Had to rewrite the code for grabbing the player list

All on client side now and no callbacks
This commit is contained in:
jimathy
2022-02-08 19:19:05 +00:00
committed by GitHub
parent e958ae1582
commit be931570bb

View File

@@ -28,7 +28,7 @@ if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(func
Citizen.CreateThread(function()
local jobroles = {}
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, },
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, },
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } },
distance = 2.0
})
@@ -36,27 +36,32 @@ end)
RegisterNetEvent('jim-payments:client:Charge', function()
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
QBCore.Functions.TriggerCallback('jim-payments:server:GetCurrentPlayers', function(playerList)
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
inputs = {
{ text = "Citizen", name = "citizen", type = "select", options = playerList },
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
local playerList = {}
for k,v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
TriggerEvent("QBCore:Notify", "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)", "error")
if v ~= PlayerId() then
playerList[#playerList+1] = { value = GetPlayerServerId(v), text = "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)" }
end
end)
end
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
inputs = {
{ text = "Citizen", name = "citizen", type = "select", options = playerList },
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)