion"] = { + vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca + }, + ["hawick"] = { + vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca + }, + ["vinewood"] = { + vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca + }, + ["delperro"] = { + vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca + }, + ["route1"] = { + vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca + }, + ["route68"] = { + vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca + }, + ["paleto"] = { + vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1 + vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2 + }, + ["pacific"] = { + vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2 + vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4 + vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6 + vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8 + vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10 + vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12 + }, +} \ No newline at end of file diff --git a/jim-payments/fxmanifest.lua b/jim-payments/fxmanifest.lua new file mode 100644 index 0000000..ce8b4b1 --- /dev/null +++ b/jim-payments/fxmanifest.lua @@ -0,0 +1,26 @@ +name "Jim-Payments" +author "Jimathy" +version "v2.6" +description "Payment Script By Jimathy" +fx_version "cerulean" +game "gta5" + +dependencies { + 'qb-input', + 'qb-target', +} + +client_scripts { + 'client.lua', + 'atms.lua' +} + +server_scripts { + '@oxmysql/lib/MySQL.lua', + 'server.lua', + 'atmserver.lua' +} + +shared_scripts { + 'config.lua', +} \ No newline at end of file diff --git a/jim-payments/images/ticket.png b/jim-payments/images/ticket.png new file mode 100644 index 0000000..a022f40 Binary files /dev/null and b/jim-payments/images/ticket.png differ diff --git a/jim-payments/server.lua b/jim-payments/server.lua new file mode 100644 index 0000000..33c0c7d --- /dev/null +++ b/jim-payments/server.lua @@ -0,0 +1,168 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +local function cv(amount) + local formatted = amount + while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end + return formatted +end + +AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end + for k, v in pairs(Config.Jobs) do + if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then + print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") + end + end +end) + +QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) + +RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) + if biller then -- If this is found, it ISN'T a phone payment, so add money to society here + if gang then + if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount) + if Config.Debug then print("QB-Management(Gang): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end + else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount) + if Config.Debug then print("QB-GangMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end + end + elseif not gang then + if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount) + if Config.Debug then print("QB-Management(Job): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end + else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) + if Config.Debug then print("QB-BossMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end + end + end + elseif not biller then --Find the biller from their citizenid + local biller = QBCore.Functions.GetPlayerByCitizenId(data.senderCitizenId) + TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success") + end + + local duty = true + if not biller.PlayerData.job.onduty or not gang then duty = false end + + -- If ticket system enabled, do this + if duty and Config.TicketSystem then + if data.amount >= Config.Jobs[data.society].MinAmountforTicket then + for k, v in pairs(QBCore.Functions.GetPlayers()) do + local Player = QBCore.Functions.GetPlayer(v) + if Player ~= nil then + if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then + Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) + TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') + TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) + end + end + if gang then + biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) + TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success') + TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) + end + end + end + end + -- Commission section, does each config option separately + local comm = tonumber(Config.Jobs[data.society].Commission) + if Config.Commission and comm ~= 0 then + if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end + if Config.CommissionDouble then + biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) + TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success") + else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) + TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") + end + if Config.CommissionAll then + for k, v in pairs(QBCore.Functions.GetPlayers()) do + local Player = QBCore.Functions.GetPlayer(v) + if Player ~= nil and Player ~= biller then + if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then + Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) + TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") + end + end + end + end + end +end) + +RegisterServerEvent('jim-payments:Tickets:Sell', function() + local Player = QBCore.Functions.GetPlayer(source) + if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return + else + tickets = Player.Functions.GetItemByName("payticket").amount + Player.Functions.RemoveItem('payticket', tickets) + pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket) + Player.Functions.AddMoney('bank', pay, 'ticket-payment') + TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) + TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success') + end +end) + +QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb) + if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0 + else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end + cb(amount) +end) + +RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang) + local src = source + local biller = QBCore.Functions.GetPlayer(src) + local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) + local amount = tonumber(price) + local balance = billed.Functions.GetMoney(billtype) + if amount and amount > 0 then + if balance < amount then + TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error") + TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") + return + end + local label = biller.PlayerData.job.label + if gang == true then label = biller.PlayerData.gang.label end + if Config.PhoneBank == false or gang == true or billtype == "cash" then + TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang) + else + if Config.PhoneType == "qb" then + MySQL.Async.insert( + 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', + {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}) + TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) + elseif Config.PhoneType == "gks" then + MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { + ['@citizenid'] = billed.PlayerData.citizenid, + ['@amount'] = amount, + ['@society'] = biller.PlayerData.job.name, + ['@sender'] = biller.PlayerData.charinfo.firstname, + ['@sendercitizenid'] = biller.PlayerData.citizenid, + ['@label'] = biller.PlayerData.job.label, + }) + TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' }) + TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' }) + end + TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success') + TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received') + end + else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end +end) + +RegisterServerEvent("jim-payments:server:PayPopup", function(data) + local src = source + local billed = QBCore.Functions.GetPlayer(src) + local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) + local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount } + if data.gang == true then newdata.society = biller.PlayerData.gang.name end + if data.accept == true then + billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) + TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) + TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success") + elseif data.accept == false then + TriggerClientEvent("QBCore:Notify", src, "You declined the payment") + TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error") + end +end) + +QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb) + local onlineList = {} + for k, v in pairs(QBCore.Functions.GetPlayers()) do + local P = QBCore.Functions.GetPlayer(v) + onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname } + end + cb(onlineList) +end) \ No newline at end of file