From 9601e4b2acdd9009fecbc971563e569c65a3b6a2 Mon Sep 17 00:00:00 2001 From: jimathy Date: Sat, 19 Feb 2022 11:56:21 +0000 Subject: [PATCH] Banking update --- atms.lua | 379 +++++++++++++++++++++++++++++++++++++++++++++++++ atmserver.lua | 242 +++++++++++++++++++++++++++++++ config.lua | 4 +- fxmanifest.lua | 10 +- 4 files changed, 630 insertions(+), 5 deletions(-) create mode 100644 atms.lua create mode 100644 atmserver.lua diff --git a/atms.lua b/atms.lua new file mode 100644 index 0000000..11ecfa9 --- /dev/null +++ b/atms.lua @@ -0,0 +1,379 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +-- This script is a simple replacement for QB-Banking and QB-ATMs +-- It uses QB-Input and server callbacks to retreive info about accounts and cash +-- This requires QB-Target and has the location of every ATM, ATM prop and bank window +-- If Config.useATM = false, then none of this load + +--Specific to ATM config options +Config.useATM = true +Config.useBanks = true +Config.BankBlips = true +Config.ATMBlips = false + +Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } + +Config.ATMLocations = { + --PACIFIC BANK 10 ATMS + vector3(265.9, 213.86, 106.28), + vector3(265.56, 212.98, 106.28), + vector3(265.19, 211.91, 106.28), + vector3(264.86, 211.03, 106.28), + vector3(264.52, 210.06, 106.28), + vector3(236.64, 219.72, 106.29), + vector3(237.04, 218.72, 106.29), + vector3(237.5, 217.87, 106.29), + vector3(237.93, 216.94, 106.29), + vector3(238.36, 216.03, 106.29), + + --WALL ATMS + vector3(-386.54, 6046.29, 31.5), + vector3(-282.82, 6226.24, 31.49), + vector3(-132.74, 6366.79, 31.48), + vector3(-95.76, 6457.41, 31.46), + vector3(-97.52, 6455.65, 31.47), + vector3(155.95, 6642.99, 31.6), + vector3(173.92, 6638.16, 31.57), + vector3(2558.65, 350.92, 108.62), + vector3(1077.78, -776.64, 58.35), + vector3(1138.14, -468.88, 66.73), + vector3(1166.93, -455.96, 66.81), + vector3(285.37, 143.07, 104.17), + vector3(-165.43, 234.81, 94.92), + vector3(-165.4, 232.73, 94.92), + vector3(-1410.41, -98.76, 52.43), + vector3(-1409.85, -100.51, 52.38), + vector3(-1206.0, -324.94, 37.86), + vector3(-1205.23, -326.55, 37.86), + vector3(-2072.28, -317.27, 13.32), + vector3(-2974.7, 380.15, 15.0), + vector3(-2959.01, 487.45, 15.46), + vector3(-2956.87, 487.36, 15.46), + vector3(-3043.98, 594.32, 7.74), + vector3(-3241.35, 997.74, 12.55), + vector3(-1305.59, -706.64, 25.32), + vector3(-537.85, -854.69, 29.28), + vector3(-709.98, -818.71, 23.73), + vector3(-712.87, -818.71, 23.73), + vector3(-526.71, -1223.18, 18.45), + vector3(-256.47, -715.94, 33.55), + vector3(-259.13, -723.29, 33.54), + vector3(-203.82, -861.3, 30.27), + vector3(111.38, -774.96, 31.44), + vector3(114.56, -776.13, 31.42), + vector3(112.46, -819.65, 31.34), + vector3(118.93, -883.68, 31.12), + vector3(-846.97, -340.29, 38.68), + vector3(-846.41, -341.41, 38.68), + vector3(-262.21, -2012.17, 30.15), + vector3(-273.23, -2024.32, 30.15), + vector3(24.46, -945.94, 29.36), + vector3(-254.48, -692.74, 33.61), + vector3(-1569.95, -546.94, 34.96), + vector3(-1570.91, -547.63, 34.96), + vector3(289.14, -1282.29, 29.6), + vector3(289.18, -1256.84, 29.44), + vector3(296.04, -896.22, 29.24), + vector3(296.74, -894.26, 29.24), + vector3(-301.63, -829.73, 32.43), + vector3(-303.23, -829.44, 32.43), + vector3(5.27, -919.87, 29.56), + vector3(-1200.61, -885.62, 13.26), +} + +Config.BankLocations = { + vector3(149.9, -1040.46, 29.37), + vector3(314.23, -278.83, 54.17), + vector3(-350.8, -49.57, 49.04), + vector3(-1213.0, -330.39, 37.79), + vector3(-2962.71, 483.0, 15.7), + vector3(1175.07, 2706.41, 38.09), + vector3(247.44, 223.22, 106.29), + vector3(-113.22, 6470.03, 31.63), + vector3(242.25, 225.15, 106.29) + --vector3(252.41, 221.41, 106.29) +} + + +local function cv(amount) + local formatted = amount + while true do + formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') + if (k==0) then + break + end + end + return formatted +end +local function createBlips() + if Config.useATM then + if Config.BankBlips then + for k, v in pairs(Config.BankLocations) do + blip = AddBlipForCoord(v) + SetBlipSprite(blip, 108) + SetBlipDisplay(blip, 4) + SetBlipScale(blip, 0.55) + SetBlipColour(blip, 2) + SetBlipAsShortRange(blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("Bank") + EndTextCommandSetBlipName(blip) + end + end + if Config.ATMBlips then + for k, v in pairs(Config.ATMLocations) do + blip = AddBlipForCoord(v) + SetBlipSprite(blip, 108) + SetBlipDisplay(blip, 4) + SetBlipScale(blip, 0.55) + SetBlipColour(blip, 3) + SetBlipAsShortRange(blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("ATM") + EndTextCommandSetBlipName(blip) + end + end + end +end + +AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then createBlips() end end) + +RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end) + +Citizen.CreateThread(function() + local bossroles = {} + for k, v in pairs(Config.Jobs) do + for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do + if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then + if bossroles[tostring(k)] ~= nil then + if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end + else bossroles[tostring(k)] = tonumber(l) + end + end + end + end + local gangroles = {} + for k, v in pairs(QBCore.Shared.Gangs) do + for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do + if tostring(k) ~= "none" then + if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then + if gangroles[tostring(k)] ~= nil then + if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end + else gangroles[tostring(k)] = tonumber(l) + end + end + + end + end + end + + if Config.useATM then + exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, }) + for k,v in pairs(Config.ATMLocations) do + exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, }, + { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, + --[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 }) + end + end + if Config.useBanks then + for k,v in pairs(Config.BankLocations) do + exports['qb-target']:AddCircleZone("jimbank"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)), 2.0, { name="jimbank"..k, debugPoly=false, useZ=true, }, + { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" }, + + { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles }, + + { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles }, + { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, distance = 2.5 }) + end + end +end) + +local function PlayATMAnimation(animation) + if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter') + while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end + if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end + end + if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit') + while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end + if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end + end +end + +RegisterNetEvent('jim-payments:Client:ATM:use', function(data) + --this grabs all the info from names to savings account numbers in the databases + while name == nil do + QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end) + Citizen.Wait(100) + end + while society == nil do + QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name) + Citizen.Wait(100) + end + while gsociety == nil do + QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name) + Citizen.Wait(100) + end + local atmbartime = 2500 + local setoptions = {} + + if data.id == "atm" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, } + setview = "Welcome back, "..name.."

- Citizen ID -
"..cid.."

- Balances -
🏦Bank - $"..cv(bank).."
πŸ’΅Cash - $"..cv(cash)..'

- Options -' + setheader = "πŸ’΅ ATM Banking πŸ’΅" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + for k, v in pairs(Config.ATMModels) do + local playerPed = PlayerPedId() + local playerCoords = GetEntityCoords(playerPed, true) + local hash = GetHashKey(v) + local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.5) + if atm then + local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.5, v, false, false, false) + local atmCoords = GetEntityCoords(obj, false) + TaskTurnPedToFaceEntity(playerPed, obj, 1000) + Wait(1000) + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + end + end + + elseif data.id == "bank" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..name.."

- Account -
"..account.."
"..cid.."

- Balances -
🏦Bank - $"..cv(bank).."
πŸ’΅Cash - $"..cv(cash).."

- Options -" + setheader = "🏦 Banking 🏦" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "transfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..name.."

- Account -
"..account.."
"..cid.."

- Balances -
🏦Bank - $"..cv(bank).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "savings" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..name.."

- Account Info -
Savings ID: "..aid.."
"..cid.."

- Balances -
πŸ’°Savings - $"..cv(savbal).."
🏦Bank - $"..cv(bank).."

- Options -" + setheader = "πŸ’° Savings πŸ’°" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "society" then + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setview = "Welcome back, "..name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."
🏦Bank - $"..cv(bank).."

- Options -" + setheader = "🏒 Society Banking 🏒" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "societytransfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "gang" then + setheader = "🏒 Society Banking 🏒" + setview = "Welcome back, "..name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."
🏦Bank - $"..cv(bank).."

- Options -" + setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + + elseif data.id == "gangtransfer" then + setoptions = { { value = "transfer", text = "Transfer" } } + setview = "Welcome back, "..name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."

- Options -" + setheader = "πŸ”€ Transfer Services πŸ”€" + setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, + { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, + { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } + PlayATMAnimation('enter') + QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done + end, function() + TriggerEvent("QBCore:Notify", "Cancelled!", "error") + return + end) + end + + Wait(atmbartime+500) + local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs }) + if dialog then + if not dialog.amount then return end + PlayATMAnimation('exit') Citizen.Wait(1000) + TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety) + end + gsociety, society, name = nil +end) + + +RegisterNetEvent('jim-payments:client:ATM:give', function() + local onlineList = {} + local nearbyList = {} + QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end + for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do + local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() then + nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } + end + end + end + dist = nil + end + if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end + local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give", + inputs = { + { text = " ", name = "citizen", type = "select", options = nearbyList }, + { type = 'number', isRequired = true, name = 'price', text = 'πŸ’΅ Amount to Pay' }, } + }) + if dialog then + if not dialog.citizen or not dialog.price then return end + TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) + end + end) +end) \ No newline at end of file diff --git a/atmserver.lua b/atmserver.lua new file mode 100644 index 0000000..4cccdc6 --- /dev/null +++ b/atmserver.lua @@ -0,0 +1,242 @@ +local QBCore = exports['qb-core']:GetCoreObject() + +local function cv(amount) + local formatted = amount + while true do + formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') + if (k==0) then + break + end + end + return formatted +end + + +---- BANK STUFF +RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety) + local src = source + local Player = QBCore.Functions.GetPlayer(src) + local cashB = Player.Functions.GetMoney("cash") + local bankB = Player.Functions.GetMoney("bank") + local amount = tonumber(amount) + --TriggerClientEvent("QBCore:Notify", src, tostring(account), "error") + + --Simple transfers from bank to wallet -- + if account == "bank" or account == "atm" then + if billtype == "withdraw" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") + elseif bankB >= tonumber(amount) then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + Player.Functions.AddMoney('cash', amount) + end + elseif billtype == "deposit" then + if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error") + elseif cashB >= amount then + Player.Functions.RemoveMoney('cash', amount) Wait(1500) + Player.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success") + end + end + -- Transfers from bank to savings account -- + elseif account == "savings" then + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) + if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end + + if billtype == "withdraw" then + if savbal >= amount then + savbal = savbal - amount + Player.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success") + MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) + if success then return true else return false end + end) + elseif savbal < amount then + TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error") + end + elseif billtype == "deposit" then + if amount < bankB then + savbal = savbal + amount + Player.Functions.RemoveMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success") + MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) + if success then return true else return false end + end) + else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") + end + end + --Simple transfers from society account to bank -- + elseif account == "society" then + if billtype == "withdraw" then + if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") + elseif tonumber(society) >= amount then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success") + Player.Functions.AddMoney('bank', amount) + TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) + end + elseif billtype == "deposit" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") + elseif bankB >= amount then + TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success") + end + end + -- Transfers between players -- + elseif account == "societytransfer" then + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (society - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + + end + end + + --Simple transfers from society account to bank -- + elseif account == "gang" then + if billtype == "withdraw" then + if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") + elseif tonumber(gsociety) >= amount then + TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success") + Player.Functions.AddMoney('bank', amount) + TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) + end + elseif billtype == "deposit" then + if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") + elseif bankB >= amount then + TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) + Player.Functions.RemoveMoney('bank', amount) Wait(1500) + TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success") + end + end + -- Transfers between players -- + elseif account == "gangtransfer" then + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (gsociety - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + + end + end + + elseif account == "transfer" then + + local bannedCharacters = {'%','$',';'} + local newAmount = tostring(amount) + local newiban = tostring(baccount) + for k, v in pairs(bannedCharacters) do + newAmount = string.gsub(newAmount, '%' .. v, '') + newiban = string.gsub(newiban, '%' .. v, '') + end + baccount = newiban + amount = tonumber(newAmount) + + local Player = QBCore.Functions.GetPlayer(src) + if (Player.PlayerData.money.bank - amount) >= 0 then + local query = '%"account":"' .. baccount .. '"%' + local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query}) + if result[1] ~= nil then + local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + Player.Functions.RemoveMoney('bank', amount) + if Reciever ~= nil then + Reciever.Functions.AddMoney('bank', amount) + TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") + TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success") + else + local RecieverMoney = json.decode(result[1].money) + RecieverMoney.bank = (RecieverMoney.bank + amount) + exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) + end + elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") + + end + end + end +end) + +QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) + local Player = QBCore.Functions.GetPlayer(source) + local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname + local cid = Player.PlayerData.citizenid.." ["..source.."]" + local cash = Player.Functions.GetMoney("cash") + local bank = Player.Functions.GetMoney("bank") + local account = Player.PlayerData.charinfo.account + + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) + if getSavingsAccount[1] ~= nil then + aid = getSavingsAccount[1].record_id + savbal = getSavingsAccount[1].amount + else + MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true + aid = getSavingsAccount[1].record_id + savbal = getSavingsAccount[1].amount + end + + cb(name, cash, bank, account, cid, savbal, aid) +end) + +QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) + +RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) + local Player = QBCore.Functions.GetPlayer(source) + local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen)) + local amount = tonumber(price) + local balance = Player.Functions.GetMoney("cash") + + if amount and amount > 0 then + if balance >= amount then + Player.Functions.RemoveMoney('cash', amount) + TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") + Reciever.Functions.AddMoney('cash', amount) + TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success") + elseif balance < amount then + TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") + end + else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end +end) \ No newline at end of file diff --git a/config.lua b/config.lua index 35e1217..2d5180e 100644 --- a/config.lua +++ b/config.lua @@ -1,4 +1,4 @@ -print("Jim-Payments v1.2 - Payments Script by Jimathy") +print("Jim-Payments v2 - Payments Script by Jimathy") -- If you need support I now have a discord available, it helps me keep track of issues and give better support. @@ -8,6 +8,8 @@ Config = {} Config.PaymentRadius = 30 -- This is how far the player list will check +-- MinAmountforTicket should be your cheapest item +-- PayPerTicket should never be higher than MinAmountforTicket Config.Jobs = { ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, diff --git a/fxmanifest.lua b/fxmanifest.lua index 8f72f2f..673b140 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,6 +1,6 @@ name "Jim-Payments" author "Jimathy" -version "v1.2" +version "v2" description "Payment Script By Jimathy" fx_version "cerulean" game "gta5" @@ -11,14 +11,16 @@ dependencies { } client_scripts { - 'client.lua' + 'client.lua', + 'atms.lua' } server_scripts { '@oxmysql/lib/MySQL.lua', - 'server.lua' + 'server.lua', + 'atmserver.lua' } shared_scripts { 'config.lua', -} +} \ No newline at end of file