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Merge pull request #3 from stacheboi/main
Fix for Player Receiving Cash From Self
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@@ -233,9 +233,9 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
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Player.Functions.RemoveMoney('cash', amount)
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Player.Functions.RemoveMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
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TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
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Reciever.Functions.AddMoney('cash', amount)
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Reciever.Functions.AddMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
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elseif balance < amount then
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
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TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
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end
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end
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else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
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else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
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end)
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end)
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