mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-19 15:26:03 +01:00
move atms.lua to /client
This commit is contained in:
350
atms.lua
350
atms.lua
@@ -1,350 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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local Targets = {}
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local Peds = {}
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local BankLoc = Config.VanBankLocations
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local ATMLoc = Config.VanATMLocations
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local function cv(amount)
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local formatted = amount
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while true do
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formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
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if (k==0) then
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break
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end
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end
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return formatted
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end
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local function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end end
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local function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
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local function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
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local function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
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local bossroles = {}
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local gangroles = {}
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CreateThread(function()
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if Config.useATM then
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if Config.ATMBlips then
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for _, v in pairs(Config.WallATMLocations) do
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blip = AddBlipForCoord(v)
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SetBlipSprite(blip, 108)
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SetBlipDisplay(blip, 4)
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SetBlipScale(blip, 0.55)
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SetBlipColour(blip, 3)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("ATM")
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EndTextCommandSetBlipName(blip)
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end
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for _, v in pairs(Config.ATMLocations) do
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blip = AddBlipForCoord(v)
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SetBlipSprite(blip, 108)
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SetBlipDisplay(blip, 4)
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SetBlipScale(blip, 0.55)
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SetBlipColour(blip, 3)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("ATM")
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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if Config.useBanks then
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if Config.BankBlips then
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for _, v in pairs(Config.BankLocations) do
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for _, b in pairs(v) do
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blip = AddBlipForCoord(b)
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SetBlipSprite(blip, 108)
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SetBlipDisplay(blip, 4)
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SetBlipScale(blip, 0.55)
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SetBlipColour(blip, 2)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Bank")
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EndTextCommandSetBlipName(blip)
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break
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end
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end
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end
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end
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if Config.useATM or Config.useBanks then
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for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
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if QBCore.Shared.Jobs[tostring(k)] then
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for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
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if bossroles[tostring(k)] ~= nil then -- checks if the line exists
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
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else bossroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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for k in pairs(QBCore.Shared.Gangs) do
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if QBCore.Shared.Gangs[tostring(k)] then
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for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
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if tostring(k) ~= "none" then
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if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
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if gangroles[tostring(k)] ~= nil then
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if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
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else gangroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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end
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end
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if Config.useATM then
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
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for k,v in pairs(Config.WallATMLocations) do
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Targets["jimwallatm"..k] =
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exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
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}, distance = 1.5 })
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end
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for k,v in pairs(Config.ATMLocations) do
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Targets["jimatm"..k] =
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
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}, distance = 1.5 })
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end
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end
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if Config.useBanks then
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for k,v in pairs(Config.BankLocations) do
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for l, b in pairs(v) do
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Targets["jimbank"..k..l] =
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exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, },
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distance = 2.5 })
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if Config.Peds then
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local i = math.random(1, #Config.PedPool)
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loadModel(Config.PedPool[i])
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if not Config.Gabz then CreateModelHide(vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), 1.0, `v_corp_bk_chair3`, true) end
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if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)-1.03), b[4], false, false) end
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if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..k..l.."^7'") end
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end
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end
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end
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end
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end)
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local function PlayATMAnimation(animation)
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if animation == 'enter' then
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loadAnimDict('amb@prop_human_atm@male@enter')
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TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
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unloadAnimDict('amb@prop_human_atm@male@enter')
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end
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if animation == 'exit' then
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loadAnimDict('amb@prop_human_atm@male@exit')
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TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
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unloadAnimDict('amb@prop_human_atm@male@enter')
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end
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end
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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--this grabs all the info from names to savings account numbers in the databases
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local p = promise.new()
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
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local cancelled = false
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if not Config.Manage then
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local p = promise.new()
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
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local p2 = promise.new()
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
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end
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local atmbartime = 2500
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local setoptions = {}
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if data.id == "atm" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, }
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setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..info.name.."<br><br>- Citizen ID -<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash)..'<br><br>- Options -'
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setheader = "💵 ATM Banking 💵"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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for k, v in pairs(Config.ATMModels) do
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed, true)
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local hash = GetHashKey(v)
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local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.6)
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if atm then
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local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.6, v, false, false, false)
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local atmCoords = GetEntityCoords(obj, false)
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TaskTurnPedToFaceEntity(playerPed, obj, 1000)
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Wait(1000)
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PlayATMAnimation('enter')
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QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
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end, function()
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TriggerEvent("QBCore:Notify", "Cancelled!", "error")
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cancelled = true
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end, data.icon)
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end
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end
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elseif data.id == "bank" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
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setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash).."<br><br>- Options -"
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setheader = "🏦 Banking 🏦"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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PlayATMAnimation('enter')
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QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
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end, function()
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TriggerEvent("QBCore:Notify", "Cancelled!", "error")
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cancelled = true
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end, data.icon)
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elseif data.id == "transfer" then
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setoptions = { { value = "transfer", text = "Transfer" } }
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setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
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setheader = "🔀 Transfer Services 🔀"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
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{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
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PlayATMAnimation('enter')
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QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
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end, function()
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TriggerEvent("QBCore:Notify", "Cancelled!", "error")
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cancelled = true
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end, data.icon)
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elseif data.id == "savings" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
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setview = "Welcome back, "..info.name.."<br><br>- Account Info -<br>Savings ID: "..info.aid.."<br>"..info.cid.."<br><br>- Balances -<br>💰Savings - $"..cv(info.savbal).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
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setheader = "💰 Savings 💰"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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PlayATMAnimation('enter')
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QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
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end, function()
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TriggerEvent("QBCore:Notify", "Cancelled!", "error")
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cancelled = true
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end, data.icon)
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elseif data.id == "society" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
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setview = "Welcome back, "..info.name..
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"<br><br>- Society Account -<br>"..
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PlayerJob.label..
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"<br><br>- Balances -<br>🏢"..
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PlayerJob.label.." - $"..cv(info.society)..
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"<br>🏦Bank - $"..cv(info.bank)
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setheader = "🏢 Society Banking 🏢"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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PlayATMAnimation('enter')
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QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
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end, function()
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TriggerEvent("QBCore:Notify", "Cancelled!", "error")
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cancelled = true
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end, data.icon)
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elseif data.id == "societytransfer" then
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setoptions = { { value = "transfer", text = "Transfer" } }
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setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(info.society).."<br><br>- Options -"
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setheader = "🔀 Transfer Services 🔀"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
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{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
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PlayATMAnimation('enter')
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|
||||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
|
||||||
end, function()
|
|
||||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
|
||||||
cancelled = true
|
|
||||||
end, data.icon)
|
|
||||||
|
|
||||||
elseif data.id == "gang" then
|
|
||||||
setheader = "🏢 Society Banking 🏢"
|
|
||||||
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(info.gsociety).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
|
|
||||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
|
||||||
PlayATMAnimation('enter')
|
|
||||||
|
|
||||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
|
||||||
end, function()
|
|
||||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
|
||||||
cancelled = true
|
|
||||||
end, data.icon)
|
|
||||||
|
|
||||||
elseif data.id == "gangtransfer" then
|
|
||||||
setoptions = { { value = "transfer", text = "Transfer" } }
|
|
||||||
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(info.gsociety).."<br><br>- Options -"
|
|
||||||
setheader = "🔀 Transfer Services 🔀"
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
|
|
||||||
PlayATMAnimation('enter')
|
|
||||||
|
|
||||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
|
||||||
|
|
||||||
end, function()
|
|
||||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
|
||||||
cancelled = true
|
|
||||||
end, data.icon)
|
|
||||||
end
|
|
||||||
|
|
||||||
Wait(atmbartime+500)
|
|
||||||
if not cancelled then
|
|
||||||
cancelled = false
|
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
|
|
||||||
if dialog then
|
|
||||||
if not dialog.amount then return end
|
|
||||||
PlayATMAnimation('exit') Citizen.Wait(1000)
|
|
||||||
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:client:ATM:give', function()
|
|
||||||
local onlineList = {}
|
|
||||||
local nearbyList = {}
|
|
||||||
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
|
||||||
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
|
||||||
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
|
|
||||||
for i = 1, #onlineList do
|
|
||||||
if onlineList[i].value == GetPlayerServerId(id) then
|
|
||||||
if id ~= PlayerId() or Config.Debug then
|
|
||||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
dist = nil
|
|
||||||
end
|
|
||||||
if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
|
|
||||||
inputs = {
|
|
||||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
|
||||||
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Pay' }, }
|
|
||||||
})
|
|
||||||
if dialog then
|
|
||||||
if not dialog.citizen or not dialog.price then return end
|
|
||||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
|
|
||||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
|
||||||
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
|
|
||||||
end)
|
|
||||||
Reference in New Issue
Block a user