From 95459f63a86479ab7338b66d054fafd0adbf4488 Mon Sep 17 00:00:00 2001 From: stacheboi Date: Wed, 16 Mar 2022 21:17:10 -0400 Subject: [PATCH] Fix for Player Receiving Cash From Self When you give someone cash it shows they received money from themself. This show show the sending players name instead. --- atmserver.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/atmserver.lua b/atmserver.lua index 30b174b..ac9e024 100644 --- a/atmserver.lua +++ b/atmserver.lua @@ -233,9 +233,9 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) Player.Functions.RemoveMoney('cash', amount) TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") Reciever.Functions.AddMoney('cash', amount) - TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success") + TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success") elseif balance < amount then TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") end else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end -end) \ No newline at end of file +end)