Merge pull request #3 from stacheboi/main

Fix for Player Receiving Cash From Self
This commit is contained in:
jimathy
2022-03-26 17:50:06 +00:00
committed by GitHub

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@@ -233,9 +233,9 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
Player.Functions.RemoveMoney('cash', amount) Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
Reciever.Functions.AddMoney('cash', amount) Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success") TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
elseif balance < amount then elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
end end
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
end) end)