triggerNotify()

This commit is contained in:
Jim Shield
2022-08-22 22:13:56 +01:00
committed by GitHub
parent 6b4c6a6779
commit 8fcde5867c
5 changed files with 65 additions and 61 deletions

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
-- This script is a simple replacement for QB-Banking and QB-ATMs -- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash -- It uses QB-Input and server callbacks to retreive info about accounts and cash
@@ -226,7 +227,7 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
Wait(1000) Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety) TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
end end
end, function() TriggerEvent("QBCore:Notify", "Cancelled!", "error") end, function() triggerNotify(nil, "Cancelled!", "error")
end, data.icon) end, data.icon)
end) end)
@@ -245,7 +246,7 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
end end
dist = nil dist = nil
end end
if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end if not nearbyList[1] then triggerNotify(nil, "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give", local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
inputs = { inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList }, { text = " ", name = "citizen", type = "select", options = nearbyList },

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
PlayerJob = {} PlayerJob = {}
PlayerGang = {} PlayerGang = {}
@@ -58,7 +59,7 @@ end)
RegisterNetEvent('jim-payments:client:Charge', function(data, outside) RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
--Check if player is using /cashregister command --Check if player is using /cashregister command
if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end if not outside and not onDuty and data.gang == nil then triggerNotify(nil, "Not Clocked in!", "error") return end
local newinputs = {} -- Begin qb-input creation here. local newinputs = {} -- Begin qb-input creation here.
if Config.List then -- If nearby player list is wanted: if Config.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server --Retrieve a list of nearby players from server
@@ -77,7 +78,7 @@ RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
end end
end end
--If list is empty(no one nearby) show error and stop --If list is empty(no one nearby) show error and stop
if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end if not nearbyList[1] then triggerNotify(nil, "No one near by to charge", "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' }
@@ -102,7 +103,7 @@ RegisterNetEvent('jim-payments:client:PolCharge', function()
--Check if player is allowed to use /cashregister command --Check if player is allowed to use /cashregister command
local allowed = false local allowed = false
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
if not allowed then TriggerEvent("QBCore:Notify", "You don't have the required job", "error") return end if not allowed then triggerNotify(nil, "You don't have the required job", "error") return end
local newinputs = {} -- Begin qb-input creation here. local newinputs = {} -- Begin qb-input creation here.
if Config.FineJobList then -- If nearby player list is wanted: if Config.FineJobList then -- If nearby player list is wanted:
@@ -122,7 +123,7 @@ RegisterNetEvent('jim-payments:client:PolCharge', function()
end end
end end
--If list is empty(no one nearby) show error and stop --If list is empty(no one nearby) show error and stop
if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end if not nearbyList[1] then triggerNotify(nil, "No one near by to charge", "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" } newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" }
@@ -143,7 +144,7 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
--Get ticket info --Get ticket info
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
local amount = Citizen.Await(p) local amount = Citizen.Await(p)
if not amount then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") amount = 0 return end if not amount then triggerNotify(nil, "You don't have any tickets to trade", "error") amount = 0 return end
local sellable = false local sellable = false
local name = "" local label = "" local name = "" local label = ""
--Check/adjust for job/gang names --Check/adjust for job/gang names

View File

@@ -5,8 +5,8 @@ print("^2Jim^7-^2Payments v^42^7.^47 ^7- ^2Payments Script by ^1Jimathy^7")
-- https://discord.gg/xKgQZ6wZvS -- https://discord.gg/xKgQZ6wZvS
Config = { Config = {
Debug = false, Debug = true,
Notify = "qb",
--------------------------------- ---------------------------------
-- Default Job Payment Systems -- -- Default Job Payment Systems --
--------------------------------- ---------------------------------

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end)
local function cv(amount) local function cv(amount)
local formatted = amount local formatted = amount
@@ -21,18 +22,18 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
--Simple transfers from bank to wallet -- --Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then if account == "bank" or account == "atm" then
if billtype == "withdraw" then if billtype == "withdraw" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") if bankB < amount then triggerNotify(nil, "Bank Balance too low", "error", src)
elseif bankB >= tonumber(amount) then elseif bankB >= tonumber(amount) then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn triggerNotify(nil, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
Player.Functions.RemoveMoney('bank', amount) Wait(1500) Player.Functions.RemoveMoney('bank', amount) Wait(1500)
Player.Functions.AddMoney('cash', amount) Player.Functions.AddMoney('cash', amount)
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error") if cashB < amount then triggerNotify(nil, "Not enough cash", "error", src)
elseif cashB >= amount then elseif cashB >= amount then
Player.Functions.RemoveMoney('cash', amount) Wait(1500) Player.Functions.RemoveMoney('cash', amount) Wait(1500)
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success") triggerNotify(nil, "Deposited $"..cv(amount).." into the Bank", "success", src)
end end
end end
-- Transfers from bank to savings account -- -- Transfers from bank to savings account --
@@ -44,41 +45,41 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
if savbal >= amount then if savbal >= amount then
savbal = savbal - amount savbal = savbal - amount
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success") triggerNotify(nil, "$"..cv(amount).." Withdrawn from savings into bank account", "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end if success then return true else return false end
end) end)
elseif savbal < amount then elseif savbal < amount then
TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error") triggerNotify(nil, "Savings Balance too low", "error")
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if amount < bankB then if amount < bankB then
savbal = savbal + amount savbal = savbal + amount
Player.Functions.RemoveMoney('bank', amount) Player.Functions.RemoveMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success") triggerNotify(nil, "$"..cv(amount).." Deposited from bank account into savings", "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end if success then return true else return false end
end) end)
else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") else triggerNotify(nil, "Bank Balance too low", "error", src)
end end
end end
--Simple transfers from society account to bank -- --Simple transfers from society account to bank --
elseif account == "society" then elseif account == "society" then
if billtype == "withdraw" then if billtype == "withdraw" then
if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") if tonumber(society) < amount then triggerNotify(nil, "Society balance too low", "error", src)
elseif tonumber(society) >= amount then elseif tonumber(society) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success") triggerNotify(nil, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success", src)
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") if bankB < amount then triggerNotify(nil, "Not enough money in your bank", "error", src)
elseif bankB >= amount then elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500) Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success") triggerNotify(nil, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success", src)
end end
end end
-- Transfer from boss account to players -- -- Transfer from boss account to players --
@@ -103,34 +104,34 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
if Reciever then if Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") triggerNotify(nil, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success") triggerNotify(nil, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount) RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end end
end end
--Simple transfers from gang society account to bank -- --Simple transfers from gang society account to bank --
elseif account == "gang" then elseif account == "gang" then
if billtype == "withdraw" then if billtype == "withdraw" then
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") if tonumber(gsociety) < amount then triggerNotify(nil, "Society balance too low", "error", src)
elseif tonumber(gsociety) >= amount then elseif tonumber(gsociety) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success") triggerNotify(nil, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success", src)
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") if bankB < amount then triggerNotify(nil, "Not enough money in your bank", "error", src)
elseif bankB >= amount then elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500) Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success") triggerNotify(nil, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success", src)
end end
end end
-- Transfer from gang account to players -- -- Transfer from gang account to players --
@@ -155,14 +156,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
if not Reciever then if not Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") triggerNotify(nil, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success") triggerNotify(nil, Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount) RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end end
end end
@@ -187,14 +188,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
Player.Functions.RemoveMoney('bank', amount) Player.Functions.RemoveMoney('bank', amount)
if Reciever then if Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") triggerNotify(nil, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success") triggerNotify(nil, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount) RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end end
end end
@@ -258,11 +259,11 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
if amount and amount > 0 then if amount and amount > 0 then
if balance >= amount then if balance >= amount then
Player.Functions.RemoveMoney('cash', amount) Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") triggerNotify(nil, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
Reciever.Functions.AddMoney('cash', amount) Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success") triggerNotify(nil, "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
elseif balance < amount then elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") triggerNotify(nil, "You don't have enough cash to give", "error", source)
end end
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end else triggerNotify(nil,"You can't give $0", 'error', source) end
end) end)

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end)
local function cv(amount) local function cv(amount)
local formatted = amount local formatted = amount
@@ -39,7 +40,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end end
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success") triggerNotify(nil, data.sender.." Paid their $"..data.amount.." invoice", "success", biller.PlayerData.source)
end end
local duty = true local duty = true
@@ -54,19 +55,19 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Player ~= nil or Player ~= billed then if Player ~= nil or Player ~= billed then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') triggerNotify(nil, 'Receipt received', 'success', Player.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end end
end end
if gang then if gang then
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success') triggerNotify(nil, 'Receipt received', 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end end
end end
else else
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success') triggerNotify(nil, 'Receipt received', 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end end
end end
@@ -77,9 +78,9 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
if Config.CommissionDouble then if Config.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success") triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success", biller.PlayerData.source)
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success", biller.PlayerData.source)
end end
if Config.CommissionAll then if Config.CommissionAll then
for _, v in pairs(QBCore.Functions.GetPlayers()) do for _, v in pairs(QBCore.Functions.GetPlayers()) do
@@ -87,7 +88,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Player ~= nil and Player ~= biller then if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success", Player.PlayerData.source)
end end
end end
end end
@@ -97,14 +98,14 @@ end)
RegisterServerEvent('jim-payments:Tickets:Sell', function() RegisterServerEvent('jim-payments:Tickets:Sell', function()
local Player = QBCore.Functions.GetPlayer(source) local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return if Player.Functions.GetItemByName("payticket") then triggerNotify(nil, "No tickets to trade", 'error', source) return
else else
tickets = Player.Functions.GetItemByName("payticket").amount tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets) Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket) pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment') Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success') triggerNotify(nil, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success', source)
end end
end) end)
@@ -120,8 +121,8 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
local balance = billed.Functions.GetMoney(billtype) local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then if amount and amount > 0 then
if balance < amount then if balance < amount then
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error") triggerNotify(nil, "Customer doesn't have enough cash to pay", "error", src)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") triggerNotify(nil, "You don't have enough cash to pay", "error", tonumber(citizen))
return return
end end
local label = biller.PlayerData.job.label local label = biller.PlayerData.job.label
@@ -146,10 +147,10 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' }) TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' }) TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
end end
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success') triggerNotify(nil, 'Invoice Successfully Sent', 'success', src)
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received') triggerNotify(nil, 'New Invoice Received', nil, billed.PlayerData.source)
end end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end else triggerNotify(nil, "You can't charge $0", 'error', source) return end
end) end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data) RegisterServerEvent("jim-payments:server:PayPopup", function(data)
@@ -161,10 +162,10 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
if data.accept == true then if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success") triggerNotify(nil, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success", data.biller)
elseif data.accept == false then elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment") triggerNotify(nil, "You declined the payment", nil, src)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error") triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error", data.biller)
end end
end) end)
@@ -185,12 +186,12 @@ RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission)) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end end
TriggerClientEvent('QBCore:Notify', src, billed.PlayerData.charinfo.firstname.." was charged for $"..(price - commission), "success") triggerNotify(nil, billed.PlayerData.charinfo.firstname.." was charged for $"..(price - commission), "success", src)
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'You were charged for $'..(price - commission)) triggerNotify(nil, 'You were charged for $'..(price - commission), nil, billed.PlayerData.source)
else else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label) TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
end end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end else triggerNotify(nil, "You can't charge $0", 'error', source) return end
end) end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data) RegisterServerEvent("jim-payments:server:PolPopup", function(data)
@@ -201,7 +202,7 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission) local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
if data.accept == true then if data.accept == true then
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success") triggerNotify(nil, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success", data.biller)
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then if Config.Manage then
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
@@ -211,8 +212,8 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end end
else else
TriggerClientEvent("QBCore:Notify", src, "You declined the payment") triggerNotify(nil, "You declined the payment", nil, src)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error") triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error", data.biller)
end end
end) end)